http://i.imgur.com/BAOhT.jpg
any way to fix ping?
FuRyhttp://i.imgur.com/BAOhT.jpg
any way to fix ping?
I'll release a fix tomorrow, sorry about that. I didn't realize that the scoreboard cut off ping at that res, should be an easy fix. Look back tomorrow afternoon.
any way to fix ping?[/quote]
I'll release a fix tomorrow, sorry about that. I didn't realize that the scoreboard cut off ping at that res, should be an easy fix. Look back tomorrow afternoon.
Is there a way to disable the scoreboard change when I go to minmode?
SolidSpeerlaiyeIs there a way to disable the scoreboard change when I go to minmode?
You'll have to remove everything in Scoreboard.res that has the suffix "_minmode" in it. Why would you want to, though? The only thing that my hud does while in minmode is change the scoreboard. Health/ammo sizes and everything else remain the same.
ndustHow do I change the font of the health/ammo/etc?
You'll have to install the font you want to use, define a size for it, then change it in HudAmmoWeapons.res, HudPlayerHealth.res, and HudMedicCharge.res.
This is kind of complicated, but it involves adding in a .ttf or .otf file of the font you want to use into your resource folder, defining it as a custom font in ClientScheme.res, giving it a defined size in ClientScheme.res, then changing the font names of the font already in place in HudAmmoWeapons.res, HudPlayerHealth.res, and HudMedicCharge.res to the one you created.
You'll have to remove everything in Scoreboard.res that has the suffix "_minmode" in it. Why would you want to, though? The only thing that my hud does while in minmode is change the scoreboard. Health/ammo sizes and everything else remain the same.
[quote=ndust]How do I change the font of the health/ammo/etc?[/quote]
You'll have to install the font you want to use, define a size for it, then change it in HudAmmoWeapons.res, HudPlayerHealth.res, and HudMedicCharge.res.
This is kind of complicated, but it involves adding in a .ttf or .otf file of the font you want to use into your resource folder, defining it as a custom font in ClientScheme.res, giving it a defined size in ClientScheme.res, then changing the font names of the font already in place in HudAmmoWeapons.res, HudPlayerHealth.res, and HudMedicCharge.res to the one you created.
Version 1.9 is out.
It contains:
-Fixed 4:3 scoreboard cutting off some elements.
This should be about it on updates for now. Unless there are several things that are extremely off, next update should include an MvM scoreboard. Look for that later this week.
Note: If you're not using a 4:3 resolution, you don't need this update.
It contains:
-Fixed 4:3 scoreboard cutting off some elements.
This should be about it on updates for now. Unless there are several things that are extremely off, next update should include an MvM scoreboard. Look for that later this week.
[b]
Note:[/b] If you're [b]not[/b] using a 4:3 resolution, you [b]don't[/b] need this update.
Another issue in 16:10, this one for the kill cam. The black boxes for who killed you and the "is using xxx weapon" hang off the right side of the screen and sometimes the words too (for sentry guns, I believe).
Also the win panel seems really tall and just goes off the bottom of the screen without ending. I think it would look a little better if it was less tall and ended before the bottom of the screen. Dunno if this is 16:10 specific or not.
Thanks again, I love this hud so much.
Also the win panel seems really tall and just goes off the bottom of the screen without ending. I think it would look a little better if it was less tall and ended before the bottom of the screen. Dunno if this is 16:10 specific or not.
Thanks again, I love this hud so much.
frknAnother issue in 16:10, this one for the kill cam. The black boxes for who killed you and the "is using xxx weapon" hang off the right side of the screen and sometimes the words too (for sentry guns, I believe).
Also the win panel seems really tall and just goes off the bottom of the screen without ending. I think it would look a little better if it was less tall and ended before the bottom of the screen. Dunno if this is 16:10 specific or not.
Thanks again, I love this hud so much.
Actually, the background was made to touch the edge like that, and I probably will continue to leave it like that. However, I can see how you wouldn't want this, so I made a quick edit for you.
https://dl.dropbox.com/u/19762650/hudstuff/customedits/FreezePanel_Basic_frkn.zip
Just drop this file into your resource/ui folder, and it should fix your issue.
As far as the winpanel goes, you're right. It was a bit rushed as it was the last thing I worked on, so obviously it's not the best that I could do. I may rework it sometime in the future after I finish major updates (MvM support, hud crosshair), but probably not until then. Sorry about the inconvenience, hope it doesn't bug you too much. :<
Also the win panel seems really tall and just goes off the bottom of the screen without ending. I think it would look a little better if it was less tall and ended before the bottom of the screen. Dunno if this is 16:10 specific or not.
Thanks again, I love this hud so much.[/quote]
Actually, the background was made to touch the edge like that, and I probably will continue to leave it like that. However, I can see how you wouldn't want this, so I made a quick edit for you.
https://dl.dropbox.com/u/19762650/hudstuff/customedits/FreezePanel_Basic_frkn.zip
Just drop this file into your resource/ui folder, and it should fix your issue.
As far as the winpanel goes, you're right. It was a bit rushed as it was the last thing I worked on, so obviously it's not the best that I could do. I may rework it sometime in the future after I finish major updates (MvM support, hud crosshair), but probably not until then. Sorry about the inconvenience, hope it doesn't bug you too much. :<
Awesome, thanks!
No, none of these are really big deals - just minor aesthetic issues (that only appear when dead and at the end of a round at that) that are probably just personal preference anyways.
No, none of these are really big deals - just minor aesthetic issues (that only appear when dead and at the end of a round at that) that are probably just personal preference anyways.
Hey everyone,
Version 2.0 is out.
It includes:
-MvM support for all resolutions.
-A readme on how to install the hud.
-Fixes for a few positioning errors.
You can download the newest version here:
https://github.com/downloads/raysfire/rayshud/rayshudv20.zip
NOTE: If you're playing on a 4:3 resolution, make sure you update the scoreboard file and install the new MvM scoreboard in the "4_by_3_ratio" folder.
[b]Version 2.0 is out.[/b]
It includes:
-MvM support for all resolutions.
-A readme on how to install the hud.
-Fixes for a few positioning errors.
You can download the newest version here:
https://github.com/downloads/raysfire/rayshud/rayshudv20.zip
[b]
NOTE: If you're playing on a 4:3 resolution, make sure you update the scoreboard file and install the new MvM scoreboard in the "4_by_3_ratio" folder. [/b]
Version 2.1 is out.
It includes:
-A few positioning errors.
-Disabled the rainbow uber effect by default.
You can download the newest version here:
https://github.com/downloads/raysfire/rayshud/rayshudv21.zip
If you previously had the rainbow charge meter in effect and would like to keep it, follow these steps:
1. Navigate to tf/scripts and open "HudAnimations_tf.txt".
2. Hit ctrl+f and search for "HudMedicCharge".
3. From there, just remove the 2 slashes at the beginnings of each line underneath the sections labeled "Rainbow Charge" and add 2 slashes to the beginning of each line (there should only be one) labeled "PurpleCharge".
NOTE: Remember to do this for both the events titled "ChargeLabel" as well as "ChargeMeter".
It includes:
-A few positioning errors.
-Disabled the rainbow uber effect by default.
You can download the newest version here:
https://github.com/downloads/raysfire/rayshud/rayshudv21.zip
If you previously had the rainbow charge meter in effect and would like to keep it, follow these steps:
1. Navigate to tf/scripts and open "HudAnimations_tf.txt".
2. Hit ctrl+f and search for "HudMedicCharge".
3. From there, just remove the 2 slashes at the beginnings of each line underneath the sections labeled "Rainbow Charge" and add 2 slashes to the beginning of each line (there should only be one) labeled "PurpleCharge".
[b]NOTE: Remember to do this for both the events titled "ChargeLabel" as well as "ChargeMeter".[/b]
Hey, just downloaded your HUD after you talking about it in MrSlins twitch today, I have to say that it's really nice I like it a lot.
Although I doubt you developed it with less skilled plays in mind, the one thing that I don't like about it is the health. I'm just a pretty casual TF2 player, haven't hit 300 hours but play when I can and I personally don't off the top of my head know the max health of all of the classes.
So even if it's a tiny max health number below your current health would help me immensely as at the moment I run around wondering if I'm actual at max health and second guessing myself as to what it should be at.
Otherwise I think it's great, I love that I have now downloaded it and thanks for developing it even if it does mean I have to learn the max health of each class.
Although I doubt you developed it with less skilled plays in mind, the one thing that I don't like about it is the health. I'm just a pretty casual TF2 player, haven't hit 300 hours but play when I can and I personally don't off the top of my head know the max health of all of the classes.
So even if it's a tiny max health number below your current health would help me immensely as at the moment I run around wondering if I'm actual at max health and second guessing myself as to what it should be at.
Otherwise I think it's great, I love that I have now downloaded it and thanks for developing it even if it does mean I have to learn the max health of each class.
FlightOfGreyHey, just downloaded your HUD after you talking about it in MrSlins twitch today, I have to say that it's really nice I like it a lot.
Although I doubt you developed it with less skilled plays in mind, the one thing that I don't like about it is the health. I'm just a pretty casual TF2 player, haven't hit 300 hours but play when I can and I personally don't off the top of my head know the max health of all of the classes.
So even if it's a tiny max health number below your current health would help me immensely as at the moment I run around wondering if I'm actual at max health and second guessing myself as to what it should be at.
Otherwise I think it's great, I love that I have now downloaded it and thanks for developing it even if it does mean I have to learn the max health of each class.
Sorry, I'm afraid I can't do much. :( I suppose you could always add in the health cross if you really wanted to, that way you'd know around how much each class had, but the easiest thing for you to do would just be to memorize the health amounts of every class.
If you didn't already know them:
A scout has 125 max health (overheal max of 185).
A soldier has 200 max health (overheal max of 300).
A pyro has 175 max health (overheal max of 260).
A demo has 175 max health (overheal max of 260).
A heavy has 300 max health (overheal max of 450).
An engineer has 125 max health (overheal max of 185).
A medic has 150 max health (overheal max of 225).
A sniper has 125 max health (overheal max of 185).
and a spy has 125 max health (overheal max of 185).
This is disregarding any side effects items may give you.
Here's the info in spreadsheet form, if that'd help:
Although I doubt you developed it with less skilled plays in mind, the one thing that I don't like about it is the health. I'm just a pretty casual TF2 player, haven't hit 300 hours but play when I can and I personally don't off the top of my head know the max health of all of the classes.
So even if it's a tiny max health number below your current health would help me immensely as at the moment I run around wondering if I'm actual at max health and second guessing myself as to what it should be at.
Otherwise I think it's great, I love that I have now downloaded it and thanks for developing it even if it does mean I have to learn the max health of each class.[/quote]
Sorry, I'm afraid I can't do much. :( I suppose you could always add in the health cross if you really wanted to, that way you'd know around how much each class had, but the easiest thing for you to do would just be to memorize the health amounts of every class.
If you didn't already know them:
A scout has 125 max health (overheal max of 185).
A soldier has 200 max health (overheal max of 300).
A pyro has 175 max health (overheal max of 260).
A demo has 175 max health (overheal max of 260).
A heavy has 300 max health (overheal max of 450).
An engineer has 125 max health (overheal max of 185).
A medic has 150 max health (overheal max of 225).
A sniper has 125 max health (overheal max of 185).
and a spy has 125 max health (overheal max of 185).
This is disregarding any side effects items may give you.
Here's the info in spreadsheet form, if that'd help:
http://tf2wiki.net/wiki/Classes
Ok thanks anyway, guess I'll just have to get used to it. I still love the HUD and everything works great ;)
Thinking of making a complete minmode for this hud..
Would anyone be interested?
Would anyone be interested?
Version 2.2 is out.
It includes:
-Added several hud crosshairs.
-Fixed all classes being lit-up by default on the class selection menu.
-A few more positioning errors.
A download link can be found here:
https://github.com/downloads/raysfire/rayshud/rayshudv22.zip
About the crosshairs:
If you'd like to enable a particular hud crosshair, simply open up hudlayout.res in your tf/scripts folder and change the "visible" and "enabled" values of the crosshair of your choice from 0 to 1.
On the off-chance that a crosshair is out of place for you, then the x and v values of the crosshair of your choice can be easily edited. Simply change the numbers currently in place, save hudlayout.res, and reload your hud while in-game tf2.
Colors and opacity can be changed by adjusting the "fgcolor" field. The first three numbers represent an RGB color code, and the fourth represents how much opacity the layer has.
If you'd like your crosshair to light up or blink when you do damage, then add the following lines of code to the "DamagedPlayer" section of your "hudanimations_tf.txt" in your scripts folder. Just remember to replace the "<CrosshairTitle>" section with the name of the crosshair you want to animate, and "<CrosshairColor>" with the RGB code you gave to your crosshair. By default it will be "255 255 255 255".
Animate <CrosshairTitle> FgColor "255 0 0 255" Linear 0.0 0.00001
Animate <CrosshairTitle> FgColor "<CrosshairColor>" Linear 0.15 0.15001
It includes:
-Added several hud crosshairs.
-Fixed all classes being lit-up by default on the class selection menu.
-A few more positioning errors.
A download link can be found here:
https://github.com/downloads/raysfire/rayshud/rayshudv22.zip
[b]About the crosshairs:[/b]
If you'd like to enable a particular hud crosshair, simply open up hudlayout.res in your tf/scripts folder and change the "visible" and "enabled" values of the crosshair of your choice from 0 to 1.
On the off-chance that a crosshair is out of place for you, then the x and v values of the crosshair of your choice can be easily edited. Simply change the numbers currently in place, save hudlayout.res, and reload your hud while in-game tf2.
Colors and opacity can be changed by adjusting the "fgcolor" field. The first three numbers represent an RGB color code, and the fourth represents how much opacity the layer has.
If you'd like your crosshair to light up or blink when you do damage, then add the following lines of code to the "DamagedPlayer" section of your "hudanimations_tf.txt" in your scripts folder. Just remember to replace the "<CrosshairTitle>" section with the name of the crosshair you want to animate, and "<CrosshairColor>" with the RGB code you gave to your crosshair. By default it will be "255 255 255 255".
[code]
Animate <CrosshairTitle> FgColor "255 0 0 255" Linear 0.0 0.00001
Animate <CrosshairTitle> FgColor "<CrosshairColor>" Linear 0.15 0.15001
[/code]
Sorry for the quick update, but here's another one:
Version 2.3 is out.
It includes:
-Fixed positioning on a few crosshairs.
-Fixed broken "details" section of winpanel.
A download link can be found here:
https://github.com/downloads/raysfire/rayshud/rayshudv23.zip
This update isn't mandatory, and if you adjusted your crosshairs to your liking before downloading this update, I'd recommend you just use your own hudlayout.res file, as all this one does is merely change around the locations of a few crosshairs.
[b]Version 2.3 is out.[/b]
It includes:
-Fixed positioning on a few crosshairs.
-Fixed broken "details" section of winpanel.
A download link can be found here:
https://github.com/downloads/raysfire/rayshud/rayshudv23.zip
This update isn't mandatory, and if you adjusted your crosshairs to your liking before downloading this update, I'd recommend you just use your own hudlayout.res file, as all this one does is merely change around the locations of a few crosshairs.
Version 2.4 is out.
It includes:
-Added in optional hud crosshair outlines.
-Added in MOTD.
-Added in map info.
-Fixed MvM scoreboard on 4:3 resolutions.
-Added in custom tournament stopwatch.
-Moved up base chat to prevent overlap.
-Turned off briefcase outline upon pickup.
A download link can be found here:
https://github.com/downloads/raysfire/rayshud/rayshudv24.zip
About crosshair outlines:
If you'd like to make one (or more) of the hud crosshairs have an outline around them, then open up the file "hudlayout.res", find the designated crosshair, then uncomment (as in, remove the 2 slashes), in front of the first of two "font" variables. The font should have "Outline" somewhere in it's name. From there, in response, add in 2 slashes to the 2nd of the two "font" variables, so that the outlined crosshair is the one in use, instead of the non-outlined one.
Here's what it will look like:
Before:
After:
Also, if you're playing on a 4:3 resolution, it's recommended you update as well. Someone notified me that the "ping" section of the MvM scoreboard was getting cut off, and updating should fix that (if it's a problem for you).
Screenshots of the new sections:
http://puu.sh/1fgaM - MOTD
http://puu.sh/1fgaW - Map info
http://puu.sh/1fmI8 - MvM view
http://puu.sh/1fmIg - MvM scoreboard (16:9)
http://puu.sh/1fmy5 - MvM scoreboard (4:3)
http://puu.sh/1fmV4 - Tournament stopwatch mode
It includes:
-Added in optional hud crosshair outlines.
-Added in MOTD.
-Added in map info.
-Fixed MvM scoreboard on 4:3 resolutions.
-Added in custom tournament stopwatch.
-Moved up base chat to prevent overlap.
-Turned off briefcase outline upon pickup.
A download link can be found here:
https://github.com/downloads/raysfire/rayshud/rayshudv24.zip
[b]About crosshair outlines:[/b]
If you'd like to make one (or more) of the hud crosshairs have an outline around them, then open up the file "hudlayout.res", find the designated crosshair, then uncomment (as in, remove the 2 slashes), in front of the first of two "font" variables. The font should have "Outline" somewhere in it's name. From there, in response, add in 2 slashes to the 2nd of the two "font" variables, so that the outlined crosshair is the one in use, instead of the non-outlined one.
Here's what it will look like:
[b]Before:[/b]
[img]http://puu.sh/1fnBP[/img]
[b]After:[/b]
[img]http://puu.sh/1fnC1[/img]
Also, if you're playing on a 4:3 resolution, it's recommended you update as well. Someone notified me that the "ping" section of the MvM scoreboard was getting cut off, and updating should fix that (if it's a problem for you).
Screenshots of the new sections:
http://puu.sh/1fgaM - MOTD
http://puu.sh/1fgaW - Map info
http://puu.sh/1fmI8 - MvM view
http://puu.sh/1fmIg - MvM scoreboard (16:9)
http://puu.sh/1fmy5 - MvM scoreboard (4:3)
http://puu.sh/1fmV4 - Tournament stopwatch mode
If you dont keep this hud updated we're going to beat you up and take your lunch money.
So I was dumb and accidentally broke the koth panels.. If you had version 2.4 of the hud and were not able to see the koth panels/they were out of place, download this patch for a fix:
https://github.com/downloads/raysfire/rayshud/rayshudv241.zip
https://github.com/downloads/raysfire/rayshud/rayshudv241.zip
Version 2.5 is out.
It includes:
-A revamped spectator hud.
-Updated readme for help with hud crosshairs.
A download link can be found here:
https://github.com/downloads/raysfire/rayshud/rayshudv25.zip
I swear this is going to be the last update for awhile, but I couldn't just sit there with such a pretty new spectator hud going unused.
A lot of people were complaining that they couldn't tell who was on what team when speccing, so, with the help of omp/garm3n, I was able to revamp my spectator hud.
It now looks like this:
On the off-chance that you wanted to keep the old one though, all you have to do to is rename the file "SpectatorTournament-old" to "SpectatorTournament". This will override the new one currently in place, and the old one should be working again.
It includes:
-A revamped spectator hud.
-Updated readme for help with hud crosshairs.
A download link can be found here:
https://github.com/downloads/raysfire/rayshud/rayshudv25.zip
I swear this is going to be the last update for awhile, but I couldn't just sit there with such a pretty new spectator hud going unused.
A lot of people were complaining that they couldn't tell who was on what team when speccing, so, with the help of omp/garm3n, I was able to revamp my spectator hud.
It now looks like this:
[img]http://puu.sh/1fGCD[/img]
On the off-chance that you wanted to keep the old one though, all you have to do to is rename the file "SpectatorTournament-old" to "SpectatorTournament". This will override the new one currently in place, and the old one should be working again.
Rays, would you consider adding this modification to your hud?
http://www.gotfrag.com/tf2/forums/thread/439601/
I understand if you don't want to make it the default, but maybe add the code and make it commented out by default?
Just gets old having to find the code (have to plug in my ext. hdd lol) then copy/paste it with update. Not suggested you release an update just for this (already added it after dling v2.5) but maybe include it in the next one?
http://www.gotfrag.com/tf2/forums/thread/439601/
I understand if you don't want to make it the default, but maybe add the code and make it commented out by default?
Just gets old having to find the code (have to plug in my ext. hdd lol) then copy/paste it with update. Not suggested you release an update just for this (already added it after dling v2.5) but maybe include it in the next one?
Damn, there's so many good HUDs out there now, been liking the one I've been using but I thought I'd try out this one for a bit to. I've probably got at least 3 others backed up on my hard drive now. One suggestion if you want to bother with it, is maybe make a custom menu? I really liked what QuartzHud did with the main menu.