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The ruleset.
1
#1
-5 Frags +

So I've been listening to all of this ruleset stuff. Both rulesets has its pros and cons. Please tell me why someone has not just combined the best from both the rulesets.

So I've been listening to all of this ruleset stuff. Both rulesets has its pros and cons. Please tell me why someone has not just combined the best from both the rulesets.
2
#2
-1 Frags +

What exactly is your proposed ruleset?

What exactly is your proposed ruleset?
3
#3
5 Frags +

whut

whut
4
#4
11 Frags +
Dronuxwhutmage24365What exactly is your proposed ruleset?

Take whats good from both of the rulesets, and turn them into one ruleset, i dont have a proposed ruleset, because i feel like a lobby every once and a while does not qualify me to make these kinds of calls.

[quote=Dronux]whut[/quote]
[quote=mage24365]What exactly is your proposed ruleset?[/quote]

Take whats good from both of the rulesets, and turn them into one ruleset, i dont have a proposed ruleset, because i feel like a lobby every once and a while does not qualify me to make these kinds of calls.
5
#5
cp_granary_pro
0 Frags +

there's already been many discussions and it's too early to actually implement a ruleset this season

there's already been many discussions and it's too early to actually implement a ruleset this season
6
#6
4 Frags +

I feel that people have different definitions of what's good. Like some people think we should use winlimit, others think windifference.

I feel that people have different definitions of what's good. Like some people think we should use winlimit, others think windifference.
7
#7
25 Frags +
WandumDronuxwhutmage24365What exactly is your proposed ruleset?
Take whats good from both of the rulesets, and turn them into one ruleset, i dont have a proposed ruleset, because i feel like a lobby every once and a while does not qualify me to make these kinds of calls.

Congratulations, you're now officially the smartest new player in the community.

I'm being serious for the record, it's refreshing to see someone acknowledge that they don't have the answers.

[quote=Wandum][quote=Dronux]whut[/quote]
[quote=mage24365]What exactly is your proposed ruleset?[/quote]

Take whats good from both of the rulesets, and turn them into one ruleset, i dont have a proposed ruleset, because i feel like a lobby every once and a while does not qualify me to make these kinds of calls.[/quote]


Congratulations, you're now officially the smartest new player in the community.

I'm being serious for the record, it's refreshing to see someone acknowledge that they don't have the answers.
8
#8
0 Frags +

what people find best is a matter of opinion really so you cant get a 'best' ruleset

what people find best is a matter of opinion really so you cant get a 'best' ruleset
9
#9
1 Frags +

neither ruleset is better, they're just different

neither ruleset is better, they're just different
10
#10
10 Frags +

Have to say, I grew to really like the Euro ruleset watching i49. The 30-minute limit does encourage losing teams to be more aggressive, it's fun to watch. Matches are shorter and having a defined end time is also good for casting, etc. Kinda disappointed that they're changing to NA (I think?).

But I do like the NA system of having a halftime to regroup and try to make a comeback. Maybe two 20-minute halves can be a compromise? Total match time increases to a not-too-long 40 minutes (plus a half time) and you get best of both worlds.

Have to say, I grew to really like the Euro ruleset watching i49. The 30-minute limit does encourage losing teams to be more aggressive, it's fun to watch. Matches are shorter and having a defined end time is also good for casting, etc. Kinda disappointed that they're changing to NA (I think?).

But I do like the NA system of having a halftime to regroup and try to make a comeback. Maybe two 20-minute halves can be a compromise? Total match time increases to a not-too-long 40 minutes (plus a half time) and you get best of both worlds.
11
#11
-1 Frags +

Personally I'm in favor of having defined match times since it makes scheduling easier and anything to curb the match scheduler suicide rate is something we should pursue.

Personally I'm in favor of having defined match times since it makes scheduling easier and anything to curb the match scheduler suicide rate is something we should pursue.
12
#12
0 Frags +

I feel like if everyone played at the same time, then we'd see a drop in viewcounts for casted matches. An easy solution would be to have each div play at a different time (or combine divisions, like have Open/IM together, or div6/5).

I'd say Open/IM at 9, Main at 10, and Invite at 11. Allows players to play their matches but watch the big ones.

I feel like if everyone played at the same time, then we'd see a drop in viewcounts for casted matches. An easy solution would be to have each div play at a different time (or combine divisions, like have Open/IM together, or div6/5).

I'd say Open/IM at 9, Main at 10, and Invite at 11. Allows players to play their matches but watch the big ones.
13
#13
3 Frags +
hookyI feel like if everyone played at the same time, then we'd see a drop in viewcounts for casted matches. An easy solution would be to have each div play at a different time (or combine divisions, like have Open/IM together, or div6/5).

I'd say Open/IM at 9, Main at 10, and Invite at 11. Allows players to play their matches but watch the big ones.

As your average person/player, I would not stay up until 11 on a week night to watch tf2. If it were my call invite would be at a time where people of older ages aren't still at work, and students aren't trying to sleep.

That's just a personal opinion though. I still don't watch much TF2 and i have never watched a non-invite matches in my life.

[quote=hooky]I feel like if everyone played at the same time, then we'd see a drop in viewcounts for casted matches. An easy solution would be to have each div play at a different time (or combine divisions, like have Open/IM together, or div6/5).

I'd say Open/IM at 9, Main at 10, and Invite at 11. Allows players to play their matches but watch the big ones.[/quote]
As your average person/player, I would not stay up until 11 on a week night to watch tf2. If it were my call invite would be at a time where people of older ages aren't still at work, and students aren't trying to sleep.

That's just a personal opinion though. I still don't watch much TF2 and i have never watched a non-invite matches in my life.
14
#14
0 Frags +

two 20 minutes halves would be best. But etf2l's biggest concern should be the fact that they play 2 maps per week. It just makes scrimming a mess.

two 20 minutes halves would be best. But etf2l's biggest concern should be the fact that they play 2 maps per week. It just makes scrimming a mess.
15
#15
0 Frags +

Three things working against us here:

1. We don't have a single unifying body (read: Valve) putting their foot down and saying "Alright, this is what we're going to be doing from now on, get in line or get outta the way". So anything we come up with is not going to be 100% definitive.

2. Each region will have their own beliefs and traditions that they'll want to hang onto under a unified ruleset, while nobody will get everything they want, it would be easier to be able to give most of what is desired to make the transition easier.

3. We have to take the average viewer into consideration, we can build the greatest ruleset for playing, but if nobody watches, it's not good conditions to make a good eSport.

---

Working with the first two considerations (because Twitch John is the one to bug about the specifics of #3).

The ideal ruleset at the moment is the one that gives enough game action for a time frame that maximizes the size of the audience and playtime, while allowing for each region to make their case that their unique features are the best. Then once we have a season or two under that, we go back and hash out the differences to make the World Championship rules when that becomes viable.

---

So, here's my pitch, mostly using the data I picked up from the poll I did a couple weeks ago, a bit of intuition and a little bit of Sun Tzu for good measure.

Common:
One Map, Two Halves each. With a time limit per segment designed to fit the entire match into an hour or so, 90 minutes on the outside limit.

Unique:
ESEA can run the halves as they've always done, while ETF2L could treat each half as one map and score it as they've always done.

All leagues can also use their own unlock philosophy, but ideally everybody uses the same philosophy when it comes to Mediguns. Since that is Comp TF2's best feature (at least in my opinion, I am a Medic main after all ^_^" ).

Match Scheduling:
It occurs to me at this point I forgot to ask this in a question (oops), so pure intuition/fantasy here. Ideally there should be no more than three time slots to run matches per night, the first two slots have the majority of the matches, and the last one as the "Main Event". So if a casting organization wanted to it could cast three matches and have a good variety to build the Undercard with.

EDIT: a tl;dr - I mixed and matched the rules based on what a lot of you voted for, while taking some stuff like viewership into consideration as well. It wasn't rocket science, but I think there might be Calculus involved.

Three things working against us here:

1. We don't have a single unifying body (read: Valve) putting their foot down and saying "Alright, this is what we're going to be doing from now on, get in line or get outta the way". So anything we come up with is not going to be 100% definitive.

2. Each region will have their own beliefs and traditions that they'll want to hang onto under a unified ruleset, while nobody will get everything they want, it would be easier to be able to give most of what is desired to make the transition easier.

3. We have to take the average viewer into consideration, we can build the greatest ruleset for playing, but if nobody watches, it's not good conditions to make a good eSport.

---

Working with the first two considerations (because Twitch John is the one to bug about the specifics of #3).

The ideal ruleset [i]at the moment[/i] is the one that gives enough game action for a time frame that maximizes the size of the audience and playtime, while allowing for each region to make their case that their unique features are the best. Then once we have a season or two under that, we go back and hash out the differences to make the World Championship rules when that becomes viable.

---

So, here's my pitch, mostly using the data I picked up from the poll I did a couple weeks ago, a bit of intuition and a little bit of Sun Tzu for good measure.

Common:
One Map, Two Halves each. With a time limit per segment designed to fit the entire match into an hour or so, 90 minutes on the outside limit.

Unique:
ESEA can run the halves as they've always done, while ETF2L could treat each half as one map and score it as they've always done.

All leagues can also use their own unlock philosophy, but ideally everybody uses the same philosophy when it comes to Mediguns. Since that is Comp TF2's best feature (at least in my opinion, I am a Medic main after all ^_^" ).

Match Scheduling:
It occurs to me at this point I forgot to ask this in a question (oops), so pure intuition/fantasy here. Ideally there should be no more than three time slots to run matches per night, the first two slots have the majority of the matches, and the last one as the "Main Event". So if a casting organization wanted to it could cast three matches and have a good variety to build the Undercard with.


[b]EDIT: a tl;dr -[/b] I mixed and matched the rules based on what a lot of you voted for, while taking some stuff like viewership into consideration as well. It wasn't rocket science, but I think there might be Calculus involved.
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