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Scout Movement tips
posted in Q/A Help
1
#1
0 Frags +

Does anyone have some pointers for scout movement against other scouts, soldiers, and demos? Thanks.

Does anyone have some pointers for scout movement against other scouts, soldiers, and demos? Thanks.
2
#2
0 Frags +

W is the godly key

W is the godly key
3
#3
2 Frags +

https://www.youtube.com/watch?v=ozID2op5C-U

and practice

https://www.youtube.com/watch?v=ozID2op5C-U

and practice
4
#4
2 Frags +

don't walk into stickies

unless you're gglglgylgltyy

don't walk into stickies

unless you're gglglgylgltyy
5
#5
-7 Frags +

hold w

hold w
6
#6
-4 Frags +

Rocket shot left? Move right
Rocket shot right? Move left
Pipes shot left? Move right
Pipes shot right? Move left
In a duel? Trip them up by moving left and right. A lot. A fucking lot.
Don't forget about that jump key though.

Rocket shot left? Move right
Rocket shot right? Move left
Pipes shot left? Move right
Pipes shot right? Move left
In a duel? Trip them up by moving left and right. A lot. [i]A fucking lot.[/i]
Don't forget about that jump key though.
7
#7
1 Frags +

Find gay bits of clipping and abuse them.

Find gay bits of clipping and abuse them.
8
#8
2 Frags +

Looking at your opponent's viewmodel can hint at where they think you'll go, or where they want you to strafe.

Also you can airstrafe a little in your single/double jumps, use that to trick soldiers.

Always be looking to change up your movement.

It can be habit to move the opposite direction when you get hit once. Be conscious of that.

Bait soldier rockets and count them by abusing terrain from a distance, then close-in once they've used 3 or preferably all 4.

If you can't avoid being hit, rocket surfing will cushion damage and allow you to flee/airstrafe to a more advantageous position.

Looking at your opponent's viewmodel can hint at where they think you'll go, or where they want you to strafe.

Also you can airstrafe a little in your single/double jumps, use that to trick soldiers.

Always be looking to change up your movement.

It can be habit to move the opposite direction when you get hit once. Be conscious of that.

Bait soldier rockets and count them by abusing terrain from a distance, then close-in once they've used 3 or preferably all 4.

If you can't avoid being hit, rocket surfing will cushion damage and allow you to flee/airstrafe to a more advantageous position.
9
#9
-3 Frags +

Why is there a new thread like this one everyday?

Why is there a new thread like this one everyday?
10
#10
0 Frags +
sevenLooking at your opponent's viewmodel can hint at where they think you'll go, or where they want you to strafe.

bad idea imo, i try and juke people by flicking my viewmodel and then not shooting...works really well against people who try and do that

[quote=seven]Looking at your opponent's viewmodel can hint at where they think you'll go, or where they want you to strafe.
[/quote]

bad idea imo, i try and juke people by flicking my viewmodel and then not shooting...works really well against people who try and do that
11
#11
0 Frags +

i jump at their heads and eat directs
but it's funny if you pull it off and just keep circling the back of their view because their sens is something like 50"/360

i jump at their heads and eat directs
but it's funny if you pull it off and just keep circling the back of their view because their sens is something like 50"/360
12
#12
1 Frags +

Walk off an edge then immediately jump and strafe back on. Saves you a ton of splash damage, is a great thing to do while reloading for example. Works particularly well on blands mid.

Walk off an edge then immediately jump and strafe back on. Saves you a ton of splash damage, is a great thing to do while reloading for example. Works particularly well on blands mid.
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