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What do you like in frag movies
61
#61
-1 Frags +

airshots that make your butt hole tighten

airshots that make your butt hole tighten
62
#62
0 Frags +

demo smoothing, syncing music with frags, slow motion ,clean simple transitions between frags and finally the most important thing in a frag movie:
good and creative frags.

demo smoothing, syncing music with frags, slow motion ,clean simple transitions between frags and finally the most important thing in a frag movie:
good and creative frags.
63
#63
0 Frags +

I love when there are little audio clips of casters, especially for lan's where you can hear the crowd.

I like to be able to hear the sound of the weapons, even if it's only low volume. sometimes the editors even sync it with the music a bit, which can be cool providing they don't go overboard with it.

I also (specific to tf2) like every now and again (like once per video) a clip of a scout hopping and spinning around the place or a solider jumping around with a load of motion blur and shit just to show how fast paced it is. (like you did with that clip of clockwork in the i46 documentary)

I love when there are little audio clips of casters, especially for lan's where you can hear the crowd.

I like to be able to hear the sound of the weapons, even if it's only low volume. sometimes the editors even sync it with the music a bit, which can be cool providing they don't go overboard with it.

I also (specific to tf2) like every now and again (like once per video) a clip of a scout hopping and spinning around the place or a solider jumping around with a load of motion blur and shit just to show how fast paced it is. (like you did with that clip of clockwork in the i46 documentary)
64
#64
0 Frags +
decapJust turn off the projectile crosshair and enable the hitscan one?

You might have misunderstood what I was asking, or I probably worded my concern poorly. I was saying that most people want a crosshair shown and though I can come up with reasons that would make the most sense, I've never really seen anyone explain why they prefer having it on.

One of the reasons I came up with was because I assume people like watching how scouts, snipers and other hitscan classes aim. I don't think that's the case with soldiers, demos , etc. as I honestly don't believe there's much worth studying when it comes down to how aiming with those classes works.

So I figured why not have them on for hitscan classes but off for projectile classes like what you asked in your post, but I had also brought up the idea of consistency.

tldr for this post and my last post - why do people always want a crosshair? is it for reasons i listed or for reasons i didn't?

[quote=decap]Just turn off the projectile crosshair and enable the hitscan one?[/quote]

You might have misunderstood what I was asking, or I probably worded my concern poorly. I was saying that most people want a crosshair shown and though I can come up with reasons that would make the most sense, I've never really seen anyone explain why they prefer having it on.

One of the reasons I came up with was because I assume people like watching how scouts, snipers and other hitscan classes aim. I don't think that's the case with soldiers, demos , etc. as I honestly don't believe there's much worth studying when it comes down to how aiming with those classes works.

So I figured why not have them on for hitscan classes but off for projectile classes like what you asked in your post, but I had also brought up the idea of consistency.

tldr for this post and my last post - why do people always want a crosshair? is it for reasons i listed or for reasons i didn't?
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