Hey everyone, it
http://teamfortress.tv/forum/thread/12576
for opinions on what people want for editing
i would think that you would just output to youtube or save to HDD because i don't think outputting to twitch or steam would make any sense
for opinions on what people want for editing
i would think that you would just output to youtube or save to HDD because i don't think outputting to twitch or steam would make any sense
I don't edit but I think the screen recording tool would be excellent for streamers. Also since not many people have amazing computers, a screen recording tool that uses up less fps for some other factors might be an interesting concept. And for outputs I would assume Twitch and Youtube for most of this community.
Also, I think it's pretty weird to ask us what we would pay. I would assume how much we're willing to pay for said tool would be based on the quality of it.
Also, I think it's pretty weird to ask us what we would pay. I would assume how much we're willing to pay for said tool would be based on the quality of it.
GeknaiirAlso, I think it's pretty weird to ask us what we would pay. I would assume how much we're willing to pay for said tool would be based on the quality of it.
What I'm looking for is what the ideal, easy-to-use recording tool looks like in your opinion, and how much you would value it at. The assumption we're going off of is that anything more than $50 might be asking too much for the average user (I've been pushing that as my maximum).
The goal is to provide a good solution to recording clips that are all-in-one, so you can record and edit without having to use a whole tool chain.
Thanks for your feedback guys!
What I'm looking for is what the ideal, easy-to-use recording tool looks like in your opinion, and how much you would value it at. The assumption we're going off of is that anything more than $50 might be asking too much for the average user (I've been pushing that as my maximum).
The goal is to provide a good solution to recording clips that are all-in-one, so you can record and edit without having to use a whole tool chain.
Thanks for your feedback guys!
I'd pay 50 bucks happily for an all-in-one tool. That's a totally fair price point and depending on how professionally done it is, it could be valued significantly higher.
synchroWhat would you be willing to pay for a high-quality (and high FPS) recording and editing tool?
It really depends on what exactly it brings to the table. In terms of a recording tool, everything I personally need comes with Lawena. When it comes down to editing software, well there are plenty of those already. All of them are way too expensive to begin with. Sony's Vegas Pro 12 is $600.
If I didn't only make frag videos for a video game and had a closer relationship with film editing, I would probably be more willing to pay for editing software. Hell, I would pay for editing software now if it wasn't so fucking expensive.
What would you be willing to pay for a high-quality (and high FPS) recording and editing tool?[/quote]
It [b]really[/b] depends on what exactly it brings to the table. In terms of a recording tool, everything I personally need comes with Lawena. When it comes down to editing software, well there are plenty of those already. All of them are way too expensive to begin with. Sony's Vegas Pro 12 is [b]$600[/b].
If I didn't only make frag videos for a video game and had a closer relationship with film editing, I would probably be more willing to pay for editing software. Hell, I would pay for editing software now if it wasn't so fucking expensive.
I don't think that a new editing suite would have a chance, being used to something is as much of an incentive to use it as something being better. Not many people would switch from Vegas/AE regardless of how good it is, unless it's completely free. I think a lightweight lawena-type tool would be the best, something that could emulate the source recorder, only with a responsive developer base.
Anything but local recordings are a bit silly, you might as well just save it locally and then upload to whatever you want.
Anything but local recordings are a bit silly, you might as well just save it locally and then upload to whatever you want.
If the program had a built in screen recorder which could save right to the timeline that would be a pretty cool feature for streamers in my opinion, assuming the quality was on par with other recorders. Stock effects/transitions shouldn't be that important for any decent editor, I would focus more on being able to easily import from other programs as well as a practical masking tool, motion tracker, etc. It's better to focus on allowing editors to make their own effects than it is to throw in 100000 stock effects and transitions that look like shit and are never used.
As far as the cost, I'd personally pay up to $500 for a good editing program.
Edit: Another big thing for me is customization of the actual program interface. I love being able to move everything around to my own liking. Sony Vegas/Adobe Software do a pretty good job of this.
As far as the cost, I'd personally pay up to $500 for a good editing program.
Edit: Another big thing for me is customization of the actual program interface. I love being able to move everything around to my own liking. Sony Vegas/Adobe Software do a pretty good job of this.
TF2 has built in functionality to output a set amount of frames in a lossless format. Any editor worth their salt would be using that function rather than some screen recording software which is limited to their monitor refresh rate (maximum 144 Hz realistically, unless you somehow got your hands on a 200 Hz CRT), which would also require a ridiculously overpowered PC to record at that rate with a movie config. It also allows you to have a consistent output, even the shittiest computers can render 1000 FPS 1080p lossless frames, it just takes a while.
And all the streamers now use OBS, the feedback is apparently OBS is pretty amazing and it's a free open source software.
I'll be honest, trying to target the gaming demographic is going to be pretty fail straight up with regards to streaming. OBS already exists and is free, even if it has some small technical issues most of these people are tech savvy so they don't mind working through small problems if it's free.
As an editor myself, it's my hobby and I enjoy doing it with some aspirations of going into real video editing, so for me, using AE/3DS Max/Premiere is as much about trying to familiarise myself with the industry as much as them being excellent programs. I would imagine the truly dedicated editors, the really good ones, are similar. So I probably wouldn't use your editor even if it was free.
But if you really want to do something then talk to the people who worked on the i49 broadcast at VanillaTV. I think that's the demographic that you would most likely have any success in, small production companies trying to cover gaming events. Ask them how they streamed it, what problems they ran into, how much they'd be willing to pay for a piece of software that takes all the hassles away and gives them an ESPN-esque production quality. And realistically, they're the ones that are most likely pay for a licence, I don't think 14 year olds streaming themselves play LoL are going to give you money, even if it's 5 bucks.
And all the streamers now use OBS, the feedback is apparently OBS is pretty amazing and it's a free open source software.
I'll be honest, trying to target the gaming demographic is going to be pretty fail straight up with regards to streaming. OBS already exists and is free, even if it has some small technical issues most of these people are tech savvy so they don't mind working through small problems if it's free.
As an editor myself, it's my hobby and I enjoy doing it with some aspirations of going into real video editing, so for me, using AE/3DS Max/Premiere is as much about trying to familiarise myself with the industry as much as them being excellent programs. I would imagine the truly dedicated editors, the really good ones, are similar. So I probably wouldn't use your editor even if it was free.
But if you really want to do something then talk to the people who worked on the i49 broadcast at VanillaTV. I think that's the demographic that you would most likely have any success in, small production companies trying to cover gaming events. Ask them how they streamed it, what problems they ran into, how much they'd be willing to pay for a piece of software that takes all the hassles away and gives them an ESPN-esque production quality. And realistically, they're the ones that are most likely pay for a licence, I don't think 14 year olds streaming themselves play LoL are going to give you money, even if it's 5 bucks.
Thanks for the input, people. I suppose I might have targeted this improperly: I'd imagine the goal would be to make editing easier for less experienced players, who don't really want to spend a lot of time editing but do want to get stuff out there with their own little touches. Maybe I shouldn't have asked for editors in the first post :P
Still, I appreciate everyone taking their time to respond!
Still, I appreciate everyone taking their time to respond!
Ok well if that's the sort of feedback you're hoping for, then I can try to answer as someone with absolutely no experience editing whatsoever. I'd love more than anything a design interface that is intuitive and in which creating new transitions and stuff is easy, like dellort said. For me, ease of use and customization would be by far the most important qualities affecting how much I'd be willing to pay.
A piece of software that cost under 50$ and was trumpeted as being designed for brand new editors both in terms of marketing and reviews would make me consider purchasing it literally right now, before even trying a free editor out. I probably wouldn't end up purchasing it before trying out a demo or something, but that sort of product has huge appeal, at least to me personally. Hope this helped at least somewhat!
A piece of software that cost under 50$ and was trumpeted as being designed for brand new editors both in terms of marketing and reviews would make me [b]consider[/b] purchasing it literally right now, before even trying a free editor out. I probably wouldn't end up purchasing it before trying out a demo or something, but that sort of product has huge appeal, at least to me personally. Hope this helped at least somewhat!