Are there any two game modes (official/unofficial) that you think could work well together, given the maps made for it are well made & balanced?
pl & plr
one cart
two directions
no spy backcaps
just two teams killing each other next to a cart.
one cart
two directions
no spy backcaps
just two teams killing each other next to a cart.
Setsulpl & plr
one cart
two directions
no spy backcaps
just two teams killing each other next to a cart.
So... Waste?
one cart
two directions
no spy backcaps
just two teams killing each other next to a cart.[/quote]
So... Waste?
SolidSpeerlaiyeSetsulpl & plr
one cart
two directions
no spy backcaps
just two teams killing each other next to a cart.
So... Waste?
This
one cart
two directions
no spy backcaps
just two teams killing each other next to a cart.[/quote]
So... Waste?[/quote]
This
Some sort of jumping + CTF fusion would be really cool. (Kinda like bball, but with really large maps and viability of demo/quickfix medic) It's just a random thought I have though, probably wouldn't be possible to implement and would end up as a giant clusterfuck anyway :/
CTF and special delivery. You either bring the intel to their base for a point or you go for the hail mary and try to win the round by capping the rocket.
What about a PL + CTF hybrid? BLU team pushes the cart as usual to the first point. Once the point is capped, the cart will stop moving and the next point is locked. A flag spawns from either the cart or the point and a player (probably a soldier) will have to potentially sacrifice themselves to get the flag to the next point, thus unlocking the next point and allowing the cart to proceed?
I think a PL and A/D could work if you had like cps unlocking different portions of the map
Push CTF? Like 5cp but you take the intel in the middle to your opponent's base. Perhaps add a middle cp for forward spawns and to lock things down for the mid fight.
5CP and KOTH. each point is like a new koth round. would have to shorten the timers but it seems like it could fit.
edit: maybe a/d and koth
edit: maybe a/d and koth
ctf_haarp is a really cool combination of ctf and a/d
fsXDI think a PL and A/D could work if you had like cps unlocking different portions of the map
pl_cranetop?
pl_cranetop?
Warictf_haarp is a really cool combination of ctf and a/d
it's also like the hardest last to push.
it's also like the hardest last to push.
PL + KOTH. Alright so the cart works like a king of the hill point. Then it just moves by itself around this weird ass track and so the fighting dynamic of the koth point is changing constantly. Cart gives minor heals to team who owns the point (no ammo though). Team who doesn't have the point gets a faster respawn.
a combination of a/d and koth
each point can be recapped by the defense, which halts the koth timer (doesn't go down obv), each point would have like a 45 second or 1 min timer, after each the spawns for both teams would change, blu has a slight spawn advantage throughout the map but red has defender's advantage
each point can be recapped by the defense, which halts the koth timer (doesn't go down obv), each point would have like a 45 second or 1 min timer, after each the spawns for both teams would change, blu has a slight spawn advantage throughout the map but red has defender's advantage
5cp + mvm. A five cp map that spawn shitty robots on some places. When you kill robots you can pickup their money to upgrade shit. You win by capping all points just like in 5cp.
mustardoverlorda combination of a/d and koth
each point can be recapped by the defense, which halts the koth timer (doesn't go down obv), each point would have like a 45 second or 1 min timer, after each the spawns for both teams would change, blu has a slight spawn advantage throughout the map but red has defender's advantage
hey thats what I already said
each point can be recapped by the defense, which halts the koth timer (doesn't go down obv), each point would have like a 45 second or 1 min timer, after each the spawns for both teams would change, blu has a slight spawn advantage throughout the map but red has defender's advantage[/quote]
hey thats what I already said
WithADanceNumberPL + KOTH. Alright so the cart works like a king of the hill point. Then it just moves by itself around this weird ass track and so the fighting dynamic of the koth point is changing constantly. Cart gives minor heals to team who owns the point (no ammo though). Team who doesn't have the point gets a faster respawn.
Just tried it in Hammer, this is definely possible. Only problem might be that the cart dispenser gives ammo, and you can't disable that, at least not without sourcemod plugins.
Now if only I was good at making maps...
EDIT
Just because I suck at it doesn't mean I can't give it a try right http://i.imgur.com/YDufLsu.jpg
EDIT 2
Update, already tested the map 1v1 while messing around, trying to have a bigger test later today http://cloud-2.steampowered.com/ugc/579001704000405771/DCFFA2DD9C95D27008206EA9CA4DC4E690F3DA85/
Just tried it in Hammer, this is definely possible. Only problem might be that the cart dispenser gives ammo, and you can't disable that, at least not without sourcemod plugins.
Now if only I was good at making maps...
EDIT
Just because I suck at it doesn't mean I can't give it a try right [url]http://i.imgur.com/YDufLsu.jpg[/url]
EDIT 2
Update, already tested the map 1v1 while messing around, trying to have a bigger test later today http://cloud-2.steampowered.com/ugc/579001704000405771/DCFFA2DD9C95D27008206EA9CA4DC4E690F3DA85/