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cp_snakewater_g5
61
#61
1 Frags +
chojjeThe fences are problematic - they add a lot of visual noise to the map which makes it confusing for newer players... ...The idea is to simplify the visuals

I am very pleased with this, I'v never liked watching casts of matches on Snakewater because it's so visually cluttered, I think this will go a long way to getting it in as an official map. (also making it easier to push into and out of last would be nice)

[quote=chojje]The fences are problematic - they add a lot of visual noise to the map which makes it confusing for newer players... ...The idea is to simplify the visuals[/quote]

I am very pleased with this, I'v never liked watching casts of matches on Snakewater because it's so visually cluttered, I think this will go a long way to getting it in as an official map. (also making it easier to push into and out of last would be nice)
62
#62
1 Frags +

I'm pretty sure this shouldn't be here:

http://cloud-2.steampowered.com/ugc/741134203431597668/23DF48376437CC4E1CE9D33E70A95BA1D6E1295C/

It's basically like the disappearing roof on pl_swiftwater_ugc. Not game-breaking, but it is distracting and should be removed in the next release.

I'm pretty sure this shouldn't be here:

[img]http://cloud-2.steampowered.com/ugc/741134203431597668/23DF48376437CC4E1CE9D33E70A95BA1D6E1295C/[/img]

It's basically like the disappearing roof on pl_swiftwater_ugc. Not game-breaking, but it is distracting and should be removed in the next release.
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