it'd be like fantasy football(american)
wikipedia definition of fantasy football
Fantasy football is an interactive competition in which users compete against each other as general managers of virtual teams built from real players. The players that an individual is able to manage are professional American football players in the National Football League. The different actions people are able to make are drafting, trading, adding or dropping players, and changing rosters.
it would be great for highlander in my opinion
and win prizes
riley thought of the idea in mumble
i don't get that other thread
so what are your thoughts
it'd be like fantasy football(american)
wikipedia definition of fantasy football
Fantasy football is an interactive competition in which users compete against each other as general managers of virtual teams built from real players. The players that an individual is able to manage are professional American football players in the National Football League. The different actions people are able to make are drafting, trading, adding or dropping players, and changing rosters.
it would be great for highlander in my opinion
and win prizes
riley thought of the idea in mumble
i don't get that other thread
so what are your thoughts
thats a shitty really good bad idea
thats a [s]shitty[/s] [s]really good[/s] bad idea
How would you define the point system?
How would you define the point system?
This actually sounds really cool.
Seems like the prizes would have to be community-funded, unless you get a system sponsored by Wireplay or whatever cause UGC doesn't even give out cash prizes for winning the league
This actually sounds really cool.
Seems like the prizes would have to be community-funded, unless you get a system sponsored by Wireplay or whatever cause UGC doesn't even give out cash prizes for winning the league
I actually made a pt system for this in highlander a while back, just a 1st draft tho, not tested
http://pastebin.com/vE8Uqj3b
I actually made a pt system for this in highlander a while back, just a 1st draft tho, not tested
http://pastebin.com/vE8Uqj3b
I don't think it would ever work, but it would be pretty fun to pit fantasy teams against each other.
I don't think it would ever work, but it would be pretty fun to pit fantasy teams against each other.
mustardoverlordI actually made a pt system for this in highlander a while back, just a 1st draft tho, not tested
http://pastebin.com/vE8Uqj3b
nice
[quote=mustardoverlord]I actually made a pt system for this in highlander a while back, just a 1st draft tho, not tested
http://pastebin.com/vE8Uqj3b[/quote]
nice
http://unblockable.me/rating.php?id=
add an ESEA match ID to the end.
I can make it use mustards system if you want, but not class specific. In HL it's probably easier to do, but you'll have to have someone verify they're the right class and all that stuff. It'd be easier if I had logs and could see if X killed the med, etc.
Examples:
http://unblockable.me/rating.php?id=3431846
http://unblockable.me/rating.php?id=3431867
http://unblockable.me/rating.php?id=3431833
Also, fantasy kinda sucks for TF2 because closer games are worth more points. A team that is superior to another team and rolls them 5-0 will generally get less points than a 2-5 team that lasted over 50 minutes. Having better players play against a worse team ends up ruining stats.
http://unblockable.me/rating.php?id=
add an ESEA match ID to the end.
I can make it use mustards system if you want, but not class specific. In HL it's probably easier to do, but you'll have to have someone verify they're the right class and all that stuff. It'd be easier if I had logs and could see if X killed the med, etc.
Examples:
http://unblockable.me/rating.php?id=3431846
http://unblockable.me/rating.php?id=3431867
http://unblockable.me/rating.php?id=3431833
Also, fantasy kinda sucks for TF2 because closer games are worth more points. A team that is superior to another team and rolls them 5-0 will generally get less points than a 2-5 team that lasted over 50 minutes. Having better players play against a worse team ends up ruining stats.
brownymasterhttp://unblockable.me/rating.php?id=
add an ESEA match ID to the end.
I can make it use mustards system if you want, but not class specific. In HL it's probably easier to do, but you'll have to have someone verify they're the right class and all that stuff. It'd be easier if I had logs and could see if X killed the med, etc.
Examples:
http://unblockable.me/rating.php?id=3431846
http://unblockable.me/rating.php?id=3431867
http://unblockable.me/rating.php?id=3431833
Also, fantasy kinda sucks for TF2 because closer games are worth more points. A team that is superior to another team and rolls them 5-0 will generally get less points than a 2-5 team that lasted over 50 minutes. Having better players play against a worse team ends up ruining stats.
Use the length of the match as a decreasing score multiplier the longer the game is for their overall point total
[quote=brownymaster]http://unblockable.me/rating.php?id=
add an ESEA match ID to the end.
I can make it use mustards system if you want, but not class specific. In HL it's probably easier to do, but you'll have to have someone verify they're the right class and all that stuff. It'd be easier if I had logs and could see if X killed the med, etc.
Examples:
http://unblockable.me/rating.php?id=3431846
http://unblockable.me/rating.php?id=3431867
http://unblockable.me/rating.php?id=3431833
Also, fantasy kinda sucks for TF2 because closer games are worth more points. A team that is superior to another team and rolls them 5-0 will generally get less points than a 2-5 team that lasted over 50 minutes. Having better players play against a worse team ends up ruining stats.[/quote] Use the length of the match as a decreasing score multiplier the longer the game is for their overall point total
brownymasterhttp://unblockable.me/rating.php?id=
add an ESEA match ID to the end.
I can make it use mustards system if you want, but not class specific. In HL it's probably easier to do, but you'll have to have someone verify they're the right class and all that stuff. It'd be easier if I had logs and could see if X killed the med, etc.
Examples:
http://unblockable.me/rating.php?id=3431846
http://unblockable.me/rating.php?id=3431867
http://unblockable.me/rating.php?id=3431833
Also, fantasy kinda sucks for TF2 because closer games are worth more points. A team that is superior to another team and rolls them 5-0 will generally get less points than a 2-5 team that lasted over 50 minutes. Having better players play against a worse team ends up ruining stats.
I'm not sure, I just still wanna try it out. You seem like you know what you're talking about.
[quote=brownymaster]http://unblockable.me/rating.php?id=
add an ESEA match ID to the end.
I can make it use mustards system if you want, but not class specific. In HL it's probably easier to do, but you'll have to have someone verify they're the right class and all that stuff. It'd be easier if I had logs and could see if X killed the med, etc.
Examples:
http://unblockable.me/rating.php?id=3431846
http://unblockable.me/rating.php?id=3431867
http://unblockable.me/rating.php?id=3431833
Also, fantasy kinda sucks for TF2 because closer games are worth more points. A team that is superior to another team and rolls them 5-0 will generally get less points than a 2-5 team that lasted over 50 minutes. Having better players play against a worse team ends up ruining stats.[/quote]
I'm not sure, I just still wanna try it out. You seem like you know what you're talking about.
brownymasterhttp://unblockable.me/rating.php?id=
add an ESEA match ID to the end.
I can make it use mustards system if you want, but not class specific. In HL it's probably easier to do, but you'll have to have someone verify they're the right class and all that stuff. It'd be easier if I had logs and could see if X killed the med, etc.
Examples:
http://unblockable.me/rating.php?id=3431846
http://unblockable.me/rating.php?id=3431867
http://unblockable.me/rating.php?id=3431833
Also, fantasy kinda sucks for TF2 because closer games are worth more points. A team that is superior to another team and rolls them 5-0 will generally get less points than a 2-5 team that lasted over 50 minutes. Having better players play against a worse team ends up ruining stats.
Have you played with making the fantasy points all per-minute based rather than total frags/deaths/assists ect? I would think that would help, but I haven't really looked into it.
I was attempting to fantasy system similar to teamliquids fantasy proleague a while back, but I only got about as far as what browny posted.
[quote=brownymaster]http://unblockable.me/rating.php?id=
add an ESEA match ID to the end.
I can make it use mustards system if you want, but not class specific. In HL it's probably easier to do, but you'll have to have someone verify they're the right class and all that stuff. It'd be easier if I had logs and could see if X killed the med, etc.
Examples:
http://unblockable.me/rating.php?id=3431846
http://unblockable.me/rating.php?id=3431867
http://unblockable.me/rating.php?id=3431833
Also, fantasy kinda sucks for TF2 because closer games are worth more points. A team that is superior to another team and rolls them 5-0 will generally get less points than a 2-5 team that lasted over 50 minutes. Having better players play against a worse team ends up ruining stats.[/quote]
Have you played with making the fantasy points all per-minute based rather than total frags/deaths/assists ect? I would think that would help, but I haven't really looked into it.
I was attempting to fantasy system similar to teamliquids fantasy proleague a while back, but I only got about as far as what browny posted.
FogUse the length of the match as a decreasing score multiplier the longer the game is for their overall point total
Yeah, probably could do something like
if(match_length > 20) non_perminute_stats *= 20/match_length
. Might actually be effective since closer games have more transition/stalemate time than rolls.
CpriceHave you played with making the fantasy points all per-minute based rather than total frags/deaths/assists ect? I would think that would help, but I haven't really looked into it.
I was attempting to fantasy system similar to teamliquids fantasy proleague a while back, but I only got about as far as what browny posted.
Not sure, but I remember I was partially against it because of people who need subs in the middle of a game getting over represented.
Should I make a page where you can insert your own point values for everything? I figure if you guys want to theorycraft the right amount I can make it simpler.
Uploading code in a bit. Note that it's in Java because I didn't want to run python for now.
http://unblockable.me/tf2_fantasy/
ScoreCalc is the one you want to modify values. I can make it more readable tomorrow after I finish up some stuff.
if you want to just use java (no other stuff), try the command (from outside the directory):
java -cp "/usr/share/java/jsoup-1.7.2.jar:/usr/share/java/commons-lang3-3.1.jar:/usr/share/java/mysql-connector-java.jar:./tf2_fantasy:." tf2_fantasy.TF2_Fantasy match_id
Replace the part in quotes with the path to jsoup, commons-lang3, and mysql java connector libraries. I have the mySQL part because I was considering making a DB for it, but couldn't decide on an effective way to make stats seem fair.
[quote=Fog]Use the length of the match as a decreasing score multiplier the longer the game is for their overall point total[/quote]
Yeah, probably could do something like [code]if(match_length > 20) non_perminute_stats *= 20/match_length[/code] . Might actually be effective since closer games have more transition/stalemate time than rolls.
[quote=Cprice]Have you played with making the fantasy points all per-minute based rather than total frags/deaths/assists ect? I would think that would help, but I haven't really looked into it.
I was attempting to fantasy system similar to teamliquids fantasy proleague a while back, but I only got about as far as what browny posted.[/quote]
Not sure, but I remember I was partially against it because of people who need subs in the middle of a game getting over represented.
Should I make a page where you can insert your own point values for everything? I figure if you guys want to theorycraft the right amount I can make it simpler.
Uploading code in a bit. Note that it's in Java because I didn't want to run python for now.
http://unblockable.me/tf2_fantasy/
ScoreCalc is the one you want to modify values. I can make it more readable tomorrow after I finish up some stuff.
if you want to just use java (no other stuff), try the command (from outside the directory):
[code]java -cp "/usr/share/java/jsoup-1.7.2.jar:/usr/share/java/commons-lang3-3.1.jar:/usr/share/java/mysql-connector-java.jar:./tf2_fantasy:." tf2_fantasy.TF2_Fantasy match_id[/code]
Replace the part in quotes with the path to jsoup, commons-lang3, and mysql java connector libraries. I have the mySQL part because I was considering making a DB for it, but couldn't decide on an effective way to make stats seem fair.
I'd definitely do this if it actually happens
I'd definitely do this if it actually happens
The sub thing is a good point, but the way I was making it you could easily go back and edit the time that is used to calculate their points, since things like pauses would mess it up as well.
The sub thing is a good point, but the way I was making it you could easily go back and edit the time that is used to calculate their points, since things like pauses would mess it up as well.
CpriceThe sub thing is a good point, but the way I was making it you could easily go back and edit the time that is used to calculate their points, since things like pauses would mess it up as well.
Hm, I thought ESEA servers account for it considering pauses don't take away from time left. I could easily make a lot of parts editable (though it's going to need 100 more command line options).
[quote=Cprice]The sub thing is a good point, but the way I was making it you could easily go back and edit the time that is used to calculate their points, since things like pauses would mess it up as well.[/quote]
Hm, I thought ESEA servers account for it considering pauses don't take away from time left. I could easily make a lot of parts editable (though it's going to need 100 more command line options).
They don't account for it in stats, however another option would be to somehow create a demo parser that would extract stats, pause time, ect, something like sizzling stats but for stv demos, although I haven't been able to find any documentation on how demo files are built, only info on the headers of them.
They don't account for it in stats, however another option would be to somehow create a demo parser that would extract stats, pause time, ect, something like sizzling stats but for stv demos, although I haven't been able to find any documentation on how demo files are built, only info on the headers of them.
Interesting idea. It could work, but it would need a good amount of participation.
Interesting idea. It could work, but it would need a good amount of participation.