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Snakewater
1
#1
22 Frags +

Snakewater is now an official tf2map!!

Congratulations to the maker of snakewater, it was long overdue

Snakewater is now an official tf2map!!

Congratulations to the maker of snakewater, it was long overdue
2
#2
29 Frags +

Valve must really have hated dropdown.

Valve must really have hated dropdown.
3
#3
13 Frags +
nerkulValve must really have hated dropdown.

Reducing visual clutter was the biggest factor imo

[quote=nerkul]Valve must really have hated dropdown.[/quote]

Reducing visual clutter was the biggest factor imo
4
#4
cp_snakewater
46 Frags +

Yay!

Thanks to everyone who's helped me out over the years - without the support of the competitive community from day one, this wouldn't have happened.

Don't be afraid to keep sending feedback, who knows what the future holds in store.

/"Toivo" chojje "Sawen"

Yay!

Thanks to everyone who's helped me out over the years - without the support of the competitive community from day one, this wouldn't have happened.

Don't be afraid to keep sending feedback, who knows what the future holds in store.

/"Toivo" chojje "Sawen"
5
#5
5 Frags +

Keep working on that new map (chinook?), was really fun.

Keep working on that new map (chinook?), was really fun.
6
#6
cp_snakewater
5 Frags +
nerkulKeep working on that new map (chinook?), was really fun.

I'll definitely pick it up again some time soon!

[quote=nerkul]Keep working on that new map (chinook?), was really fun.[/quote]


I'll definitely pick it up again some time soon!
7
#7
6 Frags +

Day 2 has some weapons please?
"It's been battle-tested in competitive matches around the world" and at least we got a mention.

Day 2 has some weapons please?
"It's been battle-tested in competitive matches around the world" and at least we got a mention.
8
#8
3 Frags +
DroidsterDay 2 has some weapons please?

"including new maps, new achievements, and new effects-generating loot." Weapons would probably get a mention if they were included.

[quote=Droidster]Day 2 has some weapons please?[/quote]

"including new maps, new achievements, and new effects-generating loot." Weapons would probably get a mention if they were included.
9
#9
2 Frags +
chojjeYay!

Thanks to everyone who's helped me out over the years - without the support of the competitive community from day one, this wouldn't have happened.

Don't be afraid to keep sending feedback, who knows what the future holds in store.

/"Toivo" chojje "Sawen"

COngratz :D

As I said on another thread "I feel the map was still a WIP? I mean, the author itself stated he was still looking to improve and to be honest while I liked a lot the latest changes I feel theres a lot of unpolished stuff? I hope the final versioon was slightly reworked from g7"

Are there any changes to the final version compared to g7 and will you still be able to update it in the future?

[quote=chojje]Yay!

Thanks to everyone who's helped me out over the years - without the support of the competitive community from day one, this wouldn't have happened.

Don't be afraid to keep sending feedback, who knows what the future holds in store.

/"Toivo" chojje "Sawen"[/quote]
COngratz :D

As I said on another thread "[i]I feel the map was still a WIP? I mean, the author itself stated he was still looking to improve and to be honest while I liked a lot the latest changes I feel theres a lot of unpolished stuff? I hope the final versioon was slightly reworked from g7[/i]"

Are there any changes to the final version compared to g7 and will you still be able to update it in the future?
10
#10
cp_snakewater
1 Frags +

As I haven't seen the version released in the game, I can't tell. Most likely it will be very similar to g7, with some minor bugfixes.

And yes, I will definitely be able to make updates in the future, as long as the community demands it.

As I haven't seen the version released in the game, I can't tell. Most likely it will be very similar to g7, with some minor bugfixes.

And yes, I will definitely be able to make updates in the future, as long as the community demands it.
11
#11
Momentum Mod
1 Frags +

Process and snakewater my 2 fav maps gettin the bump into the valve map pool that's sick!

Process and snakewater my 2 fav maps gettin the bump into the valve map pool that's sick!
12
#12
1 Frags +

Great work Chojje!

Great work Chojje!
13
#13
1 Frags +

Awesome. Grats to chojje.

Awesome. Grats to chojje.
14
#14
3 Frags +

One of my favourite rocket jump paths is in snake, the one where you jump off of the saw in saw, pogo through the window and off of the little hut, and pogo the rampslide near dropdown. If you hit the slide right you can go pretty high.

One of my favourite rocket jump paths is in snake, the one where you jump off of the saw in saw, pogo through the window and off of the little hut, and pogo the rampslide near dropdown. If you hit the slide right you can go pretty high.
15
#15
1 Frags +

Just bought a map stamp. Thanks for supporting the game.

Just bought a map stamp. Thanks for supporting the game.
16
#16
6 Frags +

We trusted you chojje, where are the snakes?

http://i.imgur.com/UX5tXiy.jpg

:((

We trusted you chojje, where are the snakes?

http://i.imgur.com/UX5tXiy.jpg

:((
17
#17
4 Frags +
KanecoWe trusted you chojje, where are the snakes?

http://i.imgur.com/UX5tXiy.jpg

:((

valve hates us

[quote=Kaneco]We trusted you chojje, where are the snakes?

http://i.imgur.com/UX5tXiy.jpg

:(([/quote]

valve hates us
18
#18
0 Frags +

It just seems brighter than g7, a lot like what happened to process.

It just seems brighter than g7, a lot like what happened to process.
19
#19
0 Frags +

Hiding spot on the pillar in saw room is not accessible anymore :(

Hiding spot on the pillar in saw room is not accessible anymore :(
20
#20
6 Frags +
AlfieHiding spot on the pillar in saw room is not accessible anymore :(

NEVER FORGET

[quote=Alfie]Hiding spot on the pillar in saw room is not accessible anymore :([/quote]
[url=http://www.youtube.com/watch?v=GCE3q_NeYws]NEVER FORGET[/url]
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