Upvote Upvoted 13 Downvote Downvoted
Update 11/22/13
1
#1
12 Frags +

Team Fortress 2 Update Released
November 22, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed a client crash caused by using custom HUD files
Fixed a server crash related to damaging the tank with the new Medic shield
Fixed Strange Australium weapons not properly tracking kills
Fixed bots trying to attack an old sentry location after the gun has been picked up by the Engineer
Fixed a bug that would cause robot "gate hat" items to be craftable. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity Glitched Circuit Boards as a commemorative token.
Fixed the Adjust Unusual slider not working for some hats, including the Dr's Dapper Topper
Fixed the Health Regen MvM upgrade string mistakenly displaying %
Fixing the Killstreak HUD not showing up for Tier 0 Killstreak weapons
Fixed Killstreak Mediguns not getting killstreak credit for assists
Fixed using the wrong color in the HUD deathnotice for Killstreak weapons

Team Fortress 2 Update Released
November 22, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[b]Fixed a client crash caused by using custom HUD files[/b]
Fixed a server crash related to damaging the tank with the new Medic shield
Fixed Strange Australium weapons not properly tracking kills
Fixed bots trying to attack an old sentry location after the gun has been picked up by the Engineer
Fixed a bug that would cause robot "gate hat" items to be craftable. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity Glitched Circuit Boards as a commemorative token.
Fixed the Adjust Unusual slider not working for some hats, including the Dr's Dapper Topper
Fixed the Health Regen MvM upgrade string mistakenly displaying %
Fixing the Killstreak HUD not showing up for Tier 0 Killstreak weapons
Fixed Killstreak Mediguns not getting killstreak credit for assists
Fixed using the wrong color in the HUD deathnotice for Killstreak weapons
2
#2
25 Frags +

Not fixed: invisible players.

Thanks for the new hats tho, gabe.

Not fixed: invisible players.

Thanks for the new hats tho, gabe.
3
#3
3 Frags +

Fixed the Adjust Unusual slider not working for some hats, including the Dr's Dapper Topper

by far the most important part of the update

Fixed the Adjust Unusual slider not working for some hats, including the Dr's Dapper Topper

by far the most important part of the update
4
#4
3 Frags +
thrasherNot fixed: invisible players.

Thanks for the new hats tho, gabe.

seriously how has this not been fixed? surely it's been submitted and encountered by more than the competitive community.

[quote=thrasher]Not fixed: invisible players.

Thanks for the new hats tho, gabe.[/quote]
seriously how has this not been fixed? surely it's been submitted and encountered by more than the competitive community.
5
#5
2 Frags +
mthsadthrasherNot fixed: invisible players.

Thanks for the new hats tho, gabe.
seriously how has this not been fixed? surely it's been submitted and encountered by more than the competitive community.

I'd suspect it may not even be noticeable in a pub if someone is invisible, in comp you have people telling you someone is there.

[quote=mthsad][quote=thrasher]Not fixed: invisible players.

Thanks for the new hats tho, gabe.[/quote]
seriously how has this not been fixed? surely it's been submitted and encountered by more than the competitive community.[/quote]

I'd suspect it may not even be noticeable in a pub if someone is invisible, in comp you have people telling you someone is there.
6
#6
0 Frags +
reddFixed a client crash caused by using custom HUD files

How many times do they break custom huds? you'd think they might test it out a bit before breaking all our games as they do it so often.

[quote=redd]
[b]Fixed a client crash caused by using custom HUD files[/b][/quote]

How many times do they break custom huds? you'd think they might test it out a bit before breaking all our games as they do it so often.
7
#7
4 Frags +

Theres only so much they can do as far as huds go, if they're adding new values the best they can hope for is that it just replaces the value with default if it's not updated. I don't really blame them for them breaking on an update and considering it takes less than 20 seconds to fix most issues it's really not a concern imo

Theres only so much they can do as far as huds go, if they're adding new values the best they can hope for is that it just replaces the value with default if it's not updated. I don't really blame them for them breaking on an update and considering it takes less than 20 seconds to fix most issues it's really not a concern imo
8
#8
0 Frags +

servers still crash when round ends or when match ends :/

servers still crash when round ends or when match ends :/
9
#9
6 Frags +

I'm more annoyed with the disappearing hud problem. it just adds to the invisible players bug.

I'm more annoyed with the disappearing hud problem. it just adds to the invisible players bug.
10
#10
2 Frags +

if u can reproduce the invisibility bug aswell hud disappaering and describe it step wise then report it to valve

if u can reproduce the invisibility bug aswell hud disappaering and describe it step wise then report it to valve
11
#11
1 Frags +
maidosif u can reproduce the invisibility bug aswell hud disappaering and describe it step wise then report it to valve

I've done this twice

EDIT: for the invisible players at least

EDIT 2: http://teamfortress.tv/forum/thread/6169/1

[quote=maidos]if u can reproduce the invisibility bug aswell hud disappaering and describe it step wise then report it to valve[/quote] I've done this twice

EDIT: for the invisible players at least

EDIT 2: http://teamfortress.tv/forum/thread/6169/1
Please sign in through STEAM to post a comment.