Most chargemeters work with "#TF_Ball". I was wondering how to change all names to that. For instance, the Sandvich's meter says "Food", etc. and I was hoping to change that. On another note, would it be possible to enlarge MvM's chat font in lobby? Any thoughts, ideas?
tf\resource\tf_english.txt
Find TF_ball, and you'll find all the others as well.
I think the in-game lobby chat text is in lobbypanel.res, although I could be wrong. You may have to change the font itself in clientscheme.res, I honestly can't remember off the top of my head. I'm sure someone actually remembers.
Find TF_ball, and you'll find all the others as well.
I [i]think[/i] the in-game lobby chat text is in lobbypanel.res, although I could be wrong. You may have to change the font itself in clientscheme.res, I honestly can't remember off the top of my head. I'm sure someone actually remembers.
omnitf\resource\tf_english.txt
Find TF_ball, and you'll find all the others as well.
I think the in-game lobby chat text is in lobbypanel.res, although I could be wrong. You may have to change the font itself in clientscheme.res, I honestly can't remember off the top of my head. I'm sure someone actually remembers.
The thing is that i don't have either of those files. I found the second file in "https://github.com/NULFLO/tf2basehud" will try to edit it but for the first file no luck
Find TF_ball, and you'll find all the others as well.
I [i]think[/i] the in-game lobby chat text is in lobbypanel.res, although I could be wrong. You may have to change the font itself in clientscheme.res, I honestly can't remember off the top of my head. I'm sure someone actually remembers.[/quote]
The thing is that i don't have either of those files. I found the second file in "https://github.com/NULFLO/tf2basehud" will try to edit it but for the first file no luck
Well, you should have tf_english.txt, otherwise your game wouldn't display text correctly. Be sure you're checking in tf\resource and not tf\custom\<where your hud is>\resource
yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S
Slayer6yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S
Chat in lobby is an in-game issue, not the custom huds problem ( same problem in yahud ).
Chat in lobby is an in-game issue, not the custom huds problem ( [url=https://github.com/whayay/yahud/issues/29]same problem in yahud[/url] ).
redd0tSlayer6yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S
Chat in lobby is an in-game issue, not the custom huds problem ( same problem in yahud ).
So nothing to do about it for now :/ Thanks for the reply mate.
Chat in lobby is an in-game issue, not the custom huds problem ( [url=https://github.com/whayay/yahud/issues/29]same problem in yahud[/url] ).[/quote]
So nothing to do about it for now :/ Thanks for the reply mate.
Slayer6redd0tSo nothing to do about it for now :/ Thanks for the reply mate.Slayer6yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S
Chat in lobby is an in-game issue, not the custom huds problem ( same problem in yahud ).
No, it's definitely do-able.
http://i.imgur.com/Vklr2qW.png
That's a screenshot of my HUD. I've managed to change the font size somehow, I just can't remember how. I believe Whahay is saying that it can be changed, but it doesn't scale very well. I'm not sure if that matters though. Let me look into what I've done and I'll get back to you.
Chat in lobby is an in-game issue, not the custom huds problem ( [url=https://github.com/whayay/yahud/issues/29]same problem in yahud[/url] ).[/quote]
So nothing to do about it for now :/ Thanks for the reply mate.[/quote]
No, it's definitely do-able.
[img]http://i.imgur.com/Vklr2qW.png[/img]
That's a screenshot of my HUD. I've managed to change the font size somehow, I just can't remember how. I believe Whahay is saying that it can be changed, but it doesn't scale very well. I'm not sure if that matters though. Let me look into what I've done and I'll get back to you.
omniSlayer6redd0tSo nothing to do about it for now :/ Thanks for the reply mate.Slayer6yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S
Chat in lobby is an in-game issue, not the custom huds problem ( same problem in yahud ).
No, it's definitely do-able.
http://i.imgur.com/Vklr2qW.png
That's a screenshot of my HUD. I've managed to change the font size somehow, I just can't remember how. I believe Whahay is saying that it can be changed, but it doesn't scale very well. I'm not sure if that matters though. Let me look into what I've done and I'll get back to you.
Sure mate i will w8 :)
Chat in lobby is an in-game issue, not the custom huds problem ( [url=https://github.com/whayay/yahud/issues/29]same problem in yahud[/url] ).[/quote]
So nothing to do about it for now :/ Thanks for the reply mate.[/quote]
No, it's definitely do-able.
[img]http://i.imgur.com/Vklr2qW.png[/img]
That's a screenshot of my HUD. I've managed to change the font size somehow, I just can't remember how. I believe Whahay is saying that it can be changed, but it doesn't scale very well. I'm not sure if that matters though. Let me look into what I've done and I'll get back to you.[/quote]
Sure mate i will w8 :)
I cracked it out from your hud omni, very genius. The font basically doesn't keep a fix ratio with your resolution, as you change your resolution you basically need to change your font size. You only need to edit your 'Clientscheme.res' file in "your_custom_hud_folder>resource". Ctrl+F and find this line/parameter:
"ChatMiniFont"
{
"1"
{
"name" "MuseoSansCyrl-500"
"tall" "9"
"antialias" "1"
"dropshadow" "1"
}
}
and change it to this
"ChatMiniFont"
{
"1"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "480 599"
"dropshadow" "1"
"antialias" "1"
}
"2"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "600 767"
"dropshadow" "1"
"antialias" "1"
}
"3"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "768 1023"
"dropshadow" "1"
"antialias" "1"
}
"4"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "1024 1199"
"dropshadow" "1"
"antialias" "1"
}
"5"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "1200 10000"
"dropshadow" "1"
"antialias" "1"
}
}
It will basically try to keep a certain size (tall) in those specified range of resolutions. Hope omni doesn't mind me putting this to an update for hudas hud, if thats ok with you?
EDIT: Dem Typos Everywhere!
[code] "ChatMiniFont"
{
"1"
{
"name" "MuseoSansCyrl-500"
"tall" "9"
"antialias" "1"
"dropshadow" "1"
}
}[/code]
and change it to this
[code] "ChatMiniFont"
{
"1"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "480 599"
"dropshadow" "1"
"antialias" "1"
}
"2"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "600 767"
"dropshadow" "1"
"antialias" "1"
}
"3"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "768 1023"
"dropshadow" "1"
"antialias" "1"
}
"4"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "1024 1199"
"dropshadow" "1"
"antialias" "1"
}
"5"
{
"name" "MuseoSansCyrl-500"
"tall" "20"
"yres" "1200 10000"
"dropshadow" "1"
"antialias" "1"
}
}[/code]
It will basically try to keep a certain size (tall) in those specified range of resolutions. Hope omni doesn't mind me putting this to an update for hudas hud, if thats ok with you?
EDIT: Dem Typos Everywhere!
I confirm that it worked! Thanks you guys both of you!
Another thing that i wanted to know is in garm3n's hud in demomans chargemeter the sticky meter was red when you haven't placed any stickies and green when you have placed. I was wondering how is that possible. Also how we can move the sticky chargemeter
Both answers, you can find in huddemomancharge.res and huddemomanpipes.res.
Heh heh...
(The HUD animates things differently depending on if you have stickies out or not. X and Y for the other one.)
Heh heh...
[size=10](The HUD animates things differently depending on if you have stickies out or not. X and Y for the other one.)[/size]
main_giBoth answers, you can find in huddemomancharge.res and huddemomanpipes.res.
Heh heh...
(The HUD animates things differently depending on if you have stickies out or not. X and Y for the other one.)
I am gonna need more than that cause i am not saying about the chargemeter (bar) but for the actual number which counts the stickies!
Heh heh...
[size=10](The HUD animates things differently depending on if you have stickies out or not. X and Y for the other one.)[/size][/quote]
I am gonna need more than that cause i am not saying about the chargemeter (bar) but for the actual number which counts the stickies!
...I'm talking about the actual number that counts the stickies. It's in huddemomanpipes.res.
Here's my example, taken out of my own HUD:
"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "-19"
"ypos" "-12"
"zpos" "1"
"wide" "100"
"tall" "50"
"visible" "1"
"xpos_minmode" "-2"
// omitted
}
"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "-19"
"ypos" "-13"
"zpos" "1"
"wide" "100"
"tall" "50"
"visible" "1"
"xpos_minmode" "-2"
// omitted
}
Your code goes inside // omitted.
Here's my example, taken out of my own HUD:
"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "-19"
"ypos" "-12"
"zpos" "1"
"wide" "100"
"tall" "50"
"visible" "1"
"xpos_minmode" "-2"
// omitted
}
"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "-19"
"ypos" "-13"
"zpos" "1"
"wide" "100"
"tall" "50"
"visible" "1"
"xpos_minmode" "-2"
// omitted
}
Your code goes [i]inside[/i] // omitted.
Does anyone know which .res file is to edit the chargemeter for loose cannon?
Slayer6Does anyone know which .res file is to edit the chargemeter for loose cannon?
huddemomancharge.res
huddemomancharge.res
omniSlayer6Does anyone know which .res file is to edit the chargemeter for loose cannon?
huddemomancharge.res
From there you can change the stickybomb chargemeter. When you have loose cannon and stickybomb launcher the one overlaps the other!
huddemomancharge.res[/quote]
From there you can change the stickybomb chargemeter. When you have loose cannon and stickybomb launcher the one overlaps the other!
Slayer6omniFrom there you can change the stickybomb chargemeter. When you have loose cannon and stickybomb launcher the one overlaps the other!Slayer6Does anyone know which .res file is to edit the chargemeter for loose cannon?
huddemomancharge.res
Because the loose cannon/stickybomb launcher use the same charge meter. Neither of those charge meters can be seen at the same time. If you bring your melee weapon out, neither of those meters will appear.
huddemomancharge.res[/quote]
From there you can change the stickybomb chargemeter. When you have loose cannon and stickybomb launcher the one overlaps the other![/quote]
Because the loose cannon/stickybomb launcher use the same charge meter. Neither of those charge meters can be seen at the same time. If you bring your melee weapon out, neither of those meters will appear.
True! Isn't there a way to split those two? On the other hand you don't use those two weapons at the same time!
Slayer6True! Isn't there a way to split those two? On the other hand you don't use those two weapons at the same time!
Nope, they literally use the same bar.
Nope, they literally use the same bar.
I recently added shadows to hudplayerhealth and hudammoweapons but i found a weird bug in the shadows for the ammoinclip. As you can see in the first screenshot when it's a single digit everything seems fine:
http://i.imgur.com/py3qaYn.png
but as you can see in the second screenshot which has two digits i found this:
http://i.imgur.com/Q57Bx2C.png
Included is Hudammoweapon.res
To enlarge the pictures: Right Click -> View Image
Any help would be much appreciated
but as you can see in the second screenshot which has two digits i found this: [IMG]http://i.imgur.com/Q57Bx2C.png[/IMG]
Included is [url=http://pastebin.com/ysPMc8kN]Hudammoweapon.res[/url]
To enlarge the pictures: Right Click -> View Image
Any help would be much appreciated
Slayer6Included is Hudammoweapon.res
Any help would be much appreciated
Try changing "textAlignment" "east" to "textAlignment" "center" on AmmoInClipShadow.
Included is [url=http://pastebin.com/ysPMc8kN]Hudammoweapon.res[/url]
Any help would be much appreciated[/quote]
Try changing "textAlignment" "east" to "textAlignment" "center" on AmmoInClipShadow.
Does anyone know which res file I must edit in order to customise the location of the taunt menu on the screen? and which xpos ypos particularly. Any help would be appreciated
Slayer6Does anyone know which res file I must edit in order to customise the location of the taunt menu on the screen? and which xpos ypos particularly. Any help would be appreciated
resource\ui\HudMenuTauntSelection.res
Everything in there is pretty self explanatory, change the xpos and ypos of whatever elements you want to move.
resource\ui\HudMenuTauntSelection.res
Everything in there is pretty self explanatory, change the xpos and ypos of whatever elements you want to move.
I had a weird bug when i am equipping my huntsman i got two chargemeters the bow and the sticky chargemeter! Any idea why that might happened? Any help would be much appreciated