BrainexThx but is not working i but it in my custom folder.And how i can delet the circle on my crosshair i want a v3 crosshair pls help me out :(
The solution i gave you was really clear-cut. I dont get how it wouldnt work.
The hud is already using v3 of fog's custom crosshairs. Go search for his thread for more in-depth info on this crosshairs.
[quote=Brainex]Thx but is not working i but it in my custom folder.And how i can delet the circle on my crosshair i want a v3 crosshair pls help me out :([/quote]
The solution i gave you was really clear-cut. I dont get how it wouldnt work.
The hud is already using v3 of fog's custom crosshairs. Go search for his thread for more in-depth info on this crosshairs.
LinKr_i quote from clockwork "Im going to fucking cum."
im pretty sure that was gig
[quote=LinKr_]i quote from clockwork "Im going to fucking cum."[/quote]
im pretty sure that was gig
I need help i seriously can't find the part where you can change crosshairs
I need help i seriously can't find the part where you can change crosshairs
BrainexThx but is not working i but it in my custom folder. What is the perfect koordinates for the "`" crosshair v3 pack ?
im not sure as i have never used that crosshair. change the xpos and ypos to position your desired crosshair to the middle of the screen. It'll take a little bit of work but it'll be worth the trouble.
bastii love you
i love you too! :D
MPKraKenMPI need help i seriously can't find the part where you can change crosshairs
it seems you added me on steam. I'll pm you on what to do.
[quote=Brainex]Thx but is not working i but it in my custom folder. What is the perfect koordinates for the "`" crosshair v3 pack ?[/quote]
im not sure as i have never used that crosshair. change the xpos and ypos to position your desired crosshair to the middle of the screen. It'll take a little bit of work but it'll be worth the trouble.
[quote=basti]i love you[/quote]
i love you too! :D
[quote=MPKraKenMP]I need help i seriously can't find the part where you can change crosshairs[/quote]
it seems you added me on steam. I'll pm you on what to do.
the streak is at a weird place how can i fix that?
the streak is at a weird place how can i fix that?
C_CookI selected the wings in the hudlayout but this shows on my screen:
http://imgur.com/UDf2oj6
I have no crosshair selected in the multiplayer options. I also used to use broesel crosshair switcher but i deleted it. Help?
change the size of your in-game crosshair with cl_crosshair_scale if you want it to be the size of the wings or change the wide/tall of the wings if you want it to be the size of the in-game crosshair. note that changing wide/tall would require you to change xpos/ypos to center it so that option is a little more work. also; some sizes of in-game crosshair just won't align with konr wings due to tf2's wonky default crosshair rescaling method, so if it's not working you might need to pick a different cl_crosshair_scale anyway.
[quote=C_Cook]I selected the wings in the hudlayout but this shows on my screen:
http://imgur.com/UDf2oj6
I have no crosshair selected in the multiplayer options. I also used to use broesel crosshair switcher but i deleted it. Help?[/quote]
change the size of your in-game crosshair with cl_crosshair_scale if you want it to be the size of the wings or change the wide/tall of the wings if you want it to be the size of the in-game crosshair. note that changing wide/tall would require you to change xpos/ypos to center it so that option is a little more work. also; some sizes of in-game crosshair just won't align with konr wings due to tf2's wonky default crosshair rescaling method, so if it's not working you might need to pick a different cl_crosshair_scale anyway.
C_Cookthe streak is at a weird place how can i fix that?
Go to huditemeffectmeter_killstreak.res in your resource/ui folder.
change the xpos and ypos of the first control in the res file to your desired position
Also,thanks hanbrolo for answering C_Cook's previous question :)
[quote=C_Cook]the streak is at a weird place how can i fix that?[/quote]
Go to huditemeffectmeter_killstreak.res in your resource/ui folder.
change the xpos and ypos of the first control in the res file to your desired position
Also,thanks hanbrolo for answering C_Cook's previous question :)
http://i.imgur.com/6alDx84.png
Also wanted to point this out after finding it. It only happens when you are typing into chat but it's fine when not typing into chat.I didn't know if you meant do that or not but i think that's the only thing i found wrong after the fixes.
Edit:also sorry i didn't get a whole screenshot of it.When i cropped it for a friend i just fucked it up.
[img]http://i.imgur.com/6alDx84.png[/img] Also wanted to point this out after finding it. It only happens when you are typing into chat but it's fine when not typing into chat.I didn't know if you meant do that or not but i think that's the only thing i found wrong after the fixes.
Edit:also sorry i didn't get a whole screenshot of it.When i cropped it for a friend i just fucked it up.
hanbroloC_CookI selected the wings in the hudlayout but this shows on my screen:
http://imgur.com/UDf2oj6
I have no crosshair selected in the multiplayer options. I also used to use broesel crosshair switcher but i deleted it. Help?
change the size of your in-game crosshair with cl_crosshair_scale if you want it to be the size of the wings or change the wide/tall of the wings if you want it to be the size of the in-game crosshair. note that changing wide/tall would require you to change xpos/ypos to center it so that option is a little more work. also; some sizes of in-game crosshair just won't align with konr wings due to tf2's wonky default crosshair rescaling method, so if it's not working you might need to pick a different cl_crosshair_scale anyway.
thanks pal!
[quote=hanbrolo][quote=C_Cook]I selected the wings in the hudlayout but this shows on my screen:
http://imgur.com/UDf2oj6
I have no crosshair selected in the multiplayer options. I also used to use broesel crosshair switcher but i deleted it. Help?[/quote]
change the size of your in-game crosshair with cl_crosshair_scale if you want it to be the size of the wings or change the wide/tall of the wings if you want it to be the size of the in-game crosshair. note that changing wide/tall would require you to change xpos/ypos to center it so that option is a little more work. also; some sizes of in-game crosshair just won't align with konr wings due to tf2's wonky default crosshair rescaling method, so if it's not working you might need to pick a different cl_crosshair_scale anyway.[/quote]
thanks pal!
RawrC_Cookthe streak is at a weird place how can i fix that?
Go to huditemeffectmeter_killstreak.res in your resource/ui folder.
change the xpos and ypos of the first control in the res file to your desired position
Also,thanks hanbrolo for answering C_Cook's previous question :)
Thanks rawr and the hud looks amazing. I dont usually like to switch huds that often but yours is too sexy to pass up :)
[quote=Rawr][quote=C_Cook]the streak is at a weird place how can i fix that?[/quote]
Go to huditemeffectmeter_killstreak.res in your resource/ui folder.
change the xpos and ypos of the first control in the res file to your desired position
Also,thanks hanbrolo for answering C_Cook's previous question :)[/quote]
Thanks rawr and the hud looks amazing. I dont usually like to switch huds that often but yours is too sexy to pass up :)
since i recently found this hud, do u have a download to flat textures
since i recently found this hud, do u have a download to flat textures
TAKsince i recently found this hud, do u have a download to flat textures
http://www.mediafire.com/download/pilod1nip6tncxg/Solid+Color+Textures.rar
i hope this is what you're looking for.
Also follow the steps below to remove the weird solid colour entry gate bug
EdLolingtonI believe under materials/overlays there should be a vtf called no_entry, this is the texture used in the func_respawnroomvisualizer entity. Delete it and it should use the default texture.
I posted a new update to fix some issues in the hud and added some stuff.
-new loading screen (flowers!)
-chat panel has been made smaller and moved to top left
-time added after capturing points changed to match the hud's font.
-a 16:10 scoreboard available in the hud's customization folder
[quote=TAK]since i recently found this hud, do u have a download to flat textures[/quote]
http://www.mediafire.com/download/pilod1nip6tncxg/Solid+Color+Textures.rar
i hope this is what you're looking for.
Also follow the steps below to remove the weird solid colour entry gate bug
[quote=EdLolington]I believe under materials/overlays there should be a vtf called no_entry, this is the texture used in the func_respawnroomvisualizer entity. Delete it and it should use the default texture.[/quote]
I posted a new update to fix some issues in the hud and added some stuff.
-new loading screen (flowers!)
-chat panel has been made smaller and moved to top left
-time added after capturing points changed to match the hud's font.
-a 16:10 scoreboard available in the hud's customization folder
hey guys. I've updated my hud.
-changed the hp value back to the default one
-fixed pl and plr numbers not aligning properly
-fixed static class image appearing when its not suppossed to
-fixed existing customisation options and removed redundant options
I'm wondering if an option for a much wider positioning of the health and ammo would be appealling to anyone. (even more so for hp-cross users since the hp-cross currently overlaps the secondary target id.
I'm also working on a 6s and 9s scoreboard so stay tuned for future updates
hey guys. I've updated my hud.
-changed the hp value back to the default one
-fixed pl and plr numbers not aligning properly
-fixed static class image appearing when its not suppossed to
-fixed existing customisation options and removed redundant options
I'm wondering if an option for a much wider positioning of the health and ammo would be appealling to anyone. (even more so for hp-cross users since the hp-cross currently overlaps the secondary target id.
I'm also working on a 6s and 9s scoreboard so stay tuned for future updates
Just wanted to say your HUD looks fucking great. I think I'm in love <3
Appreciate the hard work you put into this. Cool of you to share this with the public!
Just wanted to say your HUD looks fucking great. I think I'm in love <3
Appreciate the hard work you put into this. Cool of you to share this with the public!
Anyone know what the problem is here? Just installed the hud and it looks like this : http://steamcommunity.com/sharedfiles/filedetails/?id=210729832
Edit : I got it too work thanks tf.tv!
Anyone know what the problem is here? Just installed the hud and it looks like this : http://steamcommunity.com/sharedfiles/filedetails/?id=210729832
Edit : I got it too work thanks tf.tv!
did you delete your old hud first?
did you delete your old hud first?
Before I say anything, this hud is amazing, well done. A couple things I noticed that you may be able to fix are on this picture.
http://puu.sh/655o8.jpg
First is obvious..
Secondly is FIXED
Before I say anything, this hud is amazing, well done. A couple things I noticed that you may be able to fix are on this picture.
[img]http://puu.sh/655o8.jpg[/img]
First is obvious..
Secondly is FIXED
scarabBefore I say anything, this hud is amazing, well done. A couple things I noticed that you may be able to fix are on this picture.
http://puu.sh/655o8.jpg
First is obvious..
Secondly is FIXED
I'll come up with a fix for that by today hopefully. Sorry for not realising this earlier.
[quote=scarab]Before I say anything, this hud is amazing, well done. A couple things I noticed that you may be able to fix are on this picture.
[img]http://puu.sh/655o8.jpg[/img]
First is obvious..
Secondly is FIXED[/quote]
I'll come up with a fix for that by today hopefully. Sorry for not realising this earlier.
Is there a way to make the yellow damage number you do more bolder and the ammo because I can't see it sometimes because it's thin
Is there a way to make the yellow damage number you do more bolder and the ammo because I can't see it sometimes because it's thin
hello rawr,
this is hands down the sexiest hud I've seen :)
I was wondering if you, or anyone else could make the uber percentage number also appear right under the crosshair, like this?
http://img63.imageshack.us/img63/1020/hudcapmedicfull.png
Thanks in advance, keep up the good work!
edit: I have a few suggestions too
Would it be possible to make the kill/death notifications on the top right just a tiny bit smaller or teach me how to do so? I don't know if it's just me, but personally it's taking a bigger chunk of the top right than I'd like.
Also, when you die, it tells you the map on the top right corner. This is a bit redundant since you see that already when you press tab. By removing the map:xxyyzz the death/kill notifications will also shift up too, so it's a win win change
hello rawr,
this is hands down the sexiest hud I've seen :)
I was wondering if you, or anyone else could make the uber percentage number also appear right under the crosshair, like this?
[img]http://img63.imageshack.us/img63/1020/hudcapmedicfull.png[/img]
Thanks in advance, keep up the good work!
edit: I have a few suggestions too
Would it be possible to make the kill/death notifications on the top right just a tiny bit smaller or teach me how to do so? I don't know if it's just me, but personally it's taking a bigger chunk of the top right than I'd like.
Also, when you die, it tells you the map on the top right corner. This is a bit redundant since you see that already when you press tab. By removing the map:xxyyzz the death/kill notifications will also shift up too, so it's a win win change
RawrI'm wondering if an option for a much wider positioning of the health and ammo would be appealling to anyone. (even more so for hp-cross users since the hp-cross currently overlaps the secondary target id.
Yes, very much so :)
edit:
final suggestion for now, I think that on the main menu the buttons such as add a server and report a bug should be horizontally placed above play multiplayer. My ocd is getting to me, those buttons seem unaligned and misplaced next to training items store haha
[quote=Rawr]
I'm wondering if an option for a much wider positioning of the health and ammo would be appealling to anyone. (even more so for hp-cross users since the hp-cross currently overlaps the secondary target id.[/quote]
Yes, very much so :)
edit:
final suggestion for now, I think that on the main menu the buttons such as add a server and report a bug should be horizontally placed above play multiplayer. My ocd is getting to me, those buttons seem unaligned and misplaced next to training items store haha
PringlesIs there a way to make the yellow damage number you do more bolder and the ammo because I can't see it sometimes because it's thin
There is an option to add shadows for the damage number,ammo count, hp etc which would help in making them more visible. I will also add a larger font option in the near future.
wilson1044Long post so I had to conserve space by cutting it
Ah thats a really good idea! I'll add an option to put a second ubercharge count underneath the crosshair.
The killfeed im currently working on to make it smaller as i need to find the right font size for the killfeed as currently the font's l and i disappear if the font size is too small. You're right. Ill remove that redundant map name when in spec or dead.
wilson1044RawrI'm wondering if an option for a much wider positioning of the health and ammo would be appealling to anyone. (even more so for hp-cross users since the hp-cross currently overlaps the secondary target id.
Yes, very much so :)
edit:
final suggestion for now, I think that on the main menu the buttons such as add a server and report a bug should be horizontally placed above play multiplayer. My ocd is getting to me, those buttons seem unaligned and misplaced next to training items store haha
I'll work on the new wide positioning option then. :)
Changing the menu is one of the hardest things to do. I dont think that I would want to edit the menu again. (unless adding new buttons)
[quote=Pringles]Is there a way to make the yellow damage number you do more bolder and the ammo because I can't see it sometimes because it's thin[/quote]
There is an option to add shadows for the damage number,ammo count, hp etc which would help in making them more visible. I will also add a larger font option in the near future.
[quote=wilson1044]Long post so I had to conserve space by cutting it[/quote]
Ah thats a really good idea! I'll add an option to put a second ubercharge count underneath the crosshair.
The killfeed im currently working on to make it smaller as i need to find the right font size for the killfeed as currently the font's l and i disappear if the font size is too small. You're right. Ill remove that redundant map name when in spec or dead.
[quote=wilson1044][quote=Rawr]
I'm wondering if an option for a much wider positioning of the health and ammo would be appealling to anyone. (even more so for hp-cross users since the hp-cross currently overlaps the secondary target id.[/quote]
Yes, very much so :)
edit:
final suggestion for now, I think that on the main menu the buttons such as add a server and report a bug should be horizontally placed above play multiplayer. My ocd is getting to me, those buttons seem unaligned and misplaced next to training items store haha[/quote]
I'll work on the new wide positioning option then. :)
Changing the menu is one of the hardest things to do. I dont think that I would want to edit the menu again. (unless adding new buttons)
hello again :) the overtime notification and waiting to respawn/respawn time overlaps. Also, how do you install solid textures? I've downloaded and replaced materials with the solid texture files but it hasn't changed anything when I join servers. What's wrong? Does the server have to be sv_pure x or something?
hello again :) the overtime notification and waiting to respawn/respawn time overlaps. Also, how do you install solid textures? I've downloaded and replaced materials with the solid texture files but it hasn't changed anything when I join servers. What's wrong? Does the server have to be sv_pure x or something?
wilson1044hello again :) the overtime notification and waiting to respawn/respawn time overlaps. Also, how do you install solid textures? I've downloaded and replaced materials with the solid texture files but it hasn't changed anything when I join servers. What's wrong? Does the server have to be sv_pure x or something?
Ah okay. I'll see to the overtime notification.
Place the solid textures folder in you custom folder and that's it. The textures wont work in any sv_pure 1 and 2 servers
[quote=wilson1044]hello again :) the overtime notification and waiting to respawn/respawn time overlaps. Also, how do you install solid textures? I've downloaded and replaced materials with the solid texture files but it hasn't changed anything when I join servers. What's wrong? Does the server have to be sv_pure x or something?[/quote]
Ah okay. I'll see to the overtime notification.
Place the solid textures folder in you custom folder and that's it. The textures wont work in any sv_pure 1 and 2 servers
[quote=Rawr]cut[/quote]
[img]http://ih.constantcontact.com/fs013/1103700524264/img/32.png?a=1112285254635[/img]
A new update has been released. Im sorry to say that the mvm spec bug is not fixed yet as i'm having some trouble fixing it.
-fixed overlapping respawn time and overtime etc notification
-removed redundant map name when dead or in spectator
-made the killfeed smaller and moved it up to the right corner
-server time limit can now be seen above the round time should it be enabled.
-alternet positions option for target ids should now work properly.
If there are any other bugs (other than the mvm one)or overlaps, do post here or add me.
wilson1044http://ih.constantcontact.com/fs013/1103700524264/img/32.png?a=1112285254635
That is an extremely cute picture haha.
A new update has been released. Im sorry to say that the mvm spec bug is not fixed yet as i'm having some trouble fixing it.
-fixed overlapping respawn time and overtime etc notification
-removed redundant map name when dead or in spectator
-made the killfeed smaller and moved it up to the right corner
-server time limit can now be seen above the round time should it be enabled.
-alternet positions option for target ids should now work properly.
If there are any other bugs (other than the mvm one)or overlaps, do post here or add me.
[quote=wilson1044]
[img]http://ih.constantcontact.com/fs013/1103700524264/img/32.png?a=1112285254635[/img][/quote]
That is an extremely cute picture haha.