ultiduo_gullwash_b1
Just thought of this after reading a thread about ultiduo maps. The cap point is under the nipple giving the attacking team more of an advantage then if it was around the nipple. I improved all the walls around mid so you shouldn't get dodgey rocket splashs and shouldn't be able to stand on any raised platform sticking out of the walls. The two angled roofs push you down so you cannot surf on them and be a jew. There is an alternate route to getting above the point by jumping on the tyres then onto the pipe. This map needs to be play tested so I know what changes need to be made.
Should the drop-downs be added?
Screenshots
Download Link
[size=16][b]ultiduo_gullwash_b1[/b][/size]
Just thought of this after reading a thread about ultiduo maps. The cap point is under the nipple giving the attacking team more of an advantage then if it was around the nipple. I improved all the walls around mid so you shouldn't get dodgey rocket splashs and shouldn't be able to stand on any raised platform sticking out of the walls. The two angled roofs push you down so you cannot surf on them and be a jew. There is an alternate route to getting above the point by jumping on the tyres then onto the pipe. This map needs to be play tested so I know what changes need to be made.
[u]Should the drop-downs be added?[/u]
[url=http://imgur.com/a/AKgho]Screenshots[/url]
[url=https://www.dropbox.com/s/jlsr82m1076eo1q/ultiduo_gullywash_b1.rar]Download Link[/url]
[img]http://i.imgur.com/hVpMA9L.gif[/img]
Should probably have a faster route to the upper levels.
Should probably have a faster route to the upper levels.
Not sure if that spawn door is in "big door" but i think there should be 2 different exits for the combo to come out of from.
EDIT: Please if your going to -frag me at least have the curtsey and tell me why im wrong or why u disagree?
Not sure if that spawn door is in "big door" but i think there should be 2 different exits for the combo to come out of from.
EDIT: Please if your going to -frag me at least have the curtsey and tell me why im wrong or why u disagree?
BLeakXNot sure if that spawn door is in "big door" but i think there should be 2 different exits for the combo to come out of from.
EDIT: Please if your going to -frag me at least have the curtsey and tell me why im wrong or why u disagree?
I have suggested this to him already, most likely happen.
[quote=BLeakX]Not sure if that spawn door is in "big door" but i think there should be 2 different exits for the combo to come out of from.
EDIT: Please if your going to -frag me at least have the curtsey and tell me why im wrong or why u disagree?[/quote]
I have suggested this to him already, most likely happen.
This thing looks amazing. It will be tested asap and i will let you know what i think about it! Awesome! <3
This thing looks amazing. It will be tested asap and i will let you know what i think about it! Awesome! <3
This map has a lot of potential, nice work!
This map has a lot of potential, nice work!
looks much more promising than I expected
I agree with forsaken that the spawns should be on the high ground as well
also, I know it's petty, but can you fix the "Defend you're medic" thing in the ultiduo_gullywash.txt?
looks much more promising than I expected
I agree with forsaken that the spawns should be on the high ground as well
also, I know it's petty, but can you fix the "Defend you're medic" thing in the ultiduo_gullywash.txt?
Looks really cool. As for the drop-downs, I'd rather see a straightforward duo DM map rather than having a gimmicky feature when somebody is low on HP and will try to pull out stunts. Just my 2 cents.
Looks really cool. As for the drop-downs, I'd rather see a straightforward duo DM map rather than having a gimmicky feature when somebody is low on HP and will try to pull out stunts. Just my 2 cents.
I feel like a choke spawn with a possible widened drop-down as a second spawn exit route might work well.
I feel like a choke spawn with a possible widened drop-down as a second spawn exit route might work well.
Starklooks much more promising than I expected
I agree with forsaken that the spawns should be on the high ground as well
also, I know it's petty, but can you fix the "Defend you're medic" thing in the ultiduo_gullywash.txt?
Added another exit from spawn and deleted the txt file.
Detailed the spawn rooms and added the blockers so the enemy team cant enter the spawn.
http://i.imgur.com/rBPTHi5.jpg
http://i.imgur.com/VfM1F5O.jpg
UPDATED TO B2
DOWNLOAD[/size]
[quote=Stark]looks much more promising than I expected
I agree with forsaken that the spawns should be on the high ground as well
also, I know it's petty, but can you fix the "Defend you're medic" thing in the ultiduo_gullywash.txt?[/quote]
Added another exit from spawn and deleted the txt file.
Detailed the spawn rooms and added the blockers so the enemy team cant enter the spawn.
[IMG]http://i.imgur.com/rBPTHi5.jpg[/IMG]
[IMG]http://i.imgur.com/VfM1F5O.jpg[/IMG]
[b][size=16][color=red]UPDATED TO B2[/color][/size]
[url=https://www.dropbox.com/s/qk8dcnj9uybum7y/ultiduo_gullywash_b2.rar]DOWNLOAD[/url][/size][/b]
This is really cool. I'll try to get whoever I end up Ultiduoing with next to play it.
This is really cool. I'll try to get whoever I end up Ultiduoing with next to play it.
that extra spawn door looks really cool
I'll give it a go definitely
that extra spawn door looks really cool
I'll give it a go definitely
This is a very fun map.
Personally, I think putting spawn at choke would make the map more like the original koth_ultiduo. Still, the extra spawn door on b2 going to the ramp serves much the same purpose.
This is a very fun map.
Personally, I think putting spawn at choke would make the map more like the original koth_ultiduo. Still, the extra spawn door on b2 going to the ramp serves much the same purpose.
will the boards underneath nipple (next to the cap area) allow rockets to pass between? if so pls fix
will the boards underneath nipple (next to the cap area) allow rockets to pass between? if so pls fix