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Setting MvM-related stuff to "default" in huds
posted in Customization
1
#1
7 Frags +

basically i just wanna know if there are certain files i could delete so all the mvm stuff stays the same as in the default hud, giving me a nice hud for comp and not fucking mvm up entirely

hope one can follow my thoughts
coskai

basically i just wanna know if there are certain files i could delete so all the mvm stuff stays the same as in the default hud, giving me a nice hud for comp and not fucking mvm up entirely

hope one can follow my thoughts
coskai
2
#2
-3 Frags +

bump

bump
3
#3
-3 Frags +

bump

bump
4
#4
3 Frags +

Most of the relevant files are in resource/ui and begin with "MVM". Those are pretty obvious. The others can be found with doodle's hud guide by ctrl + f-ing for 'mann', although it might be missing some.

Most of the relevant files are in resource/ui and begin with "MVM". Those are pretty obvious. The others can be found with [url=http://doodlesstuff.com/?tutorial=tf2hud]doodle's hud guide[/url] by ctrl + f-ing for 'mann', although it might be missing some.
5
#5
3 Frags +

It is missing a few files. Most of these don't even appear in HUDs because most people don't update MvM in their huds.

EnemyCountPanel.res
Tournament.res (note; if you don't have it, don't edit it!)
HudCurrencyAccount.res
MvMInWorldCurrency.res
These go hand-in-hand
HudMannVsMachineStatus.res (the hudlayout.res of mvm)
HudItemEffectMeter_PowerupBottle.res
HudItemEffectMeter_Sapper.res
HudItemEffectMeter_Heavy.res (Rage bar for Heavy knockback. Shares files with Medic's energy bar)
hud_obj_sentrygun_disp.res (Disposable sentry)

Also, I noticed how it "keeps cutting off". That's because HudCurrencyAccount and MvMInWorldCurrency's location and width/tall sizes are defined in HudMannVsMachineStatus.res (hudlayout.res of MvM)

It is missing a few files. Most of these don't even appear in HUDs because most people don't update MvM in their huds.

EnemyCountPanel.res
Tournament.res (note; if you don't have it, don't edit it!)
[color=green]HudCurrencyAccount.res
MvMInWorldCurrency.res[/color] These go hand-in-hand
HudMannVsMachineStatus.res (the hudlayout.res of mvm)
HudItemEffectMeter_PowerupBottle.res
HudItemEffectMeter_Sapper.res
HudItemEffectMeter_Heavy.res (Rage bar for Heavy knockback. Shares files with Medic's energy bar)
hud_obj_sentrygun_disp.res (Disposable sentry)

Also, I noticed how it "keeps cutting off". That's because HudCurrencyAccount and MvMInWorldCurrency's location and width/tall sizes are defined in HudMannVsMachineStatus.res (hudlayout.res of MvM)
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