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TITAN FALL AMAZING!
posted in Other Games
1
#1
-33 Frags +

Titan Fall is simply amazing. Going to be very fun. Free beta play all day today you have to download it off origin by 9est. Go go go!!

Titan Fall is simply amazing. Going to be very fun. Free beta play all day today you have to download it off origin by 9est. Go go go!!
2
#2
23 Frags +

no its not

no its not
3
#3
21 Frags +

how many threads did you create in the past week?

http://media.tumblr.com/tumblr_m7gqfn5yyZ1rnujgp.gif

how many threads did you create in the past week?[img]http://media.tumblr.com/tumblr_m7gqfn5yyZ1rnujgp.gif[/img]
4
#4
4 Frags +

Titanfall has good base mechanics. The smart pistol is stupid. It would be stupid even if it didn't do anything but lock onto bodies.

If autoaim being built in is the future of FPS...

Also blink you're posting more than me, that's bad

Titanfall has good base mechanics. The smart pistol is stupid. It would be stupid even if it didn't do anything but lock onto bodies.

If autoaim being built in is the future of FPS...

Also blink you're posting more than me, that's bad
5
#5
0 Frags +

how is it really? any like paragraph long reviews from fellow tf2 players? looks easy as hell from what i've seen, everything does a ton of damage

how is it really? any like paragraph long reviews from fellow tf2 players? looks easy as hell from what i've seen, everything does a ton of damage
6
#6
3 Frags +

Hardpoint is really fun with a group of friends. Plus you get to experience both titans and pilots evenly. Pretty easy, Justin has like 83 wins and 0 losses right now lol. I lost my first game :(

Hardpoint is really fun with a group of friends. Plus you get to experience both titans and pilots evenly. Pretty easy, Justin has like 83 wins and 0 losses right now lol. I lost my first game :(
7
#7
7 Frags +
snackshow is it really? any like paragraph long reviews from fellow tf2 players? looks easy as hell from what i've seen, everything does a ton of damage

Okay, here we go.

If you're expecting it to be like Call of Duty, then you'll be disappointed. If you think it's like Call of Duty, then I say you're an idiot. People, even myself, say it's like Mirror's Edge because of the "parkour" the game brings, but take that with a grain of salt. Yes, there's obviously wall running, wall hanging and what give you, but not necessarily to the extent of Mirror's Edge. It's better in my opinion, anyway. You would think the game is mainly based around fighting in mechs or Titans, but from what we've seen via the beta, they're trying to balance out how often you'll use your Titans and how often you'll be playing solely as a pilot. This is always a good thing, so as long as they do a good enough job like they have with the beta when it comes down to that, then there won't be problems forcing you to play in a Titan or out of one more than the other.

There are some clear balance issues, but not game breaking. Really, the only balance issue is the Smart Pistol. Basically what it is, is you lock on to anyone on the opposing team within, I'd say, ~15 feet within a certain FOV, which is ultimately less than your entire FOV. It locks on 3 times but you can shoot after any lock on and hit them once. One hit per lock on up to 3 times. I think it locks on to the head, but I can't remember. Either way, locking on 3 times is enough to kill them. You can unlock an attachment which locks on quicker (and something else which isn't as important) so that makes it more silly. But yeah, that's that. I'm sure they understand this and will update either on launch day or quickly after launch. As far as other balance issues, there really isn't any. In my personal opinion, I'd say trying for kills while wall hanging is a little too difficult. And not in a "you need to be skilled to do it" kind of way. I guess it's inconvenient against anyone who isn't a grunt.

Speaking of grunts, which I'm sure you know about, play sort of in the same way they would in DOTA, LoL or any other RTS. They help provide a distraction and also help "try" to kill other grunts/pilots. They'll also help you with objectives. Easy to kill, embarrassing to die from, like basically any other game.

There are these things called burn cards. They work sort of like perks in Call of Duty, except they're not permanent and you don't "equip" them on your load out. You complete challenges to get a burn card. Up to, I believe, 25 cards in your "deck". Before the game starts (when you're in the server) or before you respawn, you can select only one burn card that gives a special effect (amped up weapons or something more passive) which lasts until you die. You can only do this 3 times a game. Some people don't like them, some people do, some don't mind. I like them and don't mind as long as they don't get ridiculous. There's an amped up sniper rifle that turns it basically into a sniper rifle rocket launcher with explosive bullets. It's fun but I wouldn't mind a nerf. Summary: temporary perk-esque rewards for doing well/completing challenges.

The maps are great. They're beautiful, not too washed out if at all. They're incredibly balanced for being non-symmetrical. Great balance between being able to do your parkour shit as a pilot and roomy enough for Titans (this is less so in the map made more for pilots but still well made for Titans).

Non-burn card weapon balance right now is great save the Smart Pistol. We can only use, I believe, 5 weapons, excluding anti-titan/secondary weapons, but aside from the SP, they're balanced well. Sniping, in the beta, requires two shots to the body or one shot on someone who is hurt in order to get a kill. One shot headshot will kill instantly. I'm not 100% sure, but I'm pretty sure it's hitscan based for non-projectiles. I could be wrong with sniping though. You might need to lead your shots. I haven't paid attention.

Some people think rounds end too quickly, but I'm more concerned about the 60-80 intermissions. I don't care how long or short a round is, as long as I'm playing.

Overall, I think the game is amazing even if I'm just playing the beta. I've always been careful with impressions on a game when I'm only playing the beta, but not this time. I'm loving literally every second of it. There hasn't been a time yet where I die and don't know why. When you die, it's nearly 100% your fault. The game is well balanced, but yet again save the Smart Pistol. I'm loving it and will probably continue to do so. It probably won't be a Call of Duty killer like people keep discussing, but I hope to Bill Nye the game isn't one of those where it's super hyped then basically dies a few months later.

My honest rating? 9/10. Not sure how it will be when the game is released. Have fun.

[quote=snacks]how is it really? any like paragraph long reviews from fellow tf2 players? looks easy as hell from what i've seen, everything does a ton of damage[/quote]

Okay, here we go.

If you're expecting it to be like Call of Duty, then you'll be disappointed. If you think it's like Call of Duty, then I say you're an idiot. People, even myself, say it's like Mirror's Edge because of the "parkour" the game brings, but take that with a grain of salt. Yes, there's obviously wall running, wall hanging and what give you, but not necessarily to the extent of Mirror's Edge. It's better in my opinion, anyway. You would think the game is mainly based around fighting in mechs or Titans, but from what we've seen via the beta, they're trying to balance out how often you'll use your Titans and how often you'll be playing solely as a pilot. This is always a good thing, so as long as they do a good enough job like they have with the beta when it comes down to that, then there won't be problems forcing you to play in a Titan or out of one more than the other.

There are some clear balance issues, but not game breaking. Really, the only balance issue is the Smart Pistol. Basically what it is, is you lock on to anyone on the opposing team within, I'd say, ~15 feet within a certain FOV, which is ultimately less than your entire FOV. It locks on 3 times but you can shoot after any lock on and hit them once. One hit per lock on up to 3 times. I think it locks on to the head, but I can't remember. Either way, locking on 3 times is enough to kill them. You can unlock an attachment which locks on quicker (and something else which isn't as important) so that makes it more silly. But yeah, that's that. I'm sure they understand this and will update either on launch day or quickly after launch. As far as other balance issues, there really isn't any. In my personal opinion, I'd say trying for kills while wall hanging is a little too difficult. And not in a "you need to be skilled to do it" kind of way. I guess it's inconvenient against anyone who isn't a grunt.

Speaking of grunts, which I'm sure you know about, play sort of in the same way they would in DOTA, LoL or any other RTS. They help provide a distraction and also help "try" to kill other grunts/pilots. They'll also help you with objectives. Easy to kill, embarrassing to die from, like basically any other game.

There are these things called burn cards. They work sort of like perks in Call of Duty, except they're not permanent and you don't "equip" them on your load out. You complete challenges to get a burn card. Up to, I believe, 25 cards in your "deck". Before the game starts (when you're in the server) or before you respawn, you can select only one burn card that gives a special effect (amped up weapons or something more passive) which lasts until you die. You can only do this 3 times a game. Some people don't like them, some people do, some don't mind. I like them and don't mind as long as they don't get ridiculous. There's an amped up sniper rifle that turns it basically into a sniper rifle rocket launcher with explosive bullets. It's fun but I wouldn't mind a nerf. Summary: temporary perk-esque rewards for doing well/completing challenges.

The maps are great. They're beautiful, not too washed out if at all. They're incredibly balanced for being non-symmetrical. Great balance between being able to do your parkour shit as a pilot and roomy enough for Titans (this is less so in the map made more for pilots but still well made for Titans).

Non-burn card weapon balance right now is great save the Smart Pistol. We can only use, I believe, 5 weapons, excluding anti-titan/secondary weapons, but aside from the SP, they're balanced well. Sniping, in the beta, requires two shots to the body or one shot on someone who is hurt in order to get a kill. One shot headshot will kill instantly. I'm not 100% sure, but I'm pretty sure it's hitscan based for non-projectiles. I could be wrong with sniping though. You might need to lead your shots. I haven't paid attention.

Some people think rounds end too quickly, but I'm more concerned about the 60-80 intermissions. I don't care how long or short a round is, as long as I'm playing.

Overall, I think the game is amazing even if I'm just playing the beta. I've always been careful with impressions on a game when I'm only playing the beta, but not this time. I'm loving literally every second of it. There hasn't been a time yet where I die and don't know why. When you die, it's nearly 100% your fault. The game is well balanced, but yet again save the Smart Pistol. I'm loving it and will probably continue to do so. It probably won't be a Call of Duty killer like people keep discussing, but I hope to Bill Nye the game isn't one of those where it's super hyped then basically dies a few months later.

My honest rating? 9/10. Not sure how it will be when the game is released. Have fun.
8
#8
-1 Frags +

Am I not allowed to post more than one thread in a week span or something? It just seems like i'm posting a lot because I get a lot of attention. I guarantee you some of the idiots that -fragged for no reason downloaded the free beta. I personally think it's a pretty cool game. Some people think DayZ is fun, I don't. There's no such thing as bad publicity.

Am I not allowed to post more than one thread in a week span or something? It just seems like i'm posting a lot because I get a lot of attention. I guarantee you some of the idiots that -fragged for no reason downloaded the free beta. I personally think it's a pretty cool game. Some people think DayZ is fun, I don't. There's no such thing as bad publicity.
9
#9
2 Frags +

It's ok that you enjoyed it but you could have easily used the thread that already exists about it

It's ok that you enjoyed it but you could have easily used the thread that already exists about it
10
#10
-3 Frags +
TwilitlordIt's ok that you enjoyed it but you could have easily used the thread that already exists about it

That thread is locked. And I didn't post to say that I liked it I posted to let everyone know they can download for free until 9est today because i'm a super nice guy that didn't have to go out of my way to do that. I even have some australian forever open guy on my nuts idk even know how I do it?

[quote=Twilitlord]It's ok that you enjoyed it but you could have easily used the thread that already exists about it[/quote]

That thread is locked. And I didn't post to say that I liked it I posted to let everyone know they can download for free until 9est today because i'm a super nice guy that didn't have to go out of my way to do that. I even have some australian forever open guy on my nuts idk even know how I do it?
11
#11
1 Frags +
blinKTwilitlordIt's ok that you enjoyed it but you could have easily used the thread that already exists about it
That thread is locked.

nah son

[quote=blinK][quote=Twilitlord]It's ok that you enjoyed it but you could have easily used the thread that already exists about it[/quote]

That thread is locked.[/quote]
[url=http://teamfortress.tv/forum/thread/15609-titanfall-beta-coming-soon/4]nah son[/url]
12
#12
0 Frags +
blinKTwilitlordIt's ok that you enjoyed it but you could have easily used the thread that already exists about it
That thread is locked.

i think he means this one.

[quote=blinK][quote=Twilitlord]It's ok that you enjoyed it but you could have easily used the thread that already exists about it[/quote]

That thread is locked.[/quote]
i think he means [url=http://teamfortress.tv/forum/thread/15609-titanfall-beta-coming-soon/]this one[/url].
13
#13
-3 Frags +

Didn't see that one I looked at the list and didn't see anything aside from the one that was locked. Either way I don't see it being a big deal. Do you? Does it bother you? He actually posted in the wrong section of the forum which I didn't see. You should be over there correcting him.

Didn't see that one I looked at the list and didn't see anything aside from the one that was locked. Either way I don't see it being a big deal. Do you? Does it bother you? He actually posted in the wrong section of the forum which I didn't see. You should be over there correcting him.
14
#14
-4 Frags +

Anyways all bullshit and useless bickering from people with nothing else to do aside, I hope a few people got to enjoy the free beta. Adios amigos.

Anyways all bullshit and useless bickering from people with nothing else to do aside, I hope a few people got to enjoy the free beta. Adios amigos.
15
#15
2 Frags +

The beta was great! Titanfall really stands out because of how fluid it is. Not exactly on the level of Quake, but your movement will affect how well you do. I'm lovin' the feel and mechanics of it so far. Once the game comes out, I'm looking forward to what else they're hiding. :D

The beta was great! Titanfall really stands out because of how fluid it is. Not exactly on the level of Quake, but your movement will affect how well you do. I'm lovin' the feel and mechanics of it so far. Once the game comes out, I'm looking forward to what else they're hiding. :D
16
#16
0 Frags +

It's 10x more fun from a TF2 perspective on the CP style maps. Game is definitely the goods. Snipers kinda suck imo, shotgun flank for the win.

It's 10x more fun from a TF2 perspective on the CP style maps. Game is definitely the goods. Snipers kinda suck imo, shotgun flank for the win.
17
#17
1 Frags +
blinKIt's 10x more fun from a TF2 perspective on the CP style maps. Game is definitely the goods. Snipers kinda suck imo, shotgun flank for the win.

Yeah, the game is too fast paced and frantic for any good sniping. I'd like to see a rail gun implemented though. As for shotgun, that shit is strong at close range.

[quote=blinK]It's 10x more fun from a TF2 perspective on the CP style maps. Game is definitely the goods. Snipers kinda suck imo, shotgun flank for the win.[/quote]

Yeah, the game is too fast paced and frantic for any good sniping. I'd like to see a rail gun implemented though. As for shotgun, that shit is strong at close range.
18
#18
0 Frags +
R3VoltYeah, the game is too fast paced and frantic for any good sniping.

use the sniper rifle rocket launcher and say that again

[quote=R3Volt]Yeah, the game is too fast paced and frantic for any good sniping.[/quote]

use the sniper rifle rocket launcher and say that again
19
#19
0 Frags +
kirbyR3VoltYeah, the game is too fast paced and frantic for any good sniping.
use the sniper rifle rocket launcher and say that again

what the fuck is this thing? it's like a fucking atomic bomb pea shooter...

[quote=kirby][quote=R3Volt]Yeah, the game is too fast paced and frantic for any good sniping.[/quote]

use the sniper rifle rocket launcher and say that again[/quote]

what the fuck is this thing? it's like a fucking atomic bomb pea shooter...
20
#20
-2 Frags +

Smart pistol is terribad lol, it's just meant as a weapon that novice players can use if they're shit at aiming.

Smart pistol is terribad lol, it's just meant as a weapon that novice players can use if they're shit at aiming.
21
#21
3 Frags +

Have any of you seen this review by War Owl? He seemed to think that the grunt system and the leveling system and a few other things basically meant it had a no future for a competitive game, but that it was a really fun game to pub and mess around in. Does he have a point?

Have any of you seen this review by [url=http://www.youtube.com/watch?v=-fV78GzjydM]War Owl[/url]? He seemed to think that the grunt system and the leveling system and a few other things basically meant it had a no future for a competitive game, but that it was a really fun game to pub and mess around in. Does he have a point?
22
#22
-1 Frags +

I think the fact that there's no private lobbies is more of an indicator that it has no future competitively.

I think the fact that there's no private lobbies is more of an indicator that it has no future competitively.
23
#23
0 Frags +
hookyI think the fact that there's no private lobbies is more of an indicator that it has no future competitively.

https://twitter.com/VinceZampella/statuses/435479525841846272
https://twitter.com/Titanfallgame/status/432897607271063552

Not sure how long after is "post launch" and you can't always be sure it will actually happen, but hey why not give them a chance? But yeah, there's that.

[quote=hooky]I think the fact that there's no private lobbies is more of an indicator that it has no future competitively.[/quote]


https://twitter.com/VinceZampella/statuses/435479525841846272
https://twitter.com/Titanfallgame/status/432897607271063552

Not sure how long after is "post launch" and you can't always be sure it will actually happen, but hey why not give them a chance? But yeah, there's that.
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