Hi guys, was wondering if anyone with TF2 server/LAN experience could help me out here. Sorry if this is in the wrong board.
Basically, I'd like to have a public SourceTV on a LAN-only server. Is this possible? If yes, how could I go about doing it? If no, do you have any suggestions to help my situation?
At the moment, I have a SourceTV set up for a LAN server, but when a client tries to connect from outside the LAN, they get this message: Disconnect: SourceTV server is restricted to local spectators (class C)
Thanks for any help in advance, much appreciated.
Hi guys, was wondering if anyone with TF2 server/LAN experience could help me out here. Sorry if this is in the wrong board.
Basically, I'd like to have a [b]public[/b] SourceTV [b]on a LAN-only server[/b]. Is this possible? If yes, how could I go about doing it? If no, do you have any suggestions to help my situation?
At the moment, I have a SourceTV set up for a LAN server, but when a client tries to connect from outside the LAN, they get this message: Disconnect: SourceTV server is restricted to local spectators (class C)
Thanks for any help in advance, much appreciated.
SourceTV relays are a bit weird, but having one inside the LAN and having its sv_lan set to 0 should work. You can set it up by having a normal dedicated server with tv_relay set to the address of the normal SourceTV relay.
SourceTV relays are a bit weird, but having one inside the LAN and having its sv_lan set to 0 should work. You can set it up by having a normal dedicated server with tv_relay set to the address of the normal SourceTV relay.
dashnerThis might be possible using an STV relay, but I'm not 100% sure on that.
Yup, you will most likely need a Proxy machine that can talk to the outside world. Which is what your spectators will connect to.
This should help explain it: https://developer.valvesoftware.com/wiki/SourceTV
[quote=dashner]This might be possible using an STV relay, but I'm not 100% sure on that.[/quote]
Yup, you will most likely need a Proxy machine that can talk to the outside world. Which is what your spectators will connect to.
This should help explain it: https://developer.valvesoftware.com/wiki/SourceTV
Why not just have sv_lan set to 0, but just firewall/don't forward any ports you have game servers running on, and allow/forward the STV port?
Why not just have sv_lan set to 0, but just firewall/don't forward any ports you have game servers running on, and allow/forward the STV port?
Thanks for all the help guys, I do appreciate it :)
Thanks for all the help guys, I do appreciate it :)