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Team colored text in a HUD
posted in Customization
1
#1
-1 Frags +

okfghlrtkhrh rth

okfghlrtkhrh rth
2
#2
-5 Frags +

Is it that hard to just look at the side of the player's name?

(TEAM) player: Spy on point!

EDIT: Nvm this isn't what he was talking about.

Is it that hard to just look at the side of the player's name?

(TEAM) player: Spy on point!

EDIT: Nvm this isn't what he was talking about.
3
#3
0 Frags +

sdgsdfg sdg 4 vdg s

sdgsdfg sdg 4 vdg s
4
#4
0 Frags +

You mean your health numbers? I really have no clue what you're thinking of.

If youre thinking of the animated colours such as health turning red at low health or blue at buffed then that is handled in scripts/hudanimations_tf.txt

You mean your health numbers? I really have no clue what you're thinking of.

If youre thinking of the animated colours such as health turning red at low health or blue at buffed then that is handled in scripts/hudanimations_tf.txt
5
#5
0 Frags +

edgrg rg r r r56u6

edgrg rg r r r56u6
6
#6
0 Frags +

He means shadow under HP numbers. If you are blue, you can have it in blue color, red when playing red. Some huds use that I think.

He means shadow under HP numbers. If you are blue, you can have it in blue color, red when playing red. Some huds use that I think.
7
#7
0 Frags +

dgsd sdg g45 5yh

dgsd sdg g45 5yh
8
#8
-1 Frags +

Not possible, sorry.

Not possible, sorry.
9
#9
6 Frags +

As far as I know, there's no possible way to make a HUD have a team-colored text character, as all text is just defined by either an RGBA color value or a color definition in ClientScheme.res (which is also just an RGBA color value), which is just a static value, nothing that can ever be changed without the help of a hud animation.

You can, however, define a team-colored box/shape via ImagePanels.

I think what you're thinking of is in a HUD like PVHUD that has a shadow underneath the main number. The reason you might've thought that it was team-colored at the time is that due to a bug in TF2, sometimes the low health animation gets stuck on the screen, displaying the color that the HUD normally changes to when you have low health, all the time. Since PVHUD's is red I believe, then if you were playing on the red team at the time that you got that bug, then it might've appeared as if the health number was team-colored.

As far as I know, there's no possible way to make a HUD have a team-colored text character, as all text is just defined by either an RGBA color value or a color definition in ClientScheme.res (which is also just an RGBA color value), which is just a static value, nothing that can ever be changed without the help of a hud animation.

You can, however, define a team-colored box/shape via ImagePanels.

I think what you're thinking of is in a HUD like PVHUD that has a shadow underneath the main number. The reason you might've thought that it was team-colored at the time is that due to a bug in TF2, sometimes the low health animation gets stuck on the screen, displaying the color that the HUD normally changes to when you have low health, all the time. Since PVHUD's is red I believe, then if you were playing on the red team at the time that you got that bug, then it might've appeared as if the health number was team-colored.
10
#10
0 Frags +

derg5ry 5y 5

derg5ry 5y 5
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