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QTCHud
posted in Customization
31
#31
0 Frags +

Awesome hud! If I wanted to change the menu theme color, is there a way to change color properties are are they imgs that have to be replaced.

Awesome hud! If I wanted to change the menu theme color, is there a way to change color properties are are they imgs that have to be replaced.
32
#32
-2 Frags +

Should make a training button.

Should make a training button.
33
#33
2 Frags +

hey guys, sorry the update is taking longer than what I said. There's a few more things I need to edit. Have an album of some of the things I've been working on.

hey guys, sorry the update is taking longer than what I said. There's a few more things I need to edit. Have an [url=http://imgur.com/svEqKmj,1bk1g0O,W8yDL2e,i23QstO#0]album[/url] of some of the things I've been working on.
34
#34
1 Frags +

It's a beautiful hud, although I do wish it had some hud crosshairs. I understand that much of this is still in the works. Great job overall!

Also I did run into a bug of some sort-- when I disconnected to a server, I got stuck on the dancing cat (LOL) and I had to connect to a server through the console to get out of it. O_O

It's a beautiful hud, although I do wish it had some hud crosshairs. I understand that much of this is still in the works. Great job overall!

Also I did run into a bug of some sort-- when I disconnected to a server, I got stuck on the dancing cat (LOL) and I had to connect to a server through the console to get out of it. O_O
35
#35
0 Frags +
MuffinIt's a beautiful hud, although I do wish it had some hud crosshairs. I understand that much of this is still in the works. Great job overall!

Also I did run into a bug of some sort-- when I disconnected to a server, I got stuck on the dancing cat (LOL) and I had to connect to a server through the console to get out of it. O_O

Not sure what that could have been. I'll try and add some crosshairs later on.

[quote=Muffin]It's a beautiful hud, although I do wish it had some hud crosshairs. I understand that much of this is still in the works. Great job overall!

Also I did run into a bug of some sort-- when I disconnected to a server, I got stuck on the dancing cat (LOL) and I had to connect to a server through the console to get out of it. O_O[/quote]

Not sure what that could have been. I'll try and add some crosshairs later on.
36
#36
2 Frags +

----------(OLD)----------

Alright, the update is done. Sorry about the wait, thought it would have been done sooner.

Changes
-Improved KOTH timers
-changed targetid colors
-new scoreboard
-new tournament mode
-new team selection
-updated the class selection
-updated ammo colors
-changed charge meters
-fixed damage numbers from showing too long
-changed damage number font
-changed the normal timers
-new spy disguise menu
-new build/destroy menu
-changed the low health/ammo colors
-new winpanel

Some changes
Download

Any feedback like opinions/bug reports are appreciated.

----------(OLD)----------

Alright, the update is done. Sorry about the wait, thought it would have been done sooner.

Changes
-Improved KOTH timers
-changed targetid colors
-new scoreboard
-new tournament mode
-new team selection
-updated the class selection
-updated ammo colors
-changed charge meters
-fixed damage numbers from showing too long
-changed damage number font
-changed the normal timers
-new spy disguise menu
-new build/destroy menu
-changed the low health/ammo colors
-new winpanel

[url=http://imgur.com/a/LGpc6#0]Some changes[/url]
[url=https://www.dropbox.com/s/ob80r1e457vite0/qtchud.rar]Download[/url]

Any feedback like opinions/bug reports are appreciated.
37
#37
0 Frags +

Thanks for the quick delivery on the update, good work
Will you be adding 1280x720 support soon?

Thanks for the quick delivery on the update, good work
Will you be adding 1280x720 support soon?
38
#38
0 Frags +
redbanThanks for the quick delivery on the update, good work
Will you be adding 1280x720 support soon?

I believe there is a 1280x720 fix in the Customizations folder

[quote=redban]Thanks for the quick delivery on the update, good work
Will you be adding 1280x720 support soon?[/quote]
I believe there is a 1280x720 fix in the Customizations folder
39
#39
0 Frags +

Looks fantastic, would love some 4:3 support

Looks fantastic, would love some 4:3 support
40
#40
0 Frags +

It's a really nice hud but, the Payload chart seems to be unaligned.
http://i.imgur.com/So5ieeP.jpg

It's a really nice hud but, the Payload chart seems to be unaligned.
http://i.imgur.com/So5ieeP.jpg
41
#41
0 Frags +
LinKr_redbanThanks for the quick delivery on the update, good work
Will you be adding 1280x720 support soon?
I believe there is a 1280x720 fix in the Customizations folder

Where's the customizations folder?

[quote=LinKr_][quote=redban]Thanks for the quick delivery on the update, good work
Will you be adding 1280x720 support soon?[/quote]
I believe there is a 1280x720 fix in the Customizations folder[/quote]

Where's the customizations folder?
42
#42
0 Frags +
redbanLinKr_redbanThanks for the quick delivery on the update, good work
Will you be adding 1280x720 support soon?
I believe there is a 1280x720 fix in the Customizations folder

Where's the customizations folder?

removed it in the update because I wasn't able to edit the new files for lower resolutions, sorry

[quote=redban][quote=LinKr_][quote=redban]Thanks for the quick delivery on the update, good work
Will you be adding 1280x720 support soon?[/quote]
I believe there is a 1280x720 fix in the Customizations folder[/quote]

Where's the customizations folder?[/quote]
removed it in the update because I wasn't able to edit the new files for lower resolutions, sorry
43
#43
1 Frags +
FuntomIs there a possibility getting this main menu only? I tried to implement it to another hud, but there were no icons, but just letters. Any ideas?

Seems like you made a mistake either in copying the font folder or somewhere in the font sections of your clientscheme.

[quote=Funtom]Is there a possibility getting this main menu only? I tried to implement it to another hud, but there were no icons, but just letters. Any ideas?[/quote]

Seems like you made a mistake either in copying the font folder or somewhere in the font sections of your clientscheme.
44
#44
1 Frags +

Updated album and download in the main post. Added health with or with out health cross(check customization). Also added the old target ids and the old freezepanel in customization.

New Album
New DL

Updated album and download in the main post. Added health with or with out health cross(check customization). Also added the old target ids and the old freezepanel in customization.

[url=http://imgur.com/a/6FwEI#0]New Album[/url]
[url=https://www.dropbox.com/s/ob80r1e457vite0/qtchud.rar]New DL[/url]
45
#45
1 Frags +

man if valve could use some of these huds and pay hud makers for their work that would be awesome. i feel like more people need access to these huds.

man if valve could use some of these huds and pay hud makers for their work that would be awesome. i feel like more people need access to these huds.
46
#46
0 Frags +

It´s unlikely but since they announced workshop support for taunts, maybe we´re going to see something like that. #iwanttobelieve

It´s unlikely but since they announced workshop support for taunts, maybe we´re going to see something like that. #iwanttobelieve
47
#47
0 Frags +

Is it possible to add the mainmenu to rayshud and also the class selection?

Is it possible to add the mainmenu to rayshud and also the class selection?
48
#48
1 Frags +
LuneIs it possible to add the mainmenu to rayshud and also the class selection?

It is possible, but you'll need to go into the materials folder and copy all of the custom .vtf files as well as all of the font definitions from clientscheme.res. If you don't know what I'm talking about, feel free to PM me here and I can explain it more in depth.

[quote=Lune]Is it possible to add the mainmenu to rayshud and also the class selection?[/quote]
It is possible, but you'll need to go into the materials folder and copy all of the custom .vtf files as well as all of the font definitions from clientscheme.res. If you don't know what I'm talking about, feel free to PM me here and I can explain it more in depth.
49
#49
1 Frags +

The MvM Scoreboard is kinda buggy for me

The MvM Scoreboard is kinda buggy for me
50
#50
0 Frags +
TimoThe MvM Scoreboard is kinda buggy for me

i second this
+
screenies (dm #'s are also cut off in the 2nd one): http://imgur.com/a/J0YXX

absolutely lovin' your hud so far, man. Props to you!

[quote=Timo]The MvM Scoreboard is kinda buggy for me[/quote]
i second this
+
screenies (dm #'s are also cut off in the 2nd one): http://imgur.com/a/J0YXX

absolutely lovin' your hud so far, man. Props to you!
51
#51
0 Frags +
blanketTimoThe MvM Scoreboard is kinda buggy for mei second this
+
screenies (dm #'s are also cut off in the 2nd one): http://imgur.com/a/J0YXX

absolutely lovin' your hud so far, man. Props to you!

Sorry, I haven't worked on mvm yet. I'll start on it soon.

[quote=blanket][quote=Timo]The MvM Scoreboard is kinda buggy for me[/quote]
i second this
+
screenies (dm #'s are also cut off in the 2nd one): http://imgur.com/a/J0YXX

absolutely lovin' your hud so far, man. Props to you![/quote]

Sorry, I haven't worked on mvm yet. I'll start on it soon.
52
#52
0 Frags +

Great HUD!
But I need help with some personal edits with this HUD.
How do you remove the health cross beside your health value and every animation with it, aswell as the pulsing cross on your health value when you're on low life?
How do move the "marked for death" icon to the same height as the health value, to about where the would be health cross is?
How do you change the colour of your loaded ammo you're low on ammo, to for example purple?
Is it possible to make the font of the HUD (primarly hitdamage) slightly thinner?
And lastly something not directly related to the HUD but, is it possible to reverse the hitsound pitch so that the pitch is high when you do high damage and low when you do low damage, instead of the default low with high damage and high with low damage?
Sorry for all the questions, but I've never tried to edit previous HUDs that I've had.

Great HUD!
But I need help with some personal edits with this HUD.
How do you remove the health cross beside your health value and every animation with it, aswell as the pulsing cross on your health value when you're on low life?
How do move the "marked for death" icon to the same height as the health value, to about where the would be health cross is?
How do you change the colour of your loaded ammo you're low on ammo, to for example purple?
Is it possible to make the font of the HUD (primarly hitdamage) slightly thinner?
And lastly something not directly related to the HUD but, is it possible to reverse the hitsound pitch so that the pitch is high when you do high damage and low when you do low damage, instead of the default low with high damage and high with low damage?
Sorry for all the questions, but I've never tried to edit previous HUDs that I've had.
53
#53
1 Frags +

Add me for help if you want, I can walk you through it. If you'd prefer quick answers now here ya go.
(I'm not the maker of this hud but I can help).

    [li] Change xpos to 9999 under these elements in hudplayerhealth.res in resource/ui (using a text editor, ideally get notepad++): "PlayerStatusHealthImage", "PlayerStatusHealthImageBG", "PlayerStatusHealthBonusImage", "Crossbordersideways", and "Crossbordertop".
    [li] Change ypos under "PlayerStatusMarkedForDeathImage" and "PlayerStatusMarkedForDeathSilentImage", also in hudplayerhealth.res. You're going to need to play around with it to find a value that works for you.
    [li] Look at event "HudLowAmmoPulse" in hudanimations_tf.txt in /scripts. I'm not sure if you're talking about reserve ammo or regular ammo or ammo no clip, (explained [url=http://imgur.com/a/xVKh3]here[/url]) regardless change where it says fgcolor "225 75 75 255" to whatever you want. (The color code is "R G B transparency" or first number is how much red 0-255, second how much green 0-255, third how much blue 0-255, fourth how transparent 0-255. Purple would be "128 0 255 255". Change fgcolor here only.
    [code]Animate AmmoInClip fgcolor "225 75 75 255" Linear 0.0 0.1
    Animate AmmoInClip fgcolor "225 75 75 255" Linear 0.09 0.3
    Animate AmmoInReserve fgcolor "225 75 75 255" Linear 0.0 0.1
    Animate AmmoInReserve fgcolor "225 75 75 255" Linear 0.09 0.3
    Animate AmmoNoClip fgcolor "225 75 75 255" Linear 0.0 0.1
    Animate AmmoNoClip fgcolor "225 75 75 255" Linear 0.09 0.3
    [/code]
    [li] Change font definitions around in clientscheme.res in /resource to make it thinner. The font for damage is "code20". Try this: copy everything from code 20, all this: [code]Code20
    {
    "1"
    {
    "name" "Droid Sans Bold"
    "tall" "20"
    "weight" "500"
    "antialias" "1"
    }
    }[/code]
    And rename it to snizzlenose or something and change thickness to 400. etc.
    [li] This is to do with the console commands tf_dingaling_pitchmaxdmg and tf_dingaling_pitchmindmg, reverse what you have now to do what you described (put what it is for mindmg in maxdmg and vice versa.)

You can use the console command hud_reloadscheme to check your changes in game, this doesn't work for the main menu (if you ever end up editing it) or when you change clientscheme.

cheers.

ps resource for hud editing: http://doodlesstuff.com/?tutorial=tf2hud

Add me for help if you want, I can walk you through it. If you'd prefer quick answers now here ya go.
(I'm not the maker of this hud but I can help).
[olist]
[li] Change xpos to 9999 under these elements in hudplayerhealth.res in resource/ui (using a text editor, ideally get notepad++): "PlayerStatusHealthImage", "PlayerStatusHealthImageBG", "PlayerStatusHealthBonusImage", "Crossbordersideways", and "Crossbordertop".
[li] Change ypos under "PlayerStatusMarkedForDeathImage" and "PlayerStatusMarkedForDeathSilentImage", also in hudplayerhealth.res. You're going to need to play around with it to find a value that works for you.
[li] Look at event "HudLowAmmoPulse" in hudanimations_tf.txt in /scripts. I'm not sure if you're talking about reserve ammo or regular ammo or ammo no clip, (explained [url=http://imgur.com/a/xVKh3]here[/url]) regardless change where it says fgcolor "225 75 75 255" to whatever you want. (The color code is "R G B transparency" or first number is how much red 0-255, second how much green 0-255, third how much blue 0-255, fourth how transparent 0-255. Purple would be "128 0 255 255". Change fgcolor here only.
[code]Animate AmmoInClip fgcolor "225 75 75 255" Linear 0.0 0.1
Animate AmmoInClip fgcolor "225 75 75 255" Linear 0.09 0.3
Animate AmmoInReserve fgcolor "225 75 75 255" Linear 0.0 0.1
Animate AmmoInReserve fgcolor "225 75 75 255" Linear 0.09 0.3
Animate AmmoNoClip fgcolor "225 75 75 255" Linear 0.0 0.1
Animate AmmoNoClip fgcolor "225 75 75 255" Linear 0.09 0.3
[/code]
[li] Change font definitions around in clientscheme.res in /resource to make it thinner. The font for damage is "code20". Try this: copy everything from code 20, all this: [code]Code20
{
"1"
{
"name" "Droid Sans Bold"
"tall" "20"
"weight" "500"
"antialias" "1"
}
}[/code]
And rename it to snizzlenose or something and change thickness to 400. etc.
[li] This is to do with the console commands tf_dingaling_pitchmaxdmg and tf_dingaling_pitchmindmg, reverse what you have now to do what you described (put what it is for mindmg in maxdmg and vice versa.)
[/olist]

You can use the console command hud_reloadscheme to check your changes in game, this doesn't work for the main menu (if you ever end up editing it) or when you change clientscheme.




cheers.

ps resource for hud editing: http://doodlesstuff.com/?tutorial=tf2hud
54
#54
0 Frags +
hanbroloText

Thanks alot, this fixed everything but the last, which don't really understand. Do I add another value named thickness with "400" on the end? How do I then activate it, or do I just put under code20? Added you so you can explain it easier.

[quote=hanbrolo]Text[/quote]
Thanks alot, this fixed everything but the last, which don't really understand. Do I add another value named thickness with "400" on the end? How do I then activate it, or do I just put under code20? Added you so you can explain it easier.
55
#55
0 Frags +

I seem to be having a problem with the fact that the icons for certain things are not showing up for me as seen in these picture.

http://imgur.com/a/Bc7Ty

Can anyone help me please?

I seem to be having a problem with the fact that the icons for certain things are not showing up for me as seen in these picture.

http://imgur.com/a/Bc7Ty

Can anyone help me please?
56
#56
0 Frags +
ieatbogiesI seem to be having a problem with the fact that the icons for certain things are not showing up for me as seen in these picture.

http://imgur.com/a/Bc7Ty

Can anyone help me please?

try installing the fonts

[quote=ieatbogies]I seem to be having a problem with the fact that the icons for certain things are not showing up for me as seen in these picture.

http://imgur.com/a/Bc7Ty

Can anyone help me please?[/quote]

try installing the fonts
57
#57
0 Frags +
collycatieatbogiesI seem to be having a problem with the fact that the icons for certain things are not showing up for me as seen in these picture.

http://imgur.com/a/Bc7Ty

Can anyone help me please?

try installing the fonts

Cheers mate, works fine now

[quote=collycat][quote=ieatbogies]I seem to be having a problem with the fact that the icons for certain things are not showing up for me as seen in these picture.

http://imgur.com/a/Bc7Ty

Can anyone help me please?[/quote]

try installing the fonts[/quote]

Cheers mate, works fine now
58
#58
0 Frags +

the menu is so sexy

the menu is so sexy
59
#59
1 Frags +

i love this hud so much. especially the menu.

i love this hud [u]so[/u] much. especially the menu.
60
#60
0 Frags +

I got a small suggestion, can you make it so that you can click the circle that shows how many players there are on that team, and join then team, instead of only being able to click "RED" to join the team. It's not really important it just irritates me, apart from that I love this hud, the menu is incredible, I'll be using it for a while

I got a small suggestion, can you make it so that you can click the circle that shows how many players there are on that team, and join then team, instead of only being able to click "RED" to join the team. It's not really important it just irritates me, apart from that I love this hud, the menu is incredible, I'll be using it for a while
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