Upvote Upvoted 111 Downvote Downvoted
1 2 3 4 5 6 7 ⋅⋅ 13
bwHUD
posted in Customization
91
#91
0 Frags +
VanillaKnoxHey, this is a really good HUD you have going here. Someone introduced me to it on my stream after seeing I'd been using yaHUD for a long time, and I think I'm gonna start using it. I have a few questions. Some of them might not be DIRECTLY related to the HUD, but I hope you can still help me. I am relatively familiar with customizing HUDs.

1) How do you remove the class panel and image/model from the bottom left?
2) How do you move the location of the hit indicator that pops up right under your crosshair?
3) Is it possible to change the position of the respawn timer? If so, how do you do it?
4) How do you change the font of the game timer (top middle) to be bigger/bolded?
5) Is it possible to remove the "tips" that appear on the screen when changing maps/servers?
6) How do I rebind the join-random-team button from "1" to "r"?

I included a picture to help with explaining each of the problems, since words aren't always as easy as pictures. Picture

Thank you for all your help! I know some of these questions might be stupidly basic, but please forgive me!

Hey there.

1) Answered in above post
2) Answered in above post
3) It is, and you need to go to Spectator.res and scroll down to "ReinforcementsLabel". Alter the xpos and ypos to move it to where you'd like.
4) Go to HudObjectiveStatus and scroll down to "TimePanelValue". Change the "font" from "NoveLight20" to "NoveMedium20".
5) I believe it is, but I couldn't tell you how to do so, sorry.
6) In TeamMenu.res, find "&1. AUTO" and change it to "&R. AUTO".
7) Not really sure if removing the button popups is possible, sorry.

[quote=VanillaKnox]Hey, this is a really good HUD you have going here. Someone introduced me to it on my stream after seeing I'd been using yaHUD for a long time, and I think I'm gonna start using it. I have a few questions. Some of them might not be DIRECTLY related to the HUD, but I hope you can still help me. I am relatively familiar with customizing HUDs.

1) How do you remove the class panel and image/model from the bottom left?
2) How do you move the location of the hit indicator that pops up right under your crosshair?
3) Is it possible to change the position of the respawn timer? If so, how do you do it?
4) How do you change the font of the game timer (top middle) to be bigger/bolded?
5) Is it possible to remove the "tips" that appear on the screen when changing maps/servers?
6) How do I rebind the join-random-team button from "1" to "r"?

I included a picture to help with explaining each of the problems, since words aren't always as easy as pictures. [url=http://imgur.com/R1PElUw]Picture[/url]

Thank you for all your help! I know some of these questions might be stupidly basic, but please forgive me![/quote]

Hey there.

1) Answered in above post
2) Answered in above post
3) It is, and you need to go to Spectator.res and scroll down to "ReinforcementsLabel". Alter the xpos and ypos to move it to where you'd like.
4) Go to HudObjectiveStatus and scroll down to "TimePanelValue". Change the "font" from "NoveLight20" to "NoveMedium20".
5) I believe it is, but I couldn't tell you how to do so, sorry.
6) In TeamMenu.res, find "&1. AUTO" and change it to "&R. AUTO".
7) Not really sure if removing the button popups is possible, sorry.
92
#92
0 Frags +
pwny_VanillaKnoxHey, this is a really good HUD you have going here. Someone introduced me to it on my stream after seeing I'd been using yaHUD for a long time, and I think I'm gonna start using it. I have a few questions. Some of them might not be DIRECTLY related to the HUD, but I hope you can still help me. I am relatively familiar with customizing HUDs.

1) How do you remove the class panel and image/model from the bottom left?
2) How do you move the location of the hit indicator that pops up right under your crosshair?
3) Is it possible to change the position of the respawn timer? If so, how do you do it?
4) How do you change the font of the game timer (top middle) to be bigger/bolded?
5) Is it possible to remove the "tips" that appear on the screen when changing maps/servers?
6) How do I rebind the join-random-team button from "1" to "r"?

I included a picture to help with explaining each of the problems, since words aren't always as easy as pictures. Picture

Thank you for all your help! I know some of these questions might be stupidly basic, but please forgive me!

Hey there.

1) Answered in above post
2) Answered in above post
3) It is, and you need to go to Spectator.res and scroll down to "ReinforcementsLabel". Alter the xpos and ypos to move it to where you'd like.
4) Go to HudObjectiveStatus and scroll down to "TimePanelValue". Change the "font" from "NoveLight20" to "NoveMedium20".
5) I believe it is, but I couldn't tell you how to do so, sorry.
6) In TeamMenu.res, find "&1. AUTO" and change it to "&R. AUTO".
7) Not really sure if removing the button popups is possible, sorry.

3.)make sure you also change the same "ReinforcementsLabel" in SpectatorTournament.res as well.
4.)make sure you have the same font for blue and red team's timepanelvalue in HudObjectiveKothTimePanel.res
5.)In StatsSummary.res change TipImage and TipText xpos to a large number like 99999 to move off of the screen. You could also change how tall the AveragesBG is to match how tall the RecordsBG is so there doesn't appear to be an empty space where you removed the tips.
7.)Go into your GameMenu.res file in the resource folder and under "DisconnectButton" just remove (or comment out) where it says ' "tooltip" "Leave Server?" '

[quote=pwny_][quote=VanillaKnox]Hey, this is a really good HUD you have going here. Someone introduced me to it on my stream after seeing I'd been using yaHUD for a long time, and I think I'm gonna start using it. I have a few questions. Some of them might not be DIRECTLY related to the HUD, but I hope you can still help me. I am relatively familiar with customizing HUDs.

1) How do you remove the class panel and image/model from the bottom left?
2) How do you move the location of the hit indicator that pops up right under your crosshair?
3) Is it possible to change the position of the respawn timer? If so, how do you do it?
4) How do you change the font of the game timer (top middle) to be bigger/bolded?
5) Is it possible to remove the "tips" that appear on the screen when changing maps/servers?
6) How do I rebind the join-random-team button from "1" to "r"?

I included a picture to help with explaining each of the problems, since words aren't always as easy as pictures. [url=http://imgur.com/R1PElUw]Picture[/url]

Thank you for all your help! I know some of these questions might be stupidly basic, but please forgive me![/quote]

Hey there.

1) Answered in above post
2) Answered in above post
3) It is, and you need to go to Spectator.res and scroll down to "ReinforcementsLabel". Alter the xpos and ypos to move it to where you'd like.
4) Go to HudObjectiveStatus and scroll down to "TimePanelValue". Change the "font" from "NoveLight20" to "NoveMedium20".
5) I believe it is, but I couldn't tell you how to do so, sorry.
6) In TeamMenu.res, find "&1. AUTO" and change it to "&R. AUTO".
7) Not really sure if removing the button popups is possible, sorry.[/quote]

3.)make sure you also change the same "ReinforcementsLabel" in SpectatorTournament.res as well.
4.)make sure you have the same font for blue and red team's timepanelvalue in HudObjectiveKothTimePanel.res
5.)In StatsSummary.res change TipImage and TipText xpos to a large number like 99999 to move off of the screen. You could also change how tall the AveragesBG is to match how tall the RecordsBG is so there doesn't appear to be an empty space where you removed the tips.
7.)Go into your GameMenu.res file in the resource folder and under "DisconnectButton" just remove (or comment out) where it says ' "tooltip" "Leave Server?" '
93
#93
0 Frags +

didn't mean to post twice

didn't mean to post twice
94
#94
1 Frags +
santababy
I'll address some that I know off the top of my head.
pwny_
Hey there.
Magma
(being helpful)

Wow, thanks, guys! I didn't expect so much help so quickly! You guys are the best.

I got all the things that I wanted changed, except for one thing. "5.)In StatsSummary.res change TipImage and TipText xpos to a large number like 99999 to move off of the screen" did not seem to work. I tried a number of different values, but the xpos of the tips did not change at all.

This is the only thing left to change, so it's be really great if we could find a way to do it. Even if we can't, I appreciate everyone's help; you guys have been awesome!

[quote=santababy]

I'll address some that I know off the top of my head.

[/quote]

[quote=pwny_]

Hey there.

[/quote]

[quote=Magma]

(being helpful)

[/quote]

Wow, thanks, guys! I didn't expect so much help so quickly! You guys are the best.

I got all the things that I wanted changed, except for one thing. "5.)In StatsSummary.res change TipImage and TipText xpos to a large number like 99999 to move off of the screen" did not seem to work. I tried a number of different values, but the xpos of the tips did not change at all.

This is the only thing left to change, so it's be really great if we could find a way to do it. Even if we can't, I appreciate everyone's help; you guys have been awesome!
95
#95
0 Frags +
VanillaKnoxI got all the things that I wanted changed, except for one thing. "5.)In StatsSummary.res change TipImage and TipText xpos to a large number like 99999 to move off of the screen" did not seem to work. I tried a number of different values, but the xpos of the tips did not change at all.

Wow, you wanna know what the problem was? BwHUD has both stat summary files named wrong. They are named StatsSummary, and the actual name should be StatSummary (no "s" after "Stat").

[quote=VanillaKnox]I got all the things that I wanted changed, except for one thing. "5.)In StatsSummary.res change TipImage and TipText xpos to a large number like 99999 to move off of the screen" did not seem to work. I tried a number of different values, but the xpos of the tips did not change at all.[/quote]

Wow, you wanna know what the problem was? BwHUD has both stat summary files named wrong. They are named StatsSummary, and the actual name should be StatSummary (no "s" after "Stat").
96
#96
0 Frags +
MagmaWow, you wanna know what the problem was? BwHUD has both stat summary files named wrong. They are named StatsSummary, and the actual name should be StatSummary (no "s" after "Stat").

Wooooow. I would have never guessed! Sure enough, changing the name of the two files fixed the problem, and I no longer see the tips.

But, another problem comes up because of this... Problem

When the file is named correctly, the home screen seems to bleed through the server-connection screen. Take a look at the picture I attached for an example.

What is going on?

[quote=Magma]
Wow, you wanna know what the problem was? BwHUD has both stat summary files named wrong. They are named StatsSummary, and the actual name should be StatSummary (no "s" after "Stat").[/quote]

Wooooow. I would have never guessed! Sure enough, changing the name of the two files fixed the problem, and I no longer see the tips.

But, another problem comes up because of this... [url=http://imgur.com/mTa9oaD]Problem[/url]

When the file is named correctly, the home screen seems to bleed through the server-connection screen. Take a look at the picture I attached for an example.

What is going on?
97
#97
0 Frags +
VanillaKnoxMagmaWow, you wanna know what the problem was? BwHUD has both stat summary files named wrong. They are named StatsSummary, and the actual name should be StatSummary (no "s" after "Stat").
Wooooow. I would have never guessed! Sure enough, changing the name of the two files fixed the problem, and I no longer see the tips.

But, another problem comes up because of this... Problem

When the file is named correctly, the home screen seems to bleed through the server-connection screen. Take a look at the picture I attached for an example.

What is going on?

You're better off just deleting the files in their entirety, and then just recreating them with the tip section defined.

[quote=VanillaKnox][quote=Magma]
Wow, you wanna know what the problem was? BwHUD has both stat summary files named wrong. They are named StatsSummary, and the actual name should be StatSummary (no "s" after "Stat").[/quote]

Wooooow. I would have never guessed! Sure enough, changing the name of the two files fixed the problem, and I no longer see the tips.

But, another problem comes up because of this... [url=http://imgur.com/mTa9oaD]Problem[/url]

When the file is named correctly, the home screen seems to bleed through the server-connection screen. Take a look at the picture I attached for an example.

What is going on?[/quote]

You're better off just deleting the files in their entirety, and then just recreating them with the tip section defined.
98
#98
0 Frags +
VanillaKnoxMagmaWow, you wanna know what the problem was? BwHUD has both stat summary files named wrong. They are named StatsSummary, and the actual name should be StatSummary (no "s" after "Stat").
Wooooow. I would have never guessed! Sure enough, changing the name of the two files fixed the problem, and I no longer see the tips.

But, another problem comes up because of this... Problem

When the file is named correctly, the home screen seems to bleed through the server-connection screen. Take a look at the picture I attached for an example.

What is going on?

In the StatSummary.res, look for MapInfo. Underneath that, change the bgcolor_override value to 46 43 42 255 like this:

"MapInfo"
	{
		"ControlName"	"EditablePanel"
		"fieldName"	"MapInfo"
		"xpos"		"0"
		"ypos"		"0"
		"wide"		"f0"
		"tall"		"480"
		"visible"	"0"
		"enabled"	"1"
		"bgcolor_override"	"46 43 42 255"
[quote=VanillaKnox][quote=Magma]
Wow, you wanna know what the problem was? BwHUD has both stat summary files named wrong. They are named StatsSummary, and the actual name should be StatSummary (no "s" after "Stat").[/quote]

Wooooow. I would have never guessed! Sure enough, changing the name of the two files fixed the problem, and I no longer see the tips.

But, another problem comes up because of this... [url=http://imgur.com/mTa9oaD]Problem[/url]

When the file is named correctly, the home screen seems to bleed through the server-connection screen. Take a look at the picture I attached for an example.

What is going on?[/quote]

In the StatSummary.res, look for MapInfo. Underneath that, change the bgcolor_override value to 46 43 42 255 like this:

[code]
"MapInfo"
{
"ControlName" "EditablePanel"
"fieldName" "MapInfo"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
"visible" "0"
"enabled" "1"
"bgcolor_override" "46 43 42 255"
[/code]
99
#99
0 Frags +
MagmaIn the StatSummary.res, look for MapInfo. Underneath that, change the bgcolor_override value to 46 43 42 255 like this:

That did it! Thank you so much again for all of your help!

[quote=Magma]
In the StatSummary.res, look for MapInfo. Underneath that, change the bgcolor_override value to 46 43 42 255 like this:
[/quote]

That did it! Thank you so much again for all of your help!
100
#100
1 Frags +

Update to Version 2.0.1:
-fixed collector's quality showing incorrect colour
-added "Addons" folder that contains different scoreboards for 32p, 24p, and HL. minmode still goes to 6v6. There are 4:3, 16:9, and 16:10 versions of each.

Update to Version 2.0.1:
-fixed collector's quality showing incorrect colour
-added "Addons" folder that contains different scoreboards for 32p, 24p, and HL. minmode still goes to 6v6. There are 4:3, 16:9, and 16:10 versions of each.
101
#101
-1 Frags +
pwny_Update to Version 2.0.1:
-fixed collector's quality showing incorrect colour
-added "Addons" folder that contains different scoreboards for 32p, 24p, and HL. minmode still goes to 6v6. There are 4:3, 16:9, and 16:10 versions of each.

Excellent, been wanting an HL scoreboard for the longest.

Do you know how I could go about making the HL scoreboard my minmode scoreboard? I know I'd likely have to modify the minmode values, but I don't know what specific edits to make.

[quote=pwny_]Update to Version 2.0.1:
-fixed collector's quality showing incorrect colour
-added "Addons" folder that contains different scoreboards for 32p, 24p, and HL. minmode still goes to 6v6. There are 4:3, 16:9, and 16:10 versions of each.[/quote]

Excellent, been wanting an HL scoreboard for the longest.

Do you know how I could go about making the HL scoreboard my minmode scoreboard? I know I'd likely have to modify the minmode values, but I don't know what specific edits to make.
102
#102
1 Frags +

this is how the hud looks in game for me

http://i.imgur.com/lmmY6Lx.jpg

how do I fix that in the bottom left?

this is how the hud looks in game for me
[IMG]http://i.imgur.com/lmmY6Lx.jpg[/IMG]
how do I fix that in the bottom left?
103
#103
0 Frags +
Drake_The_Awkward_Owlpwny_Update to Version 2.0.1:
-fixed collector's quality showing incorrect colour
-added "Addons" folder that contains different scoreboards for 32p, 24p, and HL. minmode still goes to 6v6. There are 4:3, 16:9, and 16:10 versions of each.

Excellent, been wanting an HL scoreboard for the longest.

Do you know how I could go about making the HL scoreboard my minmode scoreboard? I know I'd likely have to modify the minmode values, but I don't know what specific edits to make.

https://www.dropbox.com/s/epbtx26nquffuv1/Scoreboard.res
There is the minmode for 9v9. It's 16:9, so if you're on a different resolution, then just take the ypos_minmode values.

azelffthis is how the hud looks in game for me
[IMG]http://i.imgur.com/lmmY6Lx.jpg[/IMG]
how do I fix that in the bottom left?

HudPlayerClass.res, go to PlayerStatusClassImage and change xpos to 9999, and go to PlayerStatusClassImageBG and change xpos to 9999.

[quote=Drake_The_Awkward_Owl][quote=pwny_]Update to Version 2.0.1:
-fixed collector's quality showing incorrect colour
-added "Addons" folder that contains different scoreboards for 32p, 24p, and HL. minmode still goes to 6v6. There are 4:3, 16:9, and 16:10 versions of each.[/quote]

Excellent, been wanting an HL scoreboard for the longest.

Do you know how I could go about making the HL scoreboard my minmode scoreboard? I know I'd likely have to modify the minmode values, but I don't know what specific edits to make.[/quote]

https://www.dropbox.com/s/epbtx26nquffuv1/Scoreboard.res
There is the minmode for 9v9. It's 16:9, so if you're on a different resolution, then just take the ypos_minmode values.

[quote=azelff]this is how the hud looks in game for me
[IMG]http://i.imgur.com/lmmY6Lx.jpg[/IMG]
how do I fix that in the bottom left?[/quote]

HudPlayerClass.res, go to PlayerStatusClassImage and change xpos to 9999, and go to PlayerStatusClassImageBG and change xpos to 9999.
104
#104
2 Frags +

As you update this HUD, will you also update the yahud font version?

As you update this HUD, will you also update the yahud font version?
105
#105
0 Frags +
GatanaterAs you update this HUD, will you also update the yahud font version?

As of right now, I don't have plans to. But if Valve releases a hud breaking update, then I'll most likely fix whatever becomes broken. So basically, I won't be updating it short of anything hud breaking.

[quote=Gatanater]As you update this HUD, will you also update the yahud font version?[/quote]

As of right now, I don't have plans to. But if Valve releases a hud breaking update, then I'll most likely fix whatever becomes broken. So basically, I won't be updating it short of anything hud breaking.
106
#106
0 Frags +

Quick question.

I love BWHUD, I think it's a greatly improved version of YAHUD (Which is pretty damn difficult to do.), but I dislike the new font you're using. Instead of constantly needing to change and edit the YAHUD font version of BWHUD to match your most up-to-date version, can I just replace the .ttf font file you're using in the default version with the one needed to make it look like the YAHUD font?

Quick question.

I love BWHUD, I think it's a greatly improved version of YAHUD (Which is pretty damn difficult to do.), but I dislike the new font you're using. Instead of constantly needing to change and edit the YAHUD font version of BWHUD to match your most up-to-date version, can I just replace the .ttf font file you're using in the default version with the one needed to make it look like the YAHUD font?
107
#107
1 Frags +
ViperStrikerQuick question.

I love BWHUD, I think it's a greatly improved version of YAHUD (Which is pretty damn difficult to do.), but I dislike the new font you're using. Instead of constantly needing to change and edit the YAHUD font version of BWHUD to match your most up-to-date version, can I just replace the .ttf font file you're using in the default version with the one needed to make it look like the YAHUD font?

You'll also need to change what font is being used in clientscheme.res which isn't hard at all but if some things break because of the font, you'll have to fix them yourself.

[quote=ViperStriker]Quick question.

I love BWHUD, I think it's a greatly improved version of YAHUD (Which is pretty damn difficult to do.), but I dislike the new font you're using. Instead of constantly needing to change and edit the YAHUD font version of BWHUD to match your most up-to-date version, can I just replace the .ttf font file you're using in the default version with the one needed to make it look like the YAHUD font?[/quote]

You'll also need to change what font is being used in clientscheme.res which isn't hard at all but if some things break because of the font, you'll have to fix them yourself.
108
#108
1 Frags +
ViperStrikerQuick question.

I love BWHUD, I think it's a greatly improved version of YAHUD (Which is pretty damn difficult to do.), but I dislike the new font you're using. Instead of constantly needing to change and edit the YAHUD font version of BWHUD to match your most up-to-date version, can I just replace the .ttf font file you're using in the default version with the one needed to make it look like the YAHUD font?

Hi there. Unfortunately, that's not possible. You'll need to find every instance of my new font (SolFontBold and SolFontRegular) and replace it with the previous font (BoldNumbers, etc).

I still have the fonts for bwhud_prev in the clientscheme, so it really just boils down to replacing the fonts in health, ammo and scoreboard for the majority of visible tweaks. If you wanted to go all out and replace the killstreak, head counter, metal amount, etc then it'll take a little more time but it's certainly attainable.

[quote=ViperStriker]Quick question.

I love BWHUD, I think it's a greatly improved version of YAHUD (Which is pretty damn difficult to do.), but I dislike the new font you're using. Instead of constantly needing to change and edit the YAHUD font version of BWHUD to match your most up-to-date version, can I just replace the .ttf font file you're using in the default version with the one needed to make it look like the YAHUD font?[/quote]

Hi there. Unfortunately, that's not possible. You'll need to find every instance of my new font (SolFontBold and SolFontRegular) and replace it with the previous font (BoldNumbers, etc).

I still have the fonts for bwhud_prev in the clientscheme, so it really just boils down to replacing the fonts in health, ammo and scoreboard for the majority of visible tweaks. If you wanted to go all out and replace the killstreak, head counter, metal amount, etc then it'll take a little more time but it's certainly attainable.
109
#109
1 Frags +
pwny_ViperStrikerQuick question.

I love BWHUD, I think it's a greatly improved version of YAHUD (Which is pretty damn difficult to do.), but I dislike the new font you're using. Instead of constantly needing to change and edit the YAHUD font version of BWHUD to match your most up-to-date version, can I just replace the .ttf font file you're using in the default version with the one needed to make it look like the YAHUD font?

Hi there. Unfortunately, that's not possible. You'll need to find every instance of my new font (SolFontBold and SolFontRegular) and replace it with the previous font (BoldNumbers, etc).

I still have the fonts for bwhud_prev in the clientscheme, so it really just boils down to replacing the fonts in health, ammo and scoreboard for the majority of visible tweaks. If you wanted to go all out and replace the killstreak, head counter, metal amount, etc then it'll take a little more time but it's certainly attainable.

Okay, it's no big deal then. The version of BWHUD with the YAHUD font has no visible issues, but if an issue arises, I'm sure someone will bring it up and you can help them fix it themselves, or if it's an unplayable issue, you could patch it. Thanks for the quick response.

[quote=pwny_][quote=ViperStriker]Quick question.

I love BWHUD, I think it's a greatly improved version of YAHUD (Which is pretty damn difficult to do.), but I dislike the new font you're using. Instead of constantly needing to change and edit the YAHUD font version of BWHUD to match your most up-to-date version, can I just replace the .ttf font file you're using in the default version with the one needed to make it look like the YAHUD font?[/quote]

Hi there. Unfortunately, that's not possible. You'll need to find every instance of my new font (SolFontBold and SolFontRegular) and replace it with the previous font (BoldNumbers, etc).

I still have the fonts for bwhud_prev in the clientscheme, so it really just boils down to replacing the fonts in health, ammo and scoreboard for the majority of visible tweaks. If you wanted to go all out and replace the killstreak, head counter, metal amount, etc then it'll take a little more time but it's certainly attainable.[/quote]
Okay, it's no big deal then. The version of BWHUD with the YAHUD font has no visible issues, but if an issue arises, I'm sure someone will bring it up and you can help them fix it themselves, or if it's an unplayable issue, you could patch it. Thanks for the quick response.
110
#110
0 Frags +

Any chance for an optional health cross? (That shows health cross in the left side of the numbers of your HP thing)

Any chance for an optional health cross? (That shows health cross in the left side of the numbers of your HP thing)
111
#111
0 Frags +
AmirBonkAny chance for an optinal health cross? (That shows health cross in the left side of the numbers of your HP thing)

It's there. Just look for HudPlayerHealthCROSS in resource/ui, and remove the CROSS part. Make sure to rename the default file first, though.

[quote=AmirBonk]Any chance for an optinal health cross? (That shows health cross in the left side of the numbers of your HP thing)[/quote]

It's there. Just look for HudPlayerHealthCROSS in resource/ui, and remove the CROSS part. Make sure to rename the default file first, though.
112
#112
0 Frags +

I love the font in the third pic on your first post. I might steal it... :P

I love the font in the third pic on your first post. I might steal it... :P
113
#113
0 Frags +
pwny_AmirBonkAny chance for an optinal health cross? (That shows health cross in the left side of the numbers of your HP thing)
It's there. Just look for HudPlayerHealthCROSS in resource/ui, and remove the CROSS part. Make sure to rename the default file first, though.

Dayum, Would never have noticed that. Thanks!

[quote=pwny_][quote=AmirBonk]Any chance for an optinal health cross? (That shows health cross in the left side of the numbers of your HP thing)[/quote]

It's there. Just look for HudPlayerHealthCROSS in resource/ui, and remove the CROSS part. Make sure to rename the default file first, though.[/quote]

Dayum, Would never have noticed that. Thanks!
114
#114
0 Frags +

For some reason dominations/revenges do not show up on the scoreboard. Any way to show them?

For some reason dominations/revenges do not show up on the scoreboard. Any way to show them?
115
#115
0 Frags +
suikaFor some reason dominations/revenges do not show up on the scoreboard. Any way to show them?

Never heard of this happening, they should appear as normal. What resolution are you running?

[quote=suika]For some reason dominations/revenges do not show up on the scoreboard. Any way to show them?[/quote]

Never heard of this happening, they should appear as normal. What resolution are you running?
116
#116
0 Frags +

1366 by 768. I looked in the scoreboard file and found them set to visible and enable 0 with weird positions.

1366 by 768. I looked in the scoreboard file and found them set to visible and enable 0 with weird positions.
117
#117
0 Frags +
suika1366 by 768. I looked in the scoreboard file and found them set to visible and enable 0 with weird positions.

Oh, I'm stupid. Here I thought you meant the actual symbols for dominations/revenges. No, the dom/rev counters are disabled by default. If you're intent on having them, you can place them manually.

[quote=suika]1366 by 768. I looked in the scoreboard file and found them set to visible and enable 0 with weird positions.[/quote]

Oh, I'm stupid. Here I thought you meant the actual symbols for dominations/revenges. No, the dom/rev counters are disabled by default. If you're intent on having them, you can place them manually.
118
#118
0 Frags +

Love the HUD!
I have a question regarding crosshair animation, "event damagedplayer" and "HudAchievementTrackerItem.res": So, I'm using konrwings through the HudAchievement-method and it works great. But is it possible to animate the konrwings (The pulse of the crosshair upon damaging another player) with "event damagedplayer" when i use the crosshair through HudAchievementTrackerItem.res only?

Love the HUD!
I have a question regarding crosshair animation, "event damagedplayer" and "HudAchievementTrackerItem.res": So, I'm using konrwings through the HudAchievement-method and it works great. But is it possible to animate the konrwings (The pulse of the crosshair upon damaging another player) with "event damagedplayer" when i use the crosshair through HudAchievementTrackerItem.res only?
119
#119
1 Frags +
serfsLove the HUD!
I have a question regarding crosshair animation, "event damagedplayer" and "HudAchievementTrackerItem.res": So, I'm using konrwings through the HudAchievement-method and it works great. But is it possible to animate the konrwings (The pulse of the crosshair upon damaging another player) with "event damagedplayer" when i use the crosshair through HudAchievementTrackerItem.res only?

Of course, I'm sure someone with better understanding will show up and refute me, but to my knowledge, it's not possible.

[quote=serfs]Love the HUD!
I have a question regarding crosshair animation, "event damagedplayer" and "HudAchievementTrackerItem.res": So, I'm using konrwings through the HudAchievement-method and it works great. But is it possible to animate the konrwings (The pulse of the crosshair upon damaging another player) with "event damagedplayer" when i use the crosshair through HudAchievementTrackerItem.res only?[/quote]

Of course, I'm sure someone with better understanding will show up and refute me, but to my knowledge, it's not possible.
120
#120
0 Frags +
pwny_Of course, I'm sure someone with better understanding will show up and refute me, but to my knowledge, it's not possible.

Alright, thanks for the answer.

[quote=pwny_]
Of course, I'm sure someone with better understanding will show up and refute me, but to my knowledge, it's not possible.[/quote]

Alright, thanks for the answer.
1 2 3 4 5 6 7 ⋅⋅ 13
Please sign in through STEAM to post a comment.