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Firefall
posted in Off Topic
1
#1
1 Frags +

I've only played it a few times but it seems pretty solid. They're focusing on PvP and eSports (but, then again, so did HiRez with Tribes:Shit)

They've put a lot of work in giving shoutcasters more flexibility and they have this one original feature that I haven't seen in a game yet.

http://www.youtube.com/watch?v=ZrrCa6VN0Is&feature=player_detailpage#t=196s

The "Multi-Cam Tool" allows for people with a second monitor to have a window open of all the point of views of many player allowing you to simply click their view to bring it up on the main monitor for the stream to see.

I've only played it a few times but it seems pretty solid. They're focusing on PvP and eSports (but, then again, so did HiRez with Tribes:Shit)

They've put a lot of work in giving shoutcasters more flexibility and they have this one original feature that I haven't seen in a game yet.

http://www.youtube.com/watch?v=ZrrCa6VN0Is&feature=player_detailpage#t=196s

The "Multi-Cam Tool" allows for people with a second monitor to have a window open of all the point of views of many player allowing you to simply click their view to bring it up on the main monitor for the stream to see.
2
#2
0 Frags +

so i saw 4000 something keys still left on the alienware site when they were just handing them out and felt like there was no way they were going to run out anytime soon

go to the grocery store, come back, and they're all gone

fk

so i saw 4000 something keys still left on the alienware site when they were just handing them out and felt like there was no way they were going to run out anytime soon

go to the grocery store, come back, and they're all gone

fk
3
#3
0 Frags +

its really cool to see games actually putting in a spectator feature at the start. being able to spec any game is awesome and it really helps when you are new to a game.

its really cool to see games actually putting in a spectator feature at the start. being able to spec any game is awesome and it really helps when you are new to a game.
4
#4
0 Frags +

I recently uninstalled the game because it was pretty laggy and they only opened up during certain time slots (also wanted to try SFM out, but it's 11 GB and even firefall wasn't enough). If any of you guys are going to play again I'll reinstall and do multiplayer (which was OK imo, just very stupid teams and laggy feel). Headshots seemed really generous though.

I recently uninstalled the game because it was pretty laggy and they only opened up during certain time slots (also wanted to try SFM out, but it's 11 GB and even firefall wasn't enough). If any of you guys are going to play again I'll reinstall and do multiplayer (which was OK imo, just very stupid teams and laggy feel). Headshots seemed really generous though.
5
#5
0 Frags +

When I played the multiplayer at PAX it was pretty fun, except that everyone at PAX was absolutely AWFUL and it got really boring going like 30-1 as any class and dominating everyone. Plus I had to play while standing up, which is kind of weird ergonomically.

I'm in the beta but the couple times I tried to play it it was stupid. There were vendors everywhere and I had to waste time doing not fun things like walk around a giant city talking to floating exclamation points.

Then they made me go to this spot where I killed some pod things that spewed little spiders around.

Then a spaceship came down and started spawning these evil looking dudes, but they walked around really laggily and died pretty fast and they never stopped spawning and there was no specific objective to fighting them. It was almost unplayable due to lag the couple times I tried it, and there were not very many other PCs about.

This was a couple months ago and I read somewhere they changed things up a lot, but the way that was going doesn't make me want to bother. It's like bogging down everything fun about the game with extra bullshit.

The WoW-inspired RPG elements COULD work in a game like this but they copied things a little too literally from what I saw. That said, I have not played it enough to really judge.

When I played the multiplayer at PAX it was pretty fun, except that everyone at PAX was absolutely AWFUL and it got really boring going like 30-1 as any class and dominating everyone. Plus I had to play while standing up, which is kind of weird ergonomically.

I'm in the beta but the couple times I tried to play it it was stupid. There were vendors everywhere and I had to waste time doing not fun things like walk around a giant city talking to floating exclamation points.

Then they made me go to this spot where I killed some pod things that spewed little spiders around.

Then a spaceship came down and started spawning these evil looking dudes, but they walked around really laggily and died pretty fast and they never stopped spawning and there was no specific objective to fighting them. It was almost unplayable due to lag the couple times I tried it, and there were not very many other PCs about.

This was a couple months ago and I read somewhere they changed things up a lot, but the way that was going doesn't make me want to bother. It's like bogging down everything fun about the game with extra bullshit.

The WoW-inspired RPG elements COULD work in a game like this but they copied things a little too literally from what I saw. That said, I have not played it enough to really judge.
6
#6
0 Frags +

From an esports perspective - the game could be fun.

At PAX it was pretty fun and the visuals are similar to TF2 in that it's easier to grasp the action than a game like CS, where invisible bullets kill people in one shot after someone peeked a single pixel.

They do have jetpacks but the movement isn't dynamic since there wasn't any way to gain speed and keep it like in Tribes or Quake, and there wasn't any viable form of rocket jumping either. Some of the skills were movement based, though, and if the skills are properly set up and balanced I think that could add a lot. I'm not sure why so many FPS games have ignored features like that aside from the 3rd person ones like Firefall and Monday Night Combat. I guess partially because it's hard to know what a "skill" is doing from a first person view, if you're doing some kind of ground stomp or something.

From an esports perspective - the game could be fun.

At PAX it was pretty fun and the visuals are similar to TF2 in that it's easier to grasp the action than a game like CS, where invisible bullets kill people in one shot after someone peeked a single pixel.

They do have jetpacks but the movement isn't dynamic since there wasn't any way to gain speed and keep it like in Tribes or Quake, and there wasn't any viable form of rocket jumping either. Some of the skills were movement based, though, and if the skills are properly set up and balanced I think that could add a lot. I'm not sure why so many FPS games have ignored features like that aside from the 3rd person ones like Firefall and Monday Night Combat. I guess partially because it's hard to know what a "skill" is doing from a first person view, if you're doing some kind of ground stomp or something.
7
#7
0 Frags +
brownymasterI recently uninstalled the game because it was pretty laggy and they only opened up during certain time slots (also wanted to try SFM out, but it's 11 GB and even firefall wasn't enough). If any of you guys are going to play again I'll reinstall and do multiplayer (which was OK imo, just very stupid teams and laggy feel). Headshots seemed really generous though.

When I played at PAX sniper was definitely the easiest to dominate on since it wasn't hard to headshot most of the classes. Part of that was just everyone else being awful, though, so it's hard to tell how things will play out later.

[quote=brownymaster]I recently uninstalled the game because it was pretty laggy and they only opened up during certain time slots (also wanted to try SFM out, but it's 11 GB and even firefall wasn't enough). If any of you guys are going to play again I'll reinstall and do multiplayer (which was OK imo, just very stupid teams and laggy feel). Headshots seemed really generous though.[/quote]

When I played at PAX sniper was definitely the easiest to dominate on since it wasn't hard to headshot most of the classes. Part of that was just everyone else being awful, though, so it's hard to tell how things will play out later.
8
#8
0 Frags +
oPlaiDFrom an esports perspective - the game could be fun.

At PAX it was pretty fun and the visuals are similar to TF2 in that it's easier to grasp the action than a game like CS, where invisible bullets kill people in one shot after someone peeked a single pixel.

They do have jetpacks but the movement isn't dynamic since there wasn't any way to gain speed and keep it like in Tribes or Quake, and there wasn't any viable form of rocket jumping either. Some of the skills were movement based, though, and if the skills are properly set up and balanced I think that could add a lot. I'm not sure why so many FPS games have ignored features like that aside from the 3rd person ones like Firefall and Monday Night Combat. I guess partially because it's hard to know what a "skill" is doing from a first person view, if you're doing some kind of ground stomp or something.

According to friends who play this game regularly, you don't need to play PvE. You can level up faster in PvP if you do well.

They've also revamped nearly the entire game (from what i've been told/heard).
http://www.youtube.com/watch?v=C4E63IoXcZQ&feature=player_embedded

edit: i've also been told with the new hitboxes, headshots aren't as easy.

[quote=oPlaiD]From an esports perspective - the game could be fun.

At PAX it was pretty fun and the visuals are similar to TF2 in that it's easier to grasp the action than a game like CS, where invisible bullets kill people in one shot after someone peeked a single pixel.

They do have jetpacks but the movement isn't dynamic since there wasn't any way to gain speed and keep it like in Tribes or Quake, and there wasn't any viable form of rocket jumping either. Some of the skills were movement based, though, and if the skills are properly set up and balanced I think that could add a lot. I'm not sure why so many FPS games have ignored features like that aside from the 3rd person ones like Firefall and Monday Night Combat. I guess partially because it's hard to know what a "skill" is doing from a first person view, if you're doing some kind of ground stomp or something.[/quote]

According to friends who play this game regularly, you don't need to play PvE. You can level up faster in PvP if you do well.

They've also revamped nearly the entire game (from what i've been told/heard).
http://www.youtube.com/watch?v=C4E63IoXcZQ&feature=player_embedded

edit: i've also been told with the new hitboxes, headshots aren't as easy.
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