https://www.youtube.com/watch?v=mW3xeWWLocU&list=UUVXUz1e_fQ_NFHytWH615OQ
Cheers.
I feel like the flow is gone in some parts, especially the middle section. However I view this as ways to improve. Please drop any criticism into the comments.
Programs Used:
TF2 Demo Smoothing Tool
Lawena Recording Tool
Virtual Dub
Sony Vegas Pro 11
[youtube]https://www.youtube.com/watch?v=mW3xeWWLocU&list=UUVXUz1e_fQ_NFHytWH615OQ[/youtube]
Cheers.
I feel like the flow is gone in some parts, especially the middle section. However I view this as ways to improve. Please drop any criticism into the comments.
Programs Used:
TF2 Demo Smoothing Tool
Lawena Recording Tool
Virtual Dub
Sony Vegas Pro 11
i thought you increased the speed of the video way too quickly when the frags came
i thought you increased the speed of the video way too quickly when the frags came
I get a lot of mental disconnect between the smooths and frags (no issue after 2:00 though)
You show us a smooth of a demoman walking on badlands mid, and the next clip is a demoman pushing river on gully.
The gully sequence at ~1:10 didn't make sense to me until I rewatched it a couple times. At first I thought Kifran was the blue demo, then the next clip is him piping a blue soldier. The cut away from the airpipe to the nipple also didn't make any sense.
The smooth of the demoman walking to process mid also had no relevance to the frags following it (1:30)
I would agree with hithere that the speedups/cuts sometimes made the frag hard to see. Though I think the film burns are appropriate with the music.
I get a lot of mental disconnect between the smooths and frags (no issue after 2:00 though)
You show us a smooth of a demoman walking on badlands mid, and the next clip is a demoman pushing river on gully.
The gully sequence at ~1:10 didn't make sense to me until I rewatched it a couple times. At first I thought Kifran was the blue demo, then the next clip is him piping a blue soldier. The cut away from the airpipe to the nipple also didn't make any sense.
The smooth of the demoman walking to process mid also had no relevance to the frags following it (1:30)
I would agree with hithere that the speedups/cuts sometimes made the frag hard to see. Though I think the film burns are appropriate with the music.
Personally I think you overedited the video.
Personally I think you overedited the video.
ugly viewmodel fov for frag videos
ugly viewmodel fov for frag videos
you overedited it but it looks amazing, tone it down a bit and your frag clips will be A+
you overedited it but it looks amazing, tone it down a bit and your frag clips will be A+
great pan/crop dude, smooths were pretty good as well, there were pacing issues at times, but overall great edit
great pan/crop dude, smooths were pretty good as well, there were pacing issues at times, but overall great edit
I really like your style, first demo jump was perfect and a lot of the super-slow smooths, rendering and transitions were excellent.
Often the timescale would change from intense slow-mo immediately to super fast then back again jarringly which hurt the flow a bit/made it harder to see the aim but overall just keep following your style, you have potential.
I really like your style, first demo jump was perfect and a lot of the super-slow smooths, rendering and transitions were excellent.
Often the timescale would change from intense slow-mo immediately to super fast then back again jarringly which hurt the flow a bit/made it harder to see the aim but overall just keep following your style, you have potential.
ingame audio pls
dont ffw between frags/up to frags
the viewmodel_fov really was kind of bad...
i like the smooths and stuff doe gj
ingame audio pls
dont ffw between frags/up to frags
the viewmodel_fov really was kind of bad...
i like the smooths and stuff doe gj