Version 4.6
Download
Pictures
***DISCLAIMER***
This HUD currently only supports 1920x1080, since the scoreboard and crosshair will be misaligned for other resolutions. With that being said, it will probably perform acceptably without the crosshair on most resolutions. I hope to do something about this when I get more time on my hands.
[b]Version 4.6[/b]
[b][url=https://mega.co.nz/#!pcQmjDJA!__J-xdACSs9a0t6rdGVkuVWlb7PPWPObDW0CK3Uf7go]Download[/url][/b]
[b][url=http://imgur.com/a/cgMqO]Pictures[/url][/b]
***DISCLAIMER***
This HUD currently only supports 1920x1080, since the scoreboard and crosshair will be misaligned for other resolutions. With that being said, it will probably perform acceptably without the crosshair on most resolutions. I hope to do something about this when I get more time on my hands.
Outside of changing the text (and making it smaller?) what else was changed?
Outside of changing the text (and making it smaller?) what else was changed?
the ubercharge numbers dont work
[img]http://puu.sh/aACkK/38c2fcb343.jpg[/img]
dingothe ubercharge numbers dont work
http://puu.sh/aACkK/38c2fcb343.jpg
You might have to be in minmode, maybe
[quote=dingo]the ubercharge numbers dont work
[img]http://puu.sh/aACkK/38c2fcb343.jpg[/img][/quote]
You might have to be in minmode, maybe
it does this in minmode 1 and 0
it does this in minmode 1 and 0
dingothe ubercharge numbers dont work
*image*
You didn't replace the stock tf_english.txt with ell's version.
[quote=dingo]the ubercharge numbers dont work
*image*[/quote]
You didn't replace the stock tf_english.txt with ell's version.
Killstreaks are not supported
[img]http://i.imgur.com/nRpLMBS.jpg[/img]
tyscTimoKillstreaks are not supported
http://i.imgur.com/nRpLMBS.jpg
how?
I dunno if it's supposed to be in that box because that doesn't necessarily fit the style of the hud.
[quote=tysc][quote=Timo]Killstreaks are not supported
[img]http://i.imgur.com/nRpLMBS.jpg[/img][/quote]
how?[/quote]
I dunno if it's supposed to be in that box because that doesn't necessarily fit the style of the hud.
dingothe ubercharge numbers dont work
Follow the setup instructions in the atteched PDF. You need to put tf_english.txt in tf/resource. It removes a lot of the verbose text. It will also be overwritten on every update, so you have to do this every once in a while. I'd put it together with the rest of the files, but Valve won't allow it.
[quote=dingo]the ubercharge numbers dont work[/quote]
Follow the setup instructions in the atteched PDF. You need to put tf_english.txt in tf/resource. It removes a lot of the verbose text. It will also be overwritten on every update, so you have to do this every once in a while. I'd put it together with the rest of the files, but Valve won't allow it.
dingohttp://puu.sh/aACkK/38c2fcb343.jpg
That is not the right font, you must have done something wrong.
[quote=dingo][img]http://puu.sh/aACkK/38c2fcb343.jpg[/img][/quote]
That is not the right font, you must have done something wrong.
Stochast1cOutside of changing the text (and making it smaller?) what else was changed?
I made so many small changes that I lost track somewhere halfway through. Except for fixing all the things Valve wrecked recently I made the following changes.
Changes (from the top of my head, there may be more):
* New font - Source Sans Pro.
* Scoreboard now has golde ratio dimensions like the chat window. Ping column removed.
* Changed standard spacing from 4 to 6 units.
* Decreased spy and demo meter thickness from 8 to 6 units.
* Moved down death notices to not instersect with round timers and changed the shape of their edges from rounded to sharp. Increased death notice limit from 5 to 8.
* Updated manual.
* Updated tf_english.
* Made team background in Scoreboard overlap with lower screen border to avoid a glitch on some resolutions.
* Changed internal names of fonts and colors.
* Rewrote hudlayout.res and Clientscheme.res from scratch in case of added entities.
* Fixed (hid) Health status icons such as bleed, marked for death and milk images. I don't have the time to deal with this right now, leaving it for another release.
* Fixed Vaccinator uber bars not showing properly.
[quote=Stochast1c]Outside of changing the text (and making it smaller?) what else was changed?[/quote]
I made so many small changes that I lost track somewhere halfway through. Except for fixing all the things Valve wrecked recently I made the following changes.
Changes (from the top of my head, there may be more):
* New font - Source Sans Pro.
* Scoreboard now has golde ratio dimensions like the chat window. Ping column removed.
* Changed standard spacing from 4 to 6 units.
* Decreased spy and demo meter thickness from 8 to 6 units.
* Moved down death notices to not instersect with round timers and changed the shape of their edges from rounded to sharp. Increased death notice limit from 5 to 8.
* Updated manual.
* Updated tf_english.
* Made team background in Scoreboard overlap with lower screen border to avoid a glitch on some resolutions.
* Changed internal names of fonts and colors.
* Rewrote hudlayout.res and Clientscheme.res from scratch in case of added entities.
* Fixed (hid) Health status icons such as bleed, marked for death and milk images. I don't have the time to deal with this right now, leaving it for another release.
* Fixed Vaccinator uber bars not showing properly.
tyscomnidingothe ubercharge numbers dont work
http://puu.sh/aACkK/38c2fcb343.jpg
You might have to be in minmode, maybe
yeah, read through the files
tf_english.txt must be replaced
it does this in minmode and not in minmode and i put the tf_english.txt in and it still does this
[quote=tysc][quote=omni][quote=dingo]the ubercharge numbers dont work
[img]http://puu.sh/aACkK/38c2fcb343.jpg[/img][/quote]
You might have to be in minmode, maybe[/quote]
yeah, read through the files
tf_english.txt must be replaced[/quote]
it does this in minmode and not in minmode and i put the tf_english.txt in and it still does this
i put it in resource, where it says to put it
also this happens to the ammo on heavy
http://puu.sh/aAVAw/ca9f5cbee4.jpg
i put it in resource, where it says to put it
also this happens to the ammo on heavy
[img]http://puu.sh/aAVAw/ca9f5cbee4.jpg[/img]
same thing on pyro
the ammo just gets tiny for some reason
http://puu.sh/aAVKx/654f260894.jpg
same thing on pyro
the ammo just gets tiny for some reason
[img]http://puu.sh/aAVKx/654f260894.jpg[/img]
then why is it bigger on every class that isnt pyro or heavy
i really dont think its supposed to be that size
then why is it bigger on every class that isnt pyro or heavy
i really dont think its supposed to be that size
open the hudammoweapons.res file dingo and locate "AMMONOCLIP" change the font to the same as AMMOINCLIP
open the hudammoweapons.res file dingo and locate "AMMONOCLIP" change the font to the same as AMMOINCLIP
tyscdingothen why is it bigger on every class that isnt pyro or heavy
i really dont think its supposed to be that size
literally that size for me
so the ammo is just supposed to be like 5 times smaller than the health?
you're really going to tell me that heavy and pyro are just supposed to have their ammo like 5 times smaller than every other class
[quote=tysc][quote=dingo]then why is it bigger on every class that isnt pyro or heavy
i really dont think its supposed to be that size[/quote]
literally that size for me[/quote]
so the ammo is just supposed to be like 5 times smaller than the health?
you're really going to tell me that heavy and pyro are just supposed to have their ammo like 5 times smaller than every other class
those fonts also look like the default ones. dingo, install the fonts inside /resource (or /resource/fonts depending on how he set it up) and ell, doublecheck the font definitions
@tysc: ell probably didn't change the font value for ammonoclip (which is for weps that don't have two clips (i.e. sniper rifle, flamethrower, minigun, etc). unintended feature.
those fonts also look like the default ones. dingo, install the fonts inside /resource (or /resource/fonts depending on how he set it up) and ell, doublecheck the font definitions
@tysc: ell probably didn't change the font value for ammonoclip (which is for weps that don't have two clips (i.e. sniper rifle, flamethrower, minigun, etc). unintended feature.
tyscdingotyscdingothen why is it bigger on every class that isnt pyro or heavy
i really dont think its supposed to be that size
literally that size for me
so the ammo is just supposed to be like 5 times smaller than the health?
you're really going to tell me that heavy and pyro are just supposed to have their ammo like 5 times smaller than every other class
all the same size for me since beta 4.0
sorry you're deeply offended
so for you every single ammo number is like 5 times smaller than the health numbers
[quote=tysc][quote=dingo][quote=tysc][quote=dingo]then why is it bigger on every class that isnt pyro or heavy
i really dont think its supposed to be that size[/quote]
literally that size for me[/quote]
so the ammo is just supposed to be like 5 times smaller than the health?
you're really going to tell me that heavy and pyro are just supposed to have their ammo like 5 times smaller than every other class[/quote]
all the same size for me since beta 4.0
sorry you're deeply offended[/quote]
so for you every single ammo number is like 5 times smaller than the health numbers