5.3 inches
1800 dpi
1.7 ingame
soldier main
Posting here again, since I've been experimenting with my sens a little.
At the moment I'm running 9.2 inches per 360. 4 sens, 450 dpi, raw input on all my games.
For a while I was running 18 inches per 360, which gave me very stable hitscan aim and decent flicks, but I wasn't able to turn fast enough to avoid getting shot in the butt by scouts.
My main class in TF2 is soldier, typically roamer, but I also play a lot of Quake Live, so I can play most classes reasonably.
At the moment I'm running 9.2 inches per 360. 4 sens, 450 dpi, raw input on all my games.
For a while I was running 18 inches per 360, which gave me very stable hitscan aim and decent flicks, but I wasn't able to turn fast enough to avoid getting shot in the butt by scouts.
My main class in TF2 is soldier, typically roamer, but I also play a lot of Quake Live, so I can play most classes reasonably.
36cm/360 or 14.2 inches without accel applied, accel is 0.1, 2.3 power, 5 offset, 3.8 sens cap, works out to ~9.6cm/360 when flicking
took ages to get used to but so worth it
took ages to get used to but so worth it
1.6'/360
1,000 DPI.
5.00 in-game sensitivity.
Mouse accel is on, but said to 1, I get weird jitters that I can't work out without it being on.
8/11 Windows multiplier.
Default yaw speed.
And I manage to play Soldier with that, I have no idea how.
1,000 DPI.
5.00 in-game sensitivity.
Mouse accel is on, but said to 1, I get weird jitters that I can't work out without it being on.
8/11 Windows multiplier.
Default yaw speed.
And I manage to play Soldier with that, I have no idea how.
9.7inches/24.5cm
unless the advertised dpi on the Zowie AM isn't actually 450
unless the advertised dpi on the Zowie AM isn't actually 450[u][/u]
Degrees Per Inch 23.5
Degrees Per Centimeter 9.3
Inches Per 360 15.3
Centimeters Per 360 38.7
Degrees Per Centimeter 9.3
Inches Per 360 15.3
Centimeters Per 360 38.7
Devon9.7inches/24.5cm
unless the advertised dpi on the Zowie AM isn't actually 450
It's ~520 or something
unless the advertised dpi on the Zowie AM isn't actually 450[u][/u][/quote]
It's ~520 or something
So the calculator says I'm at 5.8 inches/360 but when I measure it physically, I can just do a 360 on my QCK mass. (12.6 inch width) I'm almost certain I have no acceleration (besides whatever amount the G500 sensor supposedly has) so what is causing this inconsistency in results?
DPI: 800
In game Sens: 1
Inches Per 360: 20.5
Centimeters Per 360: 52.2
In game Sens: 1
Inches Per 360: 20.5
Centimeters Per 360: 52.2
panda__So the calculator says I'm at 5.8 inches/360 but when I measure it physically, I can just do a 360 on my QCK mass. (12.6 inch width) I'm almost certain I have no acceleration (besides whatever amount the G500 sensor supposedly has) so what is causing this inconsistency in results?
are you being a dumpster n00b and putting in what bar you're using for the windows sensitivity column or did you actually use the chart
are you being a dumpster n00b and putting in what bar you're using for the windows sensitivity column or did you actually use the chart
DPI: 1150 (I heard that sometimes it's not actually this number on Zowie mice.)
In-Game: 2.3
In/360: 6.2in/360
Soldier and Scout
In-Game: 2.3
In/360: 6.2in/360
Soldier and Scout
AoshimaPosting here again, since I've been experimenting with my sens a little.
At the moment I'm running 9.2 inches per 360. 4 sens, 450 dpi, raw input on all my games.
For a while I was running 18 inches per 360, which gave me very stable hitscan aim and decent flicks, but I wasn't able to turn fast enough to avoid getting shot in the butt by scouts.
My main class in TF2 is soldier, typically roamer, but I also play a lot of Quake Live, so I can play most classes reasonably.
How did you find rocketjumping at that low sens? I just got a qck+ mousemat so I could deccrease my sens, halved it to 22 inch/360 and it's great for every class except soldier, as which I keep hitting the edge of the mousemat while trying to rj :(
Should probably just pick somewhere in the middle but I really love being able to actually aim, for example, the xbow
At the moment I'm running 9.2 inches per 360. 4 sens, 450 dpi, raw input on all my games.
For a while I was running 18 inches per 360, which gave me very stable hitscan aim and decent flicks, but I wasn't able to turn fast enough to avoid getting shot in the butt by scouts.
My main class in TF2 is soldier, typically roamer, but I also play a lot of Quake Live, so I can play most classes reasonably.[/quote]
How did you find rocketjumping at that low sens? I just got a qck+ mousemat so I could deccrease my sens, halved it to 22 inch/360 and it's great for every class except soldier, as which I keep hitting the edge of the mousemat while trying to rj :(
Should probably just pick somewhere in the middle but I really love being able to actually aim, for example, the xbow
marmadukeGRYLLSare you being a dumpster n00b and putting in what bar you're using for the windows sensitivity column or did you actually use the chart
My windows pointer speed slider is in the middle position (6/11) so I put 1 in the "Windows Multiplier" box.
are you being a dumpster n00b and putting in what bar you're using for the windows sensitivity column or did you actually use the chart[/quote]
My windows pointer speed slider is in the middle position (6/11) so I put 1 in the "Windows Multiplier" box.
d4m0AoshimaPosting here again, since I've been experimenting with my sens a little.How did you find rocketjumping at that low sens? I just got a qck+ mousemat so I could deccrease my sens, halved it to 22 inch/360 and it's great for every class except soldier, as which I keep hitting the edge of the mousemat while trying to rj :(
At the moment I'm running 9.2 inches per 360. 4 sens, 450 dpi, raw input on all my games.
For a while I was running 18 inches per 360, which gave me very stable hitscan aim and decent flicks, but I wasn't able to turn fast enough to avoid getting shot in the butt by scouts.
My main class in TF2 is soldier, typically roamer, but I also play a lot of Quake Live, so I can play most classes reasonably.
Should probably just pick somewhere in the middle but I really love being able to actually aim, for example, the xbow
I didn't have any real issues rocket jumping. Like, I couldn't do surf map style strafes, but I could strafe well enough for any given rollout and most bombs.
I'm pretty sure Raiin runs a 22 inch/360, or has in the past.
At the moment I'm running 9.2 inches per 360. 4 sens, 450 dpi, raw input on all my games.
For a while I was running 18 inches per 360, which gave me very stable hitscan aim and decent flicks, but I wasn't able to turn fast enough to avoid getting shot in the butt by scouts.
My main class in TF2 is soldier, typically roamer, but I also play a lot of Quake Live, so I can play most classes reasonably.[/quote]
How did you find rocketjumping at that low sens? I just got a qck+ mousemat so I could deccrease my sens, halved it to 22 inch/360 and it's great for every class except soldier, as which I keep hitting the edge of the mousemat while trying to rj :(
Should probably just pick somewhere in the middle but I really love being able to actually aim, for example, the xbow[/quote]
I didn't have any real issues rocket jumping. Like, I couldn't do surf map style strafes, but I could strafe well enough for any given rollout and most bombs.
I'm pretty sure Raiin runs a 22 inch/360, or has in the past.
I seem to have little problem jumping using a 20 inch sensitivity, although large strafes that require quick turns are hard, as well as looking straight down from straight up from syncs. Checking doorways for stickies can be difficult occasionally; the way around that I use is to have mouse4 bound to make my sensitivity a 10 in. 360 to easily do big movements but to also keep my mouse somewhat in the center of my mousepad.
DPI: 1150
Windows Multiplier: .75 (with mouse fix)
Ingame sens: .89
In. per 360: 21.3
all classes
DPI: 1150
Windows Multiplier: .75 (with mouse fix)
Ingame sens: .89
In. per 360: 21.3
all classes
Degrees Per Inch 30.8
Degrees Per Centimeter 12.1
Inches Per 360 11.7
Centimeters Per 360 29.8
soldier, sniper, and scout
Degrees Per Centimeter 12.1
Inches Per 360 11.7
Centimeters Per 360 29.8
soldier, sniper, and scout
Degrees Per Inch 26.7
Degrees Per Centimeter 10.5
Inches Per 360 13.5
Centimeters Per 360 34.3
Scout
Degrees Per Centimeter 10.5
Inches Per 360 13.5
Centimeters Per 360 34.3
Scout