ComangliaRhapsody(all experimental benchmarks and r_pixelfog on)
2860 frames 73.944 seconds 38.68 fps (25.85 ms/f) 2.656 fps variability
(filesystem_native set to 1, host_thread_mode set to 0)
2639 frames 68.168 seconds 38.71 fps (25.83 ms/f) 2.682 fps variability
Did you run 2 different demos cause the number of frames should be the exact same. Specifically the 2639 Frames is the one that was provided in the benchmark thread.
I ran the same demo, so that's weird...
[quote=Comanglia][quote=Rhapsody](all experimental benchmarks and r_pixelfog on)
[b]2860 frames[/b] 73.944 seconds 38.68 fps (25.85 ms/f) 2.656 fps variability
(filesystem_native set to 1, host_thread_mode set to 0)
[b]2639 frames[/b] 68.168 seconds 38.71 fps (25.83 ms/f) 2.682 fps variability
[/quote]
Did you run 2 different demos cause the number of frames should be the exact same. Specifically the 2639 Frames is the one that was provided in the benchmark thread.[/quote]
I ran the same demo, so that's weird...
RhapsodyComangliaRhapsody(all experimental benchmarks and r_pixelfog on)
2860 frames 73.944 seconds 38.68 fps (25.85 ms/f) 2.656 fps variability
(filesystem_native set to 1, host_thread_mode set to 0)
2639 frames 68.168 seconds 38.71 fps (25.83 ms/f) 2.682 fps variability
Did you run 2 different demos cause the number of frames should be the exact same. Specifically the 2639 Frames is the one that was provided in the benchmark thread.
I ran the same demo, so that's weird...
1 of 2 things probably happened
1. Your PC took to long to load and it counted frames while it was still loading the demo,
2. 1 of your experimental commands effects rendering in very odd ways
[quote=Rhapsody][quote=Comanglia][quote=Rhapsody](all experimental benchmarks and r_pixelfog on)
[b]2860 frames[/b] 73.944 seconds 38.68 fps (25.85 ms/f) 2.656 fps variability
(filesystem_native set to 1, host_thread_mode set to 0)
[b]2639 frames[/b] 68.168 seconds 38.71 fps (25.83 ms/f) 2.682 fps variability
[/quote]
Did you run 2 different demos cause the number of frames should be the exact same. Specifically the 2639 Frames is the one that was provided in the benchmark thread.[/quote]
I ran the same demo, so that's weird...[/quote]
1 of 2 things probably happened
1. Your PC took to long to load and it counted frames while it was still loading the demo,
2. 1 of your experimental commands effects rendering in very odd ways
RhapsodyThat list is outdated by two years, new convars are sure to have turned up or been missed. In fact, I found some experimental ones that I'm about to benchmark with my config;
ai_expression_optimization 1 // Disables NPC expressions when you can't see them, not sure if it works on regular players in TF2, but that's why it's experimental.
//r_pixelfog 1 // Supposedly increases FPS via fog, but it doesn't seem like it. Feel free to play with it to test. I'll run benchmarks later.
fast_fogvolume 1 // Undocumented but I didn't experience any FPS loss with it enabled, will run benchmarks later.
filesystem_native 0 // I think there's an FPS gain with this, anyway.
host_thread_mode 1 // runs host in threaded mode if multicore
Just tested the rest of these none of them seem to provide any boost.
[quote=Rhapsody]That list is outdated by two years, new convars are sure to have turned up or been missed. In fact, I found some experimental ones that I'm about to benchmark with my config;
[code]ai_expression_optimization 1 // Disables NPC expressions when you can't see them, not sure if it works on regular players in TF2, but that's why it's experimental.
//r_pixelfog 1 // Supposedly increases FPS via fog, but it doesn't seem like it. Feel free to play with it to test. I'll run benchmarks later.
fast_fogvolume 1 // Undocumented but I didn't experience any FPS loss with it enabled, will run benchmarks later.
filesystem_native 0 // I think there's an FPS gain with this, anyway.
host_thread_mode 1 // runs host in threaded mode if multicore[/code][/quote]
Just tested the rest of these none of them seem to provide any boost.
neeko_any reason you havent added snd_mixahead 0.05 to your cfg yet? or do I just not see it. and does -high in launch options do much in terms of performance?
I think it messes with your mouse drivers if you use any.
[quote=neeko_]any reason you havent added snd_mixahead 0.05 to your cfg yet? or do I just not see it. and does -high in launch options do much in terms of performance?[/quote]
I think it messes with your mouse drivers if you use any.
neeko_any reason you havent added snd_mixahead 0.05 to your cfg yet? or do I just not see it. and does -high in launch options do much in terms of performance?
-high, it shouldn't unless you have other processes actively using your CPU but it would be better to just have those other processes off.
snd_mixahead 0.05, didn't notice any real FPS change and I'm not even 100% what this command does so I'd rather leave it default.
-edit- was informed what snd_mixahead is, I'll put it at .05 even if their's no FPS benefit
[quote=neeko_]any reason you havent added snd_mixahead 0.05 to your cfg yet? or do I just not see it. and does -high in launch options do much in terms of performance?[/quote]
-high, it shouldn't unless you have other processes actively using your CPU but it would be better to just have those other processes off.
snd_mixahead 0.05, didn't notice any real FPS change and I'm not even 100% what this command does so I'd rather leave it default.
-edit- was informed what snd_mixahead is, I'll put it at .05 even if their's no FPS benefit
Could you check these Cvars, if they give any Fps boost or not?
mat_tonemapping_occlusion_use_stencil // When you switch Dxlevels in game, this always shows up in console for me - Bad convar found in dxsupport - mat_tonemapping_occlusion_use_stencil
mat_managedtextures // If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_alphacoverage
mat_max_worldmesh_vertices 512 - Any benefit of increasing or decreasing value?
map_noareas - Disable area to area connection testing. Possible Network optimization?
Thanks
Could you check these Cvars, if they give any Fps boost or not?
[b]mat_tonemapping_occlusion_use_stencil[/b] // When you switch Dxlevels in game, this always shows up in console for me - [i]Bad convar found in dxsupport - mat_tonemapping_occlusion_use_stencil[/i]
[b]mat_managedtextures[/b] // If set, allows Direct3D to manage texture uploading at the cost of extra system memory
[b]mat_alphacoverage[/b]
[b]mat_max_worldmesh_vertices 512[/b] - Any benefit of increasing or decreasing value?
[b]map_noareas[/b] - Disable area to area connection testing. [i]Possible Network optimization?[/i]
Thanks
Comangliahooliin my experiences -dxlevel in launch options causes problems with alt tabbing
Some people experience, some do not. My point was that it really isn't the end of the world if you don't remove it.
not being able to alttab while playing tf2 is my definition of the end of the world
[quote=Comanglia][quote=hooli]in my experiences -dxlevel in launch options causes problems with alt tabbing[/quote]
Some people experience, some do not. My point was that it really isn't the end of the world if you don't remove it.[/quote]
not being able to alttab while playing tf2 is my definition of the end of the world
great config. something i noticed in your launch options tho
Chris's thread on launch options-freq, -refresh – STOP. USING. IT. The frequency used is, by default, the same as used at the desktop. Don’t screw with it, or if Valve removes the restriction to allow -freq to change frequency outside of range some day, a lot of people around here will end up with broken monitors because they entered the thing without understanding what it does.
you don't need to use -refresh to play at higher refresh rates.
great config. something i noticed in your launch options tho
[quote=Chris's thread on launch options]-freq, -refresh – STOP. USING. IT. The frequency used is, by default, the same as used at the desktop. Don’t screw with it, or if Valve removes the restriction to allow -freq to change frequency outside of range some day, a lot of people around here will end up with broken monitors because they entered the thing without understanding what it does.[/quote]
you don't need to use -refresh to play at higher refresh rates.
popcorpCould you check these Cvars, if they give any Fps boost or not?
mat_tonemapping_occlusion_use_stencil // When you switch Dxlevels in game, this always shows up in console for me - Bad convar found in dxsupport - mat_tonemapping_occlusion_use_stencil
mat_managedtextures // If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_alphacoverage
mat_max_worldmesh_vertices 512 - Any benefit of increasing or decreasing value?
map_noareas - Disable area to area connection testing. Possible Network optimization?
Thanks
Thanks for pointing some of these out! (I had already tried a few of them)
mat_tonemapping_occlusion_use_stencil // No FPS benefit off or on
mat_managedtextures // No FPS benefit off or on
mat_alphacoverage // Default is 1 setting it to 0 gives a 1-2% FPS decrease
mat_max_worldmesh_vertices // Setting this to 64 and to 4096 gave no statistically significant change in FPS less than 0.6 Frames which is less than .3% change for me
map_noareas // No FPS benefit in demo, EXTREMELY unstable i.e. CTD as soon as loading a multiplayer server
Sadly nothing :(
[quote=popcorp]Could you check these Cvars, if they give any Fps boost or not?
[b]mat_tonemapping_occlusion_use_stencil[/b] // When you switch Dxlevels in game, this always shows up in console for me - [i]Bad convar found in dxsupport - mat_tonemapping_occlusion_use_stencil[/i]
[b]mat_managedtextures[/b] // If set, allows Direct3D to manage texture uploading at the cost of extra system memory
[b]mat_alphacoverage[/b]
[b]mat_max_worldmesh_vertices 512[/b] - Any benefit of increasing or decreasing value?
[b]map_noareas[/b] - Disable area to area connection testing. [i]Possible Network optimization?[/i]
Thanks[/quote]
Thanks for pointing some of these out! (I had already tried a few of them)
[b]mat_tonemapping_occlusion_use_stencil[/b] // No FPS benefit off or on
[b]mat_managedtextures[/b] // No FPS benefit off or on
[b]mat_alphacoverage[/b] // Default is 1 setting it to 0 gives a 1-2% FPS decrease
[b]mat_max_worldmesh_vertices[/b] // Setting this to 64 and to 4096 gave no statistically significant change in FPS less than 0.6 Frames which is less than .3% change for me
[b]map_noareas[/b] // No FPS benefit in demo, EXTREMELY unstable i.e. CTD as soon as loading a multiplayer server
Sadly nothing :(
Tooniyou don't need to use -refresh to play at higher refresh rates.
modern monitor manufacturers do not allow their monitors to have their refresh rate set out of range
[quote=Tooni]you don't need to use -refresh to play at higher refresh rates.[/quote]
modern monitor manufacturers do not allow their monitors to have their refresh rate set out of range
hooliTooniyou don't need to use -refresh to play at higher refresh rates.
modern monitor manufacturers do not allow their monitors to have their refresh rate set out of range
I wish manufacturers like BenQ did. I could easily get this BenQ to do 180Hz on a Display Port cable (albeit at a lower res most likely)
[quote=hooli][quote=Tooni]you don't need to use -refresh to play at higher refresh rates.[/quote]
modern monitor manufacturers do not allow their monitors to have their refresh rate set out of range[/quote]
I wish manufacturers like BenQ did. I could easily get this BenQ to do 180Hz on a Display Port cable (albeit at a lower res most likely)
what's holding you back comanglia?
what's holding you back comanglia?
hooliwhat's holding you back comanglia?
Firmware :/ On certain resolutions the BenQ can do 147Hz on others it can do 150Hz but never past that no matter what. Their are certain very few monitors that can do 200Hz but they're usually laptop screens hooked up over mini Display Port, and have pretty shit pixel transitions.
[quote=hooli]what's holding you back comanglia?[/quote]
Firmware :/ On certain resolutions the BenQ can do 147Hz on others it can do 150Hz but never past that no matter what. Their are certain very few monitors that can do 200Hz but they're usually laptop screens hooked up over mini Display Port, and have pretty shit pixel transitions.
Wanted to say that I'm fairly certain 1 of my commands is causing slight network stutter, so if anyone who uses my most recent CFG is experiencing network stutter please let me know.
Wanted to say that I'm fairly certain 1 of my commands is causing slight network stutter, so if anyone who uses my most recent CFG is experiencing network stutter please let me know.
http://i.imgur.com/mRdgHaK.jpg
I can't recall, is it dx8 that causes those three lines to appear in front of the player, that seem to be a circle around, or is it a command that can be changed?
http://i.imgur.com/mRdgHaK.jpg
I can't recall, is it dx8 that causes those three lines to appear in front of the player, that seem to be a circle around, or is it a command that can be changed?
WhiskerBiscuithttp://i.imgur.com/mRdgHaK.jpg
I can't recall, is it dx8 that causes those three lines to appear in front of the player, that seem to be a circle around, or is it a command that can be changed?
think its mat_trilinear 1
[quote=WhiskerBiscuit]http://i.imgur.com/mRdgHaK.jpg
I can't recall, is it dx8 that causes those three lines to appear in front of the player, that seem to be a circle around, or is it a command that can be changed?[/quote]
think its mat_trilinear 1
sidestepthink its mat_trilinear 1
That did it, thanks! :D
any idea what might be the cause of the sparkling crit effect on weapons from kritzkriegs/cap crits?
[quote=sidestep]think its mat_trilinear 1[/quote]
That did it, thanks! :D
any idea what might be the cause of the sparkling crit effect on weapons from kritzkriegs/cap crits?
WhiskerBiscuitsidestepthink its mat_trilinear 1
That did it, thanks! :D
any idea what might be the cause of the sparkling crit effect on weapons from kritzkriegs/cap crits?
This is the command for that!
mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.
[quote=WhiskerBiscuit][quote=sidestep]think its mat_trilinear 1[/quote]
That did it, thanks! :D
any idea what might be the cause of the sparkling crit effect on weapons from kritzkriegs/cap crits?[/quote]
This is the command for that!
mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.
Someone please help, I tried changing so many commands already, what the hell is causing this stutter? it's so annoying
Someone please help, I tried changing so many commands already, what the hell is causing this stutter? it's so annoying
ExquisiteStoneSomeone please help, I tried changing so many commands already, what the hell is causing this stutter? it's so annoying
Same. Except I get a primary stutter then about a minute later my game crashes
[quote=ExquisiteStone]Someone please help, I tried changing so many commands already, what the hell is causing this stutter? it's so annoying[/quote]
Same. Except I get a primary stutter then about a minute later my game crashes
ExquisiteStoneSomeone please help, I tried changing so many commands already, what the hell is causing this stutter? it's so annoying
zookeyExquisiteStoneSomeone please help, I tried changing so many commands already, what the hell is causing this stutter? it's so annoying
Same. Except I get a primary stutter then about a minute later my game crashes
If you don't have a four-core CPU then your game will be unstable due to some of the convars in this config, and you'd be better off running my config instead since I commented out those convars on mine. Both configs provide similar FPS gain since Comanglia and I are working together on it.
[quote=ExquisiteStone]Someone please help, I tried changing so many commands already, what the hell is causing this stutter? it's so annoying[/quote]
[quote=zookey][quote=ExquisiteStone]Someone please help, I tried changing so many commands already, what the hell is causing this stutter? it's so annoying[/quote]
Same. Except I get a primary stutter then about a minute later my game crashes[/quote]
If you don't have a four-core CPU then your game will be unstable due to some of the convars in this config, and you'd be better off running [url=http://teamfortress.tv/thread/20142/rhapsodys-performance-config/?page=1]my config[/url] instead since I commented out those convars on mine. Both configs provide similar FPS gain since Comanglia and I are working together on it.
neeko_ComangliaWanted to say that I'm fairly certain 1 of my commands is causing slight network stutter, so if anyone who uses my most recent CFG is experiencing network stutter please let me know.
do you know which command?
90% sure it's net_queue_trace
10% might be sys_minidumpspewlines as it might be saving constantly really small files causing cpu hiccups
and for those of you who didn't update it's probably cl_loadondemand_default or you have a PC that can handle all the extra threads.
[quote=neeko_][quote=Comanglia]Wanted to say that I'm fairly certain 1 of my commands is causing slight network stutter, so if anyone who uses my most recent CFG is experiencing network stutter please let me know.[/quote]
do you know which command?[/quote]
90% sure it's net_queue_trace
10% might be sys_minidumpspewlines as it might be saving constantly really small files causing cpu hiccups
and for those of you who didn't update it's probably cl_loadondemand_default or you have a PC that can handle all the extra threads.
quick question, do different values of mat_monitorgamma come with different fps?
quick question, do different values of mat_monitorgamma come with different fps?
MoistMelonsquick question, do different values of mat_monitorgamma come with different fps?
It shouldn't.
[quote=MoistMelons]quick question, do different values of mat_monitorgamma come with different fps?[/quote]
It shouldn't.
neeko_has the cfg link/pastebin been updated with the removal of the command(s) that was causing network stutter?
I was originally asking if anyone was experiencing it, and only 1 person that myself actually said they had the problem, so I figured it was isolated. I'll update it now.
[quote=neeko_]has the cfg link/pastebin been updated with the removal of the command(s) that was causing network stutter?[/quote]
I was originally asking if anyone was experiencing it, and only 1 person that myself actually said they had the problem, so I figured it was isolated. I'll update it now.
-useforcedmparms -noforcemaccel -noforcemspd
do these commands actually still do anything if you have raw input on and mouse accel off? I dont notice a difference playing with or without them
-useforcedmparms -noforcemaccel -noforcemspd
do these commands actually still do anything if you have raw input on and mouse accel off? I dont notice a difference playing with or without them
hrO-useforcedmparms -noforcemaccel -noforcemspd
do these commands actually still do anything if you have raw input on and mouse accel off? I dont notice a difference playing with or without them
These options have been phased out for years now.
[quote=hrO]-useforcedmparms -noforcemaccel -noforcemspd
do these commands actually still do anything if you have raw input on and mouse accel off? I dont notice a difference playing with or without them[/quote]
These options have been phased out for years now.