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TF2GAMES
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#1
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http://www.reddit.com/r/tf2/comments/2igteo/tf2games_upcoming_greatest_way_to_experience_the/

TF2Games is a project that was originally started in 2013. We've put a lot of work into it, and it's going be released very soon! TF2Games is a service that is dedicated to competitive players, and only for competitive players.
In TF2Games, you can make & join lobbies, like generally in every pickup website. You can play any gamemodes you like and the pickup system supports every single Valve map in the game and lots of popular custom maps, too.
What makes TF2Games different comparing to other pickup websites is that TF2Games offers its own, very high-quality gameservers for people who wish to start/join lobbies. This way you don't have to create your own gameserver and you can create a lobby very quickly, and one of our 5000 servers will be yours to use during the whole match. Yes, you heard it right. 5000 servers, around the world. And we also have 26 Mumble servers, around the world as well.
Replays are enabled in every server, so if you have a good run, you can record it afterwards. The lobby leader will choose does the server run random crits, damage spread, configure comp rules (UGC, ETF2L), etc. All these settings will be shown to player before he joins the lobby. In lobby, you can choose your class as usually or you can spectate the game. Servers have 24 slots, so it can have 6 spectators at the same time.
Now, usually asked questions from us.
Is it possible to make a game for friends only? Yes. Your friends have to register to the website through Steam to be able to join your "friends-only" lobby. Be sure that you and your friends have public profiles to be able to do this. Also be aware that you need enough friends to fill the lobby.
Please note that friends-only games won't be tracked to rankings.
What happens if player abandons the game? The player has 3 minutes time to join back. If he doesn't, he will automatically be removed from the lobby and the game. Matchmaking starts looking for a sub to replace the player. While the matchmaking is waiting for sub to register to the game, the player who left will be replaced by a bot, which is really advanced. I and few of my coder friends spent years to code it. Bot will have all the cosmetics that player had, as well as all the weapons. Bot will be kicked immediately when the sub has been found. The bot isn't as good as a real competitive player, but it's there to ensure that the abandon won't harm the game too much.
What is the punishment for leaving? At first, nothing. We let all the new players to abandon 1 match every calendar week without any consequences. The basic punishment for abandoning the match is temporary cooldown to matchmaking. First punishable abandon will give you 1 hour cooldown. 2nd abandon will make it 6 hours. 3rd abandon during one calendar week will result in a 24-hour cooldown, and so on. Cooldowns will also affect to your rankings. Cooldown will go up to 5 days. It will come down to 1 hour again when you stop abandoning games. You can see your own cooldown "level" from your profile. (0 best - 7 worst).
Is there some kind of ranking system? Yes. Every single kill, assist and rewarding action from our gameservers will be registered to our rankings. Don't worry, you don't get your chat spammed like in pubs! It also doesn't flood the servers.
Is it possible to play Arena mode in TF2Games? Yup. Arena mode is supported. You can also choose would you like to make it 6v6, highlander or class-free game.
Are these servers protected by Anti-Cheat? First of all, TF2Games is open for everybody. We experience our playerbase to be quite experienced though. But having an open matchmaking service will most likely cause problems like cheaters. Our servers run an Anti-Cheat program that was bought with $300. It will make sure that no one will be able to ruin the game.
Is it possible to report "trolls"/griefing players? Yes. You can report trolls by going into the lobby page and clicking player's profile. After 3 players reporting, server-vote will pop-up "Kick player: (griefer's name)?". The player will be kicked from the lobby and he will receive a cooldown. We also have several admins that handle these kind of players.
Can I edit my own profile on the website? Now this is what everybody says is the greatest thing about this project. You can fully configure your own profile. You can get your own background and your own avatar to the website as well. In general though, the avatar is your Steam profile's avatar. On your profile, you can also tell your favorite class, grab your favorite weapons from your inventory, etc. You can also receive friends and chat with them privately through the website. It is like a 2nd Steam community, even though it will never beat Steam. ;) Your profile will also tell how many lobbies you have played, what is your favorite map, do you prefer 6v6 or highlander, basically all the things people need to know about your competitive gaming! Make profile to be your own - take anything you want into it (except offensive backgrounds or avatars) - there really are no limits!
Is it possible to support this project with real money? It is most likely possible in the future. However, donating is a "sweetheart" action and won't give you any benefits to games or on the website.
Can I participate? Please follow our reddit user to be able to hear about updates during this project.
OTHER QUESTIONS? Ask! We love to answer! :)

http://www.reddit.com/r/tf2/comments/2igteo/tf2games_upcoming_greatest_way_to_experience_the/

TF2Games is a project that was originally started in 2013. We've put a lot of work into it, and it's going be released very soon! TF2Games is a service that is dedicated to competitive players, and only for competitive players.
In TF2Games, you can make & join lobbies, like generally in every pickup website. You can play any gamemodes you like and the pickup system supports every single Valve map in the game and lots of popular custom maps, too.
What makes TF2Games different comparing to other pickup websites is that TF2Games offers its own, very high-quality gameservers for people who wish to start/join lobbies. This way you don't have to create your own gameserver and you can create a lobby very quickly, and one of our 5000 servers will be yours to use during the whole match. Yes, you heard it right. 5000 servers, around the world. And we also have 26 Mumble servers, around the world as well.
Replays are enabled in every server, so if you have a good run, you can record it afterwards. The lobby leader will choose does the server run random crits, damage spread, configure comp rules (UGC, ETF2L), etc. All these settings will be shown to player before he joins the lobby. In lobby, you can choose your class as usually or you can spectate the game. Servers have 24 slots, so it can have 6 spectators at the same time.
Now, usually asked questions from us.
Is it possible to make a game for friends only? Yes. Your friends have to register to the website through Steam to be able to join your "friends-only" lobby. Be sure that you and your friends have public profiles to be able to do this. Also be aware that you need enough friends to fill the lobby.
Please note that friends-only games won't be tracked to rankings.
What happens if player abandons the game? The player has 3 minutes time to join back. If he doesn't, he will automatically be removed from the lobby and the game. Matchmaking starts looking for a sub to replace the player. While the matchmaking is waiting for sub to register to the game, the player who left will be replaced by a bot, which is really advanced. I and few of my coder friends spent years to code it. Bot will have all the cosmetics that player had, as well as all the weapons. Bot will be kicked immediately when the sub has been found. The bot isn't as good as a real competitive player, but it's there to ensure that the abandon won't harm the game too much.
What is the punishment for leaving? At first, nothing. We let all the new players to abandon 1 match every calendar week without any consequences. The basic punishment for abandoning the match is temporary cooldown to matchmaking. First punishable abandon will give you 1 hour cooldown. 2nd abandon will make it 6 hours. 3rd abandon during one calendar week will result in a 24-hour cooldown, and so on. Cooldowns will also affect to your rankings. Cooldown will go up to 5 days. It will come down to 1 hour again when you stop abandoning games. You can see your own cooldown "level" from your profile. (0 best - 7 worst).
Is there some kind of ranking system? Yes. Every single kill, assist and rewarding action from our gameservers will be registered to our rankings. Don't worry, you don't get your chat spammed like in pubs! It also doesn't flood the servers.
Is it possible to play Arena mode in TF2Games? Yup. Arena mode is supported. You can also choose would you like to make it 6v6, highlander or class-free game.
Are these servers protected by Anti-Cheat? First of all, TF2Games is open for everybody. We experience our playerbase to be quite experienced though. But having an open matchmaking service will most likely cause problems like cheaters. Our servers run an Anti-Cheat program that was bought with $300. It will make sure that no one will be able to ruin the game.
Is it possible to report "trolls"/griefing players? Yes. You can report trolls by going into the lobby page and clicking player's profile. After 3 players reporting, server-vote will pop-up "Kick player: (griefer's name)?". The player will be kicked from the lobby and he will receive a cooldown. We also have several admins that handle these kind of players.
Can I edit my own profile on the website? Now this is what everybody says is the greatest thing about this project. You can fully configure your own profile. You can get your own background and your own avatar to the website as well. In general though, the avatar is your Steam profile's avatar. On your profile, you can also tell your favorite class, grab your favorite weapons from your inventory, etc. You can also receive friends and chat with them privately through the website. It is like a 2nd Steam community, even though it will never beat Steam. ;) Your profile will also tell how many lobbies you have played, what is your favorite map, do you prefer 6v6 or highlander, basically all the things people need to know about your competitive gaming! Make profile to be your own - take anything you want into it (except offensive backgrounds or avatars) - there really are no limits!
Is it possible to support this project with real money? It is most likely possible in the future. However, donating is a "sweetheart" action and won't give you any benefits to games or on the website.
Can I participate? Please follow our reddit user to be able to hear about updates during this project.
OTHER QUESTIONS? Ask! We love to answer! :)
2
#2
cp_granary_pro
14 Frags +

that wall of text

that wall of text
3
#3
-2 Frags +

TLDR

TLDR
4
#4
1 Frags +
Daggerthat wall of text

added a link

[quote=Dagger]that wall of text[/quote]
added a link
5
#5
59 Frags +

Formatted it for everyone. I have no affiliation with this.

TF2Games - Upcoming, greatest way to experience the competitive TF2!

TF2Games is a project that was originally started in 2013. We've put a lot of work into it, and it's going be released very soon! TF2Games is a service that is dedicated to competitive players, and only for competitive players.

In TF2Games, you can make & join lobbies, like generally in every pickup website. You can play any gamemodes you like and the pickup system supports every single Valve map in the game and lots of popular custom maps, too.

What makes TF2Games different comparing to other pickup websites is that TF2Games offers its own, very high-quality gameservers for people who wish to start/join lobbies. This way you don't have to create your own gameserver and you can create a lobby very quickly, and one of our 5000 servers will be yours to use during the whole match. Yes, you heard it right. 5000 servers, around the world. And we also have 26 Mumble servers, around the world as well.

Replays are enabled in every server, so if you have a good run, you can record it afterwards. The lobby leader will choose does the server run random crits, damage spread, configure comp rules (UGC, ETF2L), etc. All these settings will be shown to player before he joins the lobby. In lobby, you can choose your class as usually or you can spectate the game. Servers have 24 slots, so it can have 6 spectators at the same time.

Now, usually asked questions from us.

Is it possible to make a game for friends only?
Yes. Your friends have to register to the website through Steam to be able to join your "friends-only" lobby. Be sure that you and your friends have public profiles to be able to do this. Also be aware that you need enough friends to fill the lobby.
Please note that friends-only games won't be tracked to rankings.

What happens if player abandons the game?
The player has 3 minutes time to join back. If he doesn't, he will automatically be removed from the lobby and the game. Matchmaking starts looking for a sub to replace the player. While the matchmaking is waiting for sub to register to the game, the player who left will be replaced by a bot, which is really advanced. I and few of my coder friends spent years to code it. Bot will have all the cosmetics that player had, as well as all the weapons. Bot will be kicked immediately when the sub has been found. The bot isn't as good as a real competitive player, but it's there to ensure that the abandon won't harm the game too much.

What is the punishment for leaving?
At first, nothing. We let all the new players to abandon 1 match every calendar week without any consequences. The basic punishment for abandoning the match is temporary cooldown to matchmaking. First punishable abandon will give you 1 hour cooldown. 2nd abandon will make it 6 hours. 3rd abandon during one calendar week will result in a 24-hour cooldown, and so on. Cooldowns will also affect to your rankings. Cooldown will go up to 5 days. It will come down to 1 hour again when you stop abandoning games. You can see your own cooldown "level" from your profile. (0 best - 7 worst).
Is there some kind of ranking system? Yes. Every single kill, assist and rewarding action from our gameservers will be registered to our rankings. Don't worry, you don't get your chat spammed like in pubs! It also doesn't flood the servers.

Is it possible to play Arena mode in TF2Games?
Yup. Arena mode is supported. You can also choose would you like to make it 6v6, highlander or class-free game.

Are these servers protected by Anti-Cheat?
First of all, TF2Games is open for everybody. We experience our playerbase to be quite experienced though. But having an open matchmaking service will most likely cause problems like cheaters. Our servers run an Anti-Cheat program that was bought with $300. It will make sure that no one will be able to ruin the game.

Is it possible to report "trolls"/griefing players?
Yes. You can report trolls by going into the lobby page and clicking player's profile. After 3 players reporting, server-vote will pop-up "Kick player: (griefer's name)?". The player will be kicked from the lobby and he will receive a cooldown. We also have several admins that handle these kind of players.

Can I edit my own profile on the website?
Now this is what everybody says is the greatest thing about this project. You can fully configure your own profile. You can get your own background and your own avatar to the website as well. In general though, the avatar is your Steam profile's avatar. On your profile, you can also tell your favorite class, grab your favorite weapons from your inventory, etc. You can also receive friends and chat with them privately through the website. It is like a 2nd Steam community, even though it will never beat Steam. ;) Your profile will also tell how many lobbies you have played, what is your favorite map, do you prefer 6v6 or highlander, basically all the things people need to know about your competitive gaming! Make profile to be your own - take anything you want into it (except offensive backgrounds or avatars) - there really are no limits!

Is it possible to support this project with real money?
It is most likely possible in the future. However, donating is a "sweetheart" action and won't give you any benefits to games or on the website.

Can I participate?
Please follow our reddit user to be able to hear about updates during this project.

OTHER QUESTIONS? Ask! We love to answer! :)

[size=16]Formatted it for everyone. I have no affiliation with this.[/size]

[url=http://www.reddit.com/r/tf2/comments/2igteo/tf2games_upcoming_greatest_way_to_experience_the/]TF2Games - Upcoming, greatest way to experience the competitive TF2![/url]

TF2Games is a project that was originally started in 2013. We've put a lot of work into it, and it's going be released very soon! TF2Games is a service that is dedicated to competitive players, and only for competitive players.

In TF2Games, you can make & join lobbies, like generally in every pickup website. You can play any gamemodes you like and the pickup system supports every single Valve map in the game and lots of popular custom maps, too.

What makes TF2Games different comparing to other pickup websites is that TF2Games offers its own, very high-quality gameservers for people who wish to start/join lobbies. This way you don't have to create your own gameserver and you can create a lobby very quickly, and one of our 5000 servers will be yours to use during the whole match. Yes, you heard it right. 5000 servers, around the world. And we also have 26 Mumble servers, around the world as well.

Replays are enabled in every server, so if you have a good run, you can record it afterwards. The lobby leader will choose does the server run random crits, damage spread, configure comp rules (UGC, ETF2L), etc. All these settings will be shown to player before he joins the lobby. In lobby, you can choose your class as usually or you can spectate the game. Servers have 24 slots, so it can have 6 spectators at the same time.

Now, usually asked questions from us.

[b]Is it possible to make a game for friends only?[/b]
Yes. Your friends have to register to the website through Steam to be able to join your "friends-only" lobby. Be sure that you and your friends have public profiles to be able to do this. Also be aware that you need enough friends to fill the lobby.
Please note that friends-only games won't be tracked to rankings.

[b]What happens if player abandons the game?[/b]
The player has 3 minutes time to join back. If he doesn't, he will automatically be removed from the lobby and the game. Matchmaking starts looking for a sub to replace the player. While the matchmaking is waiting for sub to register to the game, the player who left will be replaced by a bot, which is really advanced. I and few of my coder friends spent years to code it. Bot will have all the cosmetics that player had, as well as all the weapons. Bot will be kicked immediately when the sub has been found. The bot isn't as good as a real competitive player, but it's there to ensure that the abandon won't harm the game too much.

[b]What is the punishment for leaving?[/b]
At first, nothing. We let all the new players to abandon 1 match every calendar week without any consequences. The basic punishment for abandoning the match is temporary cooldown to matchmaking. First punishable abandon will give you 1 hour cooldown. 2nd abandon will make it 6 hours. 3rd abandon during one calendar week will result in a 24-hour cooldown, and so on. Cooldowns will also affect to your rankings. Cooldown will go up to 5 days. It will come down to 1 hour again when you stop abandoning games. You can see your own cooldown "level" from your profile. (0 best - 7 worst).
Is there some kind of ranking system? Yes. Every single kill, assist and rewarding action from our gameservers will be registered to our rankings. Don't worry, you don't get your chat spammed like in pubs! It also doesn't flood the servers.

[b]Is it possible to play Arena mode in TF2Games?[/b]
Yup. Arena mode is supported. You can also choose would you like to make it 6v6, highlander or class-free game.

[b]Are these servers protected by Anti-Cheat?[/b]
First of all, TF2Games is open for everybody. We experience our playerbase to be quite experienced though. But having an open matchmaking service will most likely cause problems like cheaters. Our servers run an Anti-Cheat program that was bought with $300. It will make sure that no one will be able to ruin the game.

[b]Is it possible to report "trolls"/griefing players?[/b]
Yes. You can report trolls by going into the lobby page and clicking player's profile. After 3 players reporting, server-vote will pop-up "Kick player: (griefer's name)?". The player will be kicked from the lobby and he will receive a cooldown. We also have several admins that handle these kind of players.

[b]Can I edit my own profile on the website?[/b]
Now this is what everybody says is the greatest thing about this project. You can fully configure your own profile. You can get your own background and your own avatar to the website as well. In general though, the avatar is your Steam profile's avatar. On your profile, you can also tell your favorite class, grab your favorite weapons from your inventory, etc. You can also receive friends and chat with them privately through the website. It is like a 2nd Steam community, even though it will never beat Steam. ;) Your profile will also tell how many lobbies you have played, what is your favorite map, do you prefer 6v6 or highlander, basically all the things people need to know about your competitive gaming! Make profile to be your own - take anything you want into it (except offensive backgrounds or avatars) - there really are no limits!

[b]Is it possible to support this project with real money?[/b]
It is most likely possible in the future. However, donating is a "sweetheart" action and won't give you any benefits to games or on the website.

[b]Can I participate?[/b]
Please follow our reddit user to be able to hear about updates during this project.

[b]OTHER QUESTIONS? Ask! We love to answer! :)[/b]
6
#6
14 Frags +

The larger competitive issue with lobbies and pugs is that people do not receive skill-dividing accolades for playing well. While providing servers allows for players to quickly jump into the competitive scene, it's not the definitive cause of why these types of services stagnate. As such, your primary focus should be on the matchmaking service.

Will matchmaking divide players in different skill brackets?

Most importantly, will your ranking influence matchmaking in a significant way? When people adhere to the 6's and HL formats, will their matchmaking be influenced separately from "pubby" servers?

Implementing the Elo rating system into your matchmaking system will not just usurp TF2Center, and possibly even the IRC pugs, but also provide a long-term, scalable service to the competitive community (i.e. you'll constantly receive a fluctuating, unique stream of visitors to your site until it's implemented officially.)

The larger competitive issue with lobbies and pugs is that people do not receive skill-dividing accolades for playing well. While providing servers allows for players to quickly jump into the competitive scene, it's not the definitive cause of why these types of services stagnate. As such, your primary focus should be on the matchmaking service.

Will matchmaking divide players in different skill brackets?

Most importantly, will your ranking influence matchmaking in a significant way? When people adhere to the 6's and HL formats, will their matchmaking be influenced separately from "pubby" servers?

Implementing the Elo rating system into your matchmaking system will not just usurp TF2Center, and possibly even the IRC pugs, but also provide a long-term, scalable service to the competitive community (i.e. you'll constantly receive a fluctuating, unique stream of visitors to your site until it's implemented officially.)
7
#7
SizzlingStats
10 Frags +
iFY_Can I edit my own profile on the website? Now this is what everybody says is the greatest thing about this project. You can fully configure your own profile.
[quote=iFY_]Can I edit my own profile on the website? Now this is what everybody says is the greatest thing about this project. You can fully configure your own profile.[/quote]
8
#8
9 Frags +

Start small.

Start small.
9
#9
8 Frags +

Not hating on this but why is the whole "personalize your own profile!" thing in so big role? Shouldnt your main point be that you first get all main features working and tested and then go to developing more stuff? Also having 5000 servers ready for use around the whole world seems quite a lot of admin work needed and all that, how are you prepared for this? Theres already TF2Center lobbies, TF2Pickup for pickup games in EU, and countless pickup irc channels, with a small community like this people will probably stay in the more popular choice which is TF2Center at the time and personally I dont see many of your features different from TF2Center or the former TF2Lobby for except those friends-only lobbies, and the profile personalizing which in my opinion isnt that important and big of a thing that it would make people would change from other choices to this one. Tbh the whole thing seems a bit click-baity with all SUPERCOOL-features(and $300 ANTI-CHEAT PROGRAM) having such a big role in the whole reddit post, it will probably make a lot of new players interested in it but I guess many lobby players who have used TF2Lobby and TF2Center just want to have functionality over design and get to play lobbies as fast as possible.

Not hating on this but why is the whole "personalize your own profile!" thing in so big role? Shouldnt your main point be that you first get all main features working and tested and then go to developing more stuff? Also having 5000 servers ready for use around the whole world seems quite a lot of admin work needed and all that, how are you prepared for this? Theres already TF2Center lobbies, TF2Pickup for pickup games in EU, and countless pickup irc channels, with a small community like this people will probably stay in the more popular choice which is TF2Center at the time and personally I dont see many of your features different from TF2Center or the former TF2Lobby for except those friends-only lobbies, and the profile personalizing which in my opinion isnt that important and big of a thing that it would make people would change from other choices to this one. Tbh the whole thing seems a bit click-baity with all SUPERCOOL-features(and $300 ANTI-CHEAT PROGRAM) having such a big role in the whole reddit post, it will probably make a lot of new players interested in it but I guess many lobby players who have used TF2Lobby and TF2Center just want to have functionality over design and get to play lobbies as fast as possible.
10
#10
5 Frags +
LangeTF2GAMESOur servers run an Anti-Cheat program that was bought with $300.
That's a really odd thing to say.

Piggybacking off that, will the "anti-cheat" be some form of log analyzing, heuristics server plugin? How does it prevent anything that VAC cannot? Will the player have to run an anti-cheat client?

[quote=Lange][quote=TF2GAMES]Our servers run an Anti-Cheat program that was bought with $300.[/quote]

That's a really odd thing to say.[/quote]

Piggybacking off that, will the "anti-cheat" be some form of log analyzing, heuristics server plugin? How does it prevent anything that VAC cannot? Will the player have to run an anti-cheat client?
11
#11
6 Frags +

Hai! The main developer (and creator of that Reddit thread) of TF2Games here. I know you guys have lots of questions about how we're going to make this happen. I've been very busy answering questions during the whole day, and now I decided to come here.

YesNot hating on this but why is the whole "personalize your own profile!" thing in so big role? Shouldnt your main point be that you first get all main features working and tested and then go to developing more stuff? Also having 5000 servers ready for use around the whole world seems quite a lot of admin work needed and all that, how are you prepared for this? Theres already TF2Center lobbies, TF2Pickup for pickup games in EU, and countless pickup irc channels, with a small community like this people will probably stay in the more popular choice which is TF2Center at the time and personally I dont see many of your features different from TF2Center or the former TF2Lobby for except those friends-only lobbies, and the profile personalizing which in my opinion isnt that important and big of a thing that it would make people would change from other choices to this one. Tbh the whole thing seems a bit click-baity with all SUPERCOOL-features(and $300 ANTI-CHEAT PROGRAM) having such a big role in the whole reddit post, it will probably make a lot of new players interested in it but I guess many lobby players who have used TF2Lobby and TF2Center just want to have functionality over design and get to play lobbies as fast as possible.

We have all the main features working, but we want more. We don't want to be a basic "competitive matchmaking" site, we want to offer something more.
Servers don't run any admins in general, except TF2Games admins that might be playing with other players. If you see someone griefing or doing something unacceptable, you can report him and server-vote about kicking him will pop-up.
We also run anti-cheat, which isn't a feature in TF2Center or TF2Lobby. We also have special way to punish people who abandon matches and we also have fully working ranking system. People also don't have to make their own servers to be able to create lobbies. Enough?
And you can play lobbies as fast as possible. There won't be waiting when anyone can create lobbies immediately. They don't need to bring their own servers, we take care of that.

joshuawnLangeTF2GAMESOur servers run an Anti-Cheat program that was bought with $300.
That's a really odd thing to say.

Piggybacking off that, will the "anti-cheat" be some form of log analyzing, heuristics server plugin? How does it prevent anything that VAC cannot? Will the player have to run an anti-cheat client?

It will detect, kick and punish cheaters. It's not running on a client, it is a server-side plugin, that communicates with player's client though.

Hai! The main developer (and creator of that Reddit thread) of TF2Games here. I know you guys have lots of questions about how we're going to make this happen. I've been very busy answering questions during the whole day, and now I decided to come here.

[quote=Yes]Not hating on this but why is the whole "personalize your own profile!" thing in so big role? Shouldnt your main point be that you first get all main features working and tested and then go to developing more stuff? Also having 5000 servers ready for use around the whole world seems quite a lot of admin work needed and all that, how are you prepared for this? Theres already TF2Center lobbies, TF2Pickup for pickup games in EU, and countless pickup irc channels, with a small community like this people will probably stay in the more popular choice which is TF2Center at the time and personally I dont see many of your features different from TF2Center or the former TF2Lobby for except those friends-only lobbies, and the profile personalizing which in my opinion isnt that important and big of a thing that it would make people would change from other choices to this one. Tbh the whole thing seems a bit click-baity with all SUPERCOOL-features(and $300 ANTI-CHEAT PROGRAM) having such a big role in the whole reddit post, it will probably make a lot of new players interested in it but I guess many lobby players who have used TF2Lobby and TF2Center just want to have functionality over design and get to play lobbies as fast as possible.[/quote]
We have all the main features working, but we want more. We don't want to be a basic "competitive matchmaking" site, we want to offer something more.
Servers don't run any admins in general, except TF2Games admins that might be playing with other players. If you see someone griefing or doing something unacceptable, you can report him and server-vote about kicking him will pop-up.
We also run anti-cheat, which isn't a feature in TF2Center or TF2Lobby. We also have special way to punish people who abandon matches and we also have fully working ranking system. People also don't have to make their own servers to be able to create lobbies. Enough?
And you can play lobbies as fast as possible. There won't be waiting when anyone can create lobbies immediately. They don't need to bring their own servers, we take care of that.

[quote=joshuawn][quote=Lange][quote=TF2GAMES]Our servers run an Anti-Cheat program that was bought with $300.[/quote]

That's a really odd thing to say.[/quote]

Piggybacking off that, will the "anti-cheat" be some form of log analyzing, heuristics server plugin? How does it prevent anything that VAC cannot? Will the player have to run an anti-cheat client?[/quote]
It will detect, kick and punish cheaters. It's not running on a client, it is a server-side plugin, that communicates with player's client though.
12
#12
2 Frags +
TF2GamesYes. You can report trolls by going into the lobby page and clicking player's profile.

Wouldn't an ingame reporting system be more convenient to use?

[quote=TF2Games]Yes. You can report trolls by going into the lobby page and clicking player's profile.[/quote]

Wouldn't an ingame reporting system be more convenient to use?
13
#13
19 Frags +

add a ranked match making system to it if you really want it to take off

add a ranked match making system to it if you really want it to take off
14
#14
-21 Frags +

^all haters
this is one of the best news tf2 competitively has received in a while

^all haters
this is one of the best news tf2 competitively has received in a while
15
#15
9 Frags +
Toasterthis is one of the best news tf2 competitively has received in a while

How? It's really not that different than TF2Center/Pickup.

I'm really curious to see how well this bot system could work out though (If this is for real).

[quote=Toaster]
this is one of the best news tf2 competitively has received in a while[/quote]

How? It's really not that different than TF2Center/Pickup.

I'm really curious to see how well this bot system could work out though (If this is for real).
16
#16
5 Frags +
NightGoatTF2GamesYes. You can report trolls by going into the lobby page and clicking player's profile.
Wouldn't an ingame reporting system be more convenient to use?

I was thinking about adding it and most likely will. :)

[quote=NightGoat][quote=TF2Games]Yes. You can report trolls by going into the lobby page and clicking player's profile.[/quote]

Wouldn't an ingame reporting system be more convenient to use?[/quote]
I was thinking about adding it and most likely will. :)
17
#17
-2 Frags +
RoodYTLDR
[quote=RoodY]TLDR[/quote]
18
#18
7 Frags +

so u have the money for 5000 servers but u spend 300 bucks on a third party anti cheat

ya i bet all of this is true and will not disappoint anybody

so u have the money for 5000 servers but u spend 300 bucks on a third party anti cheat

ya i bet all of this is true and will not disappoint anybody
19
#19
14 Frags +
mso u have the money for 5000 servers but u spend 300 bucks on a third party anti cheat

ya i bet all of this is true and will not disappoint anybody

Spending 300$ for one feature, which is hardly ever needed in competitive games is quite nice thing to do.
We operate our own machines on proper hosts, we are not a team of kids with Minecraft servers, we know little bit more about this stuff.

[quote=m]so u have the money for 5000 servers but u spend 300 bucks on a third party anti cheat

ya i bet all of this is true and will not disappoint anybody[/quote]
Spending 300$ for one feature, which is hardly ever needed in competitive games is quite nice thing to do.
We operate our own machines on proper hosts, we are not a team of kids with Minecraft servers, we know little bit more about this stuff.
20
#20
2 Frags +

whens the closed beta :^)

whens the closed beta :^)
21
#21
-12 Frags +
LangeTF2Gameswe are not a team of kids with Minecraft servers, we know little bit more about this stuff.
What other projects have you worked on? Do you, or anyone else on your team, have a portfolio?

We have few guys from the team that actually have jobs in real life from this side. And you don't always need portfolio to be good at something. :)

If you want, you can join our new Steam group
http://steamcommunity.com/groups/tf2gamesofficial

[quote=Lange][quote=TF2Games]we are not a team of kids with Minecraft servers, we know little bit more about this stuff.[/quote]

What other projects have you worked on? Do you, or anyone else on your team, have a portfolio?[/quote]
We have few guys from the team that actually have jobs in real life from this side. And you don't always need portfolio to be good at something. :)

If you want, you can join our new Steam group
http://steamcommunity.com/groups/tf2gamesofficial
22
#22
7 Frags +
TF2GamesServers don't run any admins in general, except TF2Games admins that might be playing with other players.

What if a big percent of your 5000 servers are reported to be not-working/lagging for example? How are you going to fix that?

TF2GamesAnd you can play lobbies as fast as possible. There won't be waiting when anyone can create lobbies immediately.

Have you been on TF2Center or TF2Lobby? The more people make lobbies = more waiting for lobbies since people are spread in different lobbies, also if you're having your service running up at the same time as TF2Center for example theres gonna be people spread on different sites even.

I dont have any experience/knowledge about running a web-service like this for example, but for me it looks that you are just not being realistic with all numbers and features you're throwing around, all stuff you're promising is quite big but I doubt it will work as well as you say.

[quote=TF2Games]Servers don't run any admins in general, except TF2Games admins that might be playing with other players.[/quote]
What if a big percent of your 5000 servers are reported to be not-working/lagging for example? How are you going to fix that?

[quote=TF2Games]And you can play lobbies as fast as possible. There won't be waiting when anyone can create lobbies immediately.[/quote]
Have you been on TF2Center or TF2Lobby? The more people make lobbies = more waiting for lobbies since people are spread in different lobbies, also if you're having your service running up at the same time as TF2Center for example theres gonna be people spread on different sites even.

I dont have any experience/knowledge about running a web-service like this for example, but for me it looks that you are just not being realistic with all numbers and features you're throwing around, all stuff you're promising is quite big but I doubt it will work as well as you say.
23
#23
-4 Frags +
iFY_Also be aware that you need enough friends to fill the lobby.

hahaha pie_hero

[quote=iFY_]Also be aware that you need enough friends to fill the lobby.[/quote]


hahaha pie_hero
24
#24
-7 Frags +
YesTF2GamesServers don't run any admins in general, except TF2Games admins that might be playing with other players.What if a big percent of your 5000 servers are reported to be not-working/lagging for example? How are you going to fix that?
TF2GamesAnd you can play lobbies as fast as possible. There won't be waiting when anyone can create lobbies immediately.Have you been on TF2Center or TF2Lobby? The more people make lobbies = more waiting for lobbies since people are spread in different lobbies, also if you're having your service running up at the same time as TF2Center for example theres gonna be people spread on different sites even.

I dont have any experience/knowledge about running a web-service like this for example, but for me it looks that you are just not being realistic with all numbers and features you're throwing around, all stuff you're promising is quite big but I doubt it will work as well as you say.

They won't be lagging. Do you honestly think we build up that many servers just to cause lag or not-working?
Like I said, we operate our own machines and we keep them up and running. We have very high-quality hosts around the world.

I meant more like when there is an ability to create lobbies with few clicks, there will always be lobbies available. I've been in TF2Center and there are moments when there aren't any lobbies available, because it's not easiest thing to create them, to be honest.

LangeTF2GamesWe have few guys from the team that actually have jobs in real life from this side. And you don't always need portfolio to be good at something. :)
You're dodging the question. Why should I believe that anyone on your team is as competent as you claim them to be? Can you show me any past work that proves you know what you are doing?

Have I even asked you to believe? If you don't believe us, just don't. We are not here to convince you and we will not show you any of our team member's portfolios. All we are here to say is that we're working on a project and it's going very well and it will be released very soon.

[quote=Yes][quote=TF2Games]Servers don't run any admins in general, except TF2Games admins that might be playing with other players.[/quote]
What if a big percent of your 5000 servers are reported to be not-working/lagging for example? How are you going to fix that?

[quote=TF2Games]And you can play lobbies as fast as possible. There won't be waiting when anyone can create lobbies immediately.[/quote]
Have you been on TF2Center or TF2Lobby? The more people make lobbies = more waiting for lobbies since people are spread in different lobbies, also if you're having your service running up at the same time as TF2Center for example theres gonna be people spread on different sites even.

I dont have any experience/knowledge about running a web-service like this for example, but for me it looks that you are just not being realistic with all numbers and features you're throwing around, all stuff you're promising is quite big but I doubt it will work as well as you say.[/quote]
They won't be lagging. Do you honestly think we build up that many servers just to cause lag or not-working?
Like I said, we operate our own machines and we keep them up and running. We have very high-quality hosts around the world.

I meant more like when there is an ability to create lobbies with few clicks, there will always be lobbies available. I've been in TF2Center and there are moments when there aren't any lobbies available, because it's not easiest thing to create them, to be honest.

[quote=Lange][quote=TF2Games]We have few guys from the team that actually have jobs in real life from this side. And you don't always need portfolio to be good at something. :)[/quote]

You're dodging the question. Why should I believe that anyone on your team is as competent as you claim them to be? Can you show me any past work that proves you know what you are doing?[/quote]

Have I even asked you to believe? If you don't believe us, just don't. We are not here to convince you and we will not show you any of our team member's portfolios. All we are here to say is that we're working on a project and it's going very well and it will be released very soon.
25
#25
-18 Frags +
LangeTF2GamesWe have few guys from the team that actually have jobs in real life from this side. And you don't always need portfolio to be good at something. :)
You're dodging the question. Why should I believe that anyone on your team is as competent as you claim them to be? Can you show me any past work that proves you know what you are doing?

beef?

[quote=Lange][quote=TF2Games]We have few guys from the team that actually have jobs in real life from this side. And you don't always need portfolio to be good at something. :)[/quote]

You're dodging the question. Why should I believe that anyone on your team is as competent as you claim them to be? Can you show me any past work that proves you know what you are doing?[/quote]

beef?
26
#26
12 Frags +
TF2Gamesmso u have the money for 5000 servers but u spend 300 bucks on a third party anti cheat

ya i bet all of this is true and will not disappoint anybody
Spending 300$ for one feature, which is hardly ever needed in competitive games is quite nice thing to do.
We operate our own machines on proper hosts, we are not a team of kids with Minecraft servers, we know little bit more about this stuff.

A conservative estimate on 5,000 servers would be like 30 grand a month. Not to mention that's enough servers to have every single person playing TF2 right now play an HL lobby and have like25 servers left over. Do you rob banks for a living?

[quote=TF2Games][quote=m]so u have the money for 5000 servers but u spend 300 bucks on a third party anti cheat

ya i bet all of this is true and will not disappoint anybody[/quote]
Spending 300$ for one feature, which is hardly ever needed in competitive games is quite nice thing to do.
We operate our own machines on proper hosts, we are not a team of kids with Minecraft servers, we know little bit more about this stuff.[/quote]


A conservative estimate on 5,000 servers would be like 30 grand a month. Not to mention that's enough servers to have every single person playing TF2 right now play an HL lobby and have like25 servers left over. Do you rob banks for a living?
27
#27
20 Frags +

Jeezus, everyone is just ridiculing these guys for something they want to give to the community. Worst comes to worst it doesn't work out, and there is no change. Best case is that we have a functional lobby system. Have faith, nerds!

Jeezus, everyone is just ridiculing these guys for something they want to give to the community. Worst comes to worst it doesn't work out, and there is no change. Best case is that we have a functional lobby system. Have faith, nerds!
28
#28
1 Frags +
SAAM_A conservative estimate on 5,000 servers would be like 30 grand a month. Not to mention that's enough servers to have every single person playing TF2 right now play an HL lobby and have like25 servers left over. Do you rob banks for a living?

that estimate is everything but conservative tbh

[quote=SAAM_]
A conservative estimate on 5,000 servers would be like 30 grand a month. Not to mention that's enough servers to have every single person playing TF2 right now play an HL lobby and have like25 servers left over. Do you rob banks for a living?[/quote]
that estimate is everything but conservative tbh
29
#29
5 Frags +
SAAM_TF2Gamesmso u have the money for 5000 servers but u spend 300 bucks on a third party anti cheat

ya i bet all of this is true and will not disappoint anybody
Spending 300$ for one feature, which is hardly ever needed in competitive games is quite nice thing to do.
We operate our own machines on proper hosts, we are not a team of kids with Minecraft servers, we know little bit more about this stuff.

A conservative estimate on 5,000 servers would be like 30 grand a month. Not to mention that's enough servers to have every single person playing TF2 right now play an HL lobby and have like25 servers left over. Do you rob banks for a living?

No no no no no.. It's not even close to 30,000$/month. Where do you guys get these prices? Look, I understand if you're searching for TF2 server hosting service, they are always overpriced, mainly because lots of people order them and they need more and more machines all the time to keep up with the amount of customers.

But we operate our OWN machines, which means we don't rent any machines. These machines are placed around the world and we've cooperated with several hosts to ensure that they will be up and running without problems.

[quote=SAAM_][quote=TF2Games][quote=m]so u have the money for 5000 servers but u spend 300 bucks on a third party anti cheat

ya i bet all of this is true and will not disappoint anybody[/quote]
Spending 300$ for one feature, which is hardly ever needed in competitive games is quite nice thing to do.
We operate our own machines on proper hosts, we are not a team of kids with Minecraft servers, we know little bit more about this stuff.[/quote]


A conservative estimate on 5,000 servers would be like 30 grand a month. Not to mention that's enough servers to have every single person playing TF2 right now play an HL lobby and have like25 servers left over. Do you rob banks for a living?[/quote]
No no no no no.. It's not even close to 30,000$/month. Where do you guys get these prices? Look, I understand if you're searching for TF2 server hosting service, they are always overpriced, mainly because lots of people order them and they need more and more machines all the time to keep up with the amount of customers.

But we operate our OWN machines, which means we don't rent any machines. These machines are placed around the world and we've cooperated with several hosts to ensure that they will be up and running without problems.
30
#30
TF2Center
8 Frags +
TF2GamesI've been in TF2Center and there are moments when there aren't any lobbies available, because it's not easiest thing to create them, to be honest.

You've played 7 games there. Creating a lobby with your own server is up to 6 clicks and typing in an IP and password. More if you want to add restrictions (which you don't appear to support).

TF2GamesLike I said, we operate our own machines and we keep them up and running. We have very high-quality hosts around the world.

Servers can fail, datacenter ISPs can fail. With servers around the world, you will have problems with them.

I'll be looking on with interest to see if this takes off though. I know from experience that saying things and releasing them are very different.

[quote=TF2Games]I've been in TF2Center and there are moments when there aren't any lobbies available, because it's not easiest thing to create them, to be honest.[/quote]

You've played 7 games there. Creating a lobby with your own server is up to 6 clicks and typing in an IP and password. More if you want to add restrictions (which you don't appear to support).

[quote=TF2Games]Like I said, we operate our own machines and we keep them up and running. We have very high-quality hosts around the world.[/quote]

Servers can fail, datacenter ISPs can fail. With servers around the world, you will have problems with them.

I'll be looking on with interest to see if this takes off though. I know from experience that saying things and releasing them are very different.
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