this has been going on for a while now when i play med i use a view model toggle and when i toggle it off for my medi gun the heal beam will just go away. does anyone know how to fix this
for your medigun you want viewmodel_fov (whatever you use) but r_drawviewmodel 0
for things where you don't want to see the beam or bullets you just plain do viewmodel_fov 0, you must have that for your scout and soldier so just make it different in your medic config to the one above that i suggested
for things where you don't want to see the beam or bullets you just plain do viewmodel_fov 0, you must have that for your scout and soldier so just make it different in your medic config to the one above that i suggested
dont set your viewmodel fov to 0, just set r_drawviewmodel to 0
Do you use viewmodel_fov 0 when you toggle them off? I think that removes beams from your POV. could be wrong
Posted 9 minutes ago
Posted 9 minutes ago
Posted 9 minutes ago
More like you all posted at the same time.
[quote]Posted 9 minutes ago[/quote]
[quote]Posted 9 minutes ago[/quote]
More like you all posted at the same time.
This is my viewmodel toggle, F10 is bound to CapsLock.
bind F10 "viewmodel"
alias "viewmod" "r_drawviewmodel 1; viewmodel_fov 90; alias "viewmodel" "noviewmod""
alias "noviewmod" "r_drawviewmodel 0; [b][u]viewmodel_fov 5[/u][/b]; alias "viewmodel" "viewmod""
alias "viewmodel" "noviewmod; alias "viewmodel" "viewmod""
low values draw the viewmodel really close, so close you don't see the weapon but you can see the particles it emits (fire, healbeam, rocket smoke, bullet).
[code]
bind F10 "viewmodel"
alias "viewmod" "r_drawviewmodel 1; viewmodel_fov 90; alias "viewmodel" "noviewmod""
alias "noviewmod" "r_drawviewmodel 0; [b][u]viewmodel_fov 5[/u][/b]; alias "viewmodel" "viewmod""
alias "viewmodel" "noviewmod; alias "viewmodel" "viewmod""
[/code]
low values draw the viewmodel really close, so close you don't see the weapon but you can see the particles it emits (fire, healbeam, rocket smoke, bullet).
I like r_drawviewmodel 0 + viewmodel_fov 30, it makes it so the end of the healbeam and full uber particle effect don't take up the middle of your screen