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no heal beam when i toggle my viewmodels off
posted in Q/A Help
1
#1
1 Frags +

this has been going on for a while now when i play med i use a view model toggle and when i toggle it off for my medi gun the heal beam will just go away. does anyone know how to fix this

this has been going on for a while now when i play med i use a view model toggle and when i toggle it off for my medi gun the heal beam will just go away. does anyone know how to fix this
2
#2
1 Frags +

for your medigun you want viewmodel_fov (whatever you use) but r_drawviewmodel 0
for things where you don't want to see the beam or bullets you just plain do viewmodel_fov 0, you must have that for your scout and soldier so just make it different in your medic config to the one above that i suggested

for your medigun you want viewmodel_fov (whatever you use) but r_drawviewmodel 0
for things where you don't want to see the beam or bullets you just plain do viewmodel_fov 0, you must have that for your scout and soldier so just make it different in your medic config to the one above that i suggested
3
#3
0 Frags +

dont set your viewmodel fov to 0, just set r_drawviewmodel to 0

dont set your viewmodel fov to 0, just set r_drawviewmodel to 0
4
#4
0 Frags +

Do you use viewmodel_fov 0 when you toggle them off? I think that removes beams from your POV. could be wrong

Do you use viewmodel_fov 0 when you toggle them off? I think that removes beams from your POV. could be wrong
5
#5
-7 Frags +

it's like no one read my post

it's like no one read my post
6
#6
9 Frags +
Posted 9 minutes agoPosted 9 minutes agoPosted 9 minutes ago

More like you all posted at the same time.

[quote]Posted 9 minutes ago[/quote]
[quote]Posted 9 minutes ago[/quote]
[quote]Posted 9 minutes ago[/quote]

More like you all posted at the same time.
7
#7
0 Frags +

This is my viewmodel toggle, F10 is bound to CapsLock.

bind F10 "viewmodel"
alias "viewmod" "r_drawviewmodel 1; viewmodel_fov 90; alias "viewmodel" "noviewmod""
alias "noviewmod" "r_drawviewmodel 0; [b][u]viewmodel_fov 5[/u][/b]; alias "viewmodel" "viewmod""
alias "viewmodel" "noviewmod; alias "viewmodel" "viewmod""

low values draw the viewmodel really close, so close you don't see the weapon but you can see the particles it emits (fire, healbeam, rocket smoke, bullet).

This is my viewmodel toggle, F10 is bound to CapsLock.
[code]
bind F10 "viewmodel"
alias "viewmod" "r_drawviewmodel 1; viewmodel_fov 90; alias "viewmodel" "noviewmod""
alias "noviewmod" "r_drawviewmodel 0; [b][u]viewmodel_fov 5[/u][/b]; alias "viewmodel" "viewmod""
alias "viewmodel" "noviewmod; alias "viewmodel" "viewmod""

[/code]
low values draw the viewmodel really close, so close you don't see the weapon but you can see the particles it emits (fire, healbeam, rocket smoke, bullet).
8
#8
1 Frags +

I like r_drawviewmodel 0 + viewmodel_fov 30, it makes it so the end of the healbeam and full uber particle effect don't take up the middle of your screen

I like r_drawviewmodel 0 + viewmodel_fov 30, it makes it so the end of the healbeam and full uber particle effect don't take up the middle of your screen
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