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weird texture problem
posted in Q/A Help
1
#1
0 Frags +

http://cloud-4.steamusercontent.com/ugc/532884024371852402/8DC77EEAF297EC2B799656968B85FEF38F015C69/

for some reason when i join a server after 1-2 minutes my game loses some particles and textures and i cant even see players. I have to disconnect from tf2 so it doesnt happen again.

i recently installed an old version of garm3n hud, the no hats mod and the scope removal script on 4:3 at 640x480 res. I think this might be causing the problem since it was the only recent modifications i made.

Help pls? ty

http://cloud-4.steamusercontent.com/ugc/532884024371852402/8DC77EEAF297EC2B799656968B85FEF38F015C69/

for some reason when i join a server after 1-2 minutes my game loses some particles and textures and i cant even see players. I have to disconnect from tf2 so it doesnt happen again.

i recently installed an old version of garm3n hud, the no hats mod and the scope removal script on 4:3 at 640x480 res. I think this might be causing the problem since it was the only recent modifications i made.

Help pls? ty
2
#2
-1 Frags +

Do you always have viewmodels on?

Do you always have viewmodels on?
3
#3
0 Frags +
DanceNumberDo you always have viewmodels on?

Sometimes why

[quote=DanceNumber]Do you always have viewmodels on?[/quote]
Sometimes why
4
#4
0 Frags +

If you have viewmodel_fov set to something weird like 360, -360 or .01 (basically something extreme) it seems to be causing this glitch when firing hitscan (most notably shotguns and scatter gun).

If you have viewmodel_fov set to something weird like 360, -360 or .01 (basically something extreme) it seems to be causing this glitch when firing hitscan (most notably shotguns and scatter gun).
5
#5
0 Frags +
DanceNumberIf you have viewmodel_fov set to something weird like 360, -360 or .01 (basically something extreme) it seems to be causing this glitch when firing hitscan (most notably shotguns and scatter gun).

Ye i have it set on 360 most of the time so idk if thats the issue

[quote=DanceNumber]If you have viewmodel_fov set to something weird like 360, -360 or .01 (basically something extreme) it seems to be causing this glitch when firing hitscan (most notably shotguns and scatter gun).[/quote]
Ye i have it set on 360 most of the time so idk if thats the issue
6
#6
2 Frags +

That is your issue. Turn tracers back on and the glitch will stop.

That is your issue. Turn tracers back on and the glitch will stop.
7
#7
0 Frags +

Lots of discussion here too: http://teamfortress.tv/thread/22317/tf2-update-for-1-27-15/?page=2#123

Lots of discussion here too: http://teamfortress.tv/thread/22317/tf2-update-for-1-27-15/?page=2#123
8
#8
0 Frags +
PinKushinThat is your issue. Turn tracers back on and the glitch will stop.

So if i play with traces it wont happen?

TechDudeLots of discussion here too: http://teamfortress.tv/thread/22317/tf2-update-for-1-27-15/?page=2#123

Didnt know sry for new thread

[quote=PinKushin]That is your issue. Turn tracers back on and the glitch will stop.[/quote]
So if i play with traces it wont happen?[quote=TechDude]Lots of discussion here too: http://teamfortress.tv/thread/22317/tf2-update-for-1-27-15/?page=2#123[/quote]
Didnt know sry for new thread
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