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ESEA-O Predictions and MATHEMATICALS: Episode 4 "In fair Viaduct"
posted in News
drshdwpuppet
February 2, 2015

Where has the season gone? It seems just last week we were gearing up for snakewater, and here we are: week four. This week sees us on beautiful, sunny koth_viaduct, the only non-5-cp map in our rotation (rip Gravelpit). Quite possibly our most interesting map, viaduct turns the tables on the traditional format and heavily emphasises the role of DM and aggression.

Most interestingly, this is a map that has traditionally been a demoman's playground. Medium length spam-lines with good visibility and relative height differences offered the high damage output spam-cannon the perfect opportunity to wreak havoc on the battlefield. But valve recently decided that demomen don't actually get to have fun anymore. As TF2 luminary and honorary professor MustardOverlord observed, demos have been having a rough time lately, not being about to output the damage they are accustomed to. So this week, I feel, will be the week of the scout main. The slippery glass cannons will have the distinct advantage of map surfaces that love to eat rocket splash and easy rotates for buffs. Look for your favorite scout to dominate in their games this week.

Team Shakeups:

I must, again, issue a retraction on the status of No Need For Names and their players. Last week I wrote that TicTack would be taking the starting spot for the team, but it appears that the superstar soldier rocket jumped straight to the bench, tasking the also quite talented Blew with protecting BLACKYMONSTER. As for the team: an easy 8-0 awaits them at the end of this week, lets hope for more of a challenge in the coming weeks, I want to see what the final form of this team can do.

I also talked of We Never Wipe, who went into Metalworks week having lost two extremely important matches after moving their demoman Jaguar to backup for "non-skill related reasons". This move was reversed before the start of matches this last week, allowing them to resume their winning streak. This is a bad omen for the open team as they move into the second half of the season. Will they manage to overcome whatever difficulties were plaguing them or is this another open team doomed to break apart before they even reach playoffs?

Finally, Virgin Police picked up Spadez on scout, a move made back in week 2, but I had missed. This is a good pickup, spadez is a talented scout from Canada who spent a season in Invite with xensity and several in Intermediate, making his return after a 3 season hiatus. Once he gets back into the flow of things, I am positive the move will be a good one for the team.

TF2 By Numbers: Damage and Heals

Ever since the invention of SizzlingStats and Logs.tf, this community has been statistics hungry. And with good reason. It allows us to objectively compare just how big our e-peens are. Most kills, fewest drops, heal percentage breakdown, capture points captured, all numbers that give us insight and bragging rights. This week I want to take a quick peek at the relationship between heals and damage output. The data outlined below was taken after most of the Open matches were completed for Metalworks week and does not contain every single player in the league. Instead only the top 16 teams as ranked by the ESEA page were taken, which didn't include a couple of decent teams that should end up in the top 16 by the end of the seasons. Hovering over the dots indicates who the data represents, clicking on the categories at the bottom of the graph will toggle their showing up on the graph, allowing interested persons to just look at a single class. You will need Javascript enabled to see the graph.

Immediately, a few things jump out at me from this data. First, that most players have gotten around the same number of heals, with a relatively wide separation in amount of damage done. Some of the spread can be accounted for with match length or number of matches played, but the damage and heal numbers themselves aren't nearly the most interesting part.

Instead, lets look at damage per heal, and what that means for a player. Hovering over a dot will show you the player's name, their damage, heal and the ratio of the two. Healing is a limited thing for teams, while there is a very high theoretical limit to the amount of damage that can be applied by a team in a given amount of time, medics are limited to between 24 and 72 point of health healed per second. This means that medics have a choice to make: who gets the heals on their team and what does that mean about the player and their role on the team. A skilled medic will carefully titrate heals to players most likely to do the most work at a given time. A team with a powerhouse, aggressive demoman doing most of the work will naturally and intentionally shift a portion of the heals that way, allowing them to do even more damage and be an even bigger impact. Conversely, a team with dominate scouts who like to initiate and make plays should make sure that the class is always 185 and ready to make a play.

Lets take a quick look at demomen. The average DPH (Damage per Heal) of this class is 4.435, anyone above that is doing better than average at heals utilization, anyone below might want to consider hitting a sticky or two. One interesting data point is Red (27090,4579), the demoman for Seendio. His contribution to his team seems to be minor, but numbers need to be looked at in context if nothing else. Seendio is 6-0 and haven't dropped a single round. Their schedule thus far has been... trivially easy and this week isn't looking any tougher. So in a way, Red has been unable to shine, hopefully a situation that gets changed as the team moves into the second half of the season. But even with a relatively low damage number, he still manages to have a very respectable 5.92 DPH, the highest in the sample.

There is a particular soldier I also want to give a shout-out to. Recently, I praised pocket soldier Trip for his seeming "carry" of his team. I now see the reason why. It appears that Idrae only heals Trip and, although his damage is middle of the road as far as pockets go, he has the most heals in the league by very nearly 5000. Perhaps if some of that 43% of team heals went towards other players, they could have taken their game against Guado Glories.

Ultimately, these numbers are mainly fun to think about and look at, but their predictive value is limited at best. Clearly, doing more damage with your heals is superior, but more importantly is a team who knows how to utilize those heals to do the most work. Explore the players, draw your own conclusions. Next week we will look at a specific match on viaduct and the numerical lessons learned from that.

Unfortunately, for how much fun viaduct can be, we have a lack of decent matches this week. There may be a couple of close games at the lower end of the spectrum, but I am relatively unfamiliar with those teams so I will just write up about the two matches between higher ranked teams in the league. This is also why I spent more time talking about the statistics, since I knew it would be a writeup light in match information.

Wed, Feb 4th at 10:00pm on koth_viaduct_pro5

So far this season, Morin Meets The Eye has had a really easy season. Aside from a small road bump they barely cleared in Mumble Robots, the team has swept through the league, picking up a cool 6-0 record. The only thing preventing them from having a perfect first half is Victorious Secret who had a much harder half, losing to Monkey Madness and bwatbwatbwat.

There is going to be a lot up in air for Morin and his crew for this match. This season, viaduct is really going to come down to who has the more dominant scouting pair, and if Change and SmashySmashy are on their game come Wednesday night, I am not sure how Victorious Secret will be able to deal with it.

On the other side of the field, scouting duo Seagate and TaterTots have been showing scrubs how its done. Tatertot, fresh off helping Not Up to Var into playoffs last season, is third in open for scattergun frags, and it is that DMing power that might just help his team take this victory.

I have been kind of underplaying soldiers in talking about viaduct, and for good reason I feel. Though the height differentials and newly raised train tracks running across the map offer aggressive, jumping soldiers the potential to really wreak havoc on the enemy medic. And on this front, I have to tip my hat to Whoopi Goldberg and Yuri of Victorious Secret. I think they have that competitive edge on dnk and rolling, and their bombs and conversions might just be that extra damage needed. Their scout takedown skills will need to be top notch though, or no one will be doing any damage at all.

Once the final countdown ends and the points are tallied up, I am really not sure who will emerge victorious. But I do know one thing, Victorious Secret needs this win, and badly, if they want to think about a good seed come playoffs time. 6-2 will look a lot better than 5-3 for the team, and this hurdle in Morin Meets The Eye is crucial if they are going to prove they can hang in the top teams. 4-3 Victorious Secret

Tue, Feb 3rd at 10:30pm on koth_viaduct_pro5

My headliner for the week, SS Fan Club and Virgin Police promise a close and fun match, with both teams trying to out style each other in the air above the lone point.

On the one hand, SS Fan Club has quite the star studded roster, but their off classing nature, and the relative weakness of Phrakture on medic may leave the team wanting for ubers to play with and heals on their scouts moving into this game. But in terms of other high open teams, everyone on SS Fan Club is just... middle of the pack. Middling in kills, middling in damage, nothing particularly special. Perhaps that will play into the favor of the fanboys, but perhaps they will be just underwhelming enough to put up a round or two, then fold over against the Virgin Police.

When I look at Virgin Police, I see a team that really has potential to make some noise in Open this season. One of only two teams to take a round of No Need For Names, there is a lot of potential in the lineup. King^Rab seems to not be doing too well with the demoman nerf, but it hardly matters as spadez and Technasty run around the map, cleaning up kills. Spadez' stats are underwhelming right now, but I attribute that to only having played in two matches. But his performance against No Need For Names was really solid, holding even with his opponents despite a 5-1 roll. Spadez will need to be on his game, both on scout and during his almost inevitable switch to sniper, but he has competent backup in sam and virulent, a combo which should be able to drive the ubers and make the most of those precious seconds of invulnerability.

As the dust settles around the two teams, I cant help but feel strongly that Virgin Police will emerge victorious here. Though they have the same record, SS Fan Club lost to The Muffin Men, whereas it was No Need for Names that finally stopped the winning streak of The Virgin Police. Those two teams are top of the league, but I feel on a different level entirely. SS Fan Club's loss to The Muffin Men is a deeper blow I feel, and may be predictive of how this match will go for these players. 4-2 Virgin Police

1
#1
8 Frags +

I think the inclusion of stats is neat, but I don't think a lot of these overall stats should sway your preds like they seem to. For example, if you're predicting Victorious over Morin because of overall scout frags on ESEA, that seems like a pretty poor comparison.

http://i.imgur.com/I57SKnI.jpg

There is over an hour of playtime difference between the 2 players and from a frags per minute and dpm standpoint, smashy is performing better. There's of course a ton of shit that factors into stats like ease of schedule and playstyle, so the stats by themselves don't show who the stronger player is anyways.

The damage/heal graph is really neat and an overview of stats is cool. Using overall stats as reasoning behind predictions kinda bugged me though.

I think the inclusion of stats is neat, but I don't think a lot of these overall stats should sway your preds like they seem to. For example, if you're predicting Victorious over Morin because of overall scout frags on ESEA, that seems like a pretty poor comparison.
[img]http://i.imgur.com/I57SKnI.jpg[/img]
There is over an hour of playtime difference between the 2 players and from a frags per minute and dpm standpoint, smashy is performing better. There's of course a ton of shit that factors into stats like ease of schedule and playstyle, so the stats by themselves don't show who the stronger player is anyways.

The damage/heal graph is really neat and an overview of stats is cool. Using overall stats as reasoning behind predictions kinda bugged me though.
2
#2
3 Frags +
VortexI think the inclusion of stats is neat, but I don't think a lot of these overall stats should sway your preds like they seem to. For example, if you're predicting Victorious over Morin because of overall scout frags on ESEA, that seems like a pretty poor comparison.
http://i.imgur.com/I57SKnI.jpg
There is over an hour of playtime difference between the 2 players and from a frags per minute and dpm standpoint, smashy is performing better. There's of course a ton of shit that factors into stats like ease of schedule and playstyle, so the stats by themselves don't show who the stronger player is anyways.

The damage/heal graph is really neat and an overview of stats is cool. Using overall stats as reasoning behind predictions kinda bugged me though.

I totally agree, and I didn't mean for it to seem like my observation of stats is what is driving my predictions, at least not at this point. They are essentially meaningless and have little predictive value (as I mentioned in my post). My intent on pointing out the large number of frags is that tatertots is converting those frags and would be an asset to his team on viaduct in that regard. I will try to remember to use a stat that is correlated with time played in the future.

Part of what I am trying to do however, is develop some sort of framework for analyzing matchups statistically and letting that help predict outcomes. It is something I will be working on for the duration of the season in the hopes that come post-season, the teams will have played against enough of each other that at least the playoff teams will have some meaningful and interesting statistical data to look at that might shine some insight into what sort of plays we might see and how well team A is likely to do against team B.

[quote=Vortex]I think the inclusion of stats is neat, but I don't think a lot of these overall stats should sway your preds like they seem to. For example, if you're predicting Victorious over Morin because of overall scout frags on ESEA, that seems like a pretty poor comparison.
[img]http://i.imgur.com/I57SKnI.jpg[/img]
There is over an hour of playtime difference between the 2 players and from a frags per minute and dpm standpoint, smashy is performing better. There's of course a ton of shit that factors into stats like ease of schedule and playstyle, so the stats by themselves don't show who the stronger player is anyways.

The damage/heal graph is really neat and an overview of stats is cool. Using overall stats as reasoning behind predictions kinda bugged me though.[/quote]

I totally agree, and I didn't mean for it to seem like my observation of stats is what is driving my predictions, at least not at this point. They are essentially meaningless and have little predictive value (as I mentioned in my post). My intent on pointing out the large number of frags is that tatertots is converting those frags and would be an asset to his team on viaduct in that regard. I will try to remember to use a stat that is correlated with time played in the future.

Part of what I am trying to do however, is develop some sort of framework for analyzing matchups statistically and letting that help predict outcomes. It is something I will be working on for the duration of the season in the hopes that come post-season, the teams will have played against enough of each other that at least the playoff teams will have some meaningful and interesting statistical data to look at that might shine some insight into what sort of plays we might see and how well team A is likely to do against team B.
3
#3
0 Frags +

I have over 20,000 more damage than this article says, what a ruse!

I have over 20,000 more damage than this article says, what a ruse!
4
#4
7 Frags +

ded

ded
5
#5
9 Frags +
FanofAngelsOpen players gonna be upset because there isn't a list telling them they're better than other teams.

its literally the only reason to actually read these

[quote=FanofAngels]Open players gonna be upset because there isn't a list telling them they're better than other teams.[/quote]
its literally the only reason to actually read these
6
#6
0 Frags +

god damnit shadow i was scrim partners with you all season, guess i need to change my esea name back

god damnit shadow i was scrim partners with you all season, guess i need to change my esea name back
7
#7
3 Frags +

Typically graphs are labeled "Y vs X" - might want to change your graph title to "Heals Received vs. Damage Dealt." Other than that, pretty good read

Typically graphs are labeled "Y vs X" - might want to change your graph title to "Heals Received vs. Damage Dealt." Other than that, pretty good read
8
#8
5 Frags +

who the fuck is "flight"

who the fuck is "flight"
9
#9
6 Frags +

Lets revisit this damage/heals right before playoffs again please. It is interesting for sure, but would like more matches which are on more even terms in the data pool.

Lets revisit this damage/heals right before playoffs again please. It is interesting for sure, but would like more matches which are on more even terms in the data pool.
10
#10
3 Frags +

Your header for match predictions shows night owls v piss factory, I think that already happened?

Your header for match predictions shows night owls v piss factory, I think that already happened?
11
#11
0 Frags +
blendtecI have over 20,000 more damage than this article says, what a ruse!

I can confirm that these stats from shdwpuppet are correct. Trip is just embarrassed that he's never broken 200 dpm in his life.

[quote=blendtec]I have over 20,000 more damage than this article says, what a ruse![/quote]

I can confirm that these stats from shdwpuppet are correct. Trip is just embarrassed that he's never broken 200 dpm in his life.
12
#12
0 Frags +

how to get healed a lot on pocket
play with me

how to get healed a lot on pocket
play with me
13
#13
2 Frags +

I feel like there were still some other matches that might not necessarily be super close or top quality but still worth talking about.

Squid Squad vs. Anime Jackson Jihad
- I don't know the boys on Anime Jackson Jihad at all but on paper this game seems like it'll be close? Both teams have had pretty easy wins and lost to SYOPS, with Anime getting a round and Squid Squad getting zero. Then again, Squid Squad has Knuckles for Sniper (and bon3 on Scout) and I don't even know who the Scouts are for the other team so maybe I'm just talking out of my ass. ~ 4-1 Squid Squad

Omega Rhythm vs. Donk Kongs
- Assuming Omega Rhythm gets their roster setup before this match could also be interesting. Froot and aim (if he's actually on the team) are a solid Soldier pair and this hijack of Dropdown Turnaround could land them some easier matches in the latter half of the season. I've seen little of Donk Kongs so I can only hope this is a somewhat close game. I still love Froot despite the heartbreak he has caused me and my team. ~ 4-2 Omega Rhythm

Red Hot Digi Peppers vs. We Never Wipe
- So a week or two ago I wouldn't have paid attention to this matchup at all. But then the Digi Peppers picked up Shaftmetwisted AKA Hotlikesauce and then rolled over Just Relax, which I didn't expect at all. Coupled with the roster shenanigans that We Never Wipe just experienced and Red Hot Digi Peppers could be looking for another key victory. However, with Jaguar back on the squad I like We Never Wipe's chances more. ScrewB, raphiam and Jag will be putting out plenty of damage for their Scouts to cleanup on, can the counterparts on Digi Peppers do the same? ~ 4-1 We Never Wipe

Honorable Mention(s): SS Fan Club vs. Just Relax. All Blue vs. Piss Factory

I feel like there were still some other matches that might not necessarily be super close or top quality but still worth talking about.

[url=http://play.esea.net/index.php?s=stats&d=match&id=4099498]Squid Squad vs. Anime Jackson Jihad[/url]
- I don't know the boys on Anime Jackson Jihad at all but on paper this game seems like it'll be close? Both teams have had pretty easy wins and lost to SYOPS, with Anime getting a round and Squid Squad getting zero. Then again, Squid Squad has Knuckles for Sniper (and bon3 on Scout) and I don't even know who the Scouts are for the other team so maybe I'm just talking out of my ass. ~ [i]4-1 Squid Squad[/i]

[url=http://play.esea.net/index.php?s=stats&d=match&id=4099487]Omega Rhythm vs. Donk Kongs[/url]
- Assuming Omega Rhythm gets their roster setup before this match could also be interesting. Froot and aim (if he's actually on the team) are a solid Soldier pair and this hijack of Dropdown Turnaround could land them some easier matches in the latter half of the season. I've seen little of Donk Kongs so I can only hope this is a somewhat close game. I still love Froot despite the heartbreak he has caused me and my team. ~ [i]4-2 Omega Rhythm[/i]

[url=http://play.esea.net/index.php?s=stats&d=match&id=4091113]Red Hot Digi Peppers vs. We Never Wipe[/url]
- So a week or two ago I wouldn't have paid attention to this matchup at all. But then the Digi Peppers picked up Shaftmetwisted AKA Hotlikesauce and then rolled over Just Relax, which I didn't expect at all. Coupled with the roster shenanigans that We Never Wipe just experienced and Red Hot Digi Peppers could be looking for another key victory. However, with Jaguar back on the squad I like We Never Wipe's chances more. ScrewB, raphiam and Jag will be putting out plenty of damage for their Scouts to cleanup on, can the counterparts on Digi Peppers do the same? ~ [i]4-1 We Never Wipe[/i]

Honorable Mention(s): SS Fan Club vs. Just Relax. All Blue vs. Piss Factory
14
#14
0 Frags +

Is that me on the bottom left of the damage/heals chart

Is that me on the bottom left of the damage/heals chart
15
#15
1 Frags +
Mr_OwlIs that me on the bottom left of the damage/heals chart

Click on the circles you mongol

[quote=Mr_Owl]Is that me on the bottom left of the damage/heals chart[/quote]

Click on the circles you mongol
16
#16
-2 Frags +

Fuck I'm on my phone that fancy shit don't work for me

Fuck I'm on my phone that fancy shit don't work for me
17
#17
-1 Frags +

Oh wait yes it does I am not a smart man

Oh wait yes it does I am not a smart man
18
#18
0 Frags +

owl is my favorite scout

owl is my favorite scout
19
#19
-3 Frags +

I'm back to scouting xD

I'm back to scouting xD
20
#20
2 Frags +

yo shdw, should have talked to me after scrims for the morin vs victorious match up.

after speccing victorious secret vs lolis on metalworks i'd be surprised if morin's team dropped more than a round. lolis are not a top tier team and if victorious couldn't just win the match by winning the scrappy dm fights (which were most of the fights) they wont be able to win the dm fights against morin's team. i also think morin's team has better cohesion too but they could probably win just off their dm

class match ups
1) dank and rolling are is definitely a better soldier duo than whoopi+yuri
2) as long as change doesnt snipe 24/7, him and smashy will win the dm fights even if they're not having a great day
3) ive played against atrocity and sometimes he has ridiculous 400 dpm games where he just destroys everything and sometimes he has fairly weak games where i dont notice him. i think morin's more consistent and unless atrocity can have a monster game, morin will probably make more space for his scouts and shut atrocity down.
4) tron's one of the lesser experienced players on morin's team and i really dont know cats4lyfe well enough to make an assessment here, i'll just call this one a tie

4-1 morin's team

squid squad vs anime jackson

4-2 (nobody believes in this pred, anime jackson please prove that anime is good for something) squid squad but there will be close rounds. can't see an upset happening though

fuck

[s]yo shdw, should have talked to me after scrims for the morin vs victorious match up.

after speccing victorious secret vs lolis on metalworks i'd be surprised if morin's team dropped more than a round. lolis are not a top tier team and if victorious couldn't just win the match by winning the scrappy dm fights (which were most of the fights) they wont be able to win the dm fights against morin's team. i also think morin's team has better cohesion too but they could probably win just off their dm

class match ups
1) [s]dank and[/s] rolling [s]are[/s] is definitely a better soldier duo than whoopi+yuri
2) as long as change doesnt snipe 24/7, him and smashy will win the dm fights even if they're not having a great day
3) ive played against atrocity and sometimes he has ridiculous 400 dpm games where he just destroys everything and sometimes he has fairly weak games where i dont notice him. i think morin's more consistent and unless atrocity can have a monster game, morin will probably make more space for his scouts and shut atrocity down.
4) tron's one of the lesser experienced players on morin's team and i really dont know cats4lyfe well enough to make an assessment here, i'll just call this one a tie

4-1 morin's team

squid squad vs anime jackson

4-2 (nobody believes in this pred, anime jackson please prove that anime is good for something) squid squad but there will be close rounds. can't see an upset happening though
[/s]

fuck
21
#21
5 Frags +
universetier
[quote=universe]tier[/quote]
22
#22
2 Frags +
MeematTypically graphs are labeled "Y vs X" - might want to change your graph title to "Heals Received vs. Damage Dealt." Other than that, pretty good readtetrominoYour header for match predictions shows night owls v piss factory, I think that already happened?

Fixed, thank you

tatuwahgod damnit shadow i was scrim partners with you all season, guess i need to change my esea name back

People get called what they are on ESEA because I CBA to keep track of everyone's stupid ass aliasing.

universeyo shdw, should have talked to me after scrims for the morin vs victorious match up.

I did ask you, twice. Besides, 9 months and a season and a half later and you still haven't figured out I don't listen to you anyway :P

[quote=Meemat]Typically graphs are labeled "Y vs X" - might want to change your graph title to "Heals Received vs. Damage Dealt." Other than that, pretty good read[/quote]
[quote=tetromino]Your header for match predictions shows night owls v piss factory, I think that already happened?[/quote]
Fixed, thank you

[quote=tatuwah]god damnit shadow i was scrim partners with you all season, guess i need to change my esea name back[/quote]
People get called what they are on ESEA because I CBA to keep track of everyone's stupid ass aliasing.

[quote=universe]yo shdw, should have talked to me after scrims for the morin vs victorious match up.
[/quote]

I did ask you, twice. Besides, 9 months and a season and a half later and you still haven't figured out I don't listen to you anyway :P
23
#23
0 Frags +

That's not true, why am I not listed as placenta on the graph then

That's not true, why am I not listed as placenta on the graph then
24
#24
2 Frags +
Mr_OwlThat's not true, why am I not listed as placenta on the graph then

Because only you came to us via afterbirth.

[quote=Mr_Owl]That's not true, why am I not listed as placenta on the graph then[/quote]

Because only you came to us via afterbirth.
25
#25
3 Frags +
universeclass match ups
1) dank and rolling are is definitely a better soldier duo than whoopi+yuri

uni you're my idol how could you do me like this man

[quote=universe]
class match ups
1) [s]dank and[/s] rolling [s]are[/s] is definitely a better soldier duo than whoopi+yuri
[/quote]

uni you're my idol how could you do me like this man
26
#26
2 Frags +
Tery_ Red Hot Digi Peppers vs. We Never Wipe
- So a week or two ago I wouldn't have paid attention to this matchup at all. But then the Digi Peppers picked up Shaftmetwisted AKA Hotlikesauce and then rolled over Just Relax, which I didn't expect at all. Coupled with the roster shenanigans that We Never Wipe just experienced and Red Hot Digi Peppers could be looking for another key victory. However, with Jaguar back on the squad I like We Never Wipe's chances more. ScrewB, raphiam and Jag will be putting out plenty of damage for their Scouts to cleanup on, can the counterparts on Digi Peppers do the same? ~ 4-1 We Never Wipe

Shaft is obviously a really good player and a big part of our team, but if you watch our match vs Just relax I dont think he made that big of a difference compared to our old scout in that match. That being no fault of his, just that our entire team played well and I think we understood the map better than Just Relax. Shaft will be a huge part of our viaduct gameplay though. I hope we can pull off a win

[quote=Tery_] [url=http://play.esea.net/index.php?s=stats&d=match&id=4091113]Red Hot Digi Peppers vs. We Never Wipe[/url]
- So a week or two ago I wouldn't have paid attention to this matchup at all. But then the Digi Peppers picked up Shaftmetwisted AKA Hotlikesauce and then rolled over Just Relax, which I didn't expect at all. Coupled with the roster shenanigans that We Never Wipe just experienced and Red Hot Digi Peppers could be looking for another key victory. However, with Jaguar back on the squad I like We Never Wipe's chances more. ScrewB, raphiam and Jag will be putting out plenty of damage for their Scouts to cleanup on, can the counterparts on Digi Peppers do the same? ~ [i]4-1 We Never Wipe[/i] [/quote]

Shaft is obviously a really good player and a big part of our team, but if you watch our match vs Just relax I dont think he made that big of a difference compared to our old scout in that match. That being no fault of his, just that our entire team played well and I think we understood the map better than Just Relax. Shaft will be a huge part of our viaduct gameplay though. I hope we can pull off a win
27
#27
2 Frags +

don't agree with your evaluation of why im shit at medic

but yeah i am shit at medic

don't agree with your evaluation of why im shit at medic

but yeah i am shit at medic
28
#28
-2 Frags +
SyathTery_ Red Hot Digi Peppers vs. We Never Wipe
- So a week or two ago I wouldn't have paid attention to this matchup at all. But then the Digi Peppers picked up Shaftmetwisted AKA Hotlikesauce and then rolled over Just Relax, which I didn't expect at all. Coupled with the roster shenanigans that We Never Wipe just experienced and Red Hot Digi Peppers could be looking for another key victory. However, with Jaguar back on the squad I like We Never Wipe's chances more. ScrewB, raphiam and Jag will be putting out plenty of damage for their Scouts to cleanup on, can the counterparts on Digi Peppers do the same? ~ 4-1 We Never Wipe

Shaft is obviously a really good player and a big part of our team, but if you watch our match vs Just relax I dont think he made that big of a difference compared to our old scout in that match. That being no fault of his, just that our entire team played well and I think we understood the map better than Just Relax. Shaft will be a huge part of our viaduct gameplay though. I hope we can pull off a win

we also played like shit so theres that

[quote=Syath][quote=Tery_] [url=http://play.esea.net/index.php?s=stats&d=match&id=4091113]Red Hot Digi Peppers vs. We Never Wipe[/url]
- So a week or two ago I wouldn't have paid attention to this matchup at all. But then the Digi Peppers picked up Shaftmetwisted AKA Hotlikesauce and then rolled over Just Relax, which I didn't expect at all. Coupled with the roster shenanigans that We Never Wipe just experienced and Red Hot Digi Peppers could be looking for another key victory. However, with Jaguar back on the squad I like We Never Wipe's chances more. ScrewB, raphiam and Jag will be putting out plenty of damage for their Scouts to cleanup on, can the counterparts on Digi Peppers do the same? ~ [i]4-1 We Never Wipe[/i] [/quote]

Shaft is obviously a really good player and a big part of our team, but if you watch our match vs Just relax I dont think he made that big of a difference compared to our old scout in that match. That being no fault of his, just that our entire team played well and I think we understood the map better than Just Relax. Shaft will be a huge part of our viaduct gameplay though. I hope we can pull off a win[/quote]

we also played like shit so theres that
29
#29
2 Frags +
dippidywe also played like shit so theres that

rude

I mean we all played like braindead morons but digi peppers were just more on point as a team

[quote=dippidy]we also played like shit so theres that[/quote]
rude

I mean we all played like braindead morons but digi peppers were just more on point as a team
30
#30
-16 Frags +

my prediction is I still don't care about this game

my prediction is I still don't care about this game
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