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HUD editing: short questions, quick answers
posted in Customization
931
#931
0 Frags +

Hi, back again with another question.

How can I get the buttons to look like this.

http://i.imgur.com/jeWNexf.png

Thanks

Hi, back again with another question.

How can I get the buttons to look like this.

[img]http://i.imgur.com/jeWNexf.png[/img]

Thanks
932
#932
0 Frags +
Teca99snip

change the fonts for the buttons to a custom one of your choosing

[quote=Teca99]snip[/quote]
change the fonts for the buttons to a custom one of your choosing
933
#933
-1 Frags +

this has plagued me for like the past month or so

http://i.imgur.com/Jzh2fgF.jpg

I have no idea whats making the team colored portion pink and have tried everything to fix it. I'm 99% sure it's something wrong with my hud because using the stock hud fixes it and if I try copy and pasting a spectatortournament.res from another hud it moves all the elements around but the team colored bits stay pink.

here's a dl link for anyone who wants to poke around themselves: boop

this has plagued me for like the past month or so
[img]http://i.imgur.com/Jzh2fgF.jpg[/img]
I have no idea whats making the team colored portion pink and have tried everything to fix it. I'm 99% sure it's something wrong with my hud because using the stock hud fixes it and if I try copy and pasting a spectatortournament.res from another hud it moves all the elements around but the team colored bits stay pink.

here's a dl link for anyone who wants to poke around themselves: [url=https://www.dropbox.com/s/j3cmfzpemdmk092/pls%20help.zip?dl=0]boop[/url]
934
#934
1 Frags +
MrMinoritythis has plagued me for like the past month or so
http://i.imgur.com/Jzh2fgF.jpg
I have no idea whats making the team colored portion pink and have tried everything to fix it. I'm 99% sure it's something wrong with my hud because using the stock hud fixes it and if I try copy and pasting a spectatortournament.res from another hud it moves all the elements around but the team colored bits stay pink.

here's a dl link for anyone who wants to poke around themselves: boop

Your clientscheme_colors.res overrides the borders that control that coloring, and they do that with an image. But you're missing that image from your hud and what you're seeing is a missing texture.

TFFatLineBorderRedBG //Spectator team color
		{
			...
			"image" "replay/thumbnails/hp/teamRed2"
			...
		}
		TFFatLineBorderBlueBG //Spectator team color
		{
			...
			"image" "replay/thumbnails/hp/teamBlu2"
			...
		}

Either you need to change those, or make those images a thing.

[quote=MrMinority]this has plagued me for like the past month or so
[img]http://i.imgur.com/Jzh2fgF.jpg[/img]
I have no idea whats making the team colored portion pink and have tried everything to fix it. I'm 99% sure it's something wrong with my hud because using the stock hud fixes it and if I try copy and pasting a spectatortournament.res from another hud it moves all the elements around but the team colored bits stay pink.

here's a dl link for anyone who wants to poke around themselves: [url=https://www.dropbox.com/s/j3cmfzpemdmk092/pls%20help.zip?dl=0]boop[/url][/quote]
Your clientscheme_colors.res overrides the borders that control that coloring, and they do that with an image. But you're missing that image from your hud and what you're seeing is a missing texture. [code]TFFatLineBorderRedBG //Spectator team color
{
...
"image" "replay/thumbnails/hp/teamRed2"
...
}
TFFatLineBorderBlueBG //Spectator team color
{
...
"image" "replay/thumbnails/hp/teamBlu2"
...
}[/code]
Either you need to change those, or make those images a thing.
935
#935
0 Frags +

http://i.imgur.com/vM6bx9F.jpg

god dammit

thanks man, I really appreciate it.

[img]http://i.imgur.com/vM6bx9F.jpg[/img]

god dammit

thanks man, I really appreciate it.
936
#936
-1 Frags +

How would I go about transferring the cat animation on the 'connecting to server ' screen from QTCHud to another hud?

How would I go about transferring the cat animation on the 'connecting to server ' screen from QTCHud to another hud?
937
#937
-1 Frags +

I use an achievement tracker hud crosshair, and was wondering if I could install it onto my scoreboard so I see it when I press tab

just kidding that was easy.

I use an achievement tracker hud crosshair, and was wondering if I could install it onto my scoreboard so I see it when I press tab

just kidding that was easy.
938
#938
0 Frags +
BrimstoneHow would I go about transferring the cat animation on the 'connecting to server ' screen from QTCHud to another hud?

by adding a converted gif file to statssummary.res
u have to find the gif u want, separate each frame to tga files and compile it into an animated vtf

[quote=Brimstone]How would I go about transferring the cat animation on the 'connecting to server ' screen from QTCHud to another hud?[/quote]
by adding a converted gif file to statssummary.res
u have to find the gif u want, separate each frame to tga files and compile it into an animated vtf
939
#939
-1 Frags +
Mr_HarvardBrimstoneHow would I go about transferring the cat animation on the 'connecting to server ' screen from QTCHud to another hud?by adding a converted gif file to statssummary.res
u have to find the gif u want, separate each frame to tga files and compile it into an animated vtf

Many thanks

[quote=Mr_Harvard][quote=Brimstone]How would I go about transferring the cat animation on the 'connecting to server ' screen from QTCHud to another hud?[/quote]
by adding a converted gif file to statssummary.res
u have to find the gif u want, separate each frame to tga files and compile it into an animated vtf[/quote]


Many thanks
940
#940
-2 Frags +

A simple question: how do I edit the loose cannon's charge meter?

A simple question: how do I edit the loose cannon's charge meter?
941
#941
-1 Frags +
ninjajiroA simple question: how do I edit the loose cannon's charge meter?

It shares it with the Stickies, so it's huddemomancharge.res

[quote=ninjajiro]A simple question: how do I edit the loose cannon's charge meter?[/quote]

It shares it with the Stickies, so it's huddemomancharge.res
942
#942
-2 Frags +
HerganninjajiroA simple question: how do I edit the loose cannon's charge meter?
It shares it with the Stickies, so it's huddemomancharge.res

So can I move it with huddemomanpipes?

[quote=Hergan][quote=ninjajiro]A simple question: how do I edit the loose cannon's charge meter?[/quote]

It shares it with the Stickies, so it's huddemomancharge.res[/quote]
So can I move it with huddemomanpipes?
943
#943
-1 Frags +

no no, ur not understanding, the loose cannons charge meter is the same as the stickies chargemeter in huddemomancharge, so you cannot change its position separate from the stickybomb launchers charge meter as far as anyone knows

no no, ur not understanding, the loose cannons charge meter is the same as the stickies chargemeter in huddemomancharge, so you cannot change its position separate from the stickybomb launchers charge meter as far as anyone knows
944
#944
-2 Frags +
Mr_Harvardno no, ur not understanding, the loose cannons charge meter is the same as the stickies chargemeter in huddemomancharge, so you cannot change its position separate from the stickybomb launchers charge meter as far as anyone knows

then how can I move the shield charge meter so it doesn't overlap?

[quote=Mr_Harvard]no no, ur not understanding, the loose cannons charge meter is the same as the stickies chargemeter in huddemomancharge, so you cannot change its position separate from the stickybomb launchers charge meter as far as anyone knows[/quote]

then how can I move the shield charge meter so it doesn't overlap?
945
#945
huds.tf
-1 Frags +
ninjajiroMr_Harvardno no, ur not understanding, the loose cannons charge meter is the same as the stickies chargemeter in huddemomancharge, so you cannot change its position separate from the stickybomb launchers charge meter as far as anyone knows
then how can I move the shield charge meter so it doesn't overlap?

huddemomanpipes.res controls the shield meter

[quote=ninjajiro][quote=Mr_Harvard]no no, ur not understanding, the loose cannons charge meter is the same as the stickies chargemeter in huddemomancharge, so you cannot change its position separate from the stickybomb launchers charge meter as far as anyone knows[/quote]

then how can I move the shield charge meter so it doesn't overlap?[/quote]
huddemomanpipes.res controls the shield meter
946
#946
-1 Frags +

How would I change the colour/transparency of the thing in the red circle: http://i.imgur.com/VH6ZW2e.jpg

Its the text colour I'd like to change not the colour of the grey box. Its KBNhud if that helps.

How would I change the colour/transparency of the thing in the red circle: http://i.imgur.com/VH6ZW2e.jpg

Its the text colour I'd like to change not the colour of the grey box. Its KBNhud if that helps.
947
#947
1 Frags +

actually, what it looks like to me is that the bg is infront of the scattergun image and the name and stuff
dont quote me on it, but i think the file to edit is tournamentspectator

actually, what it looks like to me is that the bg is infront of the scattergun image and the name and stuff
dont quote me on it, but i think the file to edit is tournamentspectator
948
#948
-1 Frags +
Mr_Harvardactually, what it looks like to me is that the bg is infront of the scattergun image and the name and stuff
dont quote me on it, but i think the file to edit is tournamentspectator

yep thats what the problem was, thanks!!

[quote=Mr_Harvard]actually, what it looks like to me is that the bg is infront of the scattergun image and the name and stuff
dont quote me on it, but i think the file to edit is tournamentspectator[/quote]

yep thats what the problem was, thanks!!
949
#949
-1 Frags +

Hello,

why does this 'pipe 'chargemeter appear when I use The Huntsman? It does the exact same thing the huntsman meter does.

http://i.imgur.com/HAPNQ6O.png

Here's my HudItemEffectMeter_Sniper.res

Also, how do I fix those white pixels in the upper and lower right corners?

http://i.imgur.com/OahyF3G.png

Here's my SpectatorTournament.res
and my clientscheme.res and my hudlayout.res just in case.

Thanks

Hello,

why does this 'pipe 'chargemeter appear when I use The Huntsman? It does the exact same thing the huntsman meter does.

[img]http://i.imgur.com/HAPNQ6O.png[/img]

Here's my [url=http://pastebin.com/dAKCkKGH]HudItemEffectMeter_Sniper.res[/url]

Also, how do I fix those white pixels in the upper and lower right corners?
[img]http://i.imgur.com/OahyF3G.png[/img]

Here's my [url=http://pastebin.com/x5tEmEmb]SpectatorTournament.res[/url]
and my [url=http://pastebin.com/SRJcqcQW]clientscheme.res[/url] and my [url=http://pastebin.com/HVwehprT]hudlayout.res[/url] just in case.

Thanks
950
#950
-1 Frags +

Quick question; what VTFEdit import settings are best so that my images don't look like crap when they're in game?

http://puu.sh/geDPw/41906340c9.jpg

Quick question; what VTFEdit import settings are best so that my images don't look like crap when they're in game?

http://puu.sh/geDPw/41906340c9.jpg
951
#951
0 Frags +
LeRayonVertwhy does this 'pipe 'chargemeter appear when I use The Huntsman? It does the exact same thing the huntsman meter does.

It's a bug that's been around for a long while. I don't know if any one else has reported it, but the dev team probably overlooked it because the stock meters overlap.

Also, how do I fix those white pixels in the upper and lower right corners?

I think you'll want to edit the size/position of the PanelCover* images - just PanelCoverRight, most likely.

[quote=LeRayonVert]
why does this 'pipe 'chargemeter appear when I use The Huntsman? It does the exact same thing the huntsman meter does.[/quote]

It's a bug that's been around for a long while. I don't know if any one else has reported it, but the dev team probably overlooked it because the stock meters overlap.

[quote=]
Also, how do I fix those white pixels in the upper and lower right corners?[/quote]

I think you'll want to edit the size/position of the PanelCover* images - just PanelCoverRight, most likely.
952
#952
0 Frags +
RawrsorQuick question; what VTFEdit import settings are best so that my images don't look like crap when they're in game?

http://puu.sh/geDPw/41906340c9.jpg

Check out my Hud Crosshairs Guide, ctrl+f for "VTFedit Settings:". Should explicitly cover everything.

[quote=Rawrsor]Quick question; what VTFEdit import settings are best so that my images don't look like crap when they're in game?

http://puu.sh/geDPw/41906340c9.jpg[/quote]

Check out my [url=http://huds.tf/forum/showthread.php?tid=23&pid=45#pid45]Hud Crosshairs Guide[/url], ctrl+f for "VTFedit Settings:". Should explicitly cover everything.
953
#953
1 Frags +
AElaiLeRayonVertwhy does this 'pipe 'chargemeter appear when I use The Huntsman? It does the exact same thing the huntsman meter does.
It's a bug that's been around for a long while. I don't know if any one else has reported it, but the dev team probably overlooked it because the stock meters overlap.
Also, how do I fix those white pixels in the upper and lower right corners?
I think you'll want to edit the size/position of the PanelCover* images - just PanelCoverRight, most likely.

Yeah you can either move the black bars further in or find TFFatLineBorderRedBG in clientscheme and change the drawcorner values to 0.

[quote=AElai][quote=LeRayonVert]
why does this 'pipe 'chargemeter appear when I use The Huntsman? It does the exact same thing the huntsman meter does.[/quote]

It's a bug that's been around for a long while. I don't know if any one else has reported it, but the dev team probably overlooked it because the stock meters overlap.

[quote=]
Also, how do I fix those white pixels in the upper and lower right corners?[/quote]

I think you'll want to edit the size/position of the PanelCover* images - just PanelCoverRight, most likely.[/quote]

Yeah you can either move the black bars further in or find TFFatLineBorderRedBG in clientscheme and change the drawcorner values to 0.
954
#954
-1 Frags +

Im trying to customize m0rehud but i cant figure out how to change the targetid buff colours

http://i.imgur.com/MYre1wb.jpg

Even after changing all the green colours in the clientscheme, its stil just green.

Im trying to customize m0rehud but i cant figure out how to change the targetid buff colours
[img]http://i.imgur.com/MYre1wb.jpg[/img]
Even after changing all the green colours in the clientscheme, its stil just green.
955
#955
0 Frags +
Djodorblah blah

Check hudanimations_tf for event HudHealthBonusPulse and change color here.

[quote=Djodor]blah blah[/quote]
Check hudanimations_tf for event HudHealthBonusPulse and change color here.
956
#956
0 Frags +
DjodorIm trying to customize m0rehud but i cant figure out how to change the targetid buff colours
http://i.imgur.com/MYre1wb.jpg
Even after changing all the green colours in the clientscheme, its stil just green.

Open Hudanimations_tf and search PlayerStatusHealthValueTarget (Under Health Bonus Pulse) then change the color

[quote=Djodor]Im trying to customize m0rehud but i cant figure out how to change the targetid buff colours
[img]http://i.imgur.com/MYre1wb.jpg[/img]
Even after changing all the green colours in the clientscheme, its stil just green.[/quote]

Open Hudanimations_tf and search PlayerStatusHealthValueTarget (Under Health Bonus Pulse) then change the color
957
#957
0 Frags +

Thanks!

Thanks!
958
#958
-1 Frags +

Not sure if anyone will know what to do with this since its arena (lol) but on the arena winpanel,

http://cloud-4.steamusercontent.com/ugc/709653014362580039/832456716A63E1514E34EE61912EF48D39E93536/

The winner stats I can move just fine...

http://cloud-2.steamusercontent.com/ugc/709653014362580184/E6740E0C622A2AAE3F41D2E8101DD927C55889AA/

But the loser stats refuse to move, even if I delete its code in the res file it still shows up, it seems uneditable.

Edit3: Here are the res files related to this:
https://www.dropbox.com/s/8u1pto01df8iygg/hudlayout.res?dl=1
https://www.dropbox.com/s/ocj597tafonu5ts/hudarenawinpanel.res?dl=1

FINAL EDIT: After looking at m0re hud which also has a fully custom arena winpanel, it seems there is a bug in Eve hud, I finally got the thing working.

Not sure if anyone will know what to do with this since its arena (lol) but on the arena winpanel,
[img]http://cloud-4.steamusercontent.com/ugc/709653014362580039/832456716A63E1514E34EE61912EF48D39E93536/[/img]
The winner stats I can move just fine...
[img]http://cloud-2.steamusercontent.com/ugc/709653014362580184/E6740E0C622A2AAE3F41D2E8101DD927C55889AA/[/img]
But the loser stats refuse to move, even if I delete its code in the res file it still shows up, it seems uneditable.[s][/s]

Edit3: Here are the res files related to this:
https://www.dropbox.com/s/8u1pto01df8iygg/hudlayout.res?dl=1
https://www.dropbox.com/s/ocj597tafonu5ts/hudarenawinpanel.res?dl=1

FINAL EDIT: After looking at m0re hud which also has a fully custom arena winpanel, it seems there is a bug in Eve hud, I finally got the thing working.
959
#959
-1 Frags +

Is it possible to create some kind of invisible panel behind the overtime label so it doesn't overlap with the time limit label?

http://puu.sh/gjCRr/2077754da5.jpg

Is it possible to create some kind of invisible panel behind the overtime label so it doesn't overlap with the time limit label?
[img]http://puu.sh/gjCRr/2077754da5.jpg[/img]
960
#960
0 Frags +
m0nkeiIs it possible to create some kind of invisible panel behind the overtime label so it doesn't overlap with the time limit label?
http://puu.sh/gjCRr/2077754da5.jpg

you make a background for the overtime label?, you put the overtime label below the time limit? also something is not right if the time limit is showing up while the overtime label is showing up, taking a wild guess out there but does the overtime have visible and enabled set to 1?

[quote=m0nkei]Is it possible to create some kind of invisible panel behind the overtime label so it doesn't overlap with the time limit label?
[img]http://puu.sh/gjCRr/2077754da5.jpg[/img][/quote]
you make a background for the overtime label?, you put the overtime label below the time limit? also something is not right if the time limit is showing up while the overtime label is showing up, taking a wild guess out there but does the overtime have visible and enabled set to 1?
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