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takyahud
posted in Customization
31
#31
0 Frags +

anyone know how to fix the menu and motd for mac?

also, anyone know how to make the overheal/low heath solid colors, not transparent?

anyone know how to fix the menu and motd for mac?

also, anyone know how to make the overheal/low heath solid colors, not transparent?
32
#32
0 Frags +
snuffleupagusanyone know how to make the overheal/low heath solid colors, not transparent?Avengerfind this 2 values in the HudAnimations: HealthBarBuff, HealthBarBuff2.
Then search every *.res file using those colors and change them.

I imagine that is the some solution but just adjust the alpha (4th, last value to 255)

[quote=snuffleupagus]anyone know how to make the overheal/low heath solid colors, not transparent?[/quote]

[quote=Avenger]find this 2 values in the HudAnimations: HealthBarBuff, HealthBarBuff2.
Then search every *.res file using those colors and change them.[/quote]

I imagine that is the some solution but just adjust the alpha (4th, last value to 255)
33
#33
0 Frags +

Nice job bringing ya_hud back, have a few issues though: http://imgur.com/a/jeNB3

Can you add a second line for the inven pages so it doesn't overlap?
Also, any idea on how to get rid of the box on the top left?

Nice job bringing ya_hud back, have a few issues though: http://imgur.com/a/jeNB3

Can you add a second line for the inven pages so it doesn't overlap?
[s]Also, any idea on how to get rid of the box on the top left?[/s]
34
#34
2 Frags +
poopy_Nice job bringing ya_hud back, have a few issues though: http://imgur.com/a/jeNB3

Can you add a second line for the inven pages so it doesn't overlap?
Also, any idea on how to get rid of the box on the top left?

To get rid of the box in the top left corner:

Add the mouseoveritempanel section to mainmenuoverride.res

[quote=poopy_]Nice job bringing ya_hud back, have a few issues though: http://imgur.com/a/jeNB3

Can you add a second line for the inven pages so it doesn't overlap?
Also, any idea on how to get rid of the box on the top left?[/quote]

To get rid of the box in the top left corner:

Add the mouseoveritempanel section to mainmenuoverride.res
35
#35
0 Frags +
N1ghTTo get rid of the box in the top left corner:
Add the mouseoveritempanel section to mainmenuoverride.res

Thanks.

[quote=N1ghT]
To get rid of the box in the top left corner:
Add the mouseoveritempanel section to mainmenuoverride.res[/quote]
Thanks.
36
#36
0 Frags +

Takyahud is best hud. Only a few problems:

Giant robots don't have indicators up top in MvM. In the default HUD, they have a red background, and crit robots have a blue outline. In takyahud, crit robots have a red background and giants have no indicator. It was always a bug but was never fixed. It'd be great if it was fixed here.

Screenshot so you know what I'm talking about:

http://fc01.deviantart.net/fs71/f/2013/170/b/1/tf2_screenshot___mvm_event_wave_666_by_cra_zy-d69qx9v.png

In MvM, when you miss money with the default HUD, the money value changes from green to gray. What I suggest is making it so that in Takyahud, the green background over the current money missing changes to red when money disappears without being collected. This is handled in resource/ui/mvminworldcurrency.res. This, too, was broken in yaHUD, but shouldn't be hard to fix.

Also, would it be possible to gray out the entire entry when trying to build a building that you don't have enough metal for or already have placed, rather than just discoloring the number? It's a pretty critical HUD element and it's very subtle in this HUD.

Takyahud is best hud. Only a few problems:

Giant robots don't have indicators up top in MvM. In the default HUD, they have a red background, and crit robots have a blue outline. In takyahud, crit robots have a red background and giants have no indicator. It was always a bug but was never fixed. It'd be great if it was fixed here.

Screenshot so you know what I'm talking about:
[img]http://fc01.deviantart.net/fs71/f/2013/170/b/1/tf2_screenshot___mvm_event_wave_666_by_cra_zy-d69qx9v.png[/img]

In MvM, when you miss money with the default HUD, the money value changes from green to gray. What I suggest is making it so that in Takyahud, the green background over the current money missing changes to red when money disappears without being collected. This is handled in [url=https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/mvminworldcurrency.res]resource/ui/mvminworldcurrency.res[/url]. This, too, was broken in yaHUD, but shouldn't be hard to fix.

Also, would it be possible to gray out the entire entry when trying to build a building that you don't have enough metal for or already have placed, rather than just discoloring the number? It's a pretty critical HUD element and it's very subtle in this HUD.
37
#37
1 Frags +

I'm actually just gunna submit a pull request for all of the above stuff, I'm fixing it myself.

I'm actually just gunna submit a pull request for all of the above stuff, I'm fixing it myself.
38
#38
1 Frags +
snuffleupagusalso, anyone know how to make the overheal/low heath solid colors, not transparent?

If you haven't solved this problem with the advice of others, open hudplayerhealth.res, change the fillcolor of HealthBarBuff, HealthBarBuff2, HealthBarHurt, HealthBarHurt2's last value from 80 to 255. ie "0 185 255 80" to "0 185 255 255" for HealthBarBuff.

Alternatively, you'd remove the animation/pulsing of colors on your health, but you can use the alternative hudanimations_tf.txt in the scripts folder by renaming hudanimations_tf-NOPULSE.txt to hudanimations_tf.txt

poopy_Nice job bringing ya_hud back, have a few issues though: http://imgur.com/a/jeNB3

Can you add a second line for the inven pages so it doesn't overlap?

I don't have enough backpack pages to be sure it would work. It never occurred to me that this could be an issue, but I'll check it out.

yttriumI'm actually just gunna submit a pull request for all of the above stuff, I'm fixing it myself.

I haven't pushed any updates in months, as nothing major has been introduced, nor has anything been broken afaik that hasn't already been stated. I did revert the main menu and I pushed the minor fix for the main menu's infamous box in the top left.

I did, however, try to work through mvm a little more while I made it "playable," but I just couldn't figure out how things worked, particularly the scoreboard. If you are able to make the changes, I will be sure to push through the updates.

As for the engineer stuff, I'll look into it when I get some time if you haven't.

Thanks, boys.

[quote=snuffleupagus]
also, anyone know how to make the overheal/low heath solid colors, not transparent?[/quote]
If you haven't solved this problem with the advice of others, open hudplayerhealth.res, change the fillcolor of HealthBarBuff, HealthBarBuff2, HealthBarHurt, HealthBarHurt2's last value from 80 to 255. ie "0 185 255 80" to "0 185 255 255" for HealthBarBuff.

Alternatively, you'd remove the animation/pulsing of colors on your health, but you can use the alternative hudanimations_tf.txt in the scripts folder by renaming hudanimations_tf-NOPULSE.txt to hudanimations_tf.txt

[quote=poopy_]Nice job bringing ya_hud back, have a few issues though: http://imgur.com/a/jeNB3

Can you add a second line for the inven pages so it doesn't overlap?[/quote]

I don't have enough backpack pages to be sure it would work. It never occurred to me that this could be an issue, but I'll check it out.

[quote=yttrium]I'm actually just gunna submit a pull request for all of the above stuff, I'm fixing it myself.[/quote]

I haven't pushed any updates in months, as nothing major has been introduced, nor has anything been broken afaik that hasn't already been stated. I did revert the main menu and I pushed the minor fix for the main menu's infamous box in the top left.

I did, however, try to work through mvm a little more while I made it "playable," but I just couldn't figure out how things worked, particularly the scoreboard. If you are able to make the changes, I will be sure to push through the updates.

As for the engineer stuff, I'll look into it when I get some time if you haven't.

Thanks, boys.
39
#39
1 Frags +
takramI don't have enough backpack pages to be sure it would work. It never occurred to me that this could be an issue, but I'll check it out.

Yeah, I noticed this too, I've got 22 pages and it wraps around like so.

http://puu.sh/gW8Qa/e4b276276d.png

takramI haven't pushed any updates in months, as nothing major has been introduced, nor has anything been broken afaik that hasn't already been stated. I did revert the main menu and I pushed the minor fix for the main menu's infamous box in the top left.

I did, however, try to work through mvm a little more while I made it "playable," but I just couldn't figure out how things worked, particularly the scoreboard. If you are able to make the changes, I will be sure to push through the updates.

As for the engineer stuff, I'll look into it when I get some time if you haven't.

I've fixed the money and bot indicators. Money is blue when all cash is collected, and red when some was missed. There's a bug in the game itself that causes the missed indicator to always appear between waves rather than the fully collected indicator. As for the rest, I'm honestly just rearranging/resizing most of the MvM HUD so that it's up to spec. Keeping with the style of course, just fixing any padding issues, missing elements, etc.

Here's a preview. The leaderboard is still very much a WIP, lots of alignment issues.

http://puu.sh/gW9bd/50c50af141.png

http://puu.sh/gW9by/043d3bd997.png

I'll take care of the Engie stuff before I go to sleep tonight.

If you're curious about locations, the leaderboard is handled by MvMScoreboard.res, the ready up panel is handled by HudTournament.res, the money is handled by MvMInWorldCurrency.res, and the wave indicators are handled by EnemyCountPanel.res.

[quote=takram]I don't have enough backpack pages to be sure it would work. It never occurred to me that this could be an issue, but I'll check it out.[/quote]

Yeah, I noticed this too, I've got 22 pages and it wraps around like so.
[img]http://puu.sh/gW8Qa/e4b276276d.png[/img]

[quote=takram]I haven't pushed any updates in months, as nothing major has been introduced, nor has anything been broken afaik that hasn't already been stated. I did revert the main menu and I pushed the minor fix for the main menu's infamous box in the top left.

I did, however, try to work through mvm a little more while I made it "playable," but I just couldn't figure out how things worked, particularly the scoreboard. If you are able to make the changes, I will be sure to push through the updates.

As for the engineer stuff, I'll look into it when I get some time if you haven't.[/quote]

I've fixed the money and bot indicators. Money is blue when all cash is collected, and red when some was missed. There's a bug in the game itself that causes the missed indicator to always appear between waves rather than the fully collected indicator. As for the rest, I'm honestly just rearranging/resizing most of the MvM HUD so that it's up to spec. Keeping with the style of course, just fixing any padding issues, missing elements, etc.

Here's a preview. The leaderboard is still very much a WIP, lots of alignment issues.

[img]http://puu.sh/gW9bd/50c50af141.png[/img][img]http://puu.sh/gW9by/043d3bd997.png[/img]

I'll take care of the Engie stuff before I go to sleep tonight.

If you're curious about locations, the leaderboard is handled by MvMScoreboard.res, the ready up panel is handled by HudTournament.res, the money is handled by MvMInWorldCurrency.res, and the wave indicators are handled by EnemyCountPanel.res.
40
#40
0 Frags +

Is there a way to give the ammo a red backing when running low like the health does?

Is there a way to give the ammo a red backing when running low like the health does?
41
#41
0 Frags +
NotTerranIs there a way to give the ammo a red backing when running low like the health does?

There's already a special tint that happens when you get low on ammo, though it's pretty subtle. I'm sure you could exploit that change to make it less subtle.

Fiddle around with resource/ui/HudAmmoWeapons.res.

[quote=NotTerran]Is there a way to give the ammo a red backing when running low like the health does?[/quote]
There's already a special tint that happens when you get low on ammo, though it's pretty subtle. I'm sure you could exploit that change to make it less subtle.

Fiddle around with resource/ui/HudAmmoWeapons.res.
42
#42
2 Frags +

Pushed a commit with the new build/destroy menu and MvM fixes. Fire up mvm_ghost_town to see all the fixes easily.

Thoughts, Takram?

EDIT: I also made two new main menu backgrounds for RED and BLU themes. Up to you if you want to use them or not.

http://i.imgur.com/bpdzbTl.jpg

http://i.imgur.com/0D0i7wN.jpg

EDIT2: A couple more things:

  • I submitted another commit that fixes positioning of the background behind targetid names.
  • You mention that "Floating health is not supported", but it works just fine for me.
Pushed a commit with the new build/destroy menu and MvM fixes. Fire up mvm_ghost_town to see all the fixes easily.

Thoughts, Takram?

EDIT: I also made two new main menu backgrounds for RED and BLU themes. Up to you if you want to use them or not.

[img]http://i.imgur.com/bpdzbTl.jpg[/img][img]http://i.imgur.com/0D0i7wN.jpg[/img]

EDIT2: A couple more things:
[list]
[*]I submitted another commit that fixes positioning of the background behind targetid names.
[*]You mention that "Floating health is not supported", but it works just fine for me.
[/list]
43
#43
-1 Frags +

How would I get this to work on a mac at 4:3? ;3

How would I get this to work on a mac at 4:3? ;3
44
#44
3 Frags +
flyingbuddyHow would I get this to work on a mac at 4:3? ;3

Bootcamp I guess.

[quote=flyingbuddy]How would I get this to work on a mac at 4:3? ;3[/quote]
Bootcamp I guess.
45
#45
0 Frags +

looks like the igmdb render is using this hud as well https://www.youtube.com/watch?list=UUKiXIIQ1ZQk6g31UqXwkEDA&v=WB3AjZL7UYw

i have a problem tho: it really needs a team colored background for the timers. a) the triangle in the corener not working b) the timer is hard to see on bright maps.
otherwise its a great hud. took me a while to change the colors on overheal and the überbar, but worth it.

looks like the igmdb render is using this hud as well https://www.youtube.com/watch?list=UUKiXIIQ1ZQk6g31UqXwkEDA&v=WB3AjZL7UYw

i have a problem tho: it really needs a team colored background for the timers. a) the triangle in the corener not working b) the timer is hard to see on bright maps.
otherwise its a great hud. took me a while to change the colors on overheal and the überbar, but worth it.
46
#46
0 Frags +
yttriumEDIT: I also made two new main menu backgrounds for RED and BLU themes. Up to you if you want to use them or not.

Sorry to bump this thread but do you happen to have those backgrounds dl link? Couldn't find it.

Also anyone has the old main menu background with that kinda pinkish map with flowers? Or the one in the OP, because I recently updated the hud and it reverted back to the default all blue background which I hate and I cant find the other ones.

[quote=yttrium]
EDIT: I also made two new main menu backgrounds for RED and BLU themes. Up to you if you want to use them or not.
[/quote]
Sorry to bump this thread but do you happen to have those backgrounds dl link? Couldn't find it.

Also anyone has the old main menu background with that kinda pinkish map with flowers? Or the one in the OP, because I recently updated the hud and it reverted back to the default all blue background which I hate and I cant find the other ones.
47
#47
1 Frags +
KanecoSorry to bump this thread but do you happen to have those backgrounds dl link? Couldn't find it.

Also anyone has the old main menu background with that kinda pinkish map with flowers? Or the one in the OP, because I recently updated the hud and it reverted back to the default all blue background which I hate and I cant find the other ones.

Don't have the pinkish map image, but I think you're talking about arena_suijin_rc2?

As for the background in my post, drop this over your current takyahud install, overwriting everything:
https://www.dropbox.com/s/4evr21ur1oelbkd/takyahud-classic-master-mainmenubg.zip?dl=0

For those interested I just committed these new backgrounds, along with a sanity-focused folder restructure and new Robot Destruction UI. Anyone that downloads the HUD new doesn't need to download from the above link. Just take a peek into the optional folder.

[quote=Kaneco]
Sorry to bump this thread but do you happen to have those backgrounds dl link? Couldn't find it.

Also anyone has the old main menu background with that kinda pinkish map with flowers? Or the one in the OP, because I recently updated the hud and it reverted back to the default all blue background which I hate and I cant find the other ones.[/quote]
Don't have the pinkish map image, but I think you're talking about arena_suijin_rc2?

As for the background in my post, drop this over your current takyahud install, overwriting everything:
https://www.dropbox.com/s/4evr21ur1oelbkd/takyahud-classic-master-mainmenubg.zip?dl=0

For those interested I just committed these new backgrounds, along with a sanity-focused folder restructure and new Robot Destruction UI. Anyone that downloads the HUD new doesn't need to download from the above link. Just take a peek into the optional folder.
48
#48
0 Frags +
yttriumKanecoSorry to bump this thread but do you happen to have those backgrounds dl link? Couldn't find it.

Also anyone has the old main menu background with that kinda pinkish map with flowers? Or the one in the OP, because I recently updated the hud and it reverted back to the default all blue background which I hate and I cant find the other ones.
Don't have the pinkish map image, but I think you're talking about arena_suijin_rc2?

As for the background in my post, drop this over your current takyahud install, overwriting everything:
https://www.dropbox.com/s/4evr21ur1oelbkd/takyahud-classic-master-mainmenubg.zip?dl=0

For those interested I just committed these new backgrounds, along with a sanity-focused folder restructure and new Robot Destruction UI. Anyone that downloads the HUD new doesn't need to download from the above link. Just take a peek into the optional folder.

Yes that's the one I'm talking about, really loved that background and for some reason it was ovewritten when I updated the hud. gonna try your backgrounds, thanks. What about the background in the OP, do u happen to know where to get it? I can't seem to find it on github

[quote=yttrium][quote=Kaneco]
Sorry to bump this thread but do you happen to have those backgrounds dl link? Couldn't find it.

Also anyone has the old main menu background with that kinda pinkish map with flowers? Or the one in the OP, because I recently updated the hud and it reverted back to the default all blue background which I hate and I cant find the other ones.[/quote]
Don't have the pinkish map image, but I think you're talking about arena_suijin_rc2?

As for the background in my post, drop this over your current takyahud install, overwriting everything:
https://www.dropbox.com/s/4evr21ur1oelbkd/takyahud-classic-master-mainmenubg.zip?dl=0

For those interested I just committed these new backgrounds, along with a sanity-focused folder restructure and new Robot Destruction UI. Anyone that downloads the HUD new doesn't need to download from the above link. Just take a peek into the optional folder.[/quote]
Yes that's the one I'm talking about, really loved that background and for some reason it was ovewritten when I updated the hud. gonna try your backgrounds, thanks. What about the background in the OP, do u happen to know where to get it? I can't seem to find it on github
49
#49
0 Frags +
KanecoYes that's the one I'm talking about, really loved that background and for some reason it was ovewritten when I updated the hud. gonna try your backgrounds, thank. What about the background in the OP, do u happen to know where to get it? I can't seem to find it on github

here, hit view and then raw for the top two files, and drop them into their proper paths
https://github.com/takram/takyahud/commit/7bb08a0eaf44ced443dc92e87ec72bb9f8ac0114

the files were removed because they were changed, but you can always search commit history and find the previous versions

[quote=Kaneco]Yes that's the one I'm talking about, really loved that background and for some reason it was ovewritten when I updated the hud. gonna try your backgrounds, thank. What about the background in the OP, do u happen to know where to get it? I can't seem to find it on github[/quote]
here, hit view and then raw for the top two files, and drop them into their proper paths
https://github.com/takram/takyahud/commit/7bb08a0eaf44ced443dc92e87ec72bb9f8ac0114

the files were removed because they were changed, but you can always search commit history and find the previous versions
50
#50
0 Frags +

oh fuck i forgot updates break huds

please report issues after the update to the github issues page, with explicit detail showing what it looks like on the default HUD so i can fix it quickly

oh fuck i forgot updates break huds

please report issues after the update to the [url=https://github.com/takram/takyahud/issues]github issues page[/url], with explicit detail showing what it looks like on the default HUD so i can fix it quickly
51
#51
0 Frags +
yttriumoh fuck i forgot updates break huds

please report issues after the update to the github issues page, with explicit detail showing what it looks like on the default HUD so i can fix it quickly

scoreboard

[quote=yttrium]oh fuck i forgot updates break huds

please report issues after the update to the [url=https://github.com/takram/takyahud/issues]github issues page[/url], with explicit detail showing what it looks like on the default HUD so i can fix it quickly[/quote]

scoreboard
52
#52
0 Frags +
wrathTF2scoreboard

https://github.com/takram/takyahud/commit/7796

[quote=wrathTF2]scoreboard[/quote]
https://github.com/takram/takyahud/commit/7796
53
#53
0 Frags +

don't have a screenshot, but im guessing mp_tournament_readymode broke the tournament setup hud.

Show Content

It shows the box for the individual readyup (behind press f4), but f4 readies the entire team. I'm guessing the bar for that shouldn't be there.

Also, will the contracts and the mission progress be added to the hud?

edit: inspect panels are weird too. + backpack panel doesn't have item quality colors.

Show Content

http://i.imgur.com/y4emrOG.jpg

http://i.imgur.com/jP2F2bI.jpg

Weird line shows up on the 2nd, no image on either.
[s]don't have a screenshot,[/s] but im guessing mp_tournament_readymode broke the tournament setup hud.

[spoiler][img]http://i.imgur.com/ewDKyCM.jpg[/img][/spoiler]

It shows the box for the individual readyup (behind press f4), but f4 readies the entire team. I'm guessing the bar for that shouldn't be there.

Also, will the contracts and the mission progress be added to the hud?

edit: inspect panels are weird too. + backpack panel doesn't have item quality colors.

[spoiler][img]http://i.imgur.com/y4emrOG.jpg[/img]
[img]http://i.imgur.com/jP2F2bI.jpg[/img]
Weird line shows up on the 2nd, no image on either.[/spoiler]
54
#54
1 Frags +
yttriumwrathTF2scoreboardhttps://github.com/takram/takyahud/commit/7796

main menu needs the campaign folder
add competitive beta button when people find it
fix tooltips on weapons when in inventory
add the new colors for the new weapon rarities

[quote=yttrium][quote=wrathTF2]scoreboard[/quote]
https://github.com/takram/takyahud/commit/7796[/quote]

main menu needs the campaign folder
add competitive beta button when people find it
fix tooltips on weapons when in inventory
add the new colors for the new weapon rarities
55
#55
0 Frags +
poopy_don't have a screenshot, but im guessing mp_tournament_readymode broke the tournament setup hud.
Show Content

It shows the box for the individual readyup (behind press f4), but f4 readies the entire team. I'm guessing the bar for that shouldn't be there.

Also, will the contracts and the mission progress be added to the hud?

edit: inspect panels are weird too. + backpack panel doesn't have item quality colors.
Show Content

http://i.imgur.com/y4emrOG.jpg

http://i.imgur.com/jP2F2bI.jpg

Weird line shows up on the 2nd, no image on either.

for the record i don't think readymode is working fully yet

contracts and mission progress already work in the HUD but yes, i'll work on skinning them and making them fit properly. they're definitely usable right now though.

will work in inspect panels, backpacks, and leaderboards.

wrathTF2add competitive beta button when people find it

they already did

[quote=poopy_][s]don't have a screenshot,[/s] but im guessing mp_tournament_readymode broke the tournament setup hud.

[spoiler][img]http://i.imgur.com/ewDKyCM.jpg[/img][/spoiler]

It shows the box for the individual readyup (behind press f4), but f4 readies the entire team. I'm guessing the bar for that shouldn't be there.

Also, will the contracts and the mission progress be added to the hud?

edit: inspect panels are weird too. + backpack panel doesn't have item quality colors.

[spoiler][img]http://i.imgur.com/y4emrOG.jpg[/img]
[img]http://i.imgur.com/jP2F2bI.jpg[/img]
Weird line shows up on the 2nd, no image on either.[/spoiler][/quote]

for the record i don't think readymode is working fully yet

contracts and mission progress already work in the HUD but yes, i'll work on skinning them and making them fit properly. they're definitely usable right now though.

will work in inspect panels, backpacks, and leaderboards.

[quote=wrathTF2]
add competitive beta button when people find it[/quote]
they already did
56
#56
1 Frags +
Show Content

Tournament Mode

Show Content

Spectating Tournament Mode

[spoiler][img]http://i.imgur.com/eyHtOYD.jpg[/img][/spoiler]
Tournament Mode
[spoiler][img]http://i.imgur.com/NIVm5SZ.jpg[/img][/spoiler]
Spectating Tournament Mode
57
#57
4 Frags +

majorly revamping the main menu arrangement

do you guys want the bright blue to stay as the default, or do you guys want me to make the rustic backgrounds from #42 the default?

majorly revamping the main menu arrangement

do you guys want the bright blue to stay as the default, or do you guys want me to make the rustic backgrounds from [url=http://www.teamfortress.tv/post/411592/takyahud]#42[/url] the default?
58
#58
0 Frags +
yttriummajorly revamping the main menu arrangement

do you guys want the bright blue to stay as the default, or do you guys want me to make the rustic backgrounds from #42 the default?

The latter

[quote=yttrium]majorly revamping the main menu arrangement

do you guys want the bright blue to stay as the default, or do you guys want me to make the rustic backgrounds from [url=http://www.teamfortress.tv/post/411592/takyahud]#42[/url] the default?[/quote]
The latter
59
#59
0 Frags +
yttriumthe rustic backgrounds from #42 the default

yes

[quote=yttrium]the rustic backgrounds from [url=http://www.teamfortress.tv/post/411592/takyahud]#42[/url] the default[/quote]
yes
60
#60
5 Frags +

preview

http://i.imgur.com/RlKi8EU.jpg

preview

[img]http://i.imgur.com/RlKi8EU.jpg[/img]
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