ninjajiroHow would I go about moving this? (building status when dead)
Its currently overlapping with my chat.
Any help is appreciated!
Move your chat?...
ninjajiroHow would I go about moving this? (building status when dead)
Its currently overlapping with my chat.
Any help is appreciated!
Move your chat?...
b4stianninjajiroHow would I go about moving this? (building status when dead)Move your chat?...
Its currently overlapping with my chat.
Any help is appreciated!
Well, I could, but I like it in the top left where it is overlapping. :P
Is there anyway to move it?
Does anyone know what hud is this? http://cloud-4.steamusercontent.com/ugc/920139885358471856/692E81EDA392610E9227FF3C6D928B638F70719B/
ninjajiroHow would I go about moving this? (building status when dead)
Its currently overlapping with my chat.
Any help is appreciated!
you moved the building stuff from the hudlayout im assuming, what u need to do is edit it from each individual pile
AleXMr_Harvard@ Post 1042%act apears all the time and how can i show u the code
for the white box i would have to see the code, but its probably something enabled you happened to have missed
depends, does the %act only show when u hud reloadscheme? if its like taht all the time then i would have to see the code, and assume that the labelText is wrong
make it into a pastebin
NoosaDoes anyone know what hud is this? http://cloud-4.steamusercontent.com/ugc/920139885358471856/692E81EDA392610E9227FF3C6D928B638F70719B/
It's Garm3n-OLP
Mr_HarvardninjajiroHow would I go about moving this? (building status when dead)you moved the building stuff from the hudlayout im assuming, what u need to do is edit it from each individual pile
Its currently overlapping with my chat.
Any help is appreciated!
Ok, That was also my guess. Thanks!
Could someone inform me on how fonts out of clientscheme.res are selected by the engine. My HUD is a bit of a mashup, so I have a lot of different font entries and recently I have been experiencing issues of certain fonts not showing up. I have remedied this by moving the certain font instance higher up in the ordering. If I can't control the selection is there a way besides going through each .res file to determine which instances are loading and which aren't in an attempt to weed out some unused instances.
I've never heard of a problem like that, how many different custom fonts do you have defined at the bottom of your clientscheme?
_KermitI've never heard of a problem like that, how many different custom fonts do you have defined at the bottom of your clientscheme?
45, There are about 7 I am certain I am not using, and have already disabled them. Using most somewhere. Each has like a dozen iterations which I don't think I am using all of which.
Hi I got a question can you make 2 uber bar like one on the top one on the bottom Thanks
snuffleupagusanyone know how to edit the backgrounds on the kill and death so they are gone?
http://steamcommunity.com/id/hi_allen/screenshot/35241878925371582
Scoreboard.res. It should be "killsbackground", "killsBG" or something like that. It'd help if you posted your scoreboard.res.
Lucky_BenderHi I got a question can you make 2 uber bar like one on the top one on the bottom Thanks
yea essentially u just copy the code of the uber charge itself, rename it, and then move it to where u would like it
Hey guys, I need some help with this Screenshot .
I'm guessing it's something in the Spectator.res but I didn't have the chance to vgui_drawtree 1 it :/
it seems like it's only there when you actually spec a player, not when you check their inventory via the f key.
Thanks in advance c:
http://steamcommunity.com/sharedfiles/filedetails/?id=420118178
How do I make the off-center timer background thing at the top go away?
Glophttp://steamcommunity.com/sharedfiles/filedetails/?id=420118178
How do I make the off-center timer background thing at the top go away?
open the HudObjectiveTimePanel.res and change the xpos of TimePanelBG to 9999
Mr_HarvardLucky_BenderHi I got a question can you make 2 uber bar like one on the top one on the bottom Thanksyea essentially u just copy the code of the uber charge itself, rename it, and then move it to where u would like it
Thanks
Wait what do i rename
My Medic charge res
{
"MedicBG"
{
"ControlName" "ImagePanel"
"fieldName" "MedicBG"
"xpos" "c175"
"ypos" "c148"
"zpos" "1"
"wide" "100"
"tall" "10"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "1"
"fillcolor" "220 220 220 180"
}
"TitleUber"
{
"ControlName" "CExLabel"
"fieldName" "TitleUber"
"xpos" "c182"
"ypos" "c138"
"zpos" "2"
"wide" "100"
"tall" "10"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "west"
"Labeltext" "Prepare To Slay"
"font" "solFontBold12"
"fgcolor_override" "Uber"
}
"ChargeMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter"
"font" "Default"
"xpos" "175"
"ypos" "460"
"zpos" "-2"
"wide" "700"
"tall" "30"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"bgcolor_override" "0 0 0 140"
"fgcolor_override" "Uber"
"dulltext" "0"
"brighttext" "0"
}
"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "c170"
"ypos" "c96" // "311"
"zpos" "27"
"wide" "95"
"tall" "44"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_UberchargeMinHUD"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "Font3"
"fgcolor" "uber"
}
"ChargeLabelShadow"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabelShadow"
"xpos" "c82"
"ypos" "9999" // "312"
"zpos" "-2"
"wide" "140"
"tall" "44"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_UberchargeMinHUD"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "solFontBold40"
"fgcolor" "HudShadow"
}
// The vaccinator resist icon FORCES the xpos to be 0 and ypos to be -25,
// so to get around this, we create ResistIconAnchor to determine the resist
// icon placement, and then pin the icon to it.
"ResistIconAnchor"
{
"ControlName" "EditablePanel"
"fieldName" "ResistIconAnchor"
"xpos" "c175"
"ypos" "c79"
"wide" "23"
"tall" "23"
"visible" "1"
"enabled" "1"
}
"ResistIcon"
{
"ControlName" "ImagePanel"
"fieldName" "ResistIcon"
"xpos" "0"
"ypos" "0"
"wide" "25"
"tall" "25"
"visible" "1"
"enabled" "1"
"image" "../HUD/defense_buff_bullet_blue"
"scaleImage" "1"
"pin_to_sibling" "ResistIconAnchor"
"pin_corner_to_sibling" "1"
"pin_to_sibling_corner" "1"
}
"IndividualChargesLabel"
{
"ControlName" "CExLabel"
"fieldName" "IndividualChargesLabel"
"xpos" "c98"
"ypos" "9999"
"zpos" "15"
"wide" "95"
"tall" "45"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"wrap" "1"
"labelText" "#TF_IndividualUberchargesMinHUD"
"fgcolor" "HUDOffWhite"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "BoldNumbers54"
}
"ChargeMeter1"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter1"
"font" "Default"
"xpos" "c175"
"ypos" "c106"
"zpos" "-4"
"wide" "49"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"bgcolor_override" "DarkGray"
"fgcolor_override" "White"
"dulltext" "0"
"brighttext" "0"
}
"ChargeMeter2"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter2"
"font" "Default"
"xpos" "c226"
"ypos" "c106"
"zpos" "-3"
"wide" "49"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"bgcolor_override" "DarkGray"
"fgcolor_override" "White"
"dulltext" "0"
"brighttext" "0"
}
"ChargeMeter3"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter3"
"font" "Default"
"xpos" "c175"
"ypos" "c128"
"zpos" "-4"
"wide" "49"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"bgcolor_override" "DarkGray"
"fgcolor_override" "White"
"dulltext" "0"
"brighttext" "0"
}
"ChargeMeter4"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter4"
"font" "Default"
"xpos" "c226"
"ypos" "c128"
"zpos" "-4"
"wide" "49"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"bgcolor_override" "DarkGray"
"fgcolor_override" "White"
"dulltext" "0"
"brighttext" "0"
}
}
Lucky_Benderwhat do I rename?
ChargeMeter (the one without numbers)
Also please use pastebin next time
KhanTF2Lucky_Benderwhat do I rename?ChargeMeter (the one without numbers)
Also please use pastebin next time
Oh ok sorry im new
hawlerHow do I get rid of this panel?
PIC
Sv_cheats 1; vgui_drawtree 1 then see what element it is and change the visibility to 0 I suppose
Any idea how I'd change the font of the text underlined on this picture of my scoreboard
Bonus Question: Where would I got to edit the color of the panels (see the arrows in the image posted above) on my tournament hud elements
Thanks in advance
AlchemisthawlerHow do I get rid of this panel?
PIC
Sv_cheats 1; vgui_drawtree 1 then see what element it is and change the visibility to 0 I suppose
Thank you, it was the "hudteamgoal.res" file located in "tf/resource/ui", extracted it with GCFScape and modified every element to make it invisible.
AlchemistHey guys, I need some help with this Screenshot .
I'm guessing it's something in the Spectator.res but I didn't have the chance to vgui_drawtree 1 it :/
it seems like it's only there when you actually spec a player, not when you check their inventory via the f key.
Thanks in advance c:
*bump*
Any chance someone could tell me what I've missed when copying target IDs from PVhud into the one I'm currently using.
_KermitAny chance someone could tell me what I've missed when copying target IDs from PVhud into the one I'm currently using.
SpectatorGUIHealth.res, and then font for targetid hp.
SPICYMEMEHello, Does anyone know how to make the crosshair "flash" like in this video
https://www.youtube.com/watch?v=9cXwIEABULM
I'd like to see the copypasta for both hudlayout.res and hudanimatiosn, Thanks :)
First you'll want to add this to scripts/hudlayout.res - what that does is put 2 brackets next to your crosshair.
Then, add this to scripts/hudanimations_tf.txt - this will make your hitmarkers appear on screen when you hit someone.
If you want to change it to match ScottJAw, you can turn them into yellow parentheses by changing labeltext from [ and ] to ( and ) - and then changing fgcolor to "255 255 0 255" instead of TanLight.
If someone could help me out with flashing text using hudanimations_tf.txt, it'd be much appreciated. I've read the instructions, but nothing's clicking.
I'm trying to make text flash pop up when I'm either low on health or ammo. The text comes up if I set the alpha to 255, but won't animate :(
hudlayout.res
hudanimations_tf.txt
Does anybody know whether you can change this background image?
(also is there a way to permanently fix the playtime thingy to be in the right position? It seems to randomly clip or not clip)
Thanks in advance <3