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HUD editing: short questions, quick answers
posted in Customization
1081
#1081
0 Frags +
AlchemistAlchemistHey guys, I need some help with this Screenshot .

I'm guessing it's something in the Spectator.res but I didn't have the chance to vgui_drawtree 1 it :/
it seems like it's only there when you actually spec a player, not when you check their inventory via the f key.

Thanks in advance c:

Fixed it. It's an attribute label that is irrelevant now in the spectator.res and spectatortournament.res.
[quote=Alchemist][quote=Alchemist]Hey guys, I need some help with this [url=http://i.imgur.com/WqHMFkR.jpg]Screenshot[/url] .

I'm guessing it's something in the Spectator.res but I didn't have the chance to vgui_drawtree 1 it :/
it seems like it's only there when you actually spec a player, not when you check their inventory via the f key.

Thanks in advance c:[/quote]

Fixed it. It's an attribute label that is irrelevant now in the spectator.res and spectatortournament.res.
1082
#1082
0 Frags +
yttrium
tf/materials/console/background01.vtf
tf/materials/console/background01_widescreen.vtf

much obliged <3

[quote=yttrium][code]tf/materials/console/background01.vtf
tf/materials/console/background01_widescreen.vtf[/code][/quote]

much obliged <3
1083
#1083
-1 Frags +

How do you change the fonts of the main menu thanks

How do you change the fonts of the main menu thanks
1084
#1084
0 Frags +

open the main menu file and change the font definitions...
main menu file is mainmenu.res in ui

open the main menu file and change the font definitions...
main menu file is mainmenu.res in ui
1085
#1085
-1 Frags +

So I am using Eric's Hud - http://teamfortress.tv/thread/14620/who-likes-helvetica/?page=2

I am having trouble with the scaling of the fonts for my health and ammo clip, and am not sure how to fix it. The size of the font for the ammo clip and health is being scaled down to the same as my reserve ammo, even the the font sizes are different inside the .res files.

What it's supposed to look like - http://i.imgur.com/o9FhTH1.png

What it looks like for me - http://puu.sh/5LPP9.jpg

Eric did mention in the thread that any resolution higher than 1600 x 900 might cause issues, and I use 1680 x 1050 so I think that might be it but I'm not sure.

Any ideas?

So I am using Eric's Hud - http://teamfortress.tv/thread/14620/who-likes-helvetica/?page=2

I am having trouble with the scaling of the fonts for my health and ammo clip, and am not sure how to fix it. The size of the font for the ammo clip and health is being scaled down to the same as my reserve ammo, even the the font sizes are different inside the .res files.

What it's supposed to look like - http://i.imgur.com/o9FhTH1.png

What it looks like for me - http://puu.sh/5LPP9.jpg

Eric did mention in the thread that any resolution higher than 1600 x 900 might cause issues, and I use 1680 x 1050 so I think that might be it but I'm not sure.

Any ideas?
1086
#1086
-1 Frags +
AzazelSo I am using Eric's Hud - http://teamfortress.tv/thread/14620/who-likes-helvetica/?page=2

I am having trouble with the scaling of the fonts for my health and ammo clip, and am not sure how to fix it. The size of the font for the ammo clip and health is being scaled down to the same as my reserve ammo, even the the font sizes are different inside the .res files.

What it's supposed to look like - http://i.imgur.com/o9FhTH1.png

What it looks like for me - http://puu.sh/5LPP9.jpg

Eric did mention in the thread that any resolution higher than 1600 x 900 might cause issues, and I use 1680 x 1050 so I think that might be it but I'm not sure.

Any ideas?

Go to custom/Eric's-HUD/resource/ui and open hudammoweapons.res and in there, change the size of the desired font?

[quote=Azazel]So I am using Eric's Hud - http://teamfortress.tv/thread/14620/who-likes-helvetica/?page=2

I am having trouble with the scaling of the fonts for my health and ammo clip, and am not sure how to fix it. The size of the font for the ammo clip and health is being scaled down to the same as my reserve ammo, even the the font sizes are different inside the .res files.

What it's supposed to look like - http://i.imgur.com/o9FhTH1.png

What it looks like for me - http://puu.sh/5LPP9.jpg

Eric did mention in the thread that any resolution higher than 1600 x 900 might cause issues, and I use 1680 x 1050 so I think that might be it but I'm not sure.

Any ideas?[/quote]
Go to custom/Eric's-HUD/resource/ui and open hudammoweapons.res and in there, change the size of the desired font?
1087
#1087
-1 Frags +

http://imgur.com/7ALU8EX,XLmsDrh,UKNbpga,VHtmiga#2 how do i fix the font cutting off?

http://imgur.com/7ALU8EX,XLmsDrh,UKNbpga,VHtmiga#2 how do i fix the font cutting off?
1088
#1088
-1 Frags +
tobshttp://imgur.com/7ALU8EX,XLmsDrh,UKNbpga,VHtmiga#2 how do i fix the font cutting off?

Increasing tall values for HudPlayerHealth and HudWeaponAmmo (not sure about this one) in hudlayout.res might do the trick

[quote=tobs]http://imgur.com/7ALU8EX,XLmsDrh,UKNbpga,VHtmiga#2 how do i fix the font cutting off?[/quote]

Increasing tall values for HudPlayerHealth and HudWeaponAmmo (not sure about this one) in hudlayout.res might do the trick
1089
#1089
-1 Frags +
Khantobshow do i fix the font cutting off?
Increasing tall values for HudPlayerHealth and HudWeaponAmmo (not sure about this one) in hudlayout.res might do the trick

Would be HudPlayerStatus (contains class images and health things) in scripts/hudlayout.res or also possibly HudPlayerHealth (the first element) in resource/ui/HudPlayerHealth.res. Ammo one has a weird name but if you ctrl+f for ammo in hudlayout you'll find it.

could also be the tall value on the text element itself: in this case HudPlayerHealth value in resource/ui/HudPlayerHealth.res and its shadows and then for ammo HudAmmoInClip (bigger number when weapon has reserve ammo ie rocket launcher, scatter gun), HudAmmoNoClip (for weapons with no reserve ammo ie minigun/flamethrower), and HudAmmoInReserve (smaller number when weapon has reserve ammo) in resource/ui/HudAmmoWeapons.res

[quote=Khan][quote=tobs]how do i fix the font cutting off?[/quote]

Increasing tall values for HudPlayerHealth and HudWeaponAmmo (not sure about this one) in hudlayout.res might do the trick[/quote]

Would be HudPlayerStatus (contains class images and health things) in scripts/hudlayout.res or also possibly HudPlayerHealth (the first element) in resource/ui/HudPlayerHealth.res. Ammo one has a weird name but if you ctrl+f for ammo in hudlayout you'll find it.

could also be the tall value on the text element itself: in this case HudPlayerHealth value in resource/ui/HudPlayerHealth.res and its shadows and then for ammo HudAmmoInClip (bigger number when weapon has reserve ammo ie rocket launcher, scatter gun), HudAmmoNoClip (for weapons with no reserve ammo ie minigun/flamethrower), and HudAmmoInReserve (smaller number when weapon has reserve ammo) in resource/ui/HudAmmoWeapons.res
1090
#1090
-1 Frags +

When being medic, the heal target's health being healed, is lower than my ammo and health, which file do i need to tamper with in order to raise it closer to my crosshair?

Thank you kindly,
Stevokenivo

When being medic, the heal target's health being healed, is lower than my ammo and health, which file do i need to tamper with in order to raise it closer to my crosshair?

Thank you kindly,
Stevokenivo
1091
#1091
1 Frags +

hudlayout search for target id its the secondary one

hudlayout search for target id its the secondary one
1092
#1092
-1 Frags +

what files do I edit to change map loading background and disable the stats/stamps

what files do I edit to change map loading background and disable the stats/stamps
1093
#1093
-1 Frags +

How can I move the killstreak icon and/or the killstreak # of the target id? (screen)

Thanks for any help!

How can I move the killstreak icon and/or the killstreak # of the target id? ([url=http://imgur.com/PmKERTh]screen[/url])

Thanks for any help!
1094
#1094
-1 Frags +
DanceNumberwhat files do I edit to change map loading background and disable the stats/stamps

I personally added a file to my materials/vgui called "stamp_background_map.vtf", which is just the "background_upward_widescreen.vtf" renamed. Don't know how to remove the stamps though, probably somewhere in statsummary.res

[quote=DanceNumber]what files do I edit to change map loading background and disable the stats/stamps[/quote]
I personally added a file to my materials/vgui called "stamp_background_map.vtf", which is just the "background_upward_widescreen.vtf" renamed. Don't know how to remove the stamps though, probably somewhere in statsummary.res
1095
#1095
-1 Frags +
ninjajiroHow can I move the killstreak icon and/or the killstreak # of the target id? (screen)

Thanks for any help!

In resource/ui/targetID.res, the icon should be something like "KillStreakIcon". Not entirely sure about the actual killstreak number, it's probably "TargetDataLabel"

[quote=ninjajiro]How can I move the killstreak icon and/or the killstreak # of the target id? ([url=http://imgur.com/PmKERTh]screen[/url])

Thanks for any help![/quote]
In resource/ui/targetID.res, the icon should be something like "KillStreakIcon". Not entirely sure about the actual killstreak number, it's probably "TargetDataLabel"
1096
#1096
-1 Frags +
b4stianninjajiroHow can I move the killstreak icon and/or the killstreak # of the target id? (screen)

Thanks for any help!
In resource/ui/targetID.res, the icon should be something like "KillStreakIcon". Not entirely sure about the actual killstreak number, it's probably "TargetDataLabel"

I tried to move both of those, but it seems to me like they are locked in to place in the x direction.

[quote=b4stian][quote=ninjajiro]How can I move the killstreak icon and/or the killstreak # of the target id? ([url=http://imgur.com/PmKERTh]screen[/url])

Thanks for any help![/quote]
In resource/ui/targetID.res, the icon should be something like "KillStreakIcon". Not entirely sure about the actual killstreak number, it's probably "TargetDataLabel"[/quote]
I tried to move both of those, but it seems to me like they are locked in to place in the x direction.
1097
#1097
-1 Frags +

how can i increase my 6v6 scoreboard to a 9v9 scoreboard?
how can i move up my health and ammo and make them blink when low?

how can i increase my 6v6 scoreboard to a 9v9 scoreboard?
how can i move up my health and ammo and make them blink when low?
1098
#1098
-1 Frags +
ninjajiroI tried to move both of those, but it seems to me like they are locked in to place in the x direction.

The method in this thread may work, I'm not 100% sure though:
https://teamfortress.tv/thread/22722/vaccinator-resist-icon-fix

[quote=ninjajiro]
I tried to move both of those, but it seems to me like they are locked in to place in the x direction.[/quote]
The method in this thread may work, I'm not 100% sure though:
https://teamfortress.tv/thread/22722/vaccinator-resist-icon-fix
1099
#1099
0 Frags +

I'd like to add the last damage number dealt above the health to zhud. Could anyone help me with that?

edit marq helped me

I'd like to add the last damage number dealt above the health to zhud. Could anyone help me with that?

edit marq helped me
1100
#1100
-1 Frags +

Is it possible to put the round timer in the "main" hud (the one where yous see health, ammo, etc.)? Also, is there an easy way to combine aspects with the hud (Each time I try, the fonts are messed up even though I copy the fonts over. Do I need to combine the clientscheme.res files as well)?

Is it possible to put the round timer in the "main" hud (the one where yous see health, ammo, etc.)? Also, is there an easy way to combine aspects with the hud (Each time I try, the fonts are messed up even though I copy the fonts over. Do I need to combine the clientscheme.res files as well)?
1101
#1101
-1 Frags +

Wondering if anyone can help me figure out why I'm getting this white areas with my custom hud. Any help is appreciated.

http://imgur.com/a/kXZjm

Wondering if anyone can help me figure out why I'm getting this white areas with my custom hud. Any help is appreciated.

http://imgur.com/a/kXZjm
1102
#1102
-1 Frags +

I am recording a few clips with lawena and one of the demos has a duel challenge pop up right after the clip. Was wondering what file i need to edit so i can hide it.

Picture of the pop up menu: http://puu.sh/heQb6/4756979ec0.png

I am recording a few clips with lawena and one of the demos has a duel challenge pop up right after the clip. Was wondering what file i need to edit so i can hide it.

Picture of the pop up menu: http://puu.sh/heQb6/4756979ec0.png
1103
#1103
-1 Frags +
JersshhhI am recording a few clips with lawena and one of the demos has a duel challenge pop up right after the clip. Was wondering what file i need to edit so i can hide it.

Picture of the pop up menu: http://puu.sh/heQb6/4756979ec0.png

I don't think that you can hide it if the demo is already recorded (it just records the screen). If you're talking about when you're playing, someone else will have to answer for you.

EDIT: I think you can change it if you go into your custom folder, go to the custom hud, resoources, UI, then notifications. Look through there (might be basenotification.res). If you see anything with duel or something similar, it is probably that one.

[quote=Jersshhh]I am recording a few clips with lawena and one of the demos has a duel challenge pop up right after the clip. Was wondering what file i need to edit so i can hide it.

Picture of the pop up menu: http://puu.sh/heQb6/4756979ec0.png[/quote]

I don't think that you can hide it if the demo is already recorded (it just records the screen). If you're talking about when you're playing, someone else will have to answer for you.

EDIT: I think you can change it if you go into your custom folder, go to the custom hud, resoources, UI, then notifications. Look through there (might be basenotification.res). If you see anything with duel or something similar, it is probably that one.
1104
#1104
-1 Frags +
CUDWondering if anyone can help me figure out why I'm getting this white areas with my custom hud. Any help is appreciated.

http://imgur.com/a/kXZjm

What hud are you using? Also, could you PM me the DL link to the hud? We'll need to see the code to know what is wrong with it.

[quote=CUD]Wondering if anyone can help me figure out why I'm getting this white areas with my custom hud. Any help is appreciated.

http://imgur.com/a/kXZjm[/quote]

What hud are you using? Also, could you PM me the DL link to the hud? We'll need to see the code to know what is wrong with it.
1105
#1105
-1 Frags +
slicrickgamingCUDWondering if anyone can help me figure out why I'm getting this white areas with my custom hud. Any help is appreciated.

http://imgur.com/a/kXZjm

What hud are you using? Also, could you PM me the DL link to the hud? We'll need to see the code to know what is wrong with it.

Well the problem arose when I tried combing multiple HUD files and now that I have the in game HUD how I want it to look after tweaking settings in some files I don't really want to mess it up. So ideally if I could find the file that effects this part of the UI then I could possibly fix the issue without ruining the in game HUD.

The in game HUD and the zoomable loadout are two things that I don't want to ruin.

I'm using some ToonHUD and some eve HUD files, obviously mixing them wasn't the best idea but I was tweaking settings to get the look I wanted and this is the only issue really. Would you happen to know which files affect this part of the UI?

[quote=slicrickgaming][quote=CUD]Wondering if anyone can help me figure out why I'm getting this white areas with my custom hud. Any help is appreciated.

http://imgur.com/a/kXZjm[/quote]

What hud are you using? Also, could you PM me the DL link to the hud? We'll need to see the code to know what is wrong with it.[/quote]
Well the problem arose when I tried combing multiple HUD files and now that I have the in game HUD how I want it to look after tweaking settings in some files I don't really want to mess it up. So ideally if I could find the file that effects this part of the UI then I could possibly fix the issue without ruining the in game HUD.

The in game HUD and the zoomable loadout are two things that I don't want to ruin.

I'm using some ToonHUD and some eve HUD files, obviously mixing them wasn't the best idea but I was tweaking settings to get the look I wanted and this is the only issue really. Would you happen to know which files affect this part of the UI?
1106
#1106
0 Frags +

looks like an error in one of the borders in the client scheme, but i cant tell for sure unless u uploaded the hud file

looks like an error in one of the borders in the client scheme, but i cant tell for sure unless u uploaded the hud file
1107
#1107
-1 Frags +
Mr_Harvardlooks like an error in one of the borders in the client scheme, but i cant tell for sure unless u uploaded the hud file

Here's my entire hud folder, I don't think there's much if any of toonHUD in there now so it's mostly eve hud.
http://www.megafileupload.com/1Mny/eve_hud.rar

[quote=Mr_Harvard]looks like an error in one of the borders in the client scheme, but i cant tell for sure unless u uploaded the hud file[/quote]
Here's my entire hud folder, I don't think there's much if any of toonHUD in there now so it's mostly eve hud.
http://www.megafileupload.com/1Mny/eve_hud.rar
1108
#1108
0 Frags +

Hi, How i remove the yellow text on the top left corner of my screen? It got there ever since i installed Goat hud.

http://i.imgur.com/xdabjmj.jpg

Thanks

Hi, How i remove the yellow text on the top left corner of my screen? It got there ever since i installed Goat hud.

http://i.imgur.com/xdabjmj.jpg

Thanks
1109
#1109
-1 Frags +

Hi! Anyone know how to move the vaccinator resist icon/shield on the top left:
http://steamcommunity.com/sharedfiles/filedetails/?id=426398940

Hi! Anyone know how to move the vaccinator resist icon/shield on the top left:
http://steamcommunity.com/sharedfiles/filedetails/?id=426398940
1110
#1110
-1 Frags +

I posted this on the previous page but this method is probably the easiest way to do it:
https://teamfortress.tv/thread/22722/vaccinator-resist-icon-fix
Otherwise the vaccinator icon moves to the top right corner of the Ubercharge entry in hudlayout.res no matter what.

I posted this on the previous page but this method is probably the easiest way to do it:
https://teamfortress.tv/thread/22722/vaccinator-resist-icon-fix
Otherwise the vaccinator icon moves to the top right corner of the Ubercharge entry in hudlayout.res no matter what.
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