Great! more things to waste money on...
Honestly I get the "pay what you want option" a little, but charging for mods is really dumb, and could lead to all kinds of DMCA issues if someone decides they want to add shit like this...
http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/10/Thomas.jpg
Honestly I get the "pay what you want option" a little, but charging for mods is really dumb, and could lead to all kinds of DMCA issues if someone decides they want to add shit like this...
[img]http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/10/Thomas.jpg[/img]
Great job showing Skyrim, a game where having out-dated mods can make the game unplayable, as the first example of this new system. Oh boy, can't wait to pay for a mod only to have its creator stop supporting it and become unusable after a month, or have a few of the paid mods conflict with each other.
rQwireGreat job showing Skyrim, a game where having out-dated mods can make the game unplayable, as the first example of this new system. Oh boy, can't wait to pay for a mod only to have its creator stop supporting it and become unusable after a month, or have a few of the paid mods conflict with each other.
That's part of the "if it doesn't work, refund it" policy I guess.
Also, Skyirm mods on the workshop can't have ESMs, so you won't see very big mods here. They also can't tend to interact with SKSE, iirc, so you won't see major reworks here. Just shitty little addons like the swords they're showing off. No fucking ENB presets.
That's part of the "if it doesn't work, refund it" policy I guess.
Also, Skyirm mods on the workshop can't have ESMs, so you won't see very big mods here. They also can't tend to interact with SKSE, iirc, so you won't see major reworks here. Just shitty little addons like the swords they're showing off. No fucking ENB presets.
So now people have to pay for their catgirl mods?
Thank you, Valve for getting rid of weeaboo Neets and their fetishes, one game at a time.
Thank you, Valve for getting rid of weeaboo Neets and their fetishes, one game at a time.
IncoWho uses the workshop for Skyrim modding anyway?
Literally nobody. The amount of "workshop exclusive" mods can be counted on my middle finger.
Literally nobody. The amount of "workshop exclusive" mods can be counted on my middle finger.
From the FAQ itself
Q. Can I get a refund?
A. If you discover that a mod does not work for you, or does not meet your expectations based on the description of the mod, you can get a refund within 24 hours of your purchase. You can view the full refund policy here.
Q. What happens if a mod I bought breaks?
A. Sometimes one mod may modify the same files as another mod, or a particular combination of mods may cause unexpected outcomes. If you find that mod has broken or is behaving unexpectedly, it is best to post politely on the Workshop item's page and let the mod author know the details of what you are seeing.
So if a mod I paid for breaks in 3 days because it conflicts with other mods or whatever, I can't get a refund. I have to beg politely to the creator.
Edit:God i hope Nexus doesn't turn to shit
Q. Can I get a refund?
A. If you discover that a mod does not work for you, or does not meet your expectations based on the description of the mod, you can get a refund within 24 hours of your purchase. You can view the full refund policy here.
Q. What happens if a mod I bought breaks?
A. Sometimes one mod may modify the same files as another mod, or a particular combination of mods may cause unexpected outcomes. If you find that mod has broken or is behaving unexpectedly, it is best to post politely on the Workshop item's page and let the mod author know the details of what you are seeing.
So if a mod I paid for breaks in 3 days because it conflicts with other mods or whatever, I can't get a refund. I have to beg politely to the creator.
Edit:God i hope Nexus doesn't turn to shit
I'd bet every gamemode for gmod will cost money by the end of the month
Shorter wall of text: here
Relevant wall of text: here
TL:DR concerns about what happens to free modding now that there are paid mods.
"The worry is with the introduction of Curated Workshops that free and open modding will be removed entirely, as in, it just won't be possible to do."
Also giving steam a monopoly on something else is a great idea.
Relevant wall of text: [url=http://www.nexusmods.com/games/news/12444/?]here[/url]
TL:DR concerns about what happens to free modding now that there are paid mods.
"The worry is with the introduction of Curated Workshops that free and open modding will be removed entirely, as in, it just won't be possible to do."
Also giving steam a monopoly on something else is a great idea.
rQwireGod i hope Nexus doesn't turn to shit
the number of issues with the workshop mean that Nexus will be staying around for a long time
deetrI'd bet every gamemode for gmod will cost money by the end of the month
time to cash in on TTT
the number of issues with the workshop mean that Nexus will be staying around for a long time
[quote=deetr]I'd bet every gamemode for gmod will cost money by the end of the month[/quote]
time to cash in on TTT
I just despise how this is implemented. Yes, modders do deserve some sort of reward for their hard work. But we all know valve is taking a cut of every mod. It just disgusts me, you come to PC because its more open and free and you can get all this content for 0. If they did this for every mod where they had a donation box or something. That would be a lot better. If you make a good mod people will donate. As Ive done in the past. this makes me so salty jfc
Everyone. The workshop is being corrupted. We need to stop this from happening to CS:GO.
Imagine having to pay for skins, that aren't visible to others, or having to pay to play on a cool, new map with your friends. This is terrible and needs to be stopped. Join our group. If we get enough publicity, we can make a differece.
Imagine having to pay for skins, that aren't visible to others, or having to pay to play on a cool, new map with your friends. This is terrible and needs to be stopped. Join our group. If we get enough publicity, we can make a differece.
http://steamcommunity.com/groups/FreeTheWorkshop#members
gubbyhaving to pay to play on a cool, new map with your friends
http://steamcommunity.com/market/search?q=operation+pass
Don't you mean "user created DLC"?
http://i2.kym-cdn.com/photos/images/original/000/314/931/711.gif
[img]http://i2.kym-cdn.com/photos/images/original/000/314/931/711.gif[/img]
get ready for the clickbait mods to dominate the workshop kiddos
anyone minus fragging this or thinking this is a bad idea is braindead.
this is a way to generate income for the artists who spend time on shit that multiple people enjoy. For larger games that arent as user friendly to manipulate (aka anything not source engine) the amount of time it takes to mod is insane. imagine if wc3 was on steam and the maker of dota wanted to charge money for it.
it makes sense, it gives indie devs a chance to shine, and it gives valve an upper hand on every other platform when it comes to content distribution because you wont have to rely on random websites and reddit links to get your stuff.
its genius.
this is a way to generate income for the artists who spend time on shit that multiple people enjoy. For larger games that arent as user friendly to manipulate (aka anything not source engine) the amount of time it takes to mod is insane. imagine if wc3 was on steam and the maker of dota wanted to charge money for it.
it makes sense, it gives indie devs a chance to shine, and it gives valve an upper hand on every other platform when it comes to content distribution because you wont have to rely on random websites and reddit links to get your stuff.
its genius.
flameanyone minus fragging this or thinking this is a bad idea is braindead.
this is a way to generate income for the artists who spend time on shit that multiple people enjoy. For larger games that arent as user friendly to manipulate (aka anything not source engine) the amount of time it takes to mod is insane. imagine if wc3 was on steam and the maker of dota wanted to charge money for it.
it makes sense, it gives indie devs a chance to shine, and it gives valve an upper hand on every other platform when it comes to content distribution because you wont have to rely on random websites and reddit links to get your stuff.
its genius.
problem is the creators only get 25% of the money
this is a way to generate income for the artists who spend time on shit that multiple people enjoy. For larger games that arent as user friendly to manipulate (aka anything not source engine) the amount of time it takes to mod is insane. imagine if wc3 was on steam and the maker of dota wanted to charge money for it.
it makes sense, it gives indie devs a chance to shine, and it gives valve an upper hand on every other platform when it comes to content distribution because you wont have to rely on random websites and reddit links to get your stuff.
its genius.[/quote]
problem is the creators only get 25% of the money
Valve still doesn't have proper customer service and doesn't care to change that or their F bbb rating. They really don't care about their communities unless it impacts them financially.
Shiftaflameanyone minus fragging this or thinking this is a bad idea is braindead.
this is a way to generate income for the artists who spend time on shit that multiple people enjoy. For larger games that arent as user friendly to manipulate (aka anything not source engine) the amount of time it takes to mod is insane. imagine if wc3 was on steam and the maker of dota wanted to charge money for it.
it makes sense, it gives indie devs a chance to shine, and it gives valve an upper hand on every other platform when it comes to content distribution because you wont have to rely on random websites and reddit links to get your stuff.
its genius.
problem is the creators only get 25% of the money
25% is still infinitely better than 0%
people make retarded money selling $1 apps on the android/iphone app store, this is no different.
also you could argue mods arent "original content" so a portion of that money probably goes toward the developers of the base game but I actually just made that up so I have no idea but it makes sense.
GTAV mod support incoming?
this is a way to generate income for the artists who spend time on shit that multiple people enjoy. For larger games that arent as user friendly to manipulate (aka anything not source engine) the amount of time it takes to mod is insane. imagine if wc3 was on steam and the maker of dota wanted to charge money for it.
it makes sense, it gives indie devs a chance to shine, and it gives valve an upper hand on every other platform when it comes to content distribution because you wont have to rely on random websites and reddit links to get your stuff.
its genius.[/quote]
problem is the creators only get 25% of the money[/quote]
25% is still infinitely better than 0%
people make retarded money selling $1 apps on the android/iphone app store, this is no different.
also you could argue mods arent "original content" so a portion of that money probably goes toward the developers of the base game but I actually just made that up so I have no idea but it makes sense.
GTAV mod support incoming?
Just because companies like valve and Apple can dictate how little they choose to pay people developing content doesn't mean it's right. Most of the people creating mods are doing it out of pleasure and wanting to support the games/communities they are in... not because they want to make money. Mods aren't original content a portion of it should go to the game devs? Do you really think Valve is going to go back and give their game devs bonuses based on the workshop sales? Are they increasing the 4man dev team for teamfortress based on the large amounts of keys sold? I don't think what you said even made sense in my opinion. Gta 5 will surely be supported
do we just have to pay valve to breathe now or what
kounterparts Yes, modders do deserve some sort of reward for their hard work.
why?
like yeah sure some of the more impressive Oblivion overhauls probably took >1500 hours of scripting from an individual coder, but that doesn't make it professional level material, nor does it mean that you should be compensated. It's like getting paid for writing fanfiction.
why?
like yeah sure some of the more impressive Oblivion overhauls probably took >1500 hours of scripting from an individual coder, but that doesn't make it professional level material, nor does it mean that you should be compensated. It's like getting paid for writing fanfiction.
eeewhy?
like yeah sure some of the more impressive Oblivion overhauls probably took >1500 hours of scripting from an individual coder, but that doesn't make it professional level material, nor does it mean that you should be compensated. It's like getting paid for writing fanfiction.
this is the mindset that's making competitive TF2 only a hobby
why?
like yeah sure some of the more impressive Oblivion overhauls probably took >1500 hours of scripting from an individual coder, but that doesn't make it professional level material, nor does it mean that you should be compensated. It's like getting paid for writing fanfiction.[/quote]
this is the mindset that's making competitive TF2 only a hobby
eeekounterparts Yes, modders do deserve some sort of reward for their hard work.why?
like yeah sure some of the more impressive Oblivion overhauls probably took >1500 hours of scripting from an individual coder, but that doesn't make it professional level material, nor does it mean that you should be compensated. It's like getting paid for writing fanfiction.
IF ONLY
why?
like yeah sure some of the more impressive Oblivion overhauls probably took >1500 hours of scripting from an individual coder, but that doesn't make it professional level material, nor does it mean that you should be compensated. [b]It's like getting paid for writing fanfiction[/b].[/quote]
IF ONLY
people can still release free stuff
now people can release paid stuff
theres now incentive to create things for you and the creator gets compensation. you get cool stuff and they have a new platform to make money doing something they enjoyed enough to do for free in the past but may have not had the time to justify bringing out a 'product grade' experience
regular cosmetic creators in valve games make 100k++++ a year. the opportunity is huge and the split is worthwhile because you get access to millions of customers with no advertizing.
ur basically seeing the beginning of source2 modding as an incentive based platform. there will be a lot of free custom games in dota2 for example. but there will likely be mini development teams that will attempt to create a large high quality mod with maintence updates for ~$1 under the expectation that most customers will sell a new crate or a couple blues to meet the cost if it comes down to it
now people can release paid stuff
theres now incentive to create things for you and the creator gets compensation. you get cool stuff and they have a new platform to make money doing something they enjoyed enough to do for free in the past but may have not had the time to justify bringing out a 'product grade' experience
regular cosmetic creators in valve games make 100k++++ a year. the opportunity is huge and the split is worthwhile because you get access to millions of customers with no advertizing.
ur basically seeing the beginning of source2 modding as an incentive based platform. there will be a lot of free custom games in dota2 for example. but there will likely be mini development teams that will attempt to create a large high quality mod with maintence updates for ~$1 under the expectation that most customers will sell a new crate or a couple blues to meet the cost if it comes down to it
one of the reasons valve might be setting their cut so high is to stop it from being a method of withdrawing steam wallet money into actual money
like when people cash out, they use PayPal and go through a trusted middleman. if Valve's cut was tiny, then you could cut out the middleman by selling keys on the market and then buying a smurf's mods in order to get money paid from valve to your bank account
I mean valve is also greedy as fuck but this probably is also a factor
the thing is, with a cut so low, modders will just have PayPal donate buttons instead because that's way more profitable
the reason Apple got away with 70% cuts was because it was their platform and there was no workaround, and they had a huge market share. Google didn't, so Google only took 30%. Valve is trying to be like Apple here but the thing is, they don't have a monopoly. This is the fucking modding community, there are always workarounds. Hell, with Skyrim, there's not even a way to implement DRM on paid mods, at least Google can do that.
like when people cash out, they use PayPal and go through a trusted middleman. if Valve's cut was tiny, then you could cut out the middleman by selling keys on the market and then buying a smurf's mods in order to get money paid from valve to your bank account
I mean valve is also greedy as fuck but this probably is also a factor
the thing is, with a cut so low, modders will just have PayPal donate buttons instead because that's way more profitable
the reason Apple got away with 70% cuts was because it was their platform and there was no workaround, and they had a huge market share. Google didn't, so Google only took 30%. Valve is trying to be like Apple here but the thing is, they don't have a monopoly. This is the fucking modding community, there are always workarounds. Hell, with Skyrim, there's not even a way to implement DRM on paid mods, at least Google can do that.
2cpeople can still release free stuff
now people can release paid stuff
theres now incentive to create things for you and the creator gets compensation. you get cool stuff and they have a new platform to make money doing something they enjoyed enough to do for free in the past but may have not had the time to justify bringing out a 'product grade' experience
regular cosmetic creators in valve games make 100k++++ a year. the opportunity is huge and the split is worthwhile because you get access to millions of customers with no advertizing.
ur basically seeing the beginning of source2 modding as an incentive based platform. there will be a lot of free custom games in dota2 for example. but there will likely be mini development teams that will attempt to create a large high quality mod with maintence updates for ~$1 under the expectation that most customers will sell a new crate or a couple blues to meet the cost if it comes down to it
Mods aren't official. Mods usually conflict with other mods. Mods usually use things from other mods. There is only a 24 hour refund period, so if a mod fucks you over or is ass and you have owned it for more than 24 hours, you just wasted money.
Here are some examples of what is happening/can happen right now:
-Maker of FNIS for Skyrim could essentially fuck everyone over right now if he wanted to
-Vice versa, currently people are fucking that guy over by not asking for permission for using his shit in their mods
-People are stealing mods from Nexus and putting them up on the Workshop. This has caused thousands of mods to disappear from Nexus to avoid people stealing them.
-If Mod A requires Mod B, then you need both, so you could essentially be forced to buy two mods just to use the one. This is very true for Skyrim, with FNIS and Unofficial patch being used by practically every big/medium mod.
-Person puts out incomplete mod and never completes it
If they wanted money, they could make a Patreon or have a paypal donation link, and people could be free to do so. But wait, this requires them to relist on Nexus, where someone could steal the mod. Why? Because steam removes donation links from the workshop. Didn't save the picture, but a modder did this (put the mod up for free and included a donation link) and was met with "{REMOVED LINK}".
Oh, and the refund thing probably won't last long because people are simply buying the mod, backing it up, then refunding it, so sooner or later, refunding won't be a thing, or modders won't make shit and now we have a ruined mod community.
Also hats are just models in a game that don't affect anything and don't conflict with anything, you cannot compare the two.
now people can release paid stuff
theres now incentive to create things for you and the creator gets compensation. you get cool stuff and they have a new platform to make money doing something they enjoyed enough to do for free in the past but may have not had the time to justify bringing out a 'product grade' experience
regular cosmetic creators in valve games make 100k++++ a year. the opportunity is huge and the split is worthwhile because you get access to millions of customers with no advertizing.
ur basically seeing the beginning of source2 modding as an incentive based platform. there will be a lot of free custom games in dota2 for example. but there will likely be mini development teams that will attempt to create a large high quality mod with maintence updates for ~$1 under the expectation that most customers will sell a new crate or a couple blues to meet the cost if it comes down to it[/quote]
Mods aren't official. Mods usually conflict with other mods. Mods usually use things from other mods. There is only a 24 hour refund period, so if a mod fucks you over or is ass and you have owned it for more than 24 hours, you just wasted money.
Here are some examples of what is happening/can happen right now:
-Maker of FNIS for Skyrim could essentially fuck everyone over right now if he wanted to
-Vice versa,[url=http://i.imgur.com/WxLfT32.jpg] currently people are fucking that guy over by not asking for permission for using his shit in their mods[/url]
-People are stealing mods from Nexus and putting them up on the Workshop. This has caused thousands of mods to disappear from Nexus to avoid people stealing them.
-If Mod A requires Mod B, then you need both, so you could essentially be forced to buy two mods just to use the one. This is very true for Skyrim, with FNIS and Unofficial patch being used by practically every big/medium mod.
-Person puts out incomplete mod and never completes it
If they wanted money, they could make a Patreon or have a paypal donation link, and people could be free to do so. But wait, this requires them to relist on Nexus, where someone could steal the mod. Why? Because steam removes donation links from the workshop. Didn't save the picture, but a modder did this (put the mod up for free and included a donation link) and was met with "{REMOVED LINK}".
Oh, and the refund thing probably won't last long because people are simply buying the mod, backing it up, then refunding it, so sooner or later, refunding won't be a thing, or modders won't make shit and now we have a ruined mod community.
Also hats are just models in a game that don't affect anything and don't conflict with anything, you cannot compare the two.