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CS:GO update for 4/28/15 (4/29/15 UTC, 1.34.8.2)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

ValveGAMEPLAY
- Fixed a few cases where reserve ammo was shared between multiple weapons. All weapons now individually handle their own reserve ammo.
- sv_autobuyammo now defaults to 0.
- If a player spawns with a smoke grenade in classic competitive, it counts toward their maximum smoke grenade purchases for that round (i.e., they cannot purchase a second smoke grenade).
- Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes).

MISC
- Added 10 new community sticker offers, and a new community sticker capsule featuring work by Enfu.
- Added support for alternative voice communication codecs. While running a server, use +sv_voicecodec vaudio_celt to use the CELT voice codec, instead of the Speex codec which is used by default.
- Added support for Phong on world materials. See Train for examples of such materials.

Rumor has it:

- Images of the new stickers can be found on CS:GO Stash here and over here

- New flavor text got added, TyroPyro dumped them for your convenience: http://www.reddit.com/r/GlobalOffensive/comments/347uvq/counterstrike_global_offensive_update_for_42815/cqs8a4n

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/d0c3314a0533e44d1094cb7b28c8b13db7474fbb

- Strings and other stuff: https://github.com/SteamDatabase/GameTracking/commit/a3838e1c1f850fca45086241457bbe4de12fd141

- Size is ~300 MB - data capped users should be aware

Via [url=http://blog.counter-strike.net/index.php/2015/04/11936/]the CS:GO blog[/url]:

[quote=Valve][b][i]GAMEPLAY[/i][/b]
- Fixed a few cases where reserve ammo was shared between multiple weapons. All weapons now individually handle their own reserve ammo.
- sv_autobuyammo now defaults to 0.
- If a player spawns with a smoke grenade in classic competitive, it counts toward their maximum smoke grenade purchases for that round (i.e., they cannot purchase a second smoke grenade).
- Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes).

[b][i]MISC[/i][/b]
- Added 10 new community sticker offers, and a new community sticker capsule featuring work by Enfu.
- Added support for alternative voice communication codecs. While running a server, use +sv_voicecodec vaudio_celt to use the CELT voice codec, instead of the Speex codec which is used by default.
- Added support for Phong on world materials. See Train for examples of such materials.[/quote]

Rumor has it:

- Images of the new stickers can be found on CS:GO Stash [url=http://csgostash.com/stickers/capsule/49/Enfu-Sticker-Capsule]here[/url] and [url=http://csgostash.com/stickers/community/Community+Stickers+Series+5]over here[/url]

- New flavor text got added, TyroPyro dumped them for your convenience: http://www.reddit.com/r/GlobalOffensive/comments/347uvq/counterstrike_global_offensive_update_for_42815/cqs8a4n

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/d0c3314a0533e44d1094cb7b28c8b13db7474fbb

- Strings and other stuff: https://github.com/SteamDatabase/GameTracking/commit/a3838e1c1f850fca45086241457bbe4de12fd141

- Size is ~300 MB - [b]data capped users should be aware[/b]
2
#2
1 Frags +

300 mb of nothing..........really?

300 mb of nothing..........really?
3
#3
0 Frags +

Whole lotta stickers...

Whole lotta stickers...
4
#4
2 Frags +

why the fuck am i crashing so god damn much wtf

why the fuck am i crashing so god damn much wtf
5
#5
0 Frags +
redrocket4why the fuck am i crashing so god damn much wtf

dont use voice chat

[quote=redrocket4]why the fuck am i crashing so god damn much wtf[/quote]

dont use voice chat
6
#6
0 Frags +
Red_redrocket4why the fuck am i crashing so god damn much wtf
dont use voice chat

I can confirm

[quote=Red_][quote=redrocket4]why the fuck am i crashing so god damn much wtf[/quote]

dont use voice chat[/quote]
I can confirm
7
#7
1 Frags +

would disabling the voice chat work? or just not using it

would disabling the voice chat work? or just not using it
8
#8
0 Frags +
- Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes).

thank god that's over

[quote] - Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes).[/quote]

thank god that's over
9
#9
1 Frags +
phrax - Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes).
thank god that's over

even tho it was unintended it was a cool display of game knowledge and execution

i thought it was cool that there was a way to "sound out" smokes

[quote=phrax][quote] - Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes).[/quote]

thank god that's over[/quote]

even tho it was unintended it was a cool display of game knowledge and execution

i thought it was cool that there was a way to "sound out" smokes
10
#10
0 Frags +

me and my homedawgs where getting kicked outa there like mexicans running over the border. Wtf valve first you want me to pay for mods now you de-rank my team by kicking me you dipshits.

me and my homedawgs where getting kicked outa there like mexicans running over the border. Wtf valve first you want me to pay for mods now you de-rank my team by kicking me you dipshits.
11
#11
1 Frags +

6:25 PM - 2c: drop 30 4 times yday
6:26 PM - 2c: crash 800 times in one game and have some moron shooting me in the back
6:26 PM - 2c: lose
6:26 PM - 2c: downrank

6:25 PM - 2c: drop 30 4 times yday
6:26 PM - 2c: crash 800 times in one game and have some moron shooting me in the back
6:26 PM - 2c: lose
6:26 PM - 2c: downrank
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