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HUD editing: short questions, quick answers
posted in Customization
1261
#1261
-1 Frags +

I've been playing MVM recently and I noticed the Giants' healths aren't showing up.

What .res file controls their health and how would I add them?

EDIT: added screenie

I've been playing MVM recently and I noticed the Giants' healths aren't showing up.

What .res file controls their health and how would I add them?

EDIT: added [url=http://imgur.com/XEBDxcj]screenie[/url]
1262
#1262
-1 Frags +

Is it possible to display both primary and secondary ammo simultaneously?

Is it possible to display both primary and secondary ammo simultaneously?
1263
#1263
-1 Frags +

.

.
1264
#1264
-1 Frags +

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1265
#1265
-1 Frags +

Do you guys know how to setup editing of winpanel better? I mean it appears in the end of the round for like 5 seconds.

Do you guys know how to setup editing of winpanel better? I mean it appears in the end of the round for like 5 seconds.
1266
#1266
3 Frags +
NoFapDo you guys know how to setup editing of winpanel better? I mean it appears in the end of the round for like 5 seconds.

Record it in a demo.

[quote=NoFap]Do you guys know how to setup editing of winpanel better? I mean it appears in the end of the round for like 5 seconds.[/quote]
Record it in a demo.
1267
#1267
-1 Frags +

How can i fix this?

http://i.imgur.com/hXvF1mq.jpg

The % of Ubercharge and the name of the medic gun.

Thanks.

How can i fix this?
[img]http://i.imgur.com/hXvF1mq.jpg[/img]

The % of Ubercharge and the name of the medic gun.

Thanks.
1268
#1268
-1 Frags +

.

.
1269
#1269
0 Frags +

I need to get my chat working on a res of 800x450. I have expanded the box across my screen but I still cannot see the chat or what I'm typing.

http://i.imgur.com/yrrmOOu.jpg

I need to get my chat working on a res of 800x450. I have expanded the box across my screen but I still cannot see the chat or what I'm typing. [img]http://i.imgur.com/yrrmOOu.jpg[/img]
1270
#1270
-1 Frags +

where would you go in your hud folder to modify your killfeed and how could you change the size of it and how many can show up at once on your screen?

where would you go in your hud folder to modify your killfeed and how could you change the size of it and how many can show up at once on your screen?
1271
#1271
-1 Frags +
suikawhere would you go in your hud folder to modify your killfeed and how could you change the size of it and how many can show up at once on your screen?

hudlayout.res HudDeathNotice entry

[quote=suika]where would you go in your hud folder to modify your killfeed and how could you change the size of it and how many can show up at once on your screen?[/quote] hudlayout.res HudDeathNotice entry
1272
#1272
-1 Frags +

So you know how in hudammoweapons there is AmmoInClip and AmmoNoClip, and they disappear/appear automatically. Is there a way to make another element follow this disappear/appear property?

So you know how in hudammoweapons there is AmmoInClip and AmmoNoClip, and they disappear/appear automatically. Is there a way to make another element follow this disappear/appear property?
1273
#1273
-1 Frags +

,

,
1274
#1274
-1 Frags +
cosmo_How do you change what the button on the main menu say like from default hud- "play multiplayer" to "multiplayer"

Most of them are in resource/gamemenu.res beside "label". Just change the text in there to whatever you want.

[quote=cosmo_]How do you change what the button on the main menu say like from default hud- "play multiplayer" to "multiplayer"[/quote]

Most of them are in resource/gamemenu.res beside "label". Just change the text in there to whatever you want.
1275
#1275
-1 Frags +

Alright folks. I just got a new font, and im running into this problem.
http://imgur.com/sACKSab
My hp, ammo, and damage numbers are in a different font than everything else. Anyone know why?

EDIT: Nvm, skip this post

Alright folks. I just got a new font, and im running into this problem.
http://imgur.com/sACKSab
My hp, ammo, and damage numbers are in a different font than everything else. Anyone know why?

EDIT: Nvm, skip this post
1276
#1276
-1 Frags +

I'm trying to make a button a certain color when I hover over it, but it just goes directly to the default. Any way to fix this?

http://puu.sh/hZgUg/a270f197d0.jpg

I'm trying to make a button a certain color when I hover over it, but it just goes directly to the default. Any way to fix this?

http://puu.sh/hZgUg/a270f197d0.jpg
1277
#1277
-1 Frags +
RawrsorI'm trying to make a button a certain color when I hover over it, but it just goes directly to the default. Any way to fix this?

http://puu.sh/hZgUg/a270f197d0.jpg

I've not done menu stuff in a while but it looks like all you're doing is changing the fgcolor of the word SCOUT, not the actual button itself.

[quote=Rawrsor]I'm trying to make a button a certain color when I hover over it, but it just goes directly to the default. Any way to fix this?

http://puu.sh/hZgUg/a270f197d0.jpg[/quote]

I've not done menu stuff in a while but it looks like all you're doing is changing the fgcolor of the word SCOUT, not the actual button itself.
1278
#1278
-1 Frags +
_KermitRawrsorI'm trying to make a button a certain color when I hover over it, but it just goes directly to the default. Any way to fix this?

http://puu.sh/hZgUg/a270f197d0.jpg

I've not done menu stuff in a while but it looks like all you're doing is changing the fgcolor of the word SCOUT, not the actual button itself.

With CExButtons fgcolor is text and bgcolor is the background color usually so I'm pretty confused :/

[quote=_Kermit][quote=Rawrsor]I'm trying to make a button a certain color when I hover over it, but it just goes directly to the default. Any way to fix this?

http://puu.sh/hZgUg/a270f197d0.jpg[/quote]

I've not done menu stuff in a while but it looks like all you're doing is changing the fgcolor of the word SCOUT, not the actual button itself.[/quote]

With CExButtons fgcolor is text and bgcolor is the background color usually so I'm pretty confused :/
1279
#1279
-1 Frags +

the colored shadow of my ammo and hp only shows up after i get low hp or ammo. before i do it looks like This , is there anyway i can make the shadow always colored? thanks

the colored shadow of my [url=http://i.imgur.com/IBzCMBD.jpg]ammo and hp [/url] only shows up after i get low hp or ammo. before i do it looks like [url=http://i.imgur.com/KrNU1aW.jpg]This[/url] , is there anyway i can make the shadow always colored? thanks
1280
#1280
-1 Frags +

for some reason when i opened lawena recording tool the font of my hud was installed and after i opened lawena recording tool it wasn't installed anymore and thats how it looks now: http://i.imgur.com/zqsRuSp.jpg
and i have tried to install the font again but its not working after i was using lawena recording tool
help, pls!

edit: nvm i fixed it

[s]for some reason when i opened lawena recording tool the font of my hud was installed and after i opened lawena recording tool it wasn't installed anymore and thats how it looks now: http://i.imgur.com/zqsRuSp.jpg
and i have tried to install the font again but its not working after i was using lawena recording tool
help, pls![/s]

edit: nvm i fixed it
1281
#1281
-1 Frags +

What is the file that is used to edit the "save this moment" replay buttons on the death screen? I can't seem to find it on doodle's website :/

http://puu.sh/i0rcQ/146a4d050d.jpg

What is the file that is used to edit the "save this moment" replay buttons on the death screen? I can't seem to find it on doodle's website :/

[img]http://puu.sh/i0rcQ/146a4d050d.jpg[/img]
1282
#1282
-1 Frags +

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1283
#1283
-1 Frags +

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1284
#1284
-1 Frags +

I've been having trouble editing the TargetIDs. In the hudlayout.res file, nothing seems to affect the TargetID. I've messed around with the x/y values and the wide/tall values, but it doesn't change at all. Also, when I try to move the individual elements in TargetID.res and SpectatorGUIHealth.res, it is stuck in the default border (the one that the hudlayout won't let me change).

CMainTargetID
{
"fieldName" "CMainTargetID"
"visible" "0"
"enabled" "1"
"xpos" "c-126"
"ypos" "250"
"wide" "252"
"tall" "35"
"priority" "40"

if_vr
{
"ypos" "370"
"x_offset" "20"
}
}

CMainTargetID
{
"fieldName" "CMainTargetID"
"visible" "0"
"enabled" "1"
"xpos" "c-126"
"ypos" "250"
"zpos" "9001"
"wide" "25200"
"tall" "10000"
"tall_minmode" "28"
"priority" "40"
"priority_lodef" "5"

if_vr
{
"ypos" "370"
"x_offset" "20"
}
}

CSpectatorTargetID
{
"fieldName" "CSpectatorTargetID"
"visible" "0"
"enabled" "1"
"xpos" "c-126"
"ypos" "350"
"zpos" "9001"
"wide" "252"
"tall" "1000"
"tall_minmode" "28"
"priority" "40"
"priority_lodef" "35"

"x_offset" "20"
"y_offset" "20"
}

http://imgur.com/cl8OFzW

I've been having trouble editing the TargetIDs. In the hudlayout.res file, nothing seems to affect the TargetID. I've messed around with the x/y values and the wide/tall values, but it doesn't change at all. Also, when I try to move the individual elements in TargetID.res and SpectatorGUIHealth.res, it is stuck in the default border (the one that the hudlayout won't let me change).

CMainTargetID
{
"fieldName" "CMainTargetID"
"visible" "0"
"enabled" "1"
"xpos" "c-126"
"ypos" "250"
"wide" "252"
"tall" "35"
"priority" "40"

if_vr
{
"ypos" "370"
"x_offset" "20"
}
}

CMainTargetID
{
"fieldName" "CMainTargetID"
"visible" "0"
"enabled" "1"
"xpos" "c-126"
"ypos" "250"
"zpos" "9001"
"wide" "25200"
"tall" "10000"
"tall_minmode" "28"
"priority" "40"
"priority_lodef" "5"

if_vr
{
"ypos" "370"
"x_offset" "20"
}
}

CSpectatorTargetID
{
"fieldName" "CSpectatorTargetID"
"visible" "0"
"enabled" "1"
"xpos" "c-126"
"ypos" "350"
"zpos" "9001"
"wide" "252"
"tall" "1000"
"tall_minmode" "28"
"priority" "40"
"priority_lodef" "35"

"x_offset" "20"
"y_offset" "20"
}

[img]http://imgur.com/cl8OFzW[/img]
1285
#1285
-1 Frags +

Hello, i was wondering if i could change the opacity of the cross that appears when buffed or low as i sometimes can't see my hp with how bright it is.

I'm referring to something like this: http://imgur.com/2Avfse3,lUrvtR0#1

any help is appreciated thanks

Hello, i was wondering if i could change the opacity of the cross that appears when buffed or low as i sometimes can't see my hp with how bright it is.

I'm referring to something like this: http://imgur.com/2Avfse3,lUrvtR0#1

any help is appreciated thanks
1286
#1286
-1 Frags +

hi, does anyone know how to change the colour of the health/ammo pickup animation and the demo sticky counter?

health pick-up: http://i.imgur.com/7zSuCKx.jpg?1
demo sticky counter: http://i.imgur.com/zMo60oQ.jpg?1

thanks :)

hi, does anyone know how to change the colour of the health/ammo pickup animation and the demo sticky counter?

health pick-up: http://i.imgur.com/7zSuCKx.jpg?1
demo sticky counter: http://i.imgur.com/zMo60oQ.jpg?1

thanks :)
1287
#1287
-1 Frags +
KDubShinehi, does anyone know how to change the colour of the health/ammo pickup animation and the demo sticky counter?

health pick-up: http://i.imgur.com/7zSuCKx.jpg?1
demo sticky counter: http://i.imgur.com/zMo60oQ.jpg?1

thanks :)

Health pick-up is HudHealthAccount.res (you need to change the positive color) and the demo sticky counter is HudDemomanPipes.res (the color of NumPipesLabel)

[quote=KDubShine]hi, does anyone know how to change the colour of the health/ammo pickup animation and the demo sticky counter?

health pick-up: http://i.imgur.com/7zSuCKx.jpg?1
demo sticky counter: http://i.imgur.com/zMo60oQ.jpg?1

thanks :)[/quote]

Health pick-up is HudHealthAccount.res (you need to change the positive color) and the demo sticky counter is HudDemomanPipes.res (the color of NumPipesLabel)
1288
#1288
0 Frags +
GrodenHello, i was wondering if i could change the opacity of the cross that appears when buffed or low as i sometimes can't see my hp with how bright it is.

I'm referring to something like this: http://imgur.com/2Avfse3,lUrvtR0#1

any help is appreciated thanks

HudAnimations.txt in scripts, find BonusHealth or similar, there'll be an entry that's bonushealthimage and the alpha will be animated. If you want if off just type "//" at the start of the lines the image is featured, if you want it on more put the alpha as "255".

[quote=Groden]Hello, i was wondering if i could change the opacity of the cross that appears when buffed or low as i sometimes can't see my hp with how bright it is.

I'm referring to something like this: http://imgur.com/2Avfse3,lUrvtR0#1

any help is appreciated thanks[/quote]

HudAnimations.txt in scripts, find BonusHealth or similar, there'll be an entry that's bonushealthimage and the alpha will be animated. If you want if off just type "//" at the start of the lines the image is featured, if you want it on more put the alpha as "255".
1289
#1289
-1 Frags +

thanks

HypnotizeKDubShinehi, does anyone know how to change the colour of the health/ammo pickup animation and the demo sticky counter?

health pick-up: http://i.imgur.com/7zSuCKx.jpg?1
demo sticky counter: http://i.imgur.com/zMo60oQ.jpg?1

thanks :)

Health pick-up is HudHealthAccount.res (you need to change the positive color) and the demo sticky counter is HudDemomanPipes.res (the color of NumPipesLabel)

thanks, helped a lot

thanks[quote=Hypnotize][quote=KDubShine]hi, does anyone know how to change the colour of the health/ammo pickup animation and the demo sticky counter?

health pick-up: http://i.imgur.com/7zSuCKx.jpg?1
demo sticky counter: http://i.imgur.com/zMo60oQ.jpg?1

thanks :)[/quote]

Health pick-up is HudHealthAccount.res (you need to change the positive color) and the demo sticky counter is HudDemomanPipes.res (the color of NumPipesLabel)[/quote]

thanks, helped a lot
1290
#1290
0 Frags +

How do you change the color of the text that shows up in the developer console in sourcescheme.res? Also, how do you make the console, server browser, and other parts of the sourcescheme more transparent?

How do you change the color of the text that shows up in the developer console in sourcescheme.res? Also, how do you make the console, server browser, and other parts of the sourcescheme more transparent?
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