So now we also have this particle replacer for explosions, is there any reason left to still use dx8? Besides if you have a really shitty pc?
i know indust has used r_worldlights 0 forever, and i remember it was in m0res, but not anywhere else.
its been around for a while, it just lowers rendering. source indust
its been around for a while, it just lowers rendering. source indust
does anyone have an opinion on how lighting commands make people harder or easier to see?
decderWhere can I find the new particle effect?
its old af, but its everywhere just try looking for it lol
its old af, but its everywhere just try looking for it lol
BonafideSo now we also have this particle replacer for explosions, is there any reason left to still use dx8? Besides if you have a really shitty pc?
Despite always having 300+ FPS on DX9, for some reason the game feels a lot smoother when I switch to DX8.
I also get the same effect with certain commands like mat_phong 0, fps_max 0, cl_/sv_forcepreload 1, just to name a few.
This is why I use a slightly edited version of Chris' High Frames config despite getting 200+ FPS with the High Quality config.
I think it would be great if someone could test out these differences. DX8 and DX9 I heard have different effects on different computers, but it would be great if I could have someone test this out, and confirm that its not just me.
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Launch Options: -dxlevel 81 -full -w ____ -h ____ -console -novid -useforcedmparms -noforcemaccel -noforcemspd -nocrashdialog -nojoy -noipx -nocdaudio -high -64bit --heapsize 1048576
Autoexec: http://pastebin.com/A4qN0UER
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NOTE: If you have less than 2GB of RAM, take out the Heapsize command.
NOTE: mat_queue_mode 2 if you have more than 2 CPU cores.
Despite always having 300+ FPS on DX9, for some reason the game feels a lot smoother when I switch to DX8.
I also get the same effect with certain commands like mat_phong 0, fps_max 0, cl_/sv_forcepreload 1, just to name a few.
This is why I use a slightly edited version of Chris' High Frames config despite getting 200+ FPS with the High Quality config.
I think it would be great if someone could test out these differences. DX8 and DX9 I heard have different effects on different computers, but it would be great if I could have someone test this out, and confirm that its not just me.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Launch Options: -dxlevel 81 -full -w ____ -h ____ -console -novid -useforcedmparms -noforcemaccel -noforcemspd -nocrashdialog -nojoy -noipx -nocdaudio -high -64bit --heapsize 1048576
Autoexec: http://pastebin.com/A4qN0UER
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NOTE: If you have less than 2GB of RAM, take out the Heapsize command.
NOTE: mat_queue_mode 2 if you have more than 2 CPU cores.
Half of those launch options you posted don't even do anything anymore
FireBonafideSo now we also have this particle replacer for explosions, is there any reason left to still use dx8? Besides if you have a really shitty pc?is there a reason to not use dx8 ?
dx9 uber flashes when its running out. Other than that dx8 all the way.
is there a reason to not use dx8 ?[/quote]
dx9 uber flashes when its running out. Other than that dx8 all the way.
FireBonafideSo now we also have this particle replacer for explosions, is there any reason left to still use dx8? Besides if you have a really shitty pc?is there a reason to not use dx8 ?
Valve hates dx8.
Nice find will be switching tonight
is there a reason to not use dx8 ?[/quote]
Valve hates dx8.
Nice find will be switching tonight
SnowshoeI have not seen this in many FPS configs. It's not in chris', or Comanglia's, so this could use some more publicity. :)
The fuck it isn't.
r_pixelfog 1 are in these CFGs I've made
http://teamfortress.tv/thread/25328/comanglia-s-config-fps-guide
The reason it isn't in my main config is I expected basically everyone to use DX 8 to begin with.
Also r_pixelfog 1 doesn't make DX 9 look like DX 8 in A LOT OF WAYS namely models, sniper scope, Jarate and Bleed. Plus their's still more fog in general in DX9 even with r_pixelfog 1 than DX 8 though only slight.
I have not seen this in many FPS configs. It's not in chris', or Comanglia's, so this could use some more publicity. :)[/quote]
The fuck it isn't.
r_pixelfog 1 are in these CFGs I've made
http://teamfortress.tv/thread/25328/comanglia-s-config-fps-guide
The reason it isn't in my main config is I expected basically everyone to use DX 8 to begin with.
Also r_pixelfog 1 doesn't make DX 9 look like DX 8 in A LOT OF WAYS namely models, sniper scope, Jarate and Bleed. Plus their's still more fog in general in DX9 even with r_pixelfog 1 than DX 8 though only slight.
FireStarwworldlights = pixelfog?
No.
AciDtypehttp://i.imgur.com/D6sYiik.png
You warned us but I wasn't ready for him to be so defensive
No.
[quote=AciDtype]http://i.imgur.com/D6sYiik.png[/quote]
You warned us but I wasn't ready for him to be so defensive
For me the crosshairs on dx8 are a bit darker and smoother, on dx9 they are more brighter and more blurry and that is why i prefer dx8 but that is just me
kalhoFireBonafideSo now we also have this particle replacer for explosions, is there any reason left to still use dx8? Besides if you have a really shitty pc?is there a reason to not use dx8 ?
dx9 uber flashes when its running out. Other than that dx8 all the way.
purple water on old maps
is there a reason to not use dx8 ?[/quote]
dx9 uber flashes when its running out. Other than that dx8 all the way.[/quote]
purple water on old maps
mousiopekalhoFireBonafideSo now we also have this particle replacer for explosions, is there any reason left to still use dx8? Besides if you have a really shitty pc?is there a reason to not use dx8 ?
dx9 uber flashes when its running out. Other than that dx8 all the way.
purple water on old maps
The purple water is because the mapper did not properly build cubemaps, not exactly a fault of dx81.
I personally prefer dx81 mostly because it removes a lot of the obnoxious shiny stuff like the killstreak weapons and some unusual effects, however it does make it harder to see when people are getting kritz'ed so it does have some slight drawbacks. Also it might be just me but the rocket smoke seems far less thick and since I use the original it helps quite a bit.
is there a reason to not use dx8 ?[/quote]
dx9 uber flashes when its running out. Other than that dx8 all the way.[/quote]
purple water on old maps[/quote]
The purple water is because the mapper did not properly build cubemaps, not exactly a fault of dx81.
I personally prefer dx81 mostly because it removes a lot of the obnoxious shiny stuff like the killstreak weapons and some unusual effects, however it does make it harder to see when people are getting kritz'ed so it does have some slight drawbacks. Also it might be just me but the rocket smoke seems far less thick and since I use the original it helps quite a bit.
mousiopekalhoFireBonafideSo now we also have this particle replacer for explosions, is there any reason left to still use dx8? Besides if you have a really shitty pc?is there a reason to not use dx8 ?
dx9 uber flashes when its running out. Other than that dx8 all the way.
purple water on old maps
how much maps in comp have water? Let me guess, about zero.
is there a reason to not use dx8 ?[/quote]
dx9 uber flashes when its running out. Other than that dx8 all the way.[/quote]
purple water on old maps[/quote]
how much maps in comp have water? Let me guess, about zero.
Theres some off map on snakewater and gullywash at the very least I believe!
So what exactly is the difference between dx8 and using dx9 with this setting. I like the look of dx8 but I would like to see sheens on weapons, and ubers flashing near the end while keeping the higher fps dx8 gives.
Fireis there a reason to not use dx8 ?
Crashing, glitchy textures, slower alt-tabbing, no uber flade effect, less visible kritz, and on some systems lower FPS.
is there a reason to not use dx8 ?[/quote]
Crashing, glitchy textures, slower alt-tabbing, no uber flade effect, less visible kritz, and on some systems lower FPS.
ComangliaSnowshoeI have not seen this in many FPS configs. It's not in chris', or Comanglia's, so this could use some more publicity. :)
The fuck it isn't.
r_pixelfog 1 are in these CFGs I've made
http://teamfortress.tv/thread/25328/comanglia-s-config-fps-guide
https://dl.dropboxusercontent.com/u/92187841/stability.cfg
https://dl.dropboxusercontent.com/u/92187841/cinema.cfg
The reason it isn't in my main config is I expected basically everyone to use DX 8 to begin with.
Also r_pixelfog 1 doesn't make DX 9 look like DX 8 in A LOT OF WAYS namely models, sniper scope, Jarate and Bleed. Plus their's still more fog in general in DX9 even with r_pixelfog 1 than DX 8 though only slight.
So my question is ....what are the commands make your dx9 look like dx8
also I have a toaster
I have not seen this in many FPS configs. It's not in chris', or Comanglia's, so this could use some more publicity. :)[/quote]
The fuck it isn't.
r_pixelfog 1 are in these CFGs I've made
http://teamfortress.tv/thread/25328/comanglia-s-config-fps-guide
https://dl.dropboxusercontent.com/u/92187841/stability.cfg
https://dl.dropboxusercontent.com/u/92187841/cinema.cfg
The reason it isn't in my main config is I expected basically everyone to use DX 8 to begin with.
Also r_pixelfog 1 doesn't make DX 9 look like DX 8 in A LOT OF WAYS namely models, sniper scope, Jarate and Bleed. Plus their's still more fog in general in DX9 even with r_pixelfog 1 than DX 8 though only slight.[/quote]
So my question is ....what are the commands make your dx9 look like dx8
also I have a [url=https://i.gyazo.com/7a235e2bf155e0178b227df296c7b745.png]toaster[/url]
GrinReaperSo my question is ....what are the commands make your dx9 look like dx8
also I have a toaster
Read the OP
So my question is ....what are the commands make your dx9 look like dx8
also I have a [url=https://i.gyazo.com/7a235e2bf155e0178b227df296c7b745.png]toaster[/url][/quote]
Read the OP
ComangliaSnowshoeI have not seen this in many FPS configs. It's not in chris', or Comanglia's, so this could use some more publicity. :)
The fuck it isn't.
r_pixelfog 1 are in these CFGs I've made
http://teamfortress.tv/thread/25328/comanglia-s-config-fps-guide
https://dl.dropboxusercontent.com/u/92187841/stability.cfg
https://dl.dropboxusercontent.com/u/92187841/cinema.cfg
The reason it isn't in my main config is I expected basically everyone to use DX 8 to begin with.
Also r_pixelfog 1 doesn't make DX 9 look like DX 8 in A LOT OF WAYS namely models, sniper scope, Jarate and Bleed. Plus their's still more fog in general in DX9 even with r_pixelfog 1 than DX 8 though only slight.
The command he was talking about was r_worldlights not r_pixelfog
I have not seen this in many FPS configs. It's not in chris', or Comanglia's, so this could use some more publicity. :)[/quote]
The fuck it isn't.
r_pixelfog 1 are in these CFGs I've made
http://teamfortress.tv/thread/25328/comanglia-s-config-fps-guide
https://dl.dropboxusercontent.com/u/92187841/stability.cfg
https://dl.dropboxusercontent.com/u/92187841/cinema.cfg
The reason it isn't in my main config is I expected basically everyone to use DX 8 to begin with.
Also r_pixelfog 1 doesn't make DX 9 look like DX 8 in A LOT OF WAYS namely models, sniper scope, Jarate and Bleed. Plus their's still more fog in general in DX9 even with r_pixelfog 1 than DX 8 though only slight.[/quote]
The command he was talking about was r_worldlights not r_pixelfog