Ok so I heard about this map through a previous thread I made, and I downloaded it, it was amazing. I want to play on it again, when I load the map another bot spawns (the map is supposed to be one on one). also I keep getting these error messages in console:
Material models/props_gameplay/cap_point_base_door_a2 does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
Material models/props_gameplay/cap_point_base_door_b3 does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
Not sure what the fuck they mean, but something that is true about them, is the base doors are still there, but invisible...
So, I decided to disconnect, and rejoin it, and now the same thing, accept now there are even more bots, When I kick them, another one just comes and replaces it.
I guess I could restart TF2, but I don't want to do that everytime I want to play this map.
Ok so I heard about this map through a previous thread I made, and I downloaded it, it was amazing. I want to play on it again, when I load the map another bot spawns (the map is supposed to be one on one). also I keep getting these error messages in console:
[code]Material models/props_gameplay/cap_point_base_door_a2 does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
Material models/props_gameplay/cap_point_base_door_b3 does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!
[/code]
Not sure what the fuck they mean, but something that is true about them, is the base doors are still there, but invisible...
So, I decided to disconnect, and rejoin it, and now the same thing, accept now there are even more bots, When I kick them, another one just comes and replaces it.
I guess I could restart TF2, but I don't want to do that everytime I want to play this map.
sv_allow_point_servercommand always
I have this is my autoexec. I am not sure if this will make a difference. Worth a shot!
sv_allow_point_servercommand always
I have this is my autoexec. I am not sure if this will make a difference. Worth a shot!
Luxorrsv_allow_point_servercommand always
I have this is my autoexec. I am not sure if this will make a difference. Worth a shot!
nope, it didnt work, i think that is for spawining bots only, if they dont spawn in tr walkway, etc... this is a different issue :/
[quote=Luxorr]sv_allow_point_servercommand always
I have this is my autoexec. I am not sure if this will make a difference. Worth a shot![/quote]
nope, it didnt work, i think that is for spawining bots only, if they dont spawn in tr walkway, etc... this is a different issue :/
u should grab a programmer!
u should grab a programmer!
ghettofishnope, it didnt work, i think that is for spawining bots only, if they dont spawn in tr walkway, etc... this is a different issue :/
I'm getting the opposite problem with newbots and walkway in that bots aren't spawning at all. I was going to make a thread on that.
[quote=ghettofish]
nope, it didnt work, i think that is for spawining bots only, if they dont spawn in tr walkway, etc... this is a different issue :/[/quote]
I'm getting the opposite problem with newbots and walkway in that bots aren't spawning at all. I was going to make a thread on that.
Hidighettofishnope, it didnt work, i think that is for spawining bots only, if they dont spawn in tr walkway, etc... this is a different issue :/
I'm getting the opposite problem with newbots and walkway in that bots aren't spawning at all. I was going to make a thread on that.
having the issue on p. much any tr map
[quote=Hidi][quote=ghettofish]
nope, it didnt work, i think that is for spawining bots only, if they dont spawn in tr walkway, etc... this is a different issue :/[/quote]
I'm getting the opposite problem with newbots and walkway in that bots aren't spawning at all. I was going to make a thread on that.[/quote]
having the issue on p. much any tr map
bug with the map, seems to not kill off bots when a player leaves
bug with the map, seems to not kill off bots when a player leaves
i have found a solution
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DEEZ NUTS GOTT EMMMMMM, yes i am such a child
i have found a solution
[spoiler]DEEZ NUTS GOTT EMMMMMM, yes i am such a child[/spoiler]