>Random Damage Spread is off by default
nice
>Random Damage Spread is off by default
[b]nice[/b]
"Killed players will now also drop a medium ammo box."
sooo is it going to be like the regular medium ammo boxes where you cant shoot at it with an explosive to bounce it toward you?
"Killed players will now also drop a medium ammo box."
sooo is it going to be like the regular medium ammo boxes where you cant shoot at it with an explosive to bounce it toward you?
vtable>Random Damage Spread is off by default
nice
still random crits though? ;_;
[quote=vtable]>Random Damage Spread is off by default
[b]nice[/b][/quote]
still random crits though? ;_;
I wonder if the enemy med drops if you can pick up their medigun that has uber on it
I wonder if the enemy med drops if you can pick up their medigun that has uber on it
Also glad they're doing this update some time before i55, might not be directly for us but it still gives us time to react and plead for changes:d
Also glad they're doing this update some time before i55, might not be directly for us but it still gives us time to react and plead for changes:d
[img]http://puu.sh/iK6uP/29e22681da.jpg[/img]
dx8 disable weapon skins, atleast
wait is this a mini buff or nerf
edit: really good rebalancing tho
wait is this a mini buff or nerf
edit: really good rebalancing tho
So can the unique weapons be traded?
So can the unique weapons be traded?
dem vaccinator changes
- Fixed a bug that gave Vaccinator patients full crit immunity.
- Vaccinator base resist does not grant any crit resistance.
- Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
- Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient.
- Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
- Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
- Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
- Added Penalty of 66% decreased uber build rate while healing a overhealed patient
dem vaccinator changes
[list]
[*] Fixed a bug that gave Vaccinator patients full crit immunity.
[*] Vaccinator base resist does not grant any crit resistance.
[*] Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
[*] Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient.
[*] Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
[*] Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
[*] Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
[*] Added Penalty of 66% decreased uber build rate while healing a overhealed patient
[/list]
[img]http://media.steampowered.com/apps/tf2/gunmettle/images/concealed_killer_case.png[/img]
I'm diggin the Bape weapons
http://i.gyazo.com/4d139314f3bbdc2b47c33fcc8ad9e5af.png
Show Content
p.s. i am paying top dollar for the flex taunt
[img]http://i.gyazo.com/4d139314f3bbdc2b47c33fcc8ad9e5af.png[/img]
[spoiler][img]http://www.esreality.com/files/placeimages/2014/103578-FUNgineer.png[/img][/spoiler]
p.s. i am paying top dollar for the flex taunt
Jerm
I'm diggin the Bape weapons
I hope the hit sound is a bong rip.
[quote=Jerm]
I'm diggin the Bape weapons[/quote]
I hope the hit sound is a bong rip.
I wonder if this will make me want to run viewmodels again
I wonder if this will make me want to run viewmodels again
buying rocket launcher skins https://steamcommunity.com/tradeoffer/new/?partner=90137716&token=9CxexBa6 no lowballs kappa
thank u valve for releasing this massive update between regular season and playoffs
thank u valve for releasing this massive update between regular season and playoffs
these skins look pretty awful tbh. also if tf2 is trying to be cs you'd think they'd pack this together with mm or something.
these skins look pretty awful tbh. also if tf2 is trying to be cs you'd think they'd pack this together with mm or something.
sky_these skins look pretty awful tbh. also if tf2 is trying to be cs you'd think they'd pack this together with mm or something.
I guess some people will never be pleased.
[quote=sky_]these skins look pretty awful tbh. also if tf2 is trying to be cs you'd think they'd pack this together with mm or something.[/quote]
I guess some people will never be pleased.
i hate this but im still gonna buy it
wait so whats the differences between stranges now and these stat trak shit
i hate this but im still gonna buy it
wait so whats the differences between stranges now and these stat trak shit
[youtube]https://www.youtube.com/watch?v=UPw-3e_pzqU[/youtube]
God dammit that "pickup ammo with projectiles" mechanic was one of the things I loved about tf2. Why would u do this.
Most these skins are obnoxious as fuck. but I understand they want to follow the cs model with the operations and everything and that's the best bet we got atm.
But weapon balances are cool and
Random Damage Spread is off by default
Auto reload is on by default
is amazing.
Also, u mirin' ?
God dammit that "pickup ammo with projectiles" mechanic was one of the things I loved about tf2. Why would u do this.
Most these skins are obnoxious as fuck. but I understand they want to follow the cs model with the operations and everything and that's the best bet we got atm.
But weapon balances are cool and
[quote]Random Damage Spread is off by default
Auto reload is on by default[/quote]
is amazing.
Also, [url=http://media.steampowered.com/apps/tf2/gunmettle/images/proletariat_posedown.webm]u mirin'[/url] ?
Weapons further come in six grades of rarity (Civilian, Freelance, Mercenary, Commando, Assassin or Elite) further modified by five levels of wear (Factory New, Minimal Wear, Field-Tested, Well-Worn and Battle Scarred). Completing contracts will earn you either a weapon from a collection with rarity grades 1-4, or an unlockable weapons case that has weapons with rarity grades 3-6. Campaign-exclusive weapons found in unlockable cases will also have a chance to contain Strange capability, a rarer chance at being Unusual, and a highly rare chance to have both.
literally billions of skins
Weapons further come in six grades of rarity (Civilian, Freelance, Mercenary, Commando, Assassin or Elite) further modified by five levels of wear (Factory New, Minimal Wear, Field-Tested, Well-Worn and Battle Scarred). Completing contracts will earn you either a weapon from a collection with rarity grades 1-4, or an unlockable weapons case that has weapons with rarity grades 3-6. Campaign-exclusive weapons found in unlockable cases will also have a chance to contain Strange capability, a rarer chance at being Unusual, and a highly rare chance to have both.
literally billions of skins
Wow, uh, didn't really expect this at all. This is actually a pretty cool update, the only thing I have an issue with is not being able to knock ammo towards yourself anymore.
Wow, uh, didn't really expect this at all. This is actually a pretty cool update, the only thing I have an issue with is not being able to knock ammo towards yourself anymore.
"Weapon exchange and pick up. Weapons dropped by killed players can no longer be picked up for ammo. Killed players will now also drop a medium ammo box. Players that can normally equip the dropped weapon (proper class) can look at the weapon and press the 'action key' to exchange it with what they have equipped. The player's equipped weapon will be dropped on the exchange."
Not a big fan of this.
"Weapon exchange and pick up. Weapons dropped by killed players can no longer be picked up for ammo. Killed players will now also drop a medium ammo box. Players that can normally equip the dropped weapon (proper class) can look at the weapon and press the 'action key' to exchange it with what they have equipped. The player's equipped weapon will be dropped on the exchange."
Not a big fan of this.
Get ready for dead servers.
Get ready for dead servers.
The box taunt has a 6 on it, which looks like a nine on the taunt since its upside down.
They are adding a 3cp map as well.
4's, 6's and HL confirmed for matchmaking?!??
Edit: dynamically changing loadouts with the new pickup feature could effect competitive dramatically, shooting weapons away from enemy players may become a common thing
The box taunt has a 6 on it, which looks like a nine on the taunt since its upside down.
They are adding a 3cp map as well.
4's, 6's and HL confirmed for matchmaking?!??
Edit: dynamically changing loadouts with the new pickup feature could effect competitive dramatically, shooting weapons away from enemy players may become a common thing
Enforcer
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Enforcer
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Enforcer
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Enforcer
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
[b]Enforcer[/b]
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
[b]Enforcer[/b]
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
[b]Enforcer[/b]
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
[b]Enforcer[/b]
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised