Intellectualhttp://puu.sh/jieSX/85370dfda5.jpg
hi
i'm making a new hud
Looks awesome , I like the color selection on the healthcross it makes it easy to see! :) Keep at it man! :D I'd love to see the finished product.
[quote=Intellectual][img]http://puu.sh/jieSX/85370dfda5.jpg[/img]
hi
i'm making a new hud[/quote]
Looks awesome , I like the color selection on the healthcross it makes it easy to see! :) Keep at it man! :D I'd love to see the finished product.
i edited a yahud edit (kahud, so basically i just edited yahud)
http://i.imgur.com/SGX48Ac.png
http://i.imgur.com/25yb3Xd.png
http://i.imgur.com/bxreVJO.png
Citrousi edited a yahud edit (kahud, so basically i just edited yahud)
http://i.imgur.com/SGX48Ac.png
http://i.imgur.com/25yb3Xd.png
http://i.imgur.com/bxreVJO.png
Not a huge edit but the colors look nice.
[quote=Citrous]i edited a yahud edit (kahud, so basically i just edited yahud)
http://i.imgur.com/SGX48Ac.png
http://i.imgur.com/25yb3Xd.png
http://i.imgur.com/bxreVJO.png[/quote]
Not a huge edit but the colors look nice.
Citrousi edited a yahud edit (kahud, so basically i just edited yahud)
How did you make tf2 look like that? Did you use lod bias tweaks?
[quote=Citrous]i edited a yahud edit (kahud, so basically i just edited yahud)
How did you make tf2 look like that? Did you use lod bias tweaks?
http://steamcommunity.com/sharedfiles/filedetails/?id=491185838
ahud with m0rehud style
villainHow did you make tf2 look like that? Did you use lod bias tweaks?
yeah i used nvidia inspector to raise my LOD bias, it has no performance increase but i like the way it looks
[quote=villain]How did you make tf2 look like that? Did you use lod bias tweaks?[/quote]
yeah i used nvidia inspector to raise my LOD bias, it has no performance increase but i like the way it looks
CitrousvillainHow did you make tf2 look like that? Did you use lod bias tweaks?
yeah i used nvidia inspector to raise my LOD bias, it has no performance increase but i like the way it looks
dude no matter what i do i cant get that to work, ive used not only nvidia inspector but a lot of other programs to increase my LOD bias. But when i go ingame, it looks the same :(((
[quote=Citrous][quote=villain]How did you make tf2 look like that? Did you use lod bias tweaks?[/quote]
yeah i used nvidia inspector to raise my LOD bias, it has no performance increase but i like the way it looks[/quote]
dude no matter what i do i cant get that to work, ive used not only nvidia inspector but a lot of other programs to increase my LOD bias. But when i go ingame, it looks the same :(((
TroopoCitrousvillainHow did you make tf2 look like that? Did you use lod bias tweaks?
yeah i used nvidia inspector to raise my LOD bias, it has no performance increase but i like the way it looks
dude no matter what i do i cant get that to work, ive used not only nvidia inspector but a lot of other programs to increase my LOD bias. But when i go ingame, it looks the same :(((
maybe your Nvidia Inspector is resetting the changes to default every time you apply something. it used to do that a lot with me, i just updated my nvidia drivers and it started working normally.
or maybe you're just doing it wrong, iduno..
[quote=Troopo][quote=Citrous][quote=villain]How did you make tf2 look like that? Did you use lod bias tweaks?[/quote]
yeah i used nvidia inspector to raise my LOD bias, it has no performance increase but i like the way it looks[/quote]
dude no matter what i do i cant get that to work, ive used not only nvidia inspector but a lot of other programs to increase my LOD bias. But when i go ingame, it looks the same :((([/quote]
maybe your Nvidia Inspector is resetting the changes to default every time you apply something. it used to do that a lot with me, i just updated my nvidia drivers and it started working normally.
or maybe you're just doing it wrong, iduno..
Troopodude no matter what i do i cant get that to work, ive used not only nvidia inspector but a lot of other programs to increase my LOD bias. But when i go ingame, it looks the same :(((
do you have transparency super sampling set to AA_MODE_REPLAY_MODE_ALL? i know that was a problem for me when i first tried to set it up.
[quote=Troopo]dude no matter what i do i cant get that to work, ive used not only nvidia inspector but a lot of other programs to increase my LOD bias. But when i go ingame, it looks the same :((([/quote]
do you have transparency super sampling set to AA_MODE_REPLAY_MODE_ALL? i know that was a problem for me when i first tried to set it up.
CitrousTroopodude no matter what i do i cant get that to work, ive used not only nvidia inspector but a lot of other programs to increase my LOD bias. But when i go ingame, it looks the same :(((
do you have transparency super sampling set to AA_MODE_REPLAY_MODE_ALL? i know that was a problem for me when i first tried to set it up.
this is what it looks like in nvidia inspector when i load up the tf2 option
http://imgur.com/MzoxKpL
are any settings wrong?
[quote=Citrous][quote=Troopo]dude no matter what i do i cant get that to work, ive used not only nvidia inspector but a lot of other programs to increase my LOD bias. But when i go ingame, it looks the same :((([/quote]
do you have transparency super sampling set to AA_MODE_REPLAY_MODE_ALL? i know that was a problem for me when i first tried to set it up.[/quote]
this is what it looks like in nvidia inspector when i load up the tf2 option
http://imgur.com/MzoxKpL
are any settings wrong?
check your transparency super sampling. it's not on AA_MODE_REPLAY_MODE_ALL, and it needs to be.
i also suggest that if you have further concerns about this, create a thread. this isn't the adequate place.
check your transparency super sampling. it's not on AA_MODE_REPLAY_MODE_ALL, and it needs to be.
i also suggest that if you have further concerns about this, create a thread. this isn't the adequate place.
[quote=Citrous]i edited a yahud edit (kahud, so basically i just edited yahud)
http://i.imgur.com/SGX48Ac.png
http://i.imgur.com/25yb3Xd.png
http://i.imgur.com/bxreVJO.png[/quote]
DL?
[quote=N1ghT]Idk
http://prntscr.com/7uygxd
http://prntscr.com/7uyf43
http://prntscr.com/7uyfre
http://prntscr.com/7uyg1p
Demo:
http://prntscr.com/7uyg8g
http://prntscr.com/7uygki
Medic:
http://prntscr.com/7uyi7g (Rainbow Charge when full)
http://prntscr.com/7uyicn
Combined a bunch of stuff and thought it looked okay.[/quote]
[url=https://www.dropbox.com/s/xbwlq76i4u56kpm/gunblademodified.rar?dl=0]I made this 4x3 compatiable[/url] (only tested on 1024x768)
(Also includes the regular 16x9 hud)
made a winpanel
http://i.imgur.com/jNN7aCs.jpg
i think the red circle is a little off, i'll fix that
made a winpanel
http://i.imgur.com/jNN7aCs.jpg
i think the red circle is a little off, i'll fix that
Rawrsormade a winpanel
http://i.imgur.com/jNN7aCs.jpg
i think the red circle is a little off, i'll fix that
not rly a fan of the blur
[quote=Rawrsor]made a winpanel
http://i.imgur.com/jNN7aCs.jpg
i think the red circle is a little off, i'll fix that[/quote]
not rly a fan of the blur
Rawrsormade a winpanel
http://i.imgur.com/jNN7aCs.jpg
i think the red circle is a little off, i'll fix that
change ur interp u heathen
[quote=Rawrsor]made a winpanel
http://i.imgur.com/jNN7aCs.jpg
i think the red circle is a little off, i'll fix that[/quote]
change ur interp u heathen
can someone make or give me an idea for a good alternative for the hp/ammo font on ahud ?
something that matches the rest of the hud not a totally different font !
can someone make or give me an idea for a good alternative for the hp/ammo font on ahud ?
something that matches the rest of the hud not a totally different font !
Gotham font looks solid in ahud.
Gotham font looks solid in ahud.
Just a little edit on famous garmen quake hud that I made out of boredoom. I changed fonts and colors mostly, but I like how it turned out.
Share your thoughts.
Fully compatible with 6's and highlander, not sure about mvm or other.
http://imgur.com/a/4wKdh
http://i.imgur.com/24b8EoU.jpg
Just a little edit on famous garmen quake hud that I made out of boredoom. I changed fonts and colors mostly, but I like how it turned out.
Share your thoughts.
Fully compatible with 6's and highlander, not sure about mvm or other.
http://imgur.com/a/4wKdh
[img]http://i.imgur.com/24b8EoU.jpg[/img]
spammyJust a little edit I made out of boredoom.
Share your thoughts.
http://imgur.com/a/4wKdh
http://i.imgur.com/24b8EoU.jpg
woah, team colored text on scoreboard
[quote=spammy]Just a little edit I made out of boredoom.
Share your thoughts.
http://imgur.com/a/4wKdh
[img]http://i.imgur.com/24b8EoU.jpg[/img][/quote]
woah, team colored text on scoreboard
Mochaaaawoah, team colored text on scoreboard
Blue color is also the color of a buff, and red color is color when you're hurt.
I'm kinda lost in most scoreboards that are in new huds (Too much text and unnecessary information) so I decided to "pick out" the most needed ones.
[quote=Mochaaaa]woah, team colored text on scoreboard[/quote]
Blue color is also the color of a buff, and red color is color when you're hurt.
I'm kinda lost in most scoreboards that are in new huds (Too much text and unnecessary information) so I decided to "pick out" the most needed ones.
zenEdited default hud with separate minmodes.
http://imgur.com/a/gQuMo#0
http://www67.zippyshare.com/v/73253720/file.html
I really wish the download for this still worked.
[quote=zen]Edited default hud with separate minmodes.
http://imgur.com/a/gQuMo#0
http://www67.zippyshare.com/v/73253720/file.html[/quote]
I really wish the download for this still worked.
spammyJust a little edit on famous garmen quake hud that I made out of boredoom. I changed fonts and colors mostly, but I like how it turned out.
Share your thoughts.
Fully compatible with 6's and highlander, not sure about mvm or other.
http://imgur.com/a/4wKdh
http://i.imgur.com/24b8EoU.jpg
Can u give me Download link please?
[quote=spammy]Just a little edit on famous garmen quake hud that I made out of boredoom. I changed fonts and colors mostly, but I like how it turned out.
Share your thoughts.
Fully compatible with 6's and highlander, not sure about mvm or other.
http://imgur.com/a/4wKdh
[img]http://i.imgur.com/24b8EoU.jpg[/img][/quote]
Can u give me Download link please?
[quote=Azazel][quote=zen]Edited default hud with separate minmodes.
http://imgur.com/a/gQuMo#0
http://www67.zippyshare.com/v/73253720/file.html[/quote]
I really wish the download for this still worked.[/quote]
https://www.dropbox.com/s/jzch1fkz3en60tq/sfnhud.zip?dl=0
yw
Little broeselhud font edit: http://i.imgur.com/WWmXuvU.jpg
NOTE: MINI RANT BELOW
Show Content
I would honestly completely restyle broeselhud, if it weren't for the fact that everything you can find on the internet about TF2 huds are either very vague, or are incomplete hud tutorial series where people promise to finish it off but then barely even get past explaining how to move your ammo.
I opened the .res file where the main menu is, and I had no clue what the hell that was. I searched
google.com and this was the best I found:
http://doodlesstuff.com/?tutorial=tf2hud§ion=mainmenu.
seriously, us hudmaking virgins need better resources.
More importantly, how the f**k do people like omni and collycat create huds despite all the extremely vague resources???
Little broeselhud font edit: http://i.imgur.com/WWmXuvU.jpg
[color=red]NOTE: MINI RANT BELOW[/color]
[spoiler]I would honestly completely restyle broeselhud, if it weren't for the fact that everything you can find on the internet about TF2 huds are either very vague, or are incomplete hud tutorial series where people promise to finish it off but then barely even get past explaining how to move your ammo.
I opened the .res file where the main menu is, and I had no clue what the hell that was. I searched google.com and this was the best I found: http://doodlesstuff.com/?tutorial=tf2hud§ion=mainmenu.
seriously, us hudmaking virgins need better resources.
More importantly, how the f**k do people like omni and collycat create huds despite all the extremely vague resources???[/spoiler]
MightyLittle broeselhud font edit: http://i.imgur.com/WWmXuvU.jpg
NOTE: MINI RANT BELOW Show Content
I would honestly completely restyle broeselhud, if it weren't for the fact that everything you can find on the internet about TF2 huds are either very vague, or are incomplete hud tutorial series where people promise to finish it off but then barely even get past explaining how to move your ammo.
I opened the .res file where the main menu is, and I had no clue what the hell that was. I searched
google.com and this was the best I found:
http://doodlesstuff.com/?tutorial=tf2hud§ion=mainmenu.
seriously, us hudmaking virgins need better resources.
More importantly, how the f**k do people like omni and collycat create huds despite all the extremely vague resources???
Well Advanced hud manager is on the way and if you see rays tutorial on making a hud you'll get an idea on what a res file will look like and how to edit them , then use doodlesstuff to find what each res file edit and poof , you can get the hang of it with practice
Also i dont belive omni and collycat know EVERY res file and every line , tbh if you know what each variable like xpos , fgcolor , etc.. does and you practice editing huds every so often you'll get the hang of it. If alot of us know 649 pokemon names (sorry only played till Gev V) , and each ones type , and can state 1 or more moves each pokemon WILL learn , + knows the name of every region and each gyms layout (srry im a nerd) I think we dont need 5 scientists designing a fully complete hud making software
[quote=Mighty]Little broeselhud font edit: http://i.imgur.com/WWmXuvU.jpg
[color=red]NOTE: MINI RANT BELOW[/color]
[spoiler]I would honestly completely restyle broeselhud, if it weren't for the fact that everything you can find on the internet about TF2 huds are either very vague, or are incomplete hud tutorial series where people promise to finish it off but then barely even get past explaining how to move your ammo.
I opened the .res file where the main menu is, and I had no clue what the hell that was. I searched google.com and this was the best I found: http://doodlesstuff.com/?tutorial=tf2hud§ion=mainmenu.
seriously, us hudmaking virgins need better resources.
More importantly, how the f**k do people like omni and collycat create huds despite all the extremely vague resources???[/spoiler][/quote]
Well Advanced hud manager is on the way and if you see rays tutorial on making a hud you'll get an idea on what a res file will look like and how to edit them , then use doodlesstuff to find what each res file edit and poof , you can get the hang of it with practice
Also i dont belive omni and collycat know EVERY res file and every line , tbh if you know what each variable like xpos , fgcolor , etc.. does and you practice editing huds every so often you'll get the hang of it. If alot of us know 649 pokemon names (sorry only played till Gev V) , and each ones type , and can state 1 or more moves each pokemon WILL learn , + knows the name of every region and each gyms layout (srry im a nerd) I think we dont need 5 scientists designing a fully complete hud making software
hansowspammyJust a little edit on famous garmen quake hud that I made out of boredoom. I changed fonts and colors mostly, but I like how it turned out.
Share your thoughts.
Fully compatible with 6's and highlander, not sure about mvm or other.
http://imgur.com/a/4wKdh
http://i.imgur.com/24b8EoU.jpg
Can u give me Download link please?
http://www2.zippyshare.com/v/YdajZmKs/file.html
[quote=hansow][quote=spammy]Just a little edit on famous garmen quake hud that I made out of boredoom. I changed fonts and colors mostly, but I like how it turned out.
Share your thoughts.
Fully compatible with 6's and highlander, not sure about mvm or other.
http://imgur.com/a/4wKdh
[img]http://i.imgur.com/24b8EoU.jpg[/img][/quote]
Can u give me Download link please?[/quote]
http://www2.zippyshare.com/v/YdajZmKs/file.html
bball spec hud concept
http://i.imgur.com/P91ZL1f.jpg
MightyNOTE: MINI RANT BELOW
I would honestly completely restyle broeselhud, if it weren't for the fact that everything you can find on the internet about TF2 huds are either very vague, or are incomplete hud tutorial series where people promise to finish it off but then barely even get past explaining how to move your ammo.
I opened the .res file where the main menu is, and I had no clue what the hell that was. I searched google.com and this was the best I found: http://doodlesstuff.com/?tutorial=tf2hud§ion=mainmenu.
seriously, us hudmaking virgins need better resources.
More importantly, how the f**k do people like omni and collycat create huds despite all the extremely vague resources???
It's really just look at the files, fiddle with them, try to make something, look at other people's huds and how they did it, ask if you're still clueless, repeat. Everything omni and collycat are pretty ordinary broken down, they're just good at combining the basic elements into something crazy nice.
bball spec hud concept [img]http://i.imgur.com/P91ZL1f.jpg[/img][quote=Mighty][color=red]NOTE: MINI RANT BELOW[/color]
I would honestly completely restyle broeselhud, if it weren't for the fact that everything you can find on the internet about TF2 huds are either very vague, or are incomplete hud tutorial series where people promise to finish it off but then barely even get past explaining how to move your ammo.
I opened the .res file where the main menu is, and I had no clue what the hell that was. I searched google.com and this was the best I found: http://doodlesstuff.com/?tutorial=tf2hud§ion=mainmenu.
seriously, us hudmaking virgins need better resources.
More importantly, how the f**k do people like omni and collycat create huds despite all the extremely vague resources???[/quote]
It's really just look at the files, fiddle with them, try to make something, look at other people's huds and how they did it, ask if you're still clueless, repeat. Everything omni and collycat are pretty ordinary broken down, they're just good at combining the basic elements into something crazy nice.
HUD editing is a lot of trial and error. Most files aren't named too far fetched compared to what they do in game. You also find that a lot of files that have the most issues are ones that are hard to edit because of their unwillingness to change, otherwise, HUD editing is almost too easy.
I've gotten to that point where I almost know every file in a HUD. I've worked on HUDs for an extensive amount of time so it's natural I'd have picked up the ability to remember what I'm editing. By going through every file and changing something, you end up learning what the file controls. Trial and error.
I find a lot of questions I get about HUD editing are about how something won't change in a file despite the values being changed. You gotta remember that you're not completely tied down to what valve gives you in a file. You can add almost anything to a file as long as it's not too specific. The most common is backgrounds. Just because valve have put a background into a file that doesn't edit very well doesn't mean you can't remove that background and add your own. Learn to break things on purpose and fix them in a different way.
In terms of learning things, I did start a YouTube HUD editing tutorial series recently, although I got a bit busy with other stuff, so I put them on hold. I'll try and do some real soon and cover some different topics if you'd like.
Sorry if this post is kind of a mess, wrote it on a small work break.
HUD editing is a lot of trial and error. Most files aren't named too far fetched compared to what they do in game. You also find that a lot of files that have the most issues are ones that are hard to edit because of their unwillingness to change, otherwise, HUD editing is almost too easy.
I've gotten to that point where I almost know every file in a HUD. I've worked on HUDs for an extensive amount of time so it's natural I'd have picked up the ability to remember what I'm editing. By going through every file and changing something, you end up learning what the file controls. Trial and error.
I find a lot of questions I get about HUD editing are about how something won't change in a file despite the values being changed. You gotta remember that you're not completely tied down to what valve gives you in a file. You can add almost anything to a file as long as it's not too specific. The most common is backgrounds. Just because valve have put a background into a file that doesn't edit very well doesn't mean you can't remove that background and add your own. Learn to break things on purpose and fix them in a different way.
In terms of learning things, I did start a YouTube HUD editing tutorial series recently, although I got a bit busy with other stuff, so I put them on hold. I'll try and do some real soon and cover some different topics if you'd like.
Sorry if this post is kind of a mess, wrote it on a small work break.
omniHUD editing is a lot of trial and error. Most files aren't named too far fetched compared to what they do in game. You also find that a lot of files that have the most issues are ones that are hard to edit because of their unwillingness to change, otherwise, HUD editing is almost too easy.
I've gotten to that point where I almost know every file in a HUD. I've worked on HUDs for an extensive amount of time so it's natural I'd have picked up the ability to remember what I'm editing. By going through every file and changing something, you end up learning what the file controls. Trial and error.
I find a lot of questions I get about HUD editing are about how something won't change in a file despite the values being changed. You gotta remember that you're not completely tied down to what valve gives you in a file. You can add almost anything to a file as long as it's not too specific. The most common is backgrounds. Just because valve have put a background into a file that doesn't edit very well doesn't mean you can't remove that background and add your own. Learn to break things on purpose and fix them in a different way.
In terms of learning things, I did start a YouTube HUD editing tutorial series recently, although I got a bit busy with other stuff, so I put them on hold. I'll try and do some real soon and cover some different topics if you'd like.
Sorry if this post is kind of a mess, wrote it on a small work break.
Please do continue that YouTube series, it is incredibly useful and easy to follow.
[quote=omni]HUD editing is a lot of trial and error. Most files aren't named too far fetched compared to what they do in game. You also find that a lot of files that have the most issues are ones that are hard to edit because of their unwillingness to change, otherwise, HUD editing is almost too easy.
I've gotten to that point where I almost know every file in a HUD. I've worked on HUDs for an extensive amount of time so it's natural I'd have picked up the ability to remember what I'm editing. By going through every file and changing something, you end up learning what the file controls. Trial and error.
I find a lot of questions I get about HUD editing are about how something won't change in a file despite the values being changed. You gotta remember that you're not completely tied down to what valve gives you in a file. You can add almost anything to a file as long as it's not too specific. The most common is backgrounds. Just because valve have put a background into a file that doesn't edit very well doesn't mean you can't remove that background and add your own. Learn to break things on purpose and fix them in a different way.
In terms of learning things, I did start a YouTube HUD editing tutorial series recently, although I got a bit busy with other stuff, so I put them on hold. I'll try and do some real soon and cover some different topics if you'd like.
Sorry if this post is kind of a mess, wrote it on a small work break.[/quote]
Please do continue that YouTube series, it is incredibly useful and easy to follow.