That must be something on your end. Make sure to delete everything HUD related from your custom folder before installing the new version.
Hey there. I've recently downloaded and installed STAR_'s modified version of Broeselhud (different health and ammo font.) My kill streak counter, however, is still that of the default HUD. A boxy team colored thing. Any idea how to change it?
EDIT:
What I want: http://i.imgur.com/8CPX7Au.jpg
Current counter: http://i.imgur.com/B2nnbf3.jpg
EDIT:
What I want: http://i.imgur.com/8CPX7Au.jpg
Current counter: http://i.imgur.com/B2nnbf3.jpg
I think you might've forgotten to keep the hudplayerhealth_numeric.res up to date - it's not using the pin_to_sibling method to position status icons.
Hudplayerhealth_numeric is fully supported and updated. Playerstatus icons have a fixed position relative to the HP cross. Moving them on the x-axis requires the "anchor method". However, it's not needed for numeric HP because you can just move the invisible HP cross to reposition playerstatus icons (that's what I did).
Oh, and also, are you planning on adding tf_scoreboard_mouse_mode 1 support?
When I recently tested tf_scoreboard_mouse 1 it worked perfectly.
f_blueWhen I recently tested tf_scoreboard_mouse 1 it worked perfectly.
When I use tf_scoreboard_mouse 1, I find that I'm only able to "select" one or two people on the scoreboard. Also, the scrollbar that appears when there's more than 12 people on each team cuts off the ping column.
When I use tf_scoreboard_mouse 1, I find that I'm only able to "select" one or two people on the scoreboard. Also, the scrollbar that appears when there's more than 12 people on each team cuts off the ping column.
Hi, can you update it so that you can see the Trade Up feature? Thanks for your consideration.
ganibattlebearHi, can you update it so that you can see the Trade Up feature? Thanks for your consideration.
I'm aware of this and will hopefully fix it in the next update.
I'm aware of this and will hopefully fix it in the next update.
Not sure if there has been asked/answered before, but can I easily change the last damage done from over the ammo numbers to left on top of health cross, just a little preference if I could change that somehow I'd appreciate it, thanks, great HUD!
Edit: I'm dumb and lazy and found out by checking the HUD files..
Edit: I'm dumb and lazy and found out by checking the HUD files..
Okay, good. Short version for future reference: change xpos and ypos of DamageAccountValue and DamageAccountValueBG in resource/ui/huddamageaccount.
how do i changes this so i can see chat not only half of it on 4:3? alot of things are out of my screen
Is there anyway to get the player models in the class selection screen like the default hud or rays hud?
any way to make the uber charge percent number turn green like the bar does?
Funkake_Is there anyway to get the player models in the class selection screen like the default hud or rays hud?
It's possible but not necessary and doesn't fit the minimalist style of the HUD.
Dasmemany way to make the uber charge percent number turn green like the bar does?
In scripts/hudanimations_tf you have to add
Animate ChargeLabel FgColor "R G B 255" Linear 0.0 0.0 (edit R G B to your liking, also see FAQ #2)
to event HudMedicCharged
and
Animate ChargeLabel FgColor "255 255 255 255" Linear 0.0 0.0
to event HudMedicChargedStop.
It's possible but not necessary and doesn't fit the minimalist style of the HUD.
[quote=Dasmem]any way to make the uber charge percent number turn green like the bar does?[/quote]
In scripts/hudanimations_tf you have to add
Animate ChargeLabel FgColor "R G B 255" Linear 0.0 0.0 (edit R G B to your liking, also see FAQ #2)
to event HudMedicCharged
and
Animate ChargeLabel FgColor "255 255 255 255" Linear 0.0 0.0
to event HudMedicChargedStop.
f_blueFunkake_Is there anyway to get the player models in the class selection screen like the default hud or rays hud?It's possible but not necessary and not in the minimalist style of the HUD.
How would you do it? I like having the player models in the class selection.
It's possible but not necessary and not in the minimalist style of the HUD.[/quote]
How would you do it? I like having the player models in the class selection.
Funkake_f_blueFunkake_Is there anyway to get the player models in the class selection screen like the default hud or rays hud?It's possible but not necessary and not in the minimalist style of the HUD.
How would you do it? I like having the player models in the class selection.
In resource\ui\classselection.res scroll almost to the bottom and find the "TFPlayerModel" section. Change "wide" to 480 or whatever size you want (higher numbers increase size of model, 480 is default I believe) and adjust position with "xpos"/"ypos"
It's possible but not necessary and not in the minimalist style of the HUD.[/quote]
How would you do it? I like having the player models in the class selection.[/quote]
In resource\ui\classselection.res scroll almost to the bottom and find the "TFPlayerModel" section. Change "wide" to 480 or whatever size you want (higher numbers increase size of model, 480 is default I believe) and adjust position with "xpos"/"ypos"
chocolatekakeFunkake_f_blueFunkake_Is there anyway to get the player models in the class selection screen like the default hud or rays hud?It's possible but not necessary and not in the minimalist style of the HUD.
How would you do it? I like having the player models in the class selection.
In resource\ui\classselection.res scroll almost to the bottom and find the "TFPlayerModel" section. Change "wide" to 480 or whatever size you want (higher numbers increase size of model, 480 is default I believe) and adjust position with "xpos"/"ypos"
Thank you!
It's possible but not necessary and not in the minimalist style of the HUD.[/quote]
How would you do it? I like having the player models in the class selection.[/quote]
In resource\ui\classselection.res scroll almost to the bottom and find the "TFPlayerModel" section. Change "wide" to 480 or whatever size you want (higher numbers increase size of model, 480 is default I believe) and adjust position with "xpos"/"ypos"[/quote]
Thank you!
Also, is there anyway to have different colors, like crosshair, ammo, charge meters, damage numbers, etc depending on what team you are on?
No, that's not possible. It would be possible to implement team-coloured backgrounds but this HUD doesn't really use backgrounds.
Follow the instructions in FAQ #12 if you want the default main menu.
Version 3.9 (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.
f_blueVersion 3.9 (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.
Do I have to redownload to get the update?
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.[/quote]
Do I have to redownload to get the update?
Funkake_f_blueVersion 3.9 (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.
Do I have to redownload to get the update?
That's generally how it works, yeah.
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.[/quote]
Do I have to redownload to get the update?[/quote]
That's generally how it works, yeah.
omniFunkake_That's generally how it works, yeah.f_blueVersion 3.9 (Halloween 2015)
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.
Do I have to redownload to get the update?
If I have edited some things, do I just need to move those tings over, or how do I keep the changes I've made?
• Added rune icons.
• Fixed contracts.
• Fixed Merasmus stuff.
• Updated clientscheme file.[/quote]
Do I have to redownload to get the update?[/quote]
That's generally how it works, yeah.[/quote]
If I have edited some things, do I just need to move those tings over, or how do I keep the changes I've made?
Funkake_If I have edited some things, do I just need to move those tings over, or how do I keep the changes I've made?
Obviously you need to move the changes to the new version to keep them. Check which files the update changes and if your edits don't change the same files, you can just paste the files over them; otherwise, you'll need to make the specific edits again to the new files.
Really though, the best way to get updates and integrate with custom edits is to install & use Git. You can run:
git clone https://github.com/fblue/broeselhud_blue.git
directly in your tf/custom folder to install the HUD, and then when its updated just use:
git pull
If you make changes of your own you can use:
git commit -am "Message about what changes you made"
and then when you use pull updates later on, Git will help you merge your changes with the updates.
Obviously you need to move the changes to the new version to keep them. Check which files the update changes and if your edits don't change the same files, you can just paste the files over them; otherwise, you'll need to make the specific edits again to the new files.
Really though, the best way to get updates and integrate with custom edits is to install & use Git. You can run: [code]git clone https://github.com/fblue/broeselhud_blue.git[/code] directly in your tf/custom folder to install the HUD, and then when its updated just use: [code]git pull[/code] If you make changes of your own you can use: [code]git commit -am "Message about what changes you made"[/code] and then when you use pull updates later on, Git will help you merge your changes with the updates.