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in_usekeyboardsampletime
posted in Q/A Help
1
#1
0 Frags +

can anyone explain this command for me?

can anyone explain this command for me?
2
#2
2 Frags +

i've tested around with it a bit and cant seem to find anything different between setting it to 0 or 1. no added delay or anything. if it actually does something i can't tell.

i've tested around with it a bit and cant seem to find anything different between setting it to 0 or 1. no added delay or anything. if it actually does something i can't tell.
3
#3
1 Frags +
Skagi've tested around with it a bit and cant seem to find anything different between setting it to 0 or 1. no added delay or anything. if it actually does something i can't tell.

Same thing here, no affect on fps, input lag, number of keys you can press at a time. nothing...

[quote=Skag]i've tested around with it a bit and cant seem to find anything different between setting it to 0 or 1. no added delay or anything. if it actually does something i can't tell.[/quote]

Same thing here, no affect on fps, input lag, number of keys you can press at a time. nothing...
4
#4
1 Frags +

can you set it to a value higher than 1?

can you set it to a value higher than 1?
5
#5
1 Frags +
cmecan you set it to a value higher than 1?

yeah, but there's no difference between 0, 1 2, or any ridiculous high number from what i can tell.

[quote=cme]can you set it to a value higher than 1?[/quote]

yeah, but there's no difference between 0, 1 2, or any ridiculous high number from what i can tell.
6
#6
0 Frags +

I know that like usb has a polling rate for keyboards which i guess is sample time, ps2 is interrupt
I guess it could be placebo, doesnt make sense to me cause it has to use your keyboards polling rate anyways.
maybe if you have ps2 it uses the 200hz polling rate instead of interrupt if thats even possible for a game to do

I just ask cause my keyboard timing feels slightly off, like I bound everything to mouse for consistency jumping and I noticed I had this to 1 so just curious if anyone knew

I know that like usb has a polling rate for keyboards which i guess is sample time, ps2 is interrupt
I guess it could be placebo, doesnt make sense to me cause it has to use your keyboards polling rate anyways.
maybe if you have ps2 it uses the 200hz polling rate instead of interrupt if thats even possible for a game to do

I just ask cause my keyboard timing feels slightly off, like I bound everything to mouse for consistency jumping and I noticed I had this to 1 so just curious if anyone knew
7
#7
0 Frags +
wonderlandI know that like usb has a polling rate for keyboards which i guess is sample time, ps2 is intermittent.
so with this on it uses your keyboards polling rate? and with it off what happens exactly. idk
I guess it could be placebo

I just ask cause my keyboard timing feels slightly off, like I bound everything to mouse for consistency jumping and I noticed I had this to 1 so just curious if anyone knew

the default value for it is 1 so unless you changed it in an autoexec there really shouldn't be a difference if there even is one.

[quote=wonderland]I know that like usb has a polling rate for keyboards which i guess is sample time, ps2 is intermittent.
so with this on it uses your keyboards polling rate? and with it off what happens exactly. idk
I guess it could be placebo

I just ask cause my keyboard timing feels slightly off, like I bound everything to mouse for consistency jumping and I noticed I had this to 1 so just curious if anyone knew[/quote]

the default value for it is 1 so unless you changed it in an autoexec there really shouldn't be a difference if there even is one.
8
#8
0 Frags +

kkz will ignore

kkz will ignore
9
#9
10 Frags +

It smooths keyboard input, much like mouse filtering--essentially, it takes keyboard inputs and averages them out between two frames. It's called "keyboard sample time smoothing."

The command probably exists for PS/2 keyboards which have a low polling rate of 60hz (vs the standard USB keyboard's 125hz).

It's best to set it to "0" for increased responsiveness; I can tell the difference. The magnitude of how impactful the effect is depends on your FPS, since it's averaging between frames.

And there is no value higher than 1. 0 = off 1 = on

It smooths keyboard input, much like mouse filtering--essentially, it takes keyboard inputs and averages them out between two frames. It's called "keyboard sample time smoothing."

The command probably exists for PS/2 keyboards which have a low polling rate of 60hz (vs the standard USB keyboard's 125hz).

It's best to set it to "0" for increased responsiveness; I can tell the difference. The magnitude of how impactful the effect is depends on your FPS, since it's averaging between frames.

And there is no value higher than 1. 0 = off 1 = on
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