ghos7ayamaok listen to this pro strat
ok so
you charge up the soldier life steal banner right
and then you have kritz and use it on a heavy and give the heavy life steal too
shoot things across the map for like 200 damage a second
unkillable heavy as long as they dont have kritz/stickies
Only problem is heavy. Could probably work on process last if no snipers.
[quote=ghos7ayama]ok listen to this pro strat
ok so
you charge up the soldier life steal banner right
and then you have kritz and use it on a heavy and give the heavy life steal too
shoot things across the map for like 200 damage a second
unkillable heavy as long as they dont have kritz/stickies[/quote]
Only problem is heavy. Could probably work on process last if no snipers.
MR_SLINwhy do you have a picture of my medi gun haha
that's from when you wanted the quick fix banned because they added the explosive jumping to it and claimed it was going to change the meta-game
tf2_historian
[quote=MR_SLIN]why do you have a picture of my medi gun haha[/quote]
that's from when you wanted the quick fix banned because they added the explosive jumping to it and claimed it was going to change the meta-game
tf2_historian
Dalokohs Bar - heavy eats it as your team's ubering into last uber v uber, heavy comes into last on tail end of uber, extra 50 hp medic doesn't have to heal (in case the heavy loses his crit heals, helps ensure he gets to 450) the 50 hp buff basically allows for a bit more room for error in uber/heal management when you're pushing last with a heavy. not really useful holding last or anything since the medic will keep you buffed constantly.
Shahanshah - might be useful for when a scout is on you, if you're hurt you'll deal 81 rather than 65 with the normal kukri or 33 + 48 bleed with the tribalman's shiv
snoopy's been using the dalokohs bar in scrims and it seems ok. I think it's made a difference like once but it seems more useful than the stock shotgun.
Dalokohs Bar - heavy eats it as your team's ubering into last uber v uber, heavy comes into last on tail end of uber, extra 50 hp medic doesn't have to heal (in case the heavy loses his crit heals, helps ensure he gets to 450) the 50 hp buff basically allows for a bit more room for error in uber/heal management when you're pushing last with a heavy. not really useful holding last or anything since the medic will keep you buffed constantly.
Shahanshah - might be useful for when a scout is on you, if you're hurt you'll deal 81 rather than 65 with the normal kukri or 33 + 48 bleed with the tribalman's shiv
snoopy's been using the dalokohs bar in scrims and it seems ok. I think it's made a difference like once but it seems more useful than the stock shotgun.