aight, could you maybe look into making a numeric style hp display if you have the time?
someone already posted a download link file for it im pretty sure on like the top of page 2
oktober_aight, could you maybe look into making a numeric style hp display if you have the time?
https://github.com/mattr0d/flamehud/blob/master/extras/HudPlayerHealth%20-%20NumberOnly.res
Rename to HudPlayerHealth and place in tf/resource/ui
https://github.com/mattr0d/flamehud/blob/master/extras/HudPlayerHealth%20-%20NumberOnly.res
Rename to HudPlayerHealth and place in tf/resource/ui
I've updated a lot of little things for quality of life purposes
I'd redownload personally.
I'd redownload personally.
You might want to delete Hudanimatios.txt from scripts folder, as well as captioncompile.cmd and tf2 fonts, which serve no use
tnmYou might want to delete Hudanimatios.txt from scripts folder, as well as captioncompile.cmd and tf2 fonts, which serve no use
I think hudanimations does something, i was using it yesterday.
the rest though I agree
I think hudanimations does something, i was using it yesterday.
the rest though I agree
fyrOn github still says last update was 2 days ago
fixed, apparently you have to commit and then sync. Thanks for the heads up. I thought commiting was doing it the whole time.
fixed, apparently you have to commit and then sync. Thanks for the heads up. I thought commiting was doing it the whole time.
Numeric HP's font is much bigger font than ammo's on 1024x768
mmm thats not really a problem imo, you can change the font of PlayerStatusHealthValue from HudFontHuge to HudFontBiggerBold or HudFontGiant or something if you want
Thing is health is just a number,
ammo has like a million pieces to it with charge bars and shit so its all relative, id considering downscaling the font but I dont even use it myself so people are free to edit whatever they want
Thing is health is just a number,
ammo has like a million pieces to it with charge bars and shit so its all relative, id considering downscaling the font but I dont even use it myself so people are free to edit whatever they want
Could we maybe get a version without the player model, OR a chat box that doesn't have text going over the player model? Or maybe that's just a glitch on my end, seeing as how I'm in 1680 x 1050.
the player model is a console command/option in advanced settings. and what difference does it make if the chat box overlaps anything
in other news I just patched it to take the random impending halloween stuff like spells and go karts into consideration
in other news I just patched it to take the random impending halloween stuff like spells and go karts into consideration
update 9/26
A lot of changes and fixed the halloween stuff a little bit more, would redownload
A lot of changes and fixed the halloween stuff a little bit more, would redownload
i really like the hud so i did some quality of life thing and added keybinds for some menus. full changelog is inside. https://mega.nz/#!LIM3QKzI!QtyYFrf9qMGbCJCZD0gr97scLN9HiskvLCKd3_FOAZ0
work in progress x_x, not releasing it til its perfect on every menu.
http://imgur.com/6FcU0Ec
ok all of the menus have been redone and everything is pristine.
let me know when/if you find bugs. im sure you will.
edit: when you inevitably find the issue of charge meters doing nothing, redownload, i fixed it
http://imgur.com/a/hrnc7
let me know when/if you find bugs. im sure you will.
edit: when you inevitably find the issue of charge meters doing nothing, redownload, i fixed it
One thing that I think would be a cool addition is having the chat on top of the screen. That way it wouldn't interfere with your health and 3d model. It could be an extra res file. Maybe also incorporating knuckles crosshairs if they haven't been included already. One issue that I have encountered is while playing highlander spy. It can be difficult to distinguish between kritz/uber from the 3d viewmodel. You can slightly see a bit of yellow from the kritz, but overall its really difficult. Perhaps modifying the hudplayerclass 3d model to angle a bit more for medic would be ideal in this case. Other than that everything else is great. Keep up the great work!
Not sure if bug, or something I did, but when I loaded up the game I got this glitch with the health. http://i.imgur.com/U1wCK5y.jpg All I did was install a font for a crosshair, but after testing on a non-edited version, the health was still like this. This a bug with the new version, or is it just cause I'm on 1680 x 1050?
Glad to see you've updated this HUD flame, it's a beaut.
Glad to see you've updated this HUD flame, it's a beaut.
http://huds.tf/forum/showthread.php?tid=98
i cri everytim BibleThump
i cri everytim BibleThump