How do I remove this part when joining a server?
How do I remove this part when joining a server?
define remove, you can edit it, but you'll always wind up in that menu and will need a button to get yourself out of it.
Quick help on how to change the strange count font to a different color? http://imgur.com/u1hWKTH
Precip_Quick help on how to change the strange count font to a different color? http://imgur.com/u1hWKTH
In resource/clientscheme.res, find "ItemAttribNeutral" and change the value to the RGBA color of your choice.
In resource/clientscheme.res, find "ItemAttribNeutral" and change the value to the RGBA color of your choice.
is there any way to make icons on the scoreboard smaller? adjusting their width only squishes or stretches them horizontally, and i cant find any line height controls
face2faceis there any way to make icons on the scoreboard smaller? adjusting their width only squishes or stretches them horizontally, and i cant find any line height controls
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/scoreboard.res#L380
Maybe try "linespacing" in blueplayerlist and redplayerlist - I haven't tried it but that sounds like it could be your answer along with avatar_width
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/scoreboard.res#L380
Maybe try "linespacing" in blueplayerlist and redplayerlist - I haven't tried it but that sounds like it could be your answer along with avatar_width
Jermface2faceis there any way to make icons on the scoreboard smaller? adjusting their width only squishes or stretches them horizontally, and i cant find any line height controls
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/scoreboard.res#L380
Maybe try "linespacing" in blueplayerlist and redplayerlist - I haven't tried it but that sounds like it could be your answer along with avatar_width
all that does is adjust the height of the lines of text -- anything (avatars, domination icons, etc) that doesnt fit is simply cut off on the top & bottom :\ thanks tho
also any clue on how to change the color of the text on the scoreboard? no colors in clientscheme.res seem to point to it
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/scoreboard.res#L380
Maybe try "linespacing" in blueplayerlist and redplayerlist - I haven't tried it but that sounds like it could be your answer along with avatar_width[/quote]
all that does is adjust the height of the lines of text -- anything (avatars, domination icons, etc) that doesnt fit is simply cut off on the top & bottom :\ thanks tho
also any clue on how to change the color of the text on the scoreboard? no colors in clientscheme.res seem to point to it
In what file can i change...
- Demoman's charge meter?
- Engi's metal?
I've been trying in "Huddemomancharge" and "HudItemEffectMeter_Engineer" but they don't change anything.
Also,Does any have any guides for editing the menu?
[list]
[*] Demoman's charge meter?
[*] Engi's metal?
[/list]
I've been trying in "Huddemomancharge" and "HudItemEffectMeter_Engineer" but they don't change anything.
Also,Does any have any guides for editing the menu?
SmesiIn what file can i change...
- Demoman's charge meter?
- Engi's metal?
I've been trying in "Huddemomancharge" and "HudItemEffectMeter_Engineer" but they don't change anything.
Also,Does any have any guides for editing the menu?
doodle's hud editing guide has a great resource list for when you dont know what file edits what, also it has a main menu section (be warned: editing the main menu is a pain in the ass as you have to restart tf2 to see any changes made instead of being able to hud_reloadscheme)
[list]
[*] Demoman's charge meter?
[*] Engi's metal?
[/list]
I've been trying in "Huddemomancharge" and "HudItemEffectMeter_Engineer" but they don't change anything.
Also,Does any have any guides for editing the menu?[/quote]
[url=http://doodlesstuff.com/?tutorial=tf2hud&page=resource]doodle's hud editing guide[/url] has a great resource list for when you dont know what file edits what, also it has a [url=http://doodlesstuff.com/?tutorial=tf2hud§ion=mainmenu] main menu section[/url] (be warned: editing the main menu is a pain in the ass as you have to restart tf2 to see any changes made instead of being able to hud_reloadscheme)
Is there somewhere a (somewhat) complete list of events that can be edited in hudanimations_tf?
Would love to try out some event based things, but don't know where to find the specific events.
Would love to try out some event based things, but don't know where to find the specific events.
Is there a way to make hidden shortcuts (e.g. keypress P for quickplay) for the main menu?
http://steamcommunity.com/sharedfiles/filedetails/?id=523094653
http://steamcommunity.com/sharedfiles/filedetails/?id=523094619
Viewmodel fov 100, and then 70. Just trying to get rid of the effect when scoped, thanks in advance
http://steamcommunity.com/sharedfiles/filedetails/?id=523094619
Viewmodel fov 100, and then 70. Just trying to get rid of the effect when scoped, thanks in advance
How do I get rid of the border around the killstreak?
http://steamcommunity.com/sharedfiles/filedetails/?id=523272719
What file do I deleted/edit.
Note: I have never edited a HUD before.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=523272719]http://steamcommunity.com/sharedfiles/filedetails/?id=523272719
[/url]
What file do I deleted/edit.
Note: I have never edited a HUD before.
How do I get rid of the +s beside the Uber meter?
How do I make the precent visible?
http://steamcommunity.com/sharedfiles/filedetails/?id=523275176
Note: I've never edited a HUD before.
How do I make the precent visible?
http://steamcommunity.com/sharedfiles/filedetails/?id=523275176
Note: I've never edited a HUD before.
Astrin_How do I get rid of the +s beside the Uber meter?
How do I make the precent visible?
both these are edited using hudmediccharge.res
to get rid of the crosses, change the values of visible and enabled to 0 under the "HealthClusterIcon" definition
you just need to make the width of chargelabel bigger for the % to be fully visible i think
How do I make the precent visible?[/quote]
both these are edited using hudmediccharge.res
to get rid of the crosses, change the values of visible and enabled to 0 under the "HealthClusterIcon" definition
you just need to make the width of chargelabel bigger for the % to be fully visible i think
WholegrainAstrin_How do I get rid of the +s beside the Uber meter?both these are edited using hudmediccharge.res
How do I make the precent visible?
to get rid of the crosses, change the values of visible and enabled to 0 under the "HealthClusterIcon" definition
you just need to make the width of chargelabel bigger for the % to be fully visible i think
In HudMedicCharge.res, "ChargeLabel" looks like this:
ChargeLabel "ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "30"
"xpos_minmode" "11"
"ypos" "24"
"ypos_minmode" "11"
"zpos" "2"
"wide" "90"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Ubercharge"
"labelText_minmode" "#TF_UberchargeMinHUD"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "HudFontSmallest"
}
What do I change?
How do I make the precent visible?[/quote]
both these are edited using hudmediccharge.res
to get rid of the crosses, change the values of visible and enabled to 0 under the "HealthClusterIcon" definition
you just need to make the width of chargelabel bigger for the % to be fully visible i think[/quote]
In HudMedicCharge.res, "ChargeLabel" looks like this:
[spoiler][quote=ChargeLabel] "ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "30"
"xpos_minmode" "11"
"ypos" "24"
"ypos_minmode" "11"
"zpos" "2"
"wide" "90"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Ubercharge"
"labelText_minmode" "#TF_UberchargeMinHUD"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "HudFontSmallest"
}[/quote][/spoiler]
What do I change?
changing "wide" to a larger value e.g. 110 should work
I wonder if you fine gentlemenn could help a poor CEO & President out.
Player status icons such as Concheror, Marked-for-Death, and Mannpower icons are not showing up in The Mannterface
Even if we use vgui_drawtree, with the highlight, we cannot see it at all. Could you help us out?
Here is the HUDPlayerHealth.res file.
HUDPlayerStatus is at (-30,0) in HUDLayout.res, width of "f0" and height of "480".
You will be rewarded handsomely with something even better than guns! Warm feelings in your belly! That is something you cannot buy with money.
Player status icons such as Concheror, Marked-for-Death, and Mannpower icons are not showing up in [url=http://www.teamfortress.tv/28348/introducing-the-mannterface]The Mannterface[/url]
Even if we use vgui_drawtree, with the highlight, we cannot see it at all. Could you help us out?
Here is the HUDPlayerHealth.res file.
HUDPlayerStatus is at (-30,0) in HUDLayout.res, width of "f0" and height of "480".
http://puu.sh/klLzm.txt
You will be rewarded handsomely with something even better than guns! Warm feelings in your belly! That is something you cannot buy with money.
This should be the fix. @saxtonhale
komorebiThis should be the fix. @saxtonhale
Thanks for the quick response!
The anchor is there now, but the icon is still not showing up.
Other HUDs (including the default) are fine, but it seems like only mine is not.
Could someone do it and explain it to me?
FIXED!!
PlayerStatusHealthImage controls ypos and the anchor controls xpos I GUESS. Thank you for helping me, you!
Thanks for the quick response!
[img]http://puu.sh/klNNB.jpg[/img]
The anchor is there now, but the icon is still not showing up.
Other HUDs (including the default) are fine, but it seems like only mine is not.
Could someone do it and explain it to me?
FIXED!!
PlayerStatusHealthImage controls ypos and the anchor controls xpos I GUESS. Thank you for helping me, you!
Can anyone tell me how to fix the problem of the promotional items showing up in the "sending client info" box?
How do I change console/server browser colors? I know it's something to do with the sourcescheme.res, but I had a look in there and it looks very confusing so I'd appreciate a point in the right direction.
ninjajiroCan anyone tell me how to fix the problem of the promotional items showing up in the "sending client info" box?
Whatever is behind where the loading bar on the main menu goes will show up there while loading. You could move the box that contains the promo stuff and instead of that you'll see the background from the main menu instead.
Whatever is behind where the loading bar on the main menu goes will show up there while loading. You could move the box that contains the promo stuff and instead of that you'll see the background from the main menu instead.
#1888 check my sourcescheme I linked in #1849
I never received an answer from my questions in #1858 outside of the partial answer I came across in #1861.
I never received an answer from my questions in #1858 outside of the partial answer I came across in #1861.
Stochast1c#1888 check my sourcescheme I linked in #1849
I never received an answer from my questions in #1858 outside of the partial answer I came across in #1861.
That helped a ton, thanks.
I've made the changes I wanted to.
I never received an answer from my questions in #1858 outside of the partial answer I came across in #1861.[/quote]
That helped a ton, thanks.
I've made the changes I wanted to.
I need help with the chat window
BaseChat.res is no longer in the TF2 default resource/ui directory unless im looking in the wrong folder
adding a selfmade one seemed to work for a little while, and modifying the HudChat values in hudlayout made changes SOMETIMES but hud_reloadscheme wasn't affecting it properly.
What do?
BaseChat.res is no longer in the TF2 default resource/ui directory unless im looking in the wrong folder
adding a selfmade one seemed to work for a little while, and modifying the HudChat values in hudlayout made changes SOMETIMES but hud_reloadscheme wasn't affecting it properly.
What do?
BaseChat.res is in resource/ui.
I'm guessing you just want to change the position on screen, which is done through the HudChat element in basechat.res and not through the HudChat element in hudlayout (which afaik does nothing). If you need a basechat, just grab one from a "good" hud. I'm not sure why basechat isnt in tf2basehud.
I'm guessing you just want to change the position on screen, which is done through the HudChat element in basechat.res and not through the HudChat element in hudlayout (which afaik does nothing). If you need a basechat, just grab one from a "good" hud. I'm not sure why basechat isnt in tf2basehud.