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HUD editing: short questions, quick answers
posted in Customization
1951
#1951
0 Frags +

http://doodlesstuff.com/?tutorial=tf2hud&section=meters

Use "MeterFG" and "MeterBG" to change the colors, afaik there's no way to animate them but I might just be dumb

http://doodlesstuff.com/?tutorial=tf2hud&section=meters

Use "MeterFG" and "MeterBG" to change the colors, afaik there's no way to animate them but I might just be dumb
1952
#1952
0 Frags +

http://i.imgur.com/HECdXza.jpg

how do I change the highlighted text color?

EDIT: Figured it out;

by changing the "armedFgColor_override" colors for each class in "classselection.res"

http://i.imgur.com/HECdXza.jpg

how do I change the highlighted text color?

EDIT: Figured it out;

by changing the "armedFgColor_override" colors for each class in "classselection.res"
1953
#1953
2 Frags +
STOGEhttp://i.imgur.com/HECdXza.jpg

how do I change the highlighted text color?

armedfgcolor_override

[quote=STOGE]http://i.imgur.com/HECdXza.jpg

how do I change the highlighted text color?[/quote]
armedfgcolor_override
1954
#1954
1 Frags +

http://i.imgur.com/zs2N2Yz.jpg

How to move the "bottles" position from bottom right to top left?

http://i.imgur.com/zs2N2Yz.jpg

How to move the "bottles" position from bottom right to top left?
1955
#1955
0 Frags +

Did they not add anything to control the placement of the PD hud?

Did they not add anything to control the placement of the PD hud?
1956
#1956
0 Frags +

resource/ui/hudobjectiveplayerdestruction

resource/ui/hudobjectiveplayerdestruction
1957
#1957
0 Frags +
flameresource/ui/hudobjectiveplayerdestruction

I'm using RaysHUD and I can't find it.

[quote=flame]resource/ui/hudobjectiveplayerdestruction[/quote]
I'm using RaysHUD and I can't find it.
1958
#1958
2 Frags +

then he didnt add it, go take it from my repository or the default tf2 one, or grab it yourself with gcfscape, mine is default except i moved the beer bottle thing up closer to the health

https://github.com/mattr0d/flamehud/blob/master/resource/ui/hudobjectiveplayerdestruction.res

The bottles is "carriedcontainer"

then he didnt add it, go take it from my repository or the default tf2 one, or grab it yourself with gcfscape, mine is default except i moved the beer bottle thing up closer to the health

https://github.com/mattr0d/flamehud/blob/master/resource/ui/hudobjectiveplayerdestruction.res

The bottles is "carriedcontainer"
1959
#1959
0 Frags +

Anybody know how I would put pvhud's damage numbers on oxide hud? I've googled and looked on tf.tv for the answer but I'm either blind or it's difficult to find.

PVHud: https://github.com/Chilcott/PVHUD

OxideHUD: http://www.teamfortress.tv/29168/oxide-hud-2015

Anybody know how I would put pvhud's damage numbers on oxide hud? I've googled and looked on tf.tv for the answer but I'm either blind or it's difficult to find.

PVHud: https://github.com/Chilcott/PVHUD

OxideHUD: http://www.teamfortress.tv/29168/oxide-hud-2015
1960
#1960
1 Frags +

move huddamageaccount from one folder to the other

move huddamageaccount from one folder to the other
1961
#1961
0 Frags +

thank you good sir

thank you good sir
1962
#1962
1 Frags +

You'll probably have to install the font(s) for the damage numbers as well, assuming they're different.

https://www.youtube.com/watch?v=ucnYBA2xYdo

You'll probably have to install the font(s) for the damage numbers as well, assuming they're different.

https://www.youtube.com/watch?v=ucnYBA2xYdo
1963
#1963
0 Frags +

alright my game can't be the only one crashing upon connecting to a server since the new update? assuming it's a HUD issue, anyone able to help me with my m0re HUD?

alright my game can't be the only one crashing upon connecting to a server since the new update? assuming it's a HUD issue, anyone able to help me with my m0re HUD?
1964
#1964
0 Frags +
raysThe only thing flame's messed with in his HUD in regards to the invasion update was something involving the main menu (changing the cycling ad to match that of the invasion update instead of the Gun Mettle update) and the quickplay menu (making the quickplay screen display a splash image for Invasion maps).

Any crashing you might've experiences due to this update is not caused by the HUD you're using, but rather the update itself.

You can see all that he changed in his Invasion commit here:

https://github.com/mattr0d/flamehud/commit/17ffeaab66d6981c67dd9b7da346f0f1ae3b7476
[quote=rays]
The only thing flame's messed with in his HUD in regards to the invasion update was something involving the main menu (changing the cycling ad to match that of the invasion update instead of the Gun Mettle update) and the quickplay menu (making the quickplay screen display a splash image for Invasion maps).

Any crashing you might've experiences due to this update is not caused by the HUD you're using, but rather the update itself.

You can see all that he changed in his Invasion commit here:

https://github.com/mattr0d/flamehud/commit/17ffeaab66d6981c67dd9b7da346f0f1ae3b7476[/quote]
1965
#1965
1 Frags +

http://steamcommunity.com/id/stefan_crime/screenshot/644370850347883538

Invasion broke RaysHUD. Need help!

http://steamcommunity.com/id/stefan_crime/screenshot/644370850347883538

Invasion broke RaysHUD. Need help!
1966
#1966
0 Frags +

Where can i edit the new Watergate stuff?

Where can i edit the new Watergate stuff?
1967
#1967
0 Frags +

How do i move the position of the chat

How do i move the position of the chat
1968
#1968
1 Frags +
Panda-How do i move the position of the chat

Go to resource/ui/BaseChat.res

Change the xpos and ypos

[quote=Panda-]How do i move the position of the chat[/quote]

Go to resource/ui/BaseChat.res

Change the xpos and ypos
1969
#1969
0 Frags +
STOGEPanda-How do i move the position of the chat
Go to resource/ui/BaseChat.res

Change the xpos and ypos

does anyone have the default basechat.res on hand? The one i found last night is missing the buttons and check boxes and stuff

[quote=STOGE][quote=Panda-]How do i move the position of the chat[/quote]

Go to resource/ui/BaseChat.res

Change the xpos and ypos[/quote]

does anyone have the default basechat.res on hand? The one i found last night is missing the buttons and check boxes and stuff
1970
#1970
huds.tf
1 Frags +

You can find it in the Team Fortress 2/hl2/resource/ui folder, as well as all the replay editor files and some handy source ui files (such as the demoui)

You can find it in the Team Fortress 2/hl2/resource/ui folder, as well as all the replay editor files and some handy source ui files (such as the demoui)
1971
#1971
0 Frags +

How do I make it so changing to and from minmode change health/ammo positions?

How do I make it so changing to and from minmode change health/ammo positions?
1972
#1972
1 Frags +
STOGEHow do I make it so changing to and from minmode change health/ammo positions?

Just add xpos_minmode and ypos_minmode lines to your health and ammo with the new, different positions.

[quote=STOGE]How do I make it so changing to and from minmode change health/ammo positions?[/quote]

Just add xpos_minmode and ypos_minmode lines to your health and ammo with the new, different positions.
1973
#1973
0 Frags +
SmesiWhere can i edit the new Watergate stuff?

https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/hudobjectiveplayerdestruction.res
I believe this is it

[quote=Smesi]Where can i edit the new Watergate stuff?[/quote]

https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/hudobjectiveplayerdestruction.res
I believe this is it
1974
#1974
0 Frags +
STOGEPanda-How do i move the position of the chat
Go to resource/ui/BaseChat.res

Change the xpos and ypos

I don't have BaseChat.res in my ui foldier

[quote=STOGE][quote=Panda-]How do i move the position of the chat[/quote]

Go to resource/ui/BaseChat.res

Change the xpos and ypos[/quote]
I don't have BaseChat.res in my ui foldier
1975
#1975
huds.tf
0 Frags +
Panda-STOGEPanda-How do i move the position of the chat
Go to resource/ui/BaseChat.res

Change the xpos and ypos
I don't have BaseChat.res in my ui foldier

You can find it in your /Team Fortress 2/hl2/resource/ui folder. Just copy it from there and put it in your custom resource/ui folder.

[quote=Panda-][quote=STOGE][quote=Panda-]How do i move the position of the chat[/quote]

Go to resource/ui/BaseChat.res

Change the xpos and ypos[/quote]
I don't have BaseChat.res in my ui foldier[/quote]
You can find it in your /Team Fortress 2/hl2/resource/ui folder. Just copy it from there and put it in your custom resource/ui folder.
1976
#1976
0 Frags +

I want to quickly and easily add name plates to my STV spectator HUD. I also want to easily disable them. Is there a convar for that? How would I add name plates?

If there's no convar I can just create two versions of my HUD and load one when I'm casting. Thanks!

I want to quickly and easily add name plates to my STV spectator HUD. I also want to easily disable them. Is there a convar for that? How would I add name plates?

If there's no convar I can just create two versions of my HUD and load one when I'm casting. Thanks!
1977
#1977
1 Frags +

you can do visible_minmode on everything and then turn on and off minmode but there will be a like 200-300ms stutter every time you toggle

you can do visible_minmode on everything and then turn on and off minmode but there will be a like 200-300ms stutter every time you toggle
1978
#1978
0 Frags +
MR_SLINI want to quickly and easily add name plates to my STV spectator HUD. I also want to easily disable them. Is there a convar for that? How would I add name plates?

If there's no convar I can just create two versions of my HUD and load one when I'm casting. Thanks!
flameyou can do visible_minmode on everything and then turn on and off minmode but there will be a like 200-300ms stutter every time you toggle

ok i just tried it, in spectator tournament go down to playerpanels_kv or whatever and do

"team1_player_base_y_minmode" "1000"
"team2_player_base_y_minmode" "1000"

This will make it so when you toggle minmode all of the name plates are off the screen.

[quote=MR_SLIN]I want to quickly and easily add name plates to my STV spectator HUD. I also want to easily disable them. Is there a convar for that? How would I add name plates?

If there's no convar I can just create two versions of my HUD and load one when I'm casting. Thanks![/quote]
[quote=flame]you can do visible_minmode on everything and then turn on and off minmode but there will be a like 200-300ms stutter every time you toggle[/quote]

ok i just tried it, in spectator tournament go down to playerpanels_kv or whatever and do

"team1_player_base_y_minmode" "1000"
"team2_player_base_y_minmode" "1000"

This will make it so when you toggle minmode all of the name plates are off the screen.
1979
#1979
0 Frags +

awesome! what is the code that i need to add the names in the first place?

awesome! what is the code that i need to add the names in the first place?
1980
#1980
1 Frags +

https://github.com/mattr0d/flamehud/tree/master/extras/SpectatorMinModeToggle

place them in resource/ui, do whatever youre gonna do with them, it should work with just those 2 files

https://github.com/mattr0d/flamehud/tree/master/extras/SpectatorMinModeToggle

place them in resource/ui, do whatever youre gonna do with them, it should work with just those 2 files
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