Been working hard on v4.15. Here's a sneak peek with the new winpanels:
http://i.imgur.com/PbmHGKT.jpg
http://i.imgur.com/hcYjI9z.jpg
Just need to fix up the tournament spectator hud and v4.15 will be ready to go. Remember to check the Google doc to see the WIP changelog.
Been working hard on v4.15. Here's a sneak peek with the new winpanels:
[img]http://i.imgur.com/PbmHGKT.jpg[/img]
[img]http://i.imgur.com/hcYjI9z.jpg[/img]
Just need to fix up the tournament spectator hud and v4.15 will be ready to go. Remember to check the [url=https://docs.google.com/document/d/1XuTSFqqsagegsVVZk3-dvqSJzzyUue4JP9XUvhHFZSg/edit?usp=docslist_api]Google doc[/url] to see the WIP changelog.
is there anyway to change the menu size for a noob I love everything about this hud but the size of the menu text
is there anyway to change the menu size for a noob I love everything about this hud but the size of the menu text
PassiveMenisis there anyway to change the menu size for a noob I love everything about this hud but the size of the menu text
Do a find and replace in mainmenuoverride.res for whatever font is being used and replace it with a larger one.
[quote=PassiveMenis]is there anyway to change the menu size for a noob I love everything about this hud but the size of the menu text[/quote]
Do a find and replace in mainmenuoverride.res for whatever font is being used and replace it with a larger one.
Sevin, are the changes you making small enough that I don't have to completely reinstall the HUD? It would be convenient not to so I don't have to redo my personal modifications.
Sevin, are the changes you making small enough that I don't have to completely reinstall the HUD? It would be convenient not to so I don't have to redo my personal modifications.
ammo888Sevin, are the changes you making small enough that I don't have to completely reinstall the HUD? It would be convenient not to so I don't have to redo my personal modifications.
Depends on what you have modified. When the update comes out you can check the commits page of GitHub to see what files I changed. You can probably expect 35+ files to be changed.
[quote=ammo888]Sevin, are the changes you making small enough that I don't have to completely reinstall the HUD? It would be convenient not to so I don't have to redo my personal modifications.[/quote]
Depends on what you have modified. When the update comes out you can check the commits page of GitHub to see what files I changed. You can probably expect 35+ files to be changed.
Did a lot of work for this version and cleaned up a lot of things. I've been fixing and redesigning almost all that stuff I've wanted to the past year. I still have to do the tournament stuff, but I will be out of town for awhile and wanted to get all this stuff out for you guys before I did that.
v4.20!
- new winpanels! thanks to goat_ as i used his winpanels as a base. the arena winpanel may clip with things in the lowered hud a little, but it needs to be larger to fit the extra info it has. who plays arena anyway :(
- redid time remaining panels for every mode to match arena
- fixed green on scoreboard
- fixed quality color borders not displaying in backpack
- added competitive beta button to menu
- fixed inspect panel not displaying information/weapon model
- made mouseover panels across the menus flat instead of gradiented
- fixed loadout presets not centered
- applied new button theme to training panels
- applied header theme from backpack/mvm to store page
- centered back and close buttons in backpack underneath weapon and cosmetic selection boxes
- widened the class model panel in the loadout section and lowered the default origin of the models
- removed rounding from some in-game displays
- fixed backpack page numbers not always appearing
- repositioned spectator labels on scoreboard to be above server info labels and cleaned up some other positionings
- made killfeed a little larger
- fixed ammo display being too far left
- fixed medic display being slightly out of alignment, changed font color to match hp/ammo, widened medic background to match hp/ammo
- fixed some number shadows rendering over the backgrounds in-game
- fixed some highlight issues on some in-game menus
- fixed console error related to statsummary.res
Download
Screenshots (going to need some major revisions after this update)
Did a lot of work for this version and cleaned up a lot of things. I've been fixing and redesigning almost all that stuff I've wanted to the past year. I still have to do the tournament stuff, but I will be out of town for awhile and wanted to get all this stuff out for you guys before I did that.
[b][u]v4.20![/u][/b]
- new winpanels! thanks to goat_ as i used his winpanels as a base. the arena winpanel may clip with things in the lowered hud a little, but it needs to be larger to fit the extra info it has. who plays arena anyway :(
- redid time remaining panels for every mode to match arena
- fixed green on scoreboard
- fixed quality color borders not displaying in backpack
- added competitive beta button to menu
- fixed inspect panel not displaying information/weapon model
- made mouseover panels across the menus flat instead of gradiented
- fixed loadout presets not centered
- applied new button theme to training panels
- applied header theme from backpack/mvm to store page
- centered back and close buttons in backpack underneath weapon and cosmetic selection boxes
- widened the class model panel in the loadout section and lowered the default origin of the models
- removed rounding from some in-game displays
- fixed backpack page numbers not always appearing
- repositioned spectator labels on scoreboard to be above server info labels and cleaned up some other positionings
- made killfeed a little larger
- fixed ammo display being too far left
- fixed medic display being slightly out of alignment, changed font color to match hp/ammo, widened medic background to match hp/ammo
- fixed some number shadows rendering over the backgrounds in-game
- fixed some highlight issues on some in-game menus
- fixed console error related to statsummary.res
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url] (going to need some major revisions after this update)
Sevin thanks for fixing a lot of the bugs! Love your HUD :3
Sevin thanks for fixing a lot of the bugs! Love your HUD :3
ammo888Sevin thanks for fixing a lot of the bugs! Love your HUD :3
Thanks! Hope you can preserve your edits!
[quote=ammo888]Sevin thanks for fixing a lot of the bugs! Love your HUD :3[/quote]
Thanks! Hope you can preserve your edits!
v4.21
Sorry for the delay. Busy with school again.
- removed 4:3 version as it was causing lots of conflicts and updated readme accordingly
- widened map name display on server join
- added trade up stuff
- updated tournament spec hud for gun mettle (shamelessly stolen from rays)
Download
[b]v4.21[/b]
Sorry for the delay. Busy with school again.
- removed 4:3 version as it was causing lots of conflicts and updated readme accordingly
- widened map name display on server join
- added trade up stuff
- updated tournament spec hud for gun mettle (shamelessly stolen from rays)
[url=https://github.com/Sevin7/7HUD]Download[/url]
v4.22
Figured it was better late than never.
- added mannpower icons
- added base jumper icon
Download
[b]v4.22[/b]
Figured it was better late than never.
- added mannpower icons
- added base jumper icon
[url=https://github.com/Sevin7/7HUD]Download[/url]
v4.23
Sorry for the quick turnaround, forgot about these two.
- fixed engi build panel showing 2 exits
- tweaked koth display
Download
[b]v4.23[/b]
Sorry for the quick turnaround, forgot about these two.
- fixed engi build panel showing 2 exits
- tweaked koth display
[url=https://github.com/Sevin7/7HUD]Download[/url]
v4.24
Finally redesigned the ugly taunt menu this update as well as a few other in-game menus to match. Shout out to Agoat for brainstorming with me on the designs. The robot destruction HUD is needing to be redesigned as well, but I'm going to wait for Asteroid to be finished as the mode is still subject to change right now.
- enlarged a few objective labels (setup/overtime etc.)
- enlarged in game notification labels
- fixed blue koth capped status being too far left
- redesigned taunt hud
- redesigned engi build and destroy menus
- redesigned spy disguise menu
Taunt menu:
http://i.imgur.com/W1BcRoI.jpg
Download
Screenshots (now with new menu pics)
[b]v4.24[/b]
Finally redesigned the ugly taunt menu this update as well as a few other in-game menus to match. Shout out to Agoat for brainstorming with me on the designs. The robot destruction HUD is needing to be redesigned as well, but I'm going to wait for Asteroid to be finished as the mode is still subject to change right now.
- enlarged a few objective labels (setup/overtime etc.)
- enlarged in game notification labels
- fixed blue koth capped status being too far left
- redesigned taunt hud
- redesigned engi build and destroy menus
- redesigned spy disguise menu
Taunt menu:
[img]http://i.imgur.com/W1BcRoI.jpg[/img]
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url] (now with new menu pics)
v4.25
Nothing major, just a couple Invasion update additions. The PD hud clips with the lowered version a bit, but they haven't added a file to control that yet, or else I'd just throw it up top where the RD display is.
- added Invasion background
- added Invasion image to quickplay
Download
[b]v4.25[/b]
Nothing major, just a couple Invasion update additions. The PD hud clips with the lowered version a bit, but they haven't added a file to control that yet, or else I'd just throw it up top where the RD display is.
- added Invasion background
- added Invasion image to quickplay
[url=https://github.com/Sevin7/7HUD]Download[/url]
https://github.com/mattr0d/flamehud/blob/master/resource/ui/hudobjectiveplayerdestruction.res
they have added a file to control it, just fyi
[quote=flame]https://github.com/mattr0d/flamehud/blob/master/resource/ui/hudobjectiveplayerdestruction.res
they have added a file to control it, just fyi[/quote]
Ah, thanks!
OK, I moved the display up to the top, redownload from GitHub.
OK, I moved the display up to the top, [url=https://github.com/Sevin7/7HUD]redownload from GitHub[/url].
v4.26
Got a new loading screen for you guys this update. Mostly just makes the stats portion of the loading screen vertical, more in line with the main menu. Enjoy!
- redesigned stats loading screen to better reflect main menu
- redesigned replay menu container to reflect mvm/backpack/store menus
- added new comp and pd stuff (dont get excited)
- fixed accidental find/replace in hudarenateammenu a couple patches back :0
Screenshots are getting pretty up to date now. There is nothing on the screenshots page that is out of date at this point, just needs more in-game shots!
Download
Screenshots
http://i.imgur.com/M2z2w2J.jpg
[b]v4.26[/b]
Got a new loading screen for you guys this update. Mostly just makes the stats portion of the loading screen vertical, more in line with the main menu. Enjoy!
- redesigned stats loading screen to better reflect main menu
- redesigned replay menu container to reflect mvm/backpack/store menus
- added new comp and pd stuff (dont get excited)
- fixed accidental find/replace in hudarenateammenu a couple patches back :0
Screenshots are getting pretty up to date now. There is nothing on the screenshots page that is out of date at this point, just needs more in-game shots!
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://i.imgur.com/M2z2w2J.jpg[/img]
v4.27
Just some Halloween fixes. Comment if something is broken.
- updated for scream fortress 2015
Download
Screenshots
[b]v4.27[/b]
Just some Halloween fixes. Comment if something is broken.
- updated for scream fortress 2015
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
v4.28
Just removed Halloween stuff and added a smaller net_graph tweak to the sourcescheme. Details in f_blue's thread on tf.tv, here.
- removed halloween stuff
- made tip text container taller in loading screen
- added INsane’s smaller net_graph tweak
Download
Screenshots
[b]v4.28[/b]
Just removed Halloween stuff and added a smaller net_graph tweak to the sourcescheme. Details in f_blue's thread on tf.tv, [url=http://www.teamfortress.tv/6326]here[/url].
- removed halloween stuff
- made tip text container taller in loading screen
- added INsane’s smaller net_graph tweak
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
v4.29
Nothing major, just integrating some new additions to the competitive menu. Figured a version change was in order for this momentous event!
- added comp stuff
Download
Screenshots
Starting to look good, get hype ;)
http://puu.sh/lHhcf/3904d6849c.jpg
[b]v4.29[/b]
Nothing major, just integrating some new additions to the competitive menu. Figured a version change was in order for this momentous event!
- added comp stuff
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
Starting to look good, get hype ;)
[img]http://puu.sh/lHhcf/3904d6849c.jpg[/img]
v4.30
A few tweaks and fixes for you guys.
- sped up animation of health backgrounds
- aligned favorite server buttons a bit better
- tweaked class loadout panel display
Download
Screenshots
Slightly altered class loadout panel:
http://i.imgur.com/HY4jf55.jpg
[b]v4.30[/b]
A few tweaks and fixes for you guys.
- sped up animation of health backgrounds
- aligned favorite server buttons a bit better
- tweaked class loadout panel display
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
Slightly altered class loadout panel:
[img]http://i.imgur.com/HY4jf55.jpg[/img]
v4.31
Let me know if there's some broke stuff. The scoreboard is missing some labels and the ping numbers have been replaced by actual connection symbols, which look really ugly, but I think that's just some stuff Valve did. Whatever.
- updated for tough break
Download
Screenshots
[b]v4.31[/b]
Let me know if there's some broke stuff. The scoreboard is missing some labels and the ping numbers have been replaced by actual connection symbols, which look really ugly, but I think that's just some stuff Valve did. Whatever.
- updated for tough break
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
For those of you still having issues with contracts, go ahead and redownload now. Everything should be up and running. Sorry for the inconvenience!
For those of you still having issues with contracts, go ahead and [url=https://github.com/Sevin7/7HUD]redownload now[/url]. Everything should be up and running. Sorry for the inconvenience!
v4.32
Just some quick stuff I did whilst working on the contract bugs.
- upped the font size of the main menu and shrunk the background a bit
- integrated a text “contracts” button into the menu instead of the folder awkwardly sitting next to pauling’s face
Download
Screenshots
[b]v4.32[/b]
Just some quick stuff I did whilst working on the contract bugs.
- upped the font size of the main menu and shrunk the background a bit
- integrated a text “contracts” button into the menu instead of the folder awkwardly sitting next to pauling’s face
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
Changing a few things around for the next update. What do you guys think of this color scheme?
http://puu.sh/m659N/047d64ed1b.jpg
http://puu.sh/m65FP/579085a877.jpg
The accents will be gold in a few places around the HUD (class select, MOTD panel, map info etc.), and the highlight color will be that green.
Changing a few things around for the next update. What do you guys think of this color scheme?
[img]http://puu.sh/m659N/047d64ed1b.jpg[/img]
[img]http://puu.sh/m65FP/579085a877.jpg[/img]
The accents will be gold in a few places around the HUD (class select, MOTD panel, map info etc.), and the highlight color will be that green.
v4.33
A few reworks and fixes. Also added a changelog file that includes all previous revisions for your (and my) browsing pleasure. You can also view it from a button integrated into 4Plug so you can see exactly what's been changed while you install.
- reworked main menu a bit more
- new highlight color (from blue to bright gold)
- new select color (from orange to bright green)
- applied build menu theme to eureka effect menu
- fixed some hudplayerclass files calling for missing materials
- removed unneeded font and other files
- added changelog file (includes all previous versions, viewable from 4plug as well)
Download
Screenshots
http://puu.sh/m66We/d76b210533.jpg
[b]v4.33[/b]
A few reworks and fixes. Also added a changelog file that includes all previous revisions for your (and my) browsing pleasure. You can also view it from a button integrated into 4Plug so you can see exactly what's been changed while you install.
- reworked main menu a bit more
- new highlight color (from blue to bright gold)
- new select color (from orange to bright green)
- applied build menu theme to eureka effect menu
- fixed some hudplayerclass files calling for missing materials
- removed unneeded font and other files
- added changelog file (includes all previous versions, viewable from 4plug as well)
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://puu.sh/m66We/d76b210533.jpg[/img]
v4.34
S'more stuff I've been tweaking. Starting to clean up the files as well.
- tweaked eureka effect menu
- centered destroy menu icons better
- cleaned up clientscheme color definitions a bit
- got rid of some unneeded font definitions/fonts
- deleted a few unmodified files
- added missing hudlayout entries (no more text related to 7hud in console)
- added back button, rearranged, and fixed “continue” and “(E)” being separate in map info panel
- tweaked “save this moment” freeze panel stuff
Download
Screenshots
http://i.imgur.com/tloA7MI.jpg
[b]v4.34[/b]
S'more stuff I've been tweaking. Starting to clean up the files as well.
- tweaked eureka effect menu
- centered destroy menu icons better
- cleaned up clientscheme color definitions a bit
- got rid of some unneeded font definitions/fonts
- deleted a few unmodified files
- added missing hudlayout entries (no more text related to 7hud in console)
- added back button, rearranged, and fixed “continue” and “(E)” being separate in map info panel
- tweaked “save this moment” freeze panel stuff
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://i.imgur.com/tloA7MI.jpg[/img]
v4.35
Just some more random stuff, the new competitive additions gave me an excuse to release.
- integrated knuckle’s crosshairs because why not
- removed some unneeded menu character .vtf’s
- lengthened default damage account value lifetime
- more clientscheme color definition cleanup
- added dec. 30 comp menu stuff
Download
Screenshots
[b]v4.35[/b]
Just some more random stuff, the new competitive additions gave me an excuse to release.
- integrated knuckle’s crosshairs because why not
- removed some unneeded menu character .vtf’s
- lengthened default damage account value lifetime
- more clientscheme color definition cleanup
- added dec. 30 comp menu stuff
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
v4.36
Fixed and redesigned some elements in tournament mode and some other stuff. Enjoy!
- lowercased all folder/file names
- separated 7hud animations from hudanimations_tf so it can't go out of date (thanks wiet)
- fixed up and altered the design of some tournament stuff
- added player names above floating health in spectate
- changed time remaining font
Download
Screenshots
http://puu.sh/mYkzx/10b65ba726.jpg
[b]v4.36[/b]
Fixed and redesigned some elements in tournament mode and some other stuff. Enjoy!
- lowercased all folder/file names
- separated 7hud animations from hudanimations_tf so it can't go out of date (thanks wiet)
- fixed up and altered the design of some tournament stuff
- added player names above floating health in spectate
- changed time remaining font
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[IMG]http://puu.sh/mYkzx/10b65ba726.jpg[/IMG]
Sevin- separated 7hud animations from hudanimations_tf so it can't go out of date (thanks wiethoofd)
Glad I can help keep huds easier to update :D
[quote=Sevin]- separated 7hud animations from hudanimations_tf so it can't go out of date (thanks wiethoofd)[/quote]
Glad I can help keep huds easier to update :D