Upvote Upvoted 95 Downvote Downvoted
1 ⋅⋅ 20 21 22 23 24 25 26 ⋅⋅ 30
flatHUD
posted in Customization
661
#661
0 Frags +

The eventpromo being out of place is fixed.

Sideshow, i've added you so I can maybe send you a version of that file.

The eventpromo being out of place is fixed.

Sideshow, i've added you so I can maybe send you a version of that file.
662
#662
0 Frags +

Is there a way for you to make the scoreboard a bit bigger? If there are more than 12 players on one team, I cannot see the player names of #13 and higher.

Is there a way for you to make the scoreboard a bit bigger? If there are more than 12 players on one team, I cannot see the player names of #13 and higher.
663
#663
2 Frags +
SpadowIs there a way for you to make the scoreboard a bit bigger? If there are more than 12 players on one team, I cannot see the player names of #13 and higher.

Intentional.

[quote=Spadow]Is there a way for you to make the scoreboard a bit bigger? If there are more than 12 players on one team, I cannot see the player names of #13 and higher.[/quote]
Intentional.
664
#664
2 Frags +

don't know if this has been mentioned before but my HUD doesn't display quality borders anymore except for when I hover over the items.

don't know if this has been mentioned before but my HUD [url=http://images.akamai.steamusercontent.com/ugc/392169271228115830/35D01B82E593442AF38C9BDEC70E6472C88FD1A6/]doesn't display quality borders anymore except for when I hover over the items[/url].
665
#665
0 Frags +

That's because of valve's new materials.

That's because of valve's new materials.
666
#666
0 Frags +

What are the names of the files that cause your hud to change the server browser's color?

What are the names of the files that cause your hud to change the server browser's color?
667
#667
0 Frags +

sourcescheme.res

sourcescheme.res
668
#668
3 Frags +

http://puu.sh/kIhOw/6f665ca68b.png

WIP2

[img]http://puu.sh/kIhOw/6f665ca68b.png[/img]

WIP2
669
#669
1 Frags +
flatlinehttp://puu.sh/kIhOw/6f665ca68b.png

WIP2

that looks dope Flatline :o

[quote=flatline][img]http://puu.sh/kIhOw/6f665ca68b.png[/img]

WIP2[/quote]

that looks dope Flatline :o
670
#670
1 Frags +

1)need an update for invasion
2)need to have transparrent view models and easy to apply like toonhud(this hud is easiest than other hud to custom)

plz update :)

1)need an update for invasion
2)need to have transparrent view models and easy to apply like toonhud(this hud is easiest than other hud to custom)


plz update :)
671
#671
-1 Frags +

I already posted about invasion and my crippling inability to care about that new gamemode.
Transparent viewmodels are not part of the hud.

I already posted about invasion and my crippling inability to care about that new gamemode.
Transparent viewmodels are not part of the hud.
672
#672
2 Frags +

Updated for invasion.

http://puu.sh/kLLI8/f901e4c933.jpg

Updated for invasion.

[img]http://puu.sh/kLLI8/f901e4c933.jpg[/img]
673
#673
0 Frags +

Looks great.

Looks great.
674
#674
1 Frags +
flatlineSpadowIs there a way for you to make the scoreboard a bit bigger? If there are more than 12 players on one team, I cannot see the player names of #13 and higher.Intentional.

So is there no longer a way to have a 32man scoreboard with this hud?

[quote=flatline][quote=Spadow]Is there a way for you to make the scoreboard a bit bigger? If there are more than 12 players on one team, I cannot see the player names of #13 and higher.[/quote]
Intentional.[/quote]
So is there no longer a way to have a 32man scoreboard with this hud?
675
#675
1 Frags +

Two issues, mainly minor but still issues I'm having nonetheless.

First off, many of my items have been renamed to something similar to this: #Tf_invasion_item, or something along the lines of that. Not sure why this is happening but it's starting to bug me.

Second thing: this one is mainly part of my ignorance, but when using fogs crosshairs, I can not seem to change the color even when inputting an rgb code. It just changes the color I input into this gross neon green that I can't stand to look at.

Anyways, if you have solutions to either or both of these issues let me know. Thanks for making an otherwise fantastic hud!

Two issues, mainly minor but still issues I'm having nonetheless.

First off, many of my items have been renamed to something similar to this: #Tf_invasion_item, or something along the lines of that. Not sure why this is happening but it's starting to bug me.

Second thing: this one is mainly part of my ignorance, but when using fogs crosshairs, I can not seem to change the color even when inputting an rgb code. It just changes the color I input into this gross neon green that I can't stand to look at.

Anyways, if you have solutions to either or both of these issues let me know. Thanks for making an otherwise fantastic hud!
676
#676
0 Frags +

The first one has been fixed in a patch that was like a week ago.

You have to change the second value of DamagedPlayer in hudanimations_tf.txt inside scripts (I assume you're trying to make a blinking xhair). If not then I wouldn't have an idea of what's happening.

The first one has been fixed in a patch that was like a week ago.

You have to change the second value of DamagedPlayer in hudanimations_tf.txt inside scripts (I assume you're trying to make a blinking xhair). If not then I wouldn't have an idea of what's happening.
677
#677
0 Frags +

Thanks about the first one, I forgot to download the latest patch.

About the crosshair, I'm actually just trying to change the base color. I don't really need it to blink I just don't want a huge green crosshair blinding me. I'm not really sure why I can't get it to not be green, I'm adding this in quotes to make to try and make it red but its not working.

"fgcolor" "rgb(240, 60, 60)" I assume this is what you mean by RGB but it stays as a terrible shade of green.

Thanks about the first one, I forgot to download the latest patch.

About the crosshair, I'm actually just trying to change the base color. I don't really need it to blink I just don't want a huge green crosshair blinding me. I'm not really sure why I can't get it to not be green, I'm adding this in quotes to make to try and make it red but its not working.

"fgcolor" "rgb(240, 60, 60)" I assume this is what you mean by RGB but it stays as a terrible shade of green.
678
#678
0 Frags +

just the values with no commas or the rgb ().

So 240 60 60 255 (rgba)

just the values with no commas or the rgb ().

So 240 60 60 255 (rgba)
679
#679
0 Frags +

That worked, thank you so much.

That worked, thank you so much.
680
#680
1 Frags +

I can't be bothered to deal with the rest of halloween stuff right now.

Fixed and updated contract pane to work properly w/halloween stuff.

I can't be bothered to deal with the rest of halloween stuff right now.

Fixed and updated contract pane to work properly w/halloween stuff.
681
#681
0 Frags +

Can't see any of the contracts and halloween stuff after I updated off github, anyone else having issues and know how to fix ?

Can't see any of the contracts and halloween stuff after I updated off github, anyone else having issues and know how to fix ?
682
#682
0 Frags +
blinKCan't see any of the contracts and halloween stuff after I updated off github, anyone else having issues and know how to fix ?

I updated the HUD just fine. Did you do any form of modification?

[quote=blinK]Can't see any of the contracts and halloween stuff after I updated off github, anyone else having issues and know how to fix ?[/quote]

I updated the HUD just fine. Did you do any form of modification?
683
#683
2 Frags +

Any idea how stuff like this could be fixed?

[url=http://i.imgur.com/ReQOb0t.jpg]Any idea how stuff like this could be fixed?[/url]
684
#684
1 Frags +

^^ that's the same stuff i'm seeing.

^^ that's the same stuff i'm seeing.
685
#685
0 Frags +

edit: resolved.

edit: resolved.
686
#686
0 Frags +
shorasAny idea how stuff like this could be fixed?

I think this is due to scripts/tf_English.txt not being updated in the HUD. If it doesn't make any super significant changes already, I would just delete it.

[quote=shoras][url=http://i.imgur.com/ReQOb0t.jpg]Any idea how stuff like this could be fixed?[/url][/quote]

I think this is due to scripts/tf_English.txt not being updated in the HUD. If it doesn't make any super significant changes already, I would just delete it.
687
#687
0 Frags +

actually no, problem is still here rofl.

I was doing some small edits on your hud to fit 4:3 but there are some problems with it.

1. I moved the HP and ammo and the control points are overlapping it, I went to controlpointicon.res and messed with x and y position but nothing changed, I tried it on all fields but it didn't work, when I however change wide/tall or make visible "0" it gets affected.

http://images.akamai.steamusercontent.com/ugc/583574158741002720/1901920A3FFA856768C174D1AAC4C3FB348C0D17/

2. in CTF mode I changed the ctf panel positions but I can't seem to be able to move the default compass thing (Redflag/BlueFlag) but I am able to move the " you took intelligence" image.
Pic 1
Pic 2

Thanks.

actually no, problem is still here rofl.

I was doing some small edits on your hud to fit 4:3 but there are some problems with it.

1. I moved the HP and ammo and the control points are overlapping it, I went to controlpointicon.res and messed with x and y position but nothing changed, I tried it on all fields but it didn't work, when I however change wide/tall or make visible "0" it gets affected.
[img]http://images.akamai.steamusercontent.com/ugc/583574158741002720/1901920A3FFA856768C174D1AAC4C3FB348C0D17/[/img]

2. in CTF mode I changed the ctf panel positions but I can't seem to be able to move the default compass thing (Redflag/BlueFlag) but I am able to move the " you took intelligence" image.
[url=http://images.akamai.steamusercontent.com/ugc/583574158733389904/7ACA80711183EF660A639F689FE5F6E2087BF33D/]Pic 1[/url]
[url=http://puu.sh/l4poO/ca36b9de70.jpg]Pic 2[/url]

Thanks.
688
#688
0 Frags +

What 4x3 are you on?

As well, CP points aren't something I've really messed with (at least in regards to positioning). I'd bet there's something in hudlayout.res that changes their positioning.

The compasses are kind of weird. I think you have to, like, resize them in order to move them or something? Also, there's some stuff in flagstatus.res that might help? It's been a while since I messed with it.

Also, I deleted the tf_english files in the github repo some time ago so if you update you should be fine.

What 4x3 are you on?

As well, CP points aren't something I've really messed with (at least in regards to positioning). I'd bet there's something in hudlayout.res that changes their positioning.

The compasses are kind of weird. I think you have to, like, resize them in order to move them or something? Also, there's some stuff in flagstatus.res that might help? It's been a while since I messed with it.

Also, I deleted the tf_english files in the github repo some time ago so if you update you should be fine.
689
#689
1 Frags +

Small update released with misc. halloween fixes.

-Added souls meter
-Added new colors/fonts to clientscheme
-Added new player statuses

On github.

Small update released with misc. halloween fixes.

-Added souls meter
-Added new colors/fonts to clientscheme
-Added new player statuses

On github.
690
#690
0 Frags +
flatlineWhat 4x3 are you on?

As well, CP points aren't something I've really messed with (at least in regards to positioning). I'd bet there's something in hudlayout.res that changes their positioning.

The compasses are kind of weird. I think you have to, like, resize them in order to move them or something? Also, there's some stuff in flagstatus.res that might help? It's been a while since I messed with it.

Also, I deleted the tf_english files in the github repo some time ago so if you update you should be fine.

I play on 640 x 480.
I opened flagstatus.res and it does control the default compass, but it immediately disappears when I set it to a certain value (anything more than -50 in x pos and it disappears, it doesn't even clip or show half of it)

In hudlayout.res I changed HudControlPointIcons and HudCapturePanel but nothing happened.

To be honest the compass is manageable since it doesn't overlap health and ammo so I guess it's fine, I'm more aggrivated from the control points, could I maybe move the whole imagepanel for CP and KOTH and then move down the timer?

[quote=flatline]What 4x3 are you on?

As well, CP points aren't something I've really messed with (at least in regards to positioning). I'd bet there's something in hudlayout.res that changes their positioning.

The compasses are kind of weird. I think you have to, like, resize them in order to move them or something? Also, there's some stuff in flagstatus.res that might help? It's been a while since I messed with it.

Also, I deleted the tf_english files in the github repo some time ago so if you update you should be fine.[/quote]
I play on 640 x 480.
I opened flagstatus.res and it does control the default compass, but it immediately disappears when I set it to a certain value (anything more than -50 in x pos and it disappears, it doesn't even clip or show half of it)

In hudlayout.res I changed HudControlPointIcons and HudCapturePanel but nothing happened.

To be honest the compass is manageable since it doesn't overlap health and ammo so I guess it's fine, I'm more aggrivated from the control points, could I maybe move the whole imagepanel for CP and KOTH and then move down the timer?
1 ⋅⋅ 20 21 22 23 24 25 26 ⋅⋅ 30
Please sign in through STEAM to post a comment.