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Prestige by ikpure
posted in Videos
31
#31
5 Frags +

My feedback:
Smooths were very high quality and definitely great pre/post production on those however I felt they were too many at times, but I get that you were going for the "story" feeling and it might work better for that style. The particle effects look good for the most part but also some of them seem like they were used just for the sake of using them and seem kinda out of place.
The transition at 2:00 was one of the best I have ever seen on a tf2 video, that looks so sweet and smooth, I've tried something like that before but not to that degree with sfm viewmodels and everything, might have to try it out someday.
I didn't really like the tone/pace of the movie at the start because of the chill song but that's just personal preference since I prefer a bit more hype music and condensed frags for long fragmovies.
I think the ingame sound could use a little work and could be increased at times, specially the headshot sound and that sweet scout headshot sound can be used with the song to add so much more impact to the movie.

Overall great work I just think the whole package could have been better wrapped if u get what I mean.

konrIt's a little bit different when it comes to something as precise as sniping since there's no room for shooting the ground or anything like that. You can see how well someone is aiming no matter what and can get some really sick shots in any case as long as the players dodge or rocketjump a bit and things like that. You don't really get the same sort of flashy looking plays when playing other classes vs lower level players.

Just one thing, I agree with you that a sniper of that quality will still get crazy picks even if they're playing against a proper enemy of the same level. But like 60-70% of those picks wouldn't happen not because that person would not still hit the crazy shots but because the enemy team would react accordingly and with more intelligence to the sniper and not allow it to happen to that degree, so yeah, it kinda makes the pug clips less impressive in that aspect.

They are still great players tho and there are some really top quality frags there. I played in High last season with Thazu for example and iirc that process streak is from an official match and singlehandedly won us that round.

My feedback:
Smooths were very high quality and definitely great pre/post production on those however I felt they were too many at times, but I get that you were going for the "story" feeling and it might work better for that style. The particle effects look good for the most part but also some of them seem like they were used just for the sake of using them and seem kinda out of place.
The transition at 2:00 was one of the best I have ever seen on a tf2 video, that looks so sweet and smooth, I've tried something like that before but not to that degree with sfm viewmodels and everything, might have to try it out someday.
I didn't really like the tone/pace of the movie at the start because of the chill song but that's just personal preference since I prefer a bit more hype music and condensed frags for long fragmovies.
I think the ingame sound could use a little work and could be increased at times, specially the headshot sound and that sweet scout headshot sound can be used with the song to add so much more impact to the movie.

Overall great work I just think the whole package could have been better wrapped if u get what I mean.

[quote=konr]
It's a little bit different when it comes to something as precise as sniping since there's no room for shooting the ground or anything like that. You can see how well someone is aiming no matter what and can get some really sick shots in any case as long as the players dodge or rocketjump a bit and things like that. You don't really get the same sort of flashy looking plays when playing other classes vs lower level players.
[/quote]

Just one thing, I agree with you that a sniper of that quality will still get crazy picks even if they're playing against a proper enemy of the same level. But like 60-70% of those picks wouldn't happen not because that person would not still hit the crazy shots but because the enemy team would react accordingly and with more intelligence to the sniper and not allow it to happen to that degree, so yeah, it kinda makes the pug clips less impressive in that aspect.

They are still great players tho and there are some really top quality frags there. I played in High last season with Thazu for example and iirc that process streak is from an official match and singlehandedly won us that round.
32
#32
6 Frags +

Of course the window for sniping is so small in matched competitive play, it would take a very long time to collect frags of this caliber, not merely because it is harder to do so against better teams, but because the opportunity to enact this level skill simply isn't there when your team needs a 2nd scout/2nd soldier. Any vid that wants to highlight sniping will run into this problem. It's why the -AA- vid took ages for Jh to make. And that was even when the map pool catered more to sniping and players then didn't respect snipers as they do today.

The footage is great, the skill is great, the editing is great, and that is good enough for me. 10/10

Of course the window for sniping is so small in matched competitive play, it would take a very long time to collect frags of this caliber, not merely because it is harder to do so against better teams, but because the opportunity to enact this level skill simply isn't there when your team needs a 2nd scout/2nd soldier. Any vid that wants to highlight sniping will run into this problem. It's why the -AA- vid took ages for Jh to make. And that was even when the map pool catered more to sniping and players then didn't respect snipers as they do today.

The footage is great, the skill is great, the editing is great, and that is good enough for me. 10/10
33
#33
3 Frags +

TF2 Center, gotta love it.

TF2 Center, gotta love it.
34
#34
17 Frags +
BLoodSireOf course the window for sniping is so small in matched competitive play, it would take a very long time to collect frags of this caliber, not merely because it is harder to do so against better teams, but because the opportunity to enact this level skill simply isn't there when your team needs a 2nd scout/2nd soldier. Any vid that wants to highlight sniping will run into this problem. It's why the -AA- vid took ages for Jh to make. And that was even when the map pool catered more to sniping and players then didn't respect snipers as they do today.

The footage is great, the skill is great, the editing is great, and that is good enough for me. 10/10

I was 13 years old when the Auto Aim movie came out 7 years ago. I can't even remember how many times I've seen it. It changed the way people viewed how the sniper class should be played in tf2. I've looked up to you ever since. Its what inspired me to start frapsing my pub footage. I've made hundreds of videos where i was just learning how to edit, trying to get better. All of which were deleted long ago because they were terrible. Now I'm being asked to be part of the production team for a pilot episode of a tv series simply based on a show reel i created of my frag videos. Although thats great and all and will definitely help pay off my tuition it can't compare to the feeling i get knowing bloodfuckingsire thought my video was a 10/10. Thank you.

sorry for bumping thread, just saw his comment

[quote=BLoodSire]Of course the window for sniping is so small in matched competitive play, it would take a very long time to collect frags of this caliber, not merely because it is harder to do so against better teams, but because the opportunity to enact this level skill simply isn't there when your team needs a 2nd scout/2nd soldier. Any vid that wants to highlight sniping will run into this problem. It's why the -AA- vid took ages for Jh to make. And that was even when the map pool catered more to sniping and players then didn't respect snipers as they do today.

The footage is great, the skill is great, the editing is great, and that is good enough for me. 10/10[/quote]

I was 13 years old when the Auto Aim movie came out 7 years ago. I can't even remember how many times I've seen it. It changed the way people viewed how the sniper class should be played in tf2. I've looked up to you ever since. Its what inspired me to start frapsing my pub footage. I've made hundreds of videos where i was just learning how to edit, trying to get better. All of which were deleted long ago because they were terrible. Now I'm being asked to be part of the production team for a pilot episode of a tv series simply based on a show reel i created of my frag videos. Although thats great and all and will definitely help pay off my tuition it can't compare to the feeling i get knowing bloodfuckingsire thought my video was a 10/10. Thank you.

sorry for bumping thread, just saw his comment
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