eeedoing some good things doesnt absolve yr product being shit
Of course it doesn't. Maybe if Bethesda only did some good things there wouldn't be such a large number of people who think they have a decent product. And more than likely, I'd be mad. But instead instead they delivered alot of great things. Enough that there's people that think they outweigh the bugs. The fact that you don't see what's good about Fallout just means it's probably not for you.
eeelike they've had LITERALLY 10 YEARS to fix their engine and they have yet to.
They've been using a different engine since Skyrim. That was maybe 4 or 5ish years ago. Although it's questionable how different that engine actually is, and how much code wasn't recycled. Either way, it's pretty tough to do QA when your team is something like 100 people. I can't say I know the ins and outs of their engine, and how hard the bugs actually are to fix. But just from the team size I think it's safe to say that they're going to have a tough time doing QA
eee Its not that they're incapable of fixing the problems, they just realize it's financially unsound to do so.
Did you read what you wrote? Of course it's financially unsound. Incapable and financially unsound are almost synonymous in the business world. If going back to fix every bug requires the dedication of the majority of your 100 workers, how difficult is it going to be to output new IP? The answer is very difficult. I can only draw conjecture from the information I get as someone who doesn't work there, but all the information I have is the same that you have. The fact that you can't give them any credit is ridiculous. This isn't a company like Ubisoft with 2,000+ workers available. This is a small company. The fact that they're making AAA titles at all is astounding. Either way, profit loss eventually translates to business loss, and that's multiplied for a company with so few resources. For Bethesda it has the potential to spell the end. With 100 developers using massive, entirely in-house technology (I'm pretty sure it's entirely in-house), QA is basically unfathomable. I'm surprised they made something even playable, let alone fun.
[quote=eee]
doing some good things doesnt absolve yr product being shit
[/quote]
Of course it doesn't. Maybe if Bethesda only did [i]some[/i] good things there wouldn't be such a large number of people who think they have a decent product. And more than likely, I'd be mad. But instead instead they delivered [i]alot[/i] of [i]great[/i] things. Enough that there's people that think they outweigh the bugs. The fact that you don't see what's good about Fallout just means it's probably not for you.
[quote=eee]
like they've had LITERALLY 10 YEARS to fix their engine and they have yet to.
[/quote]
They've been using a different engine since Skyrim. That was maybe 4 or 5ish years ago. Although it's questionable how different that engine actually is, and how much code wasn't recycled. Either way, it's pretty tough to do QA when your team is something like 100 people. I can't say I know the ins and outs of their engine, and how hard the bugs actually are to fix. But just from the team size I think it's safe to say that they're going to have a tough time doing QA
[quote=eee] Its not that they're incapable of fixing the problems, they just realize it's financially unsound to do so.[/quote]
Did you read what you wrote? Of course it's financially unsound. Incapable and financially unsound are almost synonymous in the business world. If going back to fix every bug requires the dedication of the majority of your 100 workers, how difficult is it going to be to output new IP? The answer is very difficult. I can only draw conjecture from the information I get as someone who doesn't work there, but all the information I have is the same that you have. The fact that you can't give them any credit is ridiculous. This isn't a company like Ubisoft with 2,000+ workers available. This is a small company. The fact that they're making AAA titles at all is astounding. Either way, profit loss eventually translates to business loss, and that's multiplied for a company with so few resources. For Bethesda it has the potential to spell the end. With 100 developers using massive, entirely in-house technology (I'm pretty sure it's entirely in-house), QA is basically unfathomable. I'm surprised they made something even playable, let alone fun.
boulderThey've been using a different engine since Skyrim.
no they're using a different, upgraded version of the same engine, just like skyrim was an upgraded version of the fallout 3/nv engine, and... well fallout3/nv used an almost identical version of the engine as oblivion, but you get the point
[quote=boulder]They've been using a different engine since Skyrim.[/quote]
no they're using a different, upgraded version of the same engine, just like skyrim was an upgraded version of the fallout 3/nv engine, and... well fallout3/nv used an almost identical version of the engine as oblivion, but you get the point
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im a little disappointed that the faction you pick directly ties into the main storyline and the ending. i thought that it would be like elder scrolls games where it would involve a questline outside of the main storyline
[spoiler]im a little disappointed that the faction you pick directly ties into the main storyline and the ending. i thought that it would be like elder scrolls games where it would involve a questline outside of the main storyline[/spoiler]
[quote=Vortex]stuff[/quote]
[img]http://puu.sh/lnTTP/94366a61a2.png[/img]
edit: thx m8
yttriumno they're using a different, upgraded version of the same engine, just like skyrim was an upgraded version of the fallout 3/nv engine, and... well fallout3/nv used an almost identical version of the engine as oblivion, but you get the point
The complete quote from what I said was:
boulderThey've been using a different engine since Skyrim... Although it's questionable how different that engine actually is, and how much code wasn't recycled.
Fallout 3, Fallout NV, Oblivion and a bunch before used: this
Skyrim, Fallout 4 used: this
Creation engine is regarded by Bethesda to be a new engine, so I'm calling it a new engine. There's no good reason not to. It has a bunch of improved shit.
While it does rely on Gamebryo, relying on something and being something are two different things. Just because I write code that relies on TCP sockets, that doesn't make the code I'm writing TCP sockets, or "upgraded" TCP sockets.
[quote=yttrium]no they're using a different, upgraded version of the same engine, just like skyrim was an upgraded version of the fallout 3/nv engine, and... well fallout3/nv used an almost identical version of the engine as oblivion, but you get the point[/quote]
The complete quote from what I said was:
[quote=boulder]They've been using a different engine since Skyrim... Although it's questionable how different that engine actually is, and how much code wasn't recycled.[/quote]
Fallout 3, Fallout NV, Oblivion and a bunch before used: [url=https://en.wikipedia.org/wiki/Gamebryo]this[/url]
Skyrim, Fallout 4 used: [url=https://en.wikipedia.org/wiki/Creation_Engine]this[/url]
Creation engine is regarded by Bethesda to be a new engine, so I'm calling it a new engine. There's no good reason not to. It has a bunch of improved shit.
While it does rely on Gamebryo, relying on something and being something are two different things. Just because I write code that relies on TCP sockets, that doesn't make the code I'm writing TCP sockets, or "upgraded" TCP sockets.
boulderOf course it doesn't. Maybe if Bethesda only did some good things there wouldn't be such a large number of people who think they have a decent product. And more than likely, I'd be mad. But instead instead they delivered alot of great things. Enough that there's people that think they outweigh the bugs. The fact that you don't see what's good about Fallout just means it's probably not for you.
They've been using a different engine since Skyrim. That was maybe 4 or 5ish years ago. Although it's questionable how different that engine actually is, and how much code wasn't recycled. Either way, it's pretty tough to do QA when your team is something like 100 people. I can't say I know the ins and outs of their engine, and how hard the bugs actually are to fix. But just from the team size I think it's safe to say that they're going to have a tough time doing QA
Did you read what you wrote? Of course it's financially unsound. Incapable and financially unsound are almost synonymous in the business world. If going back to fix every bug requires the dedication of the majority of your 100 workers, how difficult is it going to be to output new IP? The answer is very difficult. I can only draw conjecture from the information I get as someone who doesn't work there, but all the information I have is the same that you have. The fact that you can't give them any credit is ridiculous. This isn't a company like Ubisoft with 2,000+ workers available. This is a small company. The fact that they're making AAA titles at all is astounding. Either way, profit loss eventually translates to business loss, and that's multiplied for a company with so few resources. For Bethesda it has the potential to spell the end. With 100 developers using massive, entirely in-house technology (I'm pretty sure it's entirely in-house), QA is basically unfathomable. I'm surprised they made something even playable, let alone fun.
they deliver a product that doesn't work. Like if fallout 4 dropped WITHOUT it being a beth game, it'd be a flop. Stop defending a company that tries to fuck you over as a consumer, it makes you look like a shill.
and their current engine engine is based off gamebryo. Why you'd build your engine off of the engine that everyone complained about is a real mystery
"With 100 developers using massive, entirely in-house technology (I'm pretty sure it's entirely in-house), QA is basically unfathomable."
higher more devs? they have 2 of the most profitable franchises in the world but they can't make a game that runs properly?
[quote=boulder]
Of course it doesn't. Maybe if Bethesda only did [i]some[/i] good things there wouldn't be such a large number of people who think they have a decent product. And more than likely, I'd be mad. But instead instead they delivered [i]alot[/i] of [i]great[/i] things. Enough that there's people that think they outweigh the bugs. The fact that you don't see what's good about Fallout just means it's probably not for you.
They've been using a different engine since Skyrim. That was maybe 4 or 5ish years ago. Although it's questionable how different that engine actually is, and how much code wasn't recycled. Either way, it's pretty tough to do QA when your team is something like 100 people. I can't say I know the ins and outs of their engine, and how hard the bugs actually are to fix. But just from the team size I think it's safe to say that they're going to have a tough time doing QA
Did you read what you wrote? Of course it's financially unsound. Incapable and financially unsound are almost synonymous in the business world. If going back to fix every bug requires the dedication of the majority of your 100 workers, how difficult is it going to be to output new IP? The answer is very difficult. I can only draw conjecture from the information I get as someone who doesn't work there, but all the information I have is the same that you have. The fact that you can't give them any credit is ridiculous. This isn't a company like Ubisoft with 2,000+ workers available. This is a small company. The fact that they're making AAA titles at all is astounding. Either way, profit loss eventually translates to business loss, and that's multiplied for a company with so few resources. For Bethesda it has the potential to spell the end. With 100 developers using massive, entirely in-house technology (I'm pretty sure it's entirely in-house), QA is basically unfathomable. I'm surprised they made something even playable, let alone fun.[/quote]
they deliver a product that doesn't work. Like if fallout 4 dropped WITHOUT it being a beth game, it'd be a flop. Stop defending a company that tries to fuck you over as a consumer, it makes you look like a shill.
and their current engine engine is based off gamebryo. Why you'd build your engine off of the engine that everyone complained about is a real mystery
"With 100 developers using massive, entirely in-house technology (I'm pretty sure it's entirely in-house), QA is basically unfathomable."
higher more devs? they have 2 of the most profitable franchises in the world but they can't make a game that runs properly?
i think im catchin autism reading this thread
i think im catchin autism reading this thread
SUPER mediocre ending,i dont feel any closure from that lol
SUPER mediocre ending,i dont feel any closure from that lol
elliot u need to step back and remember how long it takes to make videogames
elliot u need to step back and remember how long it takes to make videogames
I REALLY like the game so far. I loved Fallout 3 so it was quite the refresher to see it on a newer engine with crisper sounds and listening to the same ol sweet tunes. I don't think I've done many of the main quests though.
I REALLY like the game so far. I loved Fallout 3 so it was quite the refresher to see it on a newer engine with crisper sounds and listening to the same ol sweet tunes. I don't think I've done many of the main quests though.
Oh, for fuck sake. Okay, it has problems. No, it's not a good thing this was to be expected from a Bethesda game, but expected it is nonetheless. It's a great game and loads of fun. Getting stuck in a terminal because I have over 100 FPS is ridiculous, sure, but it's nothing a quick load can't solve. I'm not even going to bother getting upset. Sure, I can't have over 100 FOV without the Pip-Boy being unreadable, but my comfort zone is 100 FOV anyway, so deal with it.
No one here is in any position to argue about technical issues when no one here is in a position to fix them. If you have the game, great. Play it and have fun, because I'm 100% sure none of the issues you're having stop you from playing the game and having fun. Enjoy yourself, because none of these issues stop you from doing that. If you don't have the game and are set on buying it anyway, then awesome. Buy it and have the same fun we're having. If you're not planning on buying it, your loss.
None of the issues are breaking your ability to play the game. "I shouldn't have to pay $60 to play a game with these many bugs." Sure, but I'd agree more if they actually prevented you from playing it or having any real fun. Relax and realize they're not as bad as you seem to want them to be.
Oh, for fuck sake. Okay, it has problems. No, it's not a good thing this was to be expected from a Bethesda game, but expected it is nonetheless. It's a great game and loads of fun. Getting stuck in a terminal because I have over 100 FPS is ridiculous, sure, but it's nothing a quick load can't solve. I'm not even going to bother getting upset. Sure, I can't have over 100 FOV without the Pip-Boy being unreadable, but my comfort zone is 100 FOV anyway, so deal with it.
No one here is in any position to argue about technical issues when no one here is in a position to fix them. If you have the game, great. Play it and have fun, because I'm 100% sure none of the issues you're having stop you from playing the game and having fun. Enjoy yourself, because none of these issues stop you from doing that. If you don't have the game and are set on buying it anyway, then awesome. Buy it and have the same fun we're having. If you're not planning on buying it, your loss.
None of the issues are breaking your ability to play the game. "I shouldn't have to pay $60 to play a game with these many bugs." Sure, but I'd agree more if they actually prevented you from playing it or having any real fun. Relax and realize they're not as bad as you seem to want them to be.
re: companions not alerting enemies, that's definitely not true, at least not for dogmeat (I know he doesn't count as a companion for lone wanderer perk, so he might be different for this as well).
he aggros enemies while I remain hidden which is kind of annoying, I know it didn't work this way in other fallout / bethesda games
I really feel like the settlement shit was also a cool concept that was executed kind of poorly, most of the settlements aren't "fun" to build because they're just on flat open terrain, the only one I really enjoyed setting up was sanctuary,
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covenant
, and hangman's alley
settlers are elusive as fuck when you're trying to find them to assign them or send them to supply lines, and the building element is pretty annoying since you can't jump (?) in build-mode, so if you decide to build floors and they're slightly misaligned or something then you just can't go there, overall the build stuff seems like it can be cool from the start but most of the options are just gimmicky and I end up just building something that functionally works in terms of the requirements, not necessarily something that I want that looks Cool or is Customized to my Liking
also
am I missing something simple or why is it such a huge pain to just get rid of shit in your inventory
I have to give all my shit to dogmeat so I can fast travel, then grab everything from dogmeat and walk slowly to the vendor, and then give him back his DOG ARMOR and then re-equip it, and then equip my +CHR items, and then sell everything (while remembering which individual items I wore by name, since it's all 'Pocketed Shadowed Combat Armor Left Leg' and 'Boiled Leather Armor Right Leg' so they're in completely different places), and then re-equip all my old shit
and various other same problems as in the other fallout 3 games but Idk why I expected an improvement in a new version title but I guess that's what we expect out of Modern Games now
overall it's pretty fun though I just feel like there's so many really basic improvements that they could have done that would make everything a little more streamlined and give you more time to enjoy actually playing the game which I do like so far
re: companions not alerting enemies, that's definitely not true, at least not for dogmeat (I know he doesn't count as a companion for lone wanderer perk, so he might be different for this as well).
he aggros enemies while I remain hidden which is kind of annoying, I know it didn't work this way in other fallout / bethesda games
I really feel like the settlement shit was also a cool concept that was executed kind of poorly, most of the settlements aren't "fun" to build because they're just on flat open terrain, the only one I really enjoyed setting up was sanctuary, [spoiler]covenant[/spoiler], and hangman's alley
settlers are elusive as fuck when you're trying to find them to assign them or send them to supply lines, and the building element is pretty annoying since you can't jump (?) in build-mode, so if you decide to build floors and they're slightly misaligned or something then you just can't go there, overall the build stuff seems like it can be cool from the start but most of the options are just gimmicky and I end up just building something that functionally works in terms of the requirements, not necessarily something that I want that looks Cool or is Customized to my Liking
also
am I missing something simple or why is it such a huge pain to just get rid of shit in your inventory
I have to give all my shit to dogmeat so I can fast travel, then grab everything from dogmeat and walk slowly to the vendor, and then give him back his DOG ARMOR and then re-equip it, and then equip my +CHR items, and then sell everything (while remembering which individual items I wore by name, since it's all 'Pocketed Shadowed Combat Armor Left Leg' and 'Boiled Leather Armor Right Leg' so they're in completely different places), and then re-equip all my old shit
and various other same problems as in the other fallout 3 games but Idk why I expected an improvement in a new version title but I guess that's what we expect out of Modern Games now
overall it's pretty fun though I just feel like there's so many really basic improvements that they could have done that would make everything a little more streamlined and give you more time to enjoy actually playing the game which I do like so far
The new AMD 15.11.1 Beta drivers fix the framerate drops.
The new AMD 15.11.1 Beta drivers fix the framerate drops.
Quertis the dog important to keep? and can i get rid of him without shooting him in the head? i get nervous when i have to take care of something else but myself.
Shoot him, kill him! DO IT.
[quote=Quert]is the dog important to keep? and can i get rid of him without shooting him in the head? i get nervous when i have to take care of something else but myself.[/quote]
Shoot him, kill him! DO IT.
eee higher more devs? they have 2 of the most profitable franchises in the world but they can't make a game that runs properly?
There's a reason they run the company the way they do. I'd expect it's because the devs they hire can be trusted with autonomy to make appropriate decisions when adding content. It's a lot easier to be on the same page with 100 devs --who all probably wear a lot of hats--, and make a cohesive, immersive product, than it is to divvy up tasks between 1000 people with no autonomy.
Plus, you don't just "hire more devs" like you're sprinkling fucking fairy dust. To build a team of 1000s you need some way to support it. It's a business, after all.
eeethey deliver a product that doesn't work.
Weird considering I've managed to play the game for 48hrs already. I honestly don't even understand how you think this is an argument. You're basically just saying false things like they're true. Glitchy != Doesn't work. You don't even have the game in your library. Unless you pirated it, I have a hard time believing you've even played it.
eeeStop defending a company that tries to fuck you over as a consumer
They're trying to fuck me over by giving me a game I enjoy playing? I don't see how that works. They're doing a pretty bad job at making me feel fucked over.
eeeif fallout 4 dropped WITHOUT it being a beth game, it'd be a flop.
I have a hard time believing a larger company would release a game like Fallout 4 and still keep the parts that Fallout 4's player-base enjoys. A larger game studio probably wouldn't focus on gameplay, and would probably make the graphics/animations a lot better. What we'd have is a Fallout with a more polished look and feel, but with less immersive, thoughtful content. It'd probably end up being another Deus Ex: Machina
eeeWhy you'd build your engine off of the engine that everyone complained about is a real mystery
Probably because it allows them to do the things they do in their games, and they already have the supporting libraries to use it. Why else? You don't just pick an engine willy-nilly. You pick the engine that's capable of supporting the gameplay mechanics you need to support. Not to mention, non-glitchy games have been made on Gamebryo. Bethesda is what's causing the games to be glitchy, and I haven't been arguing against that. They don't have great QA.
eeeIt makes you look like a shill.
Correcting your dumb opinions doesn't make me a shill. All you've been saying (if not implying heavily) is that Bethesda intentionally released a glitchy game solely so they could profit off it, and all I've done is tell you why that's the stupidest thing I've ever heard.
[quote=eee] higher more devs? they have 2 of the most profitable franchises in the world but they can't make a game that runs properly?[/quote]
There's a reason they run the company the way they do. I'd expect it's because the devs they hire can be trusted with autonomy to make appropriate decisions when adding content. It's a lot easier to be on the same page with 100 devs --who all probably wear a lot of hats--, and make a cohesive, immersive product, than it is to divvy up tasks between 1000 people with no autonomy.
Plus, you don't just "hire more devs" like you're sprinkling fucking fairy dust. To build a team of 1000s you need some way to support it. It's a business, after all.
[quote=eee]they deliver a product that doesn't work.[/quote]
Weird considering I've managed to play the game for 48hrs already. I honestly don't even understand how you think this is an argument. You're basically just saying false things like they're true. Glitchy != Doesn't work. You don't even have the game in your library. Unless you pirated it, I have a hard time believing you've even played it.
[quote=eee]Stop defending a company that tries to fuck you over as a consumer[/quote]
They're trying to fuck me over by giving me a game I enjoy playing? I don't see how that works. They're doing a pretty bad job at making me feel fucked over.
[quote=eee]if fallout 4 dropped WITHOUT it being a beth game, it'd be a flop.[/quote]
I have a hard time believing a larger company would release a game like Fallout 4 and still keep the parts that Fallout 4's player-base enjoys. A larger game studio probably wouldn't focus on gameplay, and would probably make the graphics/animations a lot better. What we'd have is a Fallout with a more polished look and feel, but with less immersive, thoughtful content. It'd probably end up being another Deus Ex: Machina
[quote=eee]Why you'd build your engine off of the engine that everyone complained about is a real mystery[/quote]
Probably because it allows them to do the things they do in their games, and they already have the supporting libraries to use it. Why else? You don't just pick an engine willy-nilly. You pick the engine that's capable of supporting the gameplay mechanics you need to support. Not to mention, non-glitchy games have been made on Gamebryo. Bethesda is what's causing the games to be glitchy, and I haven't been arguing against that. They don't have great QA.
[quote=eee]It makes you look like a shill.[/quote]
Correcting your dumb opinions doesn't make me a shill. All you've been saying (if not implying heavily) is that Bethesda intentionally released a glitchy game solely so they could profit off it, and all I've done is tell you why that's the stupidest thing I've ever heard.
"Weird considering I've managed to play the game for 48hrs already. I honestly don't even understand how you think this is an argument. You're basically just saying false things like they're true. Glitchy != Doesn't work. You don't even have the game in your library. Unless you pirated it, I have a hard time believing you've even played it."
every beth game crashes after running for an hour at most dude like sure its "playable" but like that's embarrassing levels of QA
"I have a hard time believing a larger company would release a game like Fallout 4 and still keep the parts that Fallout 4's player-base enjoys. A larger game studio probably wouldn't focus on gameplay, and would probably make the graphics/animations a lot better. What we'd have is a Fallout with a more polished look and feel, but with less immersive, thoughtful content. It'd probably end up being another Deus Ex: Machina"
i dont think bethe focused on the gameplay? their games have always felt like dogshit compared to actual action games :\ i dont think u can call a bethe game immersive either their world building has always been retarded unless u try REALLY hard to get into it
"Correcting your dumb opinions doesn't make me a shill. All you've been saying (if not implying heavily) is that Bethesda intentionally released a glitchy game solely so they could profit off it, and all I've done is tell you why that's the stupidest thing I've ever heard."
ignoring the biggest flaw of the company makes u look like a shill. They released a buggy game because the game running like shit and not being optimized for PC doesn't impact their profit margins.
This comes in an age where AAA titles get railed on for way more petty shit, so its weird that bethe gets a free ride idk
"Weird considering I've managed to play the game for 48hrs already. I honestly don't even understand how you think this is an argument. You're basically just saying false things like they're true. Glitchy != Doesn't work. You don't even have the game in your library. Unless you pirated it, I have a hard time believing you've even played it."
every beth game crashes after running for an hour at most dude like sure its "playable" but like that's embarrassing levels of QA
"I have a hard time believing a larger company would release a game like Fallout 4 and still keep the parts that Fallout 4's player-base enjoys. A larger game studio probably wouldn't focus on gameplay, and would probably make the graphics/animations a lot better. What we'd have is a Fallout with a more polished look and feel, but with less immersive, thoughtful content. It'd probably end up being another Deus Ex: Machina"
i dont think bethe focused on the gameplay? their games have always felt like dogshit compared to actual action games :\ i dont think u can call a bethe game immersive either their world building has always been retarded unless u try REALLY hard to get into it
"Correcting your dumb opinions doesn't make me a shill. All you've been saying (if not implying heavily) is that Bethesda intentionally released a glitchy game solely so they could profit off it, and all I've done is tell you why that's the stupidest thing I've ever heard."
ignoring the biggest flaw of the company makes u look like a shill. They released a buggy game because the game running like shit and not being optimized for PC doesn't impact their profit margins.
This comes in an age where AAA titles get railed on for way more petty shit, so its weird that bethe gets a free ride idk
Game has never crashed for me or anyone I know
Game has never crashed for me or anyone I know
glsI really feel like the settlement shit was also a cool concept that was executed kind of poorly, most of the settlements aren't "fun" to build because they're just on flat open terrain
I feel that way a little bit too, but I honestly think it's more of a pain to try and build shit on terrain that isn't flat because nothing aligns, and you end up having this stupid, shitty looking fortress wall. What they needed to include was a terrain tool, or a suite of terrain tools.
glsam I missing something simple or why is it such a huge pain to just get rid of shit in your...
I haven't had any issues with this for the most part. The only stuff I give to my companions is junk. I just let them rely on whatever default shit they have so I can just hit R (take-all). When I finish a dungeon --or just end up having too much shit that my suit/buffout can't carry around anymore-- I go to a settlement, deposit all the junk I've collected. Any armor that isn't equipped or better than the armor I've equipped I sell. And any weapons that aren't in my favorites, or stuff I might use down the road I scrap or sell.
The only thing I really, really fucking hate is that there isn't a key-ring in the "misc" category anymore. So now ALL the rings that used to be hidden are now just sitting in your inventory and make it impossible to find holotapes. And you can't remove keys, or other dumb, worthless quest-items, so they just sit in there constantly making it impossible to listen to holotapes. It's fucking stupid.
Has anyone else noticed the voice acting on the holo-tapes is laughably atrocious from time to time? I seriously listened to a recording that was supposed to be from a plane crash, and it just sounded like the pilot didn't even care that the plane was gonna crash. He just said as normally as possible, 0 inflection, "we're gonna crash." Or something like that. I've run into 3 or 4 holotapes like that.
[quote=gls]I really feel like the settlement shit was also a cool concept that was executed kind of poorly, most of the settlements aren't "fun" to build because they're just on flat open terrain[/quote]
I feel that way a little bit too, but I honestly think it's more of a pain to try and build shit on terrain that [i]isn't[/i] flat because nothing aligns, and you end up having this stupid, shitty looking fortress wall. What they needed to include was a terrain tool, or a suite of terrain tools.
[quote=gls]am I missing something simple or why is it such a huge pain to just get rid of shit in your...[/quote]
I haven't had any issues with this for the most part. The only stuff I give to my companions is junk. I just let them rely on whatever default shit they have so I can just hit R (take-all). When I finish a dungeon --or just end up having too much shit that my suit/buffout can't carry around anymore-- I go to a settlement, deposit all the junk I've collected. Any armor that isn't equipped or better than the armor I've equipped I sell. And any weapons that aren't in my favorites, or stuff I might use down the road I scrap or sell.
The only thing I really, really fucking hate is that there isn't a key-ring in the "misc" category anymore. So now ALL the rings that used to be hidden are now just sitting in your inventory and make it impossible to find holotapes. And you can't remove keys, or other dumb, worthless quest-items, so they just sit in there constantly making it impossible to listen to holotapes. It's fucking stupid.
Has anyone else noticed the voice acting on the holo-tapes is laughably atrocious from time to time? I seriously listened to a recording that was supposed to be from a plane crash, and it just sounded like the pilot didn't even care that the plane was gonna crash. He just said as normally as possible, 0 inflection, "we're gonna crash." Or something like that. I've run into 3 or 4 holotapes like that.
eee........
You've gone from sounding like an idiot to sounding like a troll
[quote=eee]........[/quote]
You've gone from sounding like an idiot to sounding like a troll
glsstuff
you can build a bell in the resources misc section that, when rung, will force all settlers to gather round the bell. this is different from the siren, which is supposed to alarm them to danger.
a good way to help with inventory management is to give dogmeat only weapons, because weapons tend to way a lot compared to most junk/armor. since dogmeat doesn't equip any weapons, you can just use the weapons tab and take everything without having to read.
grape mentats are your friend, if you're using charisma armor to get better prices.
you can also rename the pieces of armor you wear from "pocketed leather arm" to anything you want, take it to an armor bench and press T on it. then it'll be marked out for you.
boulder it just sounded like the pilot didn't even care that the plane was gonna crash. He just said as normally as possible, 0 inflection, "we're gonna crash." Or something like that.
if you actually listen to pilots in crash situations, they're incredibly calm from what i've listened to. i'm assuming you're talking about the
Show Content
skylanes
tape?
https://www.youtube.com/watch?v=F3A3g2W-QbI (isn't fallout 4 content)
[quote=gls]stuff[/quote]
you can build a bell in the resources misc section that, when rung, will force all settlers to gather round the bell. this is different from the siren, which is supposed to alarm them to danger.
a good way to help with inventory management is to give dogmeat only weapons, because weapons tend to way a lot compared to most junk/armor. since dogmeat doesn't equip any weapons, you can just use the weapons tab and take everything without having to read.
grape mentats are your friend, if you're using charisma armor to get better prices.
you can also rename the pieces of armor you wear from "pocketed leather arm" to anything you want, take it to an armor bench and press T on it. then it'll be marked out for you.
[quote=boulder] it just sounded like the pilot didn't even care that the plane was gonna crash. He just said as normally as possible, 0 inflection, "we're gonna crash." Or something like that.[/quote]
if you actually listen to pilots in crash situations, they're incredibly calm from what i've listened to. i'm assuming you're talking about the [spoiler]skylanes[/spoiler] tape?
https://www.youtube.com/watch?v=F3A3g2W-QbI (isn't fallout 4 content)
I haven't actually experimented with the bell or siren, do you have to man the siren for it to work or can a settler use it?
I haven't actually experimented with the bell or siren, do you have to man the siren for it to work or can a settler use it?
AvastI haven't actually experimented with the bell or siren, do you have to man the siren for it to work or can a settler use it?
the bell is just a utility for the player to use, settlers won't touch it.
the siren is meant to alert settlers to danger, so if theres a raid you can ring the siren, and if you're in a big place like sanctuary they'll all come out of whatever place they're hanging out in and help defend. i don't think a settler can man it, i don't think they use it themselves, however you can set up a laser tripwire to activate the siren if you really want to. i'm not sure how much it would help, as far as defending against raids goes, cause the settlers are fairly useless combat wise.
it is worth noting that if you have enough defense raiders will ignore your settlement
[quote=Avast]I haven't actually experimented with the bell or siren, do you have to man the siren for it to work or can a settler use it?[/quote]
the bell is just a utility for the player to use, settlers won't touch it.
the siren is meant to alert settlers to danger, so if theres a raid you can ring the siren, and if you're in a big place like sanctuary they'll all come out of whatever place they're hanging out in and help defend. i don't think a settler can man it, i don't think they use it themselves, however you can set up a laser tripwire to activate the siren if you really want to. i'm not sure how much it would help, as far as defending against raids goes, cause the settlers are fairly useless combat wise.
it is worth noting that if you have enough defense raiders will ignore your settlement
Air_if you actually listen to pilots in crash situations, they're incredibly calm from what I've listened to.
Oh I know, that's actually the first thing I thought when I heard it. Assuming that is the case, it still bothers me. Just because it's something I feel like shouldn't have made it into the game from an entertainment perspective. If a movie were to do that it would appear as weird from the audience's perspective. You know what I mean? Movie makers know that pilots don't make give a blood-curdling, final scream. But they record it that way because it's entertaining.
That aside, there have still been a number of holotapes I've heard that I thought were under-produced.
[quote=Air_]if you actually listen to pilots in crash situations, they're incredibly calm from what I've listened to.[/quote]
Oh I know, that's actually the first thing I thought when I heard it. Assuming that is the case, it still bothers me. Just because it's something I feel like shouldn't have made it into the game from an entertainment perspective. If a movie were to do that it would appear as weird from the audience's perspective. You know what I mean? Movie makers know that pilots don't make give a blood-curdling, final scream. But they record it that way because it's entertaining.
That aside, there have still been a number of holotapes I've heard that I thought were under-produced.
Also, 90% of the time I wish the settlers would just add shit to the settlements themselves. It's fucking tedious having to manage everything at all the settlements.
Also, 90% of the time I wish the settlers would just add shit to the settlements themselves. It's fucking tedious having to manage everything at all the settlements.
I've noticed some settlers automatically like pick crops and stuff but you for sure have to assign them to guard posts, and some settlers won't pick crops even if they could.
Do only like the starting settlers in a town automatically do stuff? Do you have to manually assign everyone else to harvest/defend/work trading posts?
I've noticed some settlers automatically like pick crops and stuff but you for sure have to assign them to guard posts, and some settlers won't pick crops even if they could.
Do only like the starting settlers in a town automatically do stuff? Do you have to manually assign everyone else to harvest/defend/work trading posts?
AvastI've noticed some settlers automatically like pick crops and stuff but you for sure have to assign them to guard posts, and some settlers won't pick crops even if they could.
Do only like the starting settlers in a town automatically do stuff? Do you have to manually assign everyone else to harvest/defend/work trading posts?
you need to assign people to work food, defense, and the trading posts. settlers shouldn't pick crops unless you tell them, if they do that isn't working as intended. the only thing unassigned settlers do is "scavenge" which means they'll put shit they find into your workshop storage. if you haven't checked, you can look in the aid section and you probably have a lot of purified water sitting in there.
edit: i don't know what exactly they find or how much of it, but i know they put water in there sometimes.
[quote=Avast]I've noticed some settlers automatically like pick crops and stuff but you for sure have to assign them to guard posts, and some settlers won't pick crops even if they could.
Do only like the starting settlers in a town automatically do stuff? Do you have to manually assign everyone else to harvest/defend/work trading posts?[/quote]
you need to assign people to work food, defense, and the trading posts. settlers shouldn't pick crops unless you tell them, if they do that isn't working as intended. the only thing unassigned settlers do is "scavenge" which means they'll put shit they find into your workshop storage. if you haven't checked, you can look in the aid section and you probably have a lot of purified water sitting in there.
edit: i don't know what exactly they find or how much of it, but i know they put water in there sometimes.
Yo, so where did everyone put their farm in Sanctuary??? The best place would be where the house you scrap is to the side of the house with the workstations, but you can't scrap the foundation or the dead bushes. I ended up just putting it behind the house and reconstructing the fence, but it feels like a pretty shit spot.
Yo, so where did everyone put their farm in Sanctuary??? The best place would be where the house you scrap is to the side of the house with the workstations, but you can't scrap the foundation or the dead bushes. I ended up just putting it behind the house and reconstructing the fence, but it feels like a pretty shit spot.
Beat game with 88 hours played. Finished at level 61. Gonna go discover all the locations now
Beat game with 88 hours played. Finished at level 61. Gonna go discover all the locations now
i wish you could get a lawn mower to get rid of all the bushes
i wish you could get a lawn mower to get rid of all the bushes
I wish there was something similar to Little Lamplight in this game, fucking loved that.
I wish there was something similar to Little Lamplight in this game, fucking loved that.