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MAJOR CS:GO update for 12/8/15 (Winter Update)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[WINTER UPDATE]
– Slight adjustments to Holiday Cheer.
– Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
– Added the Revolver Case.
– Added several new community sticker capsules, currently available as offers.
– Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.
[R8 REVOLVER]
Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.
— Note: The R8 Revolver will become usable in-game when the back-end servers restart.
[GAMEPLAY]
– In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
– Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
– Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
– Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.
[KILLER REPLAY]
– Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
– Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
– Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.
[COMMUNITY]
– Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
– Community servers can now be only connected by their real public IP or their internal RFC1918 address.
– To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers
– Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
– Added an option to report servers for misrepresenting players’ inventory and/or rank.
– Game servers will now display their SteamID to an operator’s status request in the server console.
– Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1
[MISC]
– Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
– Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
– Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
– Highlights and Lowlights now transition smoothly between clips.
– Lowlights will now identify the target using the same visual indicator as the Killer Replay.
[MAPS]
– Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
– Fixed a DM spawnpoint in de_dust where the player would get stuck.
[STEAM CONTROLLER]
– Made toggle crouch work
– Fixed several bugs
[GAME STATE INTEGRATION]
– CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
– For details on how to set up your service to use game state integration, visit the wiki page here: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration
[SERVERS]
– Added official servers in Hong Kong

Rumor has it:

- Note that due to the enhanced user-based settings storage introduced, all video settings were reset. You may notice some drops in FPS

- GuideZ of reddit posted a side-by-side comparison of the Desert Eagle and the R8's stats in the buy menu

- Here are the new item images in this item schema update: https://github.com/SteamDatabase/SteamTracking/commit/99603261327fe6d24be25ac9226d0f4b97a4199a

- For the 2016 Service Medal, there are a possible theoretical total of 6 times to claim it
- If you're capable of reaching level 6, talk about dedication

- Lots of game state stuff: https://github.com/SteamDatabase/GameTracking/commit/d19ea4853d66e1df3edf7cb0721d22a02ed2436c

- Steam datagrams, currently used in Dota 2 particularly after its Source 2 transition, appear to be making their way over to CS:GO: https://github.com/SteamDatabase/GameTracking/commit/91cb56f29121e23c8825583f6afea30bdb806447

- Size is close to 100 MB

Via [url=http://blog.counter-strike.net/index.php/2015/12/13325/]the CS:GO blog[/url]:

[quote=Valve][WINTER UPDATE]
– Slight adjustments to Holiday Cheer.
– Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
– Added the Revolver Case.
– Added several new community sticker capsules, currently available as offers.
– Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.
[R8 REVOLVER]
– [B]Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.[/B]
— Note: The R8 Revolver will become usable in-game when the back-end servers restart.
[GAMEPLAY]
– In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
– Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
– Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
– Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.
[KILLER REPLAY]
– Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
– Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
– Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.
[COMMUNITY]
– Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
– Community servers can now be only connected by their real public IP or their internal RFC1918 address.
– To create a GSLT, visit the GSLT creation utility here: [url]http://steamcommunity.com/dev/managegameservers[/url]
– Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
– Added an option to report servers for misrepresenting players’ inventory and/or rank.
– Game servers will now display their SteamID to an operator’s status request in the server console.
– Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1
[MISC]
– Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
– Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
– Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
– Highlights and Lowlights now transition smoothly between clips.
– Lowlights will now identify the target using the same visual indicator as the Killer Replay.
[MAPS]
– Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
– Fixed a DM spawnpoint in de_dust where the player would get stuck.
[STEAM CONTROLLER]
– Made toggle crouch work
– Fixed several bugs
[GAME STATE INTEGRATION]
– CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
– For details on how to set up your service to use game state integration, visit the wiki page here: [url]https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration[/url]
[SERVERS]
– Added official servers in Hong Kong[/quote]

Rumor has it:

- [b]Note that due to the enhanced user-based settings storage introduced, all video settings were reset. You may notice some drops in FPS[/b]

- GuideZ of reddit posted [url=https://www.reddit.com/r/GlobalOffensive/comments/3w0pw4/major_counterstrike_global_offensive_update_for/cxsdvhy]a side-by-side comparison of the Desert Eagle and the R8's stats in the buy menu[/url]

- Here are the new item images in this item schema update: https://github.com/SteamDatabase/SteamTracking/commit/99603261327fe6d24be25ac9226d0f4b97a4199a

- For the 2016 Service Medal, there are a possible theoretical total of 6 times to claim it
- If you're capable of reaching level 6, talk about dedication

- Lots of game state stuff: https://github.com/SteamDatabase/GameTracking/commit/d19ea4853d66e1df3edf7cb0721d22a02ed2436c

- Steam datagrams, currently used in Dota 2 particularly after its Source 2 transition, appear to be making their way over to CS:GO: https://github.com/SteamDatabase/GameTracking/commit/91cb56f29121e23c8825583f6afea30bdb806447

- Size is close to 100 MB
2
#2
-6 Frags +

TOO SLOW FOR THE RED MONSTA http://www.teamfortress.tv/30411/csgo-revolver

TOO SLOW FOR THE RED MONSTA http://www.teamfortress.tv/30411/csgo-revolver
3
#3
Patch Notes
-3 Frags +
Red_TOO SLOW FOR THE RED MONSTA http://www.teamfortress.tv/30411/csgo-revolver

That thread was already EOL before it even started, good luck acquiring a new item schema update.

[quote=Red_]TOO SLOW FOR THE RED MONSTA http://www.teamfortress.tv/30411/csgo-revolver[/quote]
That thread was already EOL before it even started, good luck acquiring a new item schema update.
4
#4
0 Frags +

The revolver is really weird, the primary is like a charge up and the secondary is super inaccurate. I'm going to stick with the deagle.

I'm liking the new ak though. Can't believe they made longer bomb timers standard now though.

Edit: oh wait, I think they reduced the mm time, and increased the pro time, which I guess makes sense.

The revolver is really weird, the primary is like a charge up and the secondary is super inaccurate. I'm going to stick with the deagle.

I'm liking the new ak though. Can't believe they made longer bomb timers standard now though.

Edit: oh wait, I think they reduced the mm time, and increased the pro time, which I guess makes sense.
5
#5
0 Frags +

im startled

im startled
6
#6
4 Frags +

"– Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine."
can this be removed? When I change settings I'd rather not do it 3 times

"– Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine."
can this be removed? When I change settings I'd rather not do it 3 times
7
#7
1 Frags +

Just dropped the new revolver case. The easiest 20$ of my life.

Just dropped the new revolver case. The easiest 20$ of my life.
8
#8
0 Frags +
– Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo

Wow tournaments actually do this kind of snazzy IT tomfoolery? Neat.

[quote]– Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo[/quote]

Wow tournaments actually do this kind of snazzy IT tomfoolery? Neat.
9
#9
0 Frags +

could u guys imagine an update like this to tf2?
its always the same bs added x y or z hat, updated localisation files
sorry for the offtopic rant, but being relatively new to cs go seeing the updates they get in a regular basis its kind of frustrating ...

could u guys imagine an update like this to tf2?
its always the same bs added x y or z hat, updated localisation files
sorry for the offtopic rant, but being relatively new to cs go seeing the updates they get in a regular basis its kind of frustrating ...
10
#10
-4 Frags +
mousiopecould u guys imagine an update like this to tf2?
its always the same bs added x y or z hat, updated localisation files
sorry for the offtopic rant, but being relatively new to cs go seeing the updates they get in a regular basis its kind of frustrating ...

An relative update would be a total redo of the weapons unused in Comp.

[quote=mousiope]could u guys imagine an update like this to tf2?
its always the same bs added x y or z hat, updated localisation files
sorry for the offtopic rant, but being relatively new to cs go seeing the updates they get in a regular basis its kind of frustrating ...[/quote]

An relative update would be a total redo of the weapons unused in Comp.
11
#11
0 Frags +

valve has redeemed themselves by adding this revolver, after they nerf'd the zeus to the ground

valve has redeemed themselves by adding this revolver, after they nerf'd the zeus to the ground
12
#12
0 Frags +

I went from around 200 to 130 FPS after this update. I did change the video settings to lowest, but nothing really changed.

Also does anyone know if it's possible to disable this holiday themed frame which appears on killcam?

I went from around 200 to 130 FPS after this update. I did change the video settings to lowest, but nothing really changed.

Also does anyone know if it's possible to disable this holiday themed frame which appears on killcam?
13
#13
0 Frags +
mousiopecould u guys imagine an update like this to tf2?
its always the same bs added x y or z hat, updated localisation files
sorry for the offtopic rant, but being relatively new to cs go seeing the updates they get in a regular basis its kind of frustrating ...

To be fair we did used to get quite a few new guns, they were all just too op to use in 6s or bad

[quote=mousiope]could u guys imagine an update like this to tf2?
its always the same bs added x y or z hat, updated localisation files
sorry for the offtopic rant, but being relatively new to cs go seeing the updates they get in a regular basis its kind of frustrating ...[/quote]

To be fair we did used to get quite a few new guns, they were all just too op to use in 6s or bad
14
#14
0 Frags +
wickedplayer494That thread was already EOL before it even started, good luck acquiring a new item schema update.

Threadjacking will NOT be tolerated?

[quote=wickedplayer494]
That thread was already EOL before it even started, good luck acquiring a new item schema update.[/quote]
Threadjacking will NOT be tolerated?
15
#15
0 Frags +

Never expected they'd add something like a revolver to the game for some reason, welp time to be Clint Eastwood

Never expected they'd add something like a revolver to the game for some reason, welp time to be Clint Eastwood
16
#16
2 Frags +

http://www.twitch.tv/killerahri/v/29005554

http://www.twitch.tv/killerahri/v/29005554
17
#17
3 Frags +

IM GETTING 20 FPS PLEASE HELP

IM GETTING 20 FPS PLEASE HELP
18
#18
2 Frags +

PLEASE

PLEASE
19
#19
1 Frags +

Got -40 fps too :(

Got -40 fps too :(
20
#20
0 Frags +

cs: fistful of frags

cs: fistful of frags
21
#21
1 Frags +

can i just say that having timeouts in mm is basically asking for a tactical pause in tf2c

can i just say that having timeouts in mm is basically asking for a tactical pause in tf2c
22
#22
1 Frags +

To the people saying their having bad FPS issues. Have you changed your video settings back to what they were before the update?

– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.

After the update your game auto sets your graphic settings to your PC's specs.

To the people saying their having bad FPS issues. Have you changed your video settings back to what they were before the update?

[quote]
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.[/quote]

After the update your game auto sets your graphic settings to your PC's specs.
23
#23
0 Frags +

^^thank you kind sir

^^thank you kind sir
24
#24
0 Frags +
DaMeiNTo the people saying their having bad FPS issues. Have you changed your video settings back to what they were before the update?
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
After the update your game auto sets your graphic settings to your PC's specs.

Yes that has happened, but also my fps seems to be shit after I changed it back

[quote=DaMeiN]To the people saying their having bad FPS issues. Have you changed your video settings back to what they were before the update?

[quote]
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.[/quote]

After the update your game auto sets your graphic settings to your PC's specs.[/quote]
Yes that has happened, but also my fps seems to be shit after I changed it back
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